presenting a game: it's all art to me
DESCRIPTION
A presentation about games and a little art.TRANSCRIPT
1
Presenting a Game
It’s all Art to me
2/15/2011
2
The Games We “Play”
• Video games• Casual• “Hardcore”• Art• Instructional• Cooperative• Competitive
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3
MDA: Say What?
• Hunicke, LeBlanc, & Zubeck (2004)
• Mechanics, Dynamics, Aesthetics• Consumption as an artifact
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4
Aesthetics
1. Sensation Game as sense-
pleasure 2. Fantasy Game as make-
believe3. Narrative Game as drama4. Challenge Game as obstacle
course
5. Fellowship Game as social
framework6. Discovery Game as uncharted
territory 7. Expression Game as self-
discovery 8. Submission Game as pastime
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NOTE
2/15/2011
These are not exclusive categories!
6
Sensation
• “If it feels good…”
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Guitar Hero
AudioSurf
7
Fantasy
• Alternate world scenarios
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Mass Effect 2
Half-Life 2
8
Narrative
• Emergent narrative– No explicit storytelling
• Controlled by the creator–Mechanics as a tool to create
narrative
2/15/2011Braid
Digital – A Love Story
9
Challenge
• I will become the best!
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Super Meat Boy
Counter-Strike
10
Fellowship
• Come on feel the love
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Discovery
• The user is tasked with “finding the point”
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Expression
• The User “builds” the narrative– High Level of affordance
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Minecraft
Sleep is Death
13
Submission
• Well, I’ve got nothing better to do.
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To tie it together
• What kind of gamer are you?• List your likes and dislikes• How can the games you make
appeal to your audience?
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15
Games
• Sleep is Death– Jason Rohrer
• MineCraft– Markus “Notch”
Persson
• Digital – A Love Story– Christine Love
• Majesty of Colors– Gregory Weir
• The End of Us• Half-Life/Half-Life 2 &
Portal
– Valve
• Mass Effect/ Mass Effect 2
• Braid• Super Meat Boy
– McMillen & McEntee (Team Meat)
• Audiosurf– Valve
• Guitar Hero• Newgrounds.com• Kongregate.com
2/15/2011