product design at wiredcraft - may 2016 ui/ux meetup shanghai

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Page 1: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai
Page 2: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

How we design stuff that doesn’t suck

Product design at Wiredcraft

Page 3: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

- Ronan Berder

- CEO (aka Chief Janitor Officer)

- Email: [email protected]

- WeChat: hunvreus

- I know a thing or two about design

- I’m French and will swear like a pirate

Who the f**k is that guy?

Page 4: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

Big WeChat thingy (the marketing team made me)

Page 5: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

- Submit you to some shameless plug

- Understand what’s hard about designing products

- Show you how we solve it& hopefully that is useful for your team too

What is this all about?

Page 6: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

About us Shameless plug I warned you about...

Page 7: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

- We help Fortune 500, non-profits and startups build digital products

- 30+ engineers , designers & strategists

- 3 countrieswith offices in NYC, DC, Berlin & Shanghai

- 100+ clientsincluding CNN, the World Bank, Apple, the United Nations, Starbucks...

In a nutshell...

Page 8: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

- We think, design and build Web & mobile apps

- This means we work on many related thingsData science, DevOps, Strategy & stuff…

- We work on sh*t that matters:

- Things at scale Building mobile apps for millions of users

- Things with an impactBuilding software to run the elections of Myanmar

Wait… what?

Page 9: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

Look at ‘em clients!

Page 10: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

The problem There has to be one, otherwise why would I be here?

Page 11: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

- Let’s get started asap

- Let’s obsess about the detailsthat includes technology & graphic design

- Let’s design by committee (yuck!) or in a silo (double yuck!)

How to f*ck things up

Page 12: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

- Yep! Even “pros” fall for it.

- Failure doesn’t care about your likes on Dribbble

- That’s why we have a process

Really..? Why?

Page 13: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

Our process I know you guys love a good process

Page 14: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

- It’s not perfect, but it weeds out the obvious fuckups

- It adds constraints, and constraints are good for creativity

- It defines what success looks like and that’s probably the most important thing

Is that even working?

Page 15: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

1. Understand: set up the context and outline the problems and goals you're designing for.

2. Diverge: generate as many solutions as possible.

3. Converge: align the team around one idea.

4. Prototype: quickly build a prototype you can test.

5. Validate: test the prototype with users.

Ok, what does it look like?

Page 16: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

- “Inspired” from Google Ventures

- Moar on our website (shameless plug again):

How we design products

We totally ripped it off

Page 17: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

- Goal: Frame the discussion & list goals

- Tools: interviews (see our Google Forms), data, moodboards…

- Deliverables:

- Pitch

- Critical user story

- Definition of success (seriously)

Understand

Page 18: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

- Goal: Generate ideas to solve the identified problem.

- Tools: wireframes & userflows (doodles!!!)

- Deliverables:

- Wireframes & userflows for the critical user story

- Notes about each other's solutions

Diverge

Page 19: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

How we run it...

- Each individual/team sketches at least 3 versions of the user flow and UI.

- Teams/individuals then go around and silently evaluate others work.

- You can then open the discussion to the whole group to explain and debate the solutions generated.

Page 20: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

Wireframes & Mockups

Page 21: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

Userflows

Page 22: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

- Goal: Pick a variation you will prototype.

- Tools: wireframes & userflows (doodles again!!!)

- Deliverables:

- A single userflow

- A list of assumptions and how to test them

Converge

Page 23: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

- Goal: Build a prototype to test.

- Tools: Keynote, Powerpoint, Google Docs, Marvel,

Invision, Dreamweaver (just kidding)...

- Deliverables:

- A simple prototype that can be tested

- A scenario to test the prototype

Prototype

Page 24: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

Validate- Goal: Test the prototype and validate our

assumptions

- Tools: Skype, Google Talk, ...

- Deliverables:

- Notes about what works and what doesn’t

- Validation/invalidation of assumptions

Page 25: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

- Move as fast as possible and iterate.

- Sketching is always the first step.

- Content and function drive the design discussion, not the other way around.

- Work on as few elements as possible.

- Steal ideas from others.

- Be transparent; update others of your progress.

Keep these in mind...

Page 26: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

Are you not entertained? Also: questions?

Page 27: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

The WeChat thingy, again (I still blame the marketing team)

Page 28: Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

Event organised by

“Technology with Impact”

http://wiredcraft.com/