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PowerVR Graphics - Latest Developments and Future Plans Latest Developments and Future Plans

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Page 1: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

PowerVR Graphics - Latest Developments and Future Plans

Latest Developments and Future Plans

Page 2: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

2 @PowerVRInsider │ #idc15 facebook.com/imgtec

A brief introduction

• Joe Davis

• Lead Developer Support Engineer, PowerVR Graphics

• With Imagination’s PowerVR Developer Technology team for ~6 years

• PowerVR Developer Technology

• SDK, tools, documentation and developer support/relations (e.g. this session )

Page 3: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

Company overview

Page 4: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

4 @PowerVRInsider │ #idc15 facebook.com/imgtec

About Imagination

Driving IP innovation with unrivalled portfolio

Recognised leader in graphics, GPU compute and video IP

#3 design IP company world-wide*

Multimedia, processors, communications and cloud IP

* source: Gartner

PowerVR Graphics & GPU Compute

Processors

Ensigma Communications

Processors

PowerVR Vision

Processors

MIPS General

Processors

SoC

fabric

PowerVR Video

Processors

Page 5: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

5 @PowerVRInsider │ #idc15 facebook.com/imgtec

About Imagination Our IP plus our partners’ know-how combine to drive and disrupt

Wearables

Advanced

Automotive

Wearables

Retail

Smart homes

eHealth

Gaming

& VR/AR Smart

Security

Page 6: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

6 @PowerVRInsider │ #idc15 facebook.com/imgtec

Consumers

OEMs and ODMs

About Imagination Business model

Licensees

Page 7: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

7 @PowerVRInsider │ #idc15 facebook.com/imgtec

About Imagination Our licensees and partners drive our business

Page 8: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

PowerVR Rogue Hardware

Page 9: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

9 @PowerVRInsider │ #idc15 facebook.com/imgtec

PowerVR Rogue Recap

Tile-based deferred renderer

Building on technology proven over 5 previous generations

Formally announced at CES 2012

USC - Universal Shading Cluster

New scalar SIMD shader core

General purpose compute is a first class citizen in the core …

… while not forgetting what makes a shader core great for graphics

Page 10: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

10 @PowerVRInsider │ #idc15 facebook.com/imgtec

TBDR Tile-based

Tile-based

Split each render up into small tiles (32x32

for the most part)

Bin geometry after vertex shading into

those tiles

Tile-based rasterisation and pixel shading

Keep all data access for pixel shading on

chip

Page 11: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

11 @PowerVRInsider │ #idc15 facebook.com/imgtec

TBDR Deferred

Deferred rasterisation

Don’t actually get the GPU to do any pixel

shading straight away

HW support for fully deferred rasterisation

and then pixel shading

Rasterisation is pixel accurate

Page 12: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

12 @PowerVRInsider │ #idc15 facebook.com/imgtec

TBDR Bandwidth savings

Bandwidth savings across all phases of

rendering

Only fetch the geometry needed for the tile

Only process the visible pixels in the tile

Efficient processing

Maximize available computational resources

Do the best the hardware can with bandwidth

Page 13: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

13 @PowerVRInsider │ #idc15 facebook.com/imgtec

TBDR Power savings

Maximizing core efficiency

Lighting up the USC less often is always going to be a

saving

Minimizing bandwidth

Texturing less is a fantastic way to save power

Geometry fetch and binning is often more than 10% of

per-frame bandwidth

Saves bandwidth for other parts of your render

Page 14: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

14 @PowerVRInsider │ #idc15 facebook.com/imgtec

Rogue USC Architectural Building Block

Unified Shading Cluster

Basic building block of the Rogue architecture

Laid out in pairs, with a shared TPU

1, 0.5 and 0.25 USC designs are special

Different balance in the design

Tend to find their way into non-gaming applications

Page 15: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

15 @PowerVRInsider │ #idc15 facebook.com/imgtec

Rogue USC Shader Architecture

16-wide in hardware

32-wide branch granularity

We run half a task/warp per clock

Scalar SIMD

Optimized ALU pipeline

Mix of F32, F16, integer, floating point specials, logic

ops

Page 16: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

16 @PowerVRInsider │ #idc15 facebook.com/imgtec

Rogue USC Pipeline datapaths

Configurable in the IP core

F16 paths were sometimes optional, thankfully not

any more

F16 paths performance increased significantly after

the first generation

Performance in your shader

F32 paths are dual FMAD

F16 paths can do different things per cycle depending

on shader

ISA is available for you to interrogate though, with

disassembling compilers

Page 17: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

17 @PowerVRInsider │ #idc15 facebook.com/imgtec

Rogue USC Scalar

Scalar ALUs

Hard to understate what a benefit this is

Seems obvious to do, right?

Vector architectures are just hard to program well

Scalar isn’t a free lunch

Makes performance a lot more predictable for you

Page 18: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

18 @PowerVRInsider │ #idc15 facebook.com/imgtec

Rogue USC Programmable output registers

The pixel output registers in the ISA are read/write

One per pixel

Width depends on IP core

We expose it programmatically with Pixel Local Storage

Worked closely with ARM (thanks, Jan-Harald!)

Page 19: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

Evolution Health Warning: Really Bad Diagrams™

Page 20: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

20 @PowerVRInsider │ #idc15 facebook.com/imgtec

Rogue Evolution

Architecture has changed quite a bit over time

Rogue in 2010 still mostly looks like a Rogue today

Significant evolutionary changes across the architecture

Lots of it driven by developers before the IP is baked

Lots of it driven by also analysing your stuff anyway

Page 21: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

Extra low power GFLOPS

Supports both LDR and HDR ASTC

formats

PowerVR Series6XT Rogue

System

Memory

Bus

Vertex Data

Master

Tiling Co-Processor

Compute Data

Master

Pixel Data

Master

Pixel Co-Processor

Unified Shading Cluster Array

Coarse Grain

Scheduler

Host

CPU Bus

Core Mgmt Unit

Control and Register Bus Host CPU Interface

System Memory Interface

System Memory Bus

Texture Unit USC0 USC1

Multi-level Memory Cache Unit (MCU)

2D Core (TLA)

ASTC*

PVRTC

Texture Unit USCn-1 USCn

*

Page 22: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

PowerVR Series6XT Unified Shading Cluster Array PowerVR Series6XT USC

Pipeline

ALU core (FP16)

FLOP

ALU core (FP32)

FLOP FLOP

Special function

FLOP

16 pipelines

ALU core (FP32)

FLOP FLOP

Pip

elin

e

Pip

elin

e

Pip

elin

e

FLOP

ALU core (FP16)

FLOP FLOP

ALU core (FP16)

FLOP FLOP

ALU core (FP16)

FLOP FLOP

8 clusters

USC

Pip

elin

e

Pip

elin

e

Pip

elin

e

USC

Pip

elin

e

Pip

elin

e

Pip

elin

e

Page 23: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

23 @PowerVRInsider │ #idc15 facebook.com/imgtec

Series6 to Series6XT Lots of lessons learned

Improved scheduler

Streamlined ISA

Improved compute task efficiency

Completely new F16 datapath

Improved front-end for sustained geometry performance

ASTC

Page 24: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

PowerVR Series7XT

System

Memory

Bus

Vertex Data

Master

Tiling Co-Processor

Compute Data

Master

Pixel Data

Master

Pixel Co-Processor

Unified Shading Cluster Array

Coarse Grain

Scheduler

Host

CPU Bus

Core Mgmt Unit

Control and Register Bus Host CPU Interface

System Memory Interface

System Memory Bus

Texture Unit USC USC

Multi-level Memory Cache Unit (MCU) 2D Core

(TLA)

ASTC LDR + HDR

PVRTC

Texture Unit USC USC

Extra low power GFLOPS

Tessellation Co-Processor

Page 25: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

PowerVR Series7XT Unified Shading Cluster Array PowerVR Series7XT USC

Pipeline

ALU core (FP16)

FLOP

ALU core (FP32)

FLOP FLOP

Special function

FLOP

16 pipelines

ALU core (FP32)

FLOP FLOP

Pip

elin

e

Pip

elin

e

Pip

elin

e

FLOP

ALU core (FP16)

FLOP FLOP

ALU core (FP16)

FLOP FLOP

ALU core (FP16)

FLOP FLOP

2-16 clusters

USC

Pip

elin

e

Pip

elin

e

Pip

elin

e

USC

Pip

elin

e

Pip

elin

e

Pip

elin

e

ALU core (FP64)

FLOP FLOP

Optional

+

Page 26: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

26 @PowerVRInsider │ #idc15 facebook.com/imgtec

Series6XT to Series7XT Adding features and smoothing off rough edges

Changed how the architecture scales

Improved USC

Streamlined ISA

Features

Hardware tessellation

DX11-compliant USC (precision mainly)

FP64

Page 27: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

27 @PowerVRInsider │ #idc15 facebook.com/imgtec

Into the future

Exciting changes being worked on across the architecture

USC

Front-end

Scaling

Stuff you want!

You can help

We love feedback about the architecture and how it could best fit what you’re doing

Don’t be shy

Page 28: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

PowerVR Wizard Ray Tracing Update

Page 29: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

29 @PowerVRInsider │ #idc15 facebook.com/imgtec

What is Ray Tracing?

Ray tracing is the ability for the shader

program for one object to be aware of the

geometry of other objects.

Page 30: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

PowerVR Series 6XT System

Memory

Bus

Vertex Data

Master

Tiling Coprocessor

Compute Data

Master

Pixel Data

Master

Unified Shading Cluster Array

Coarse Grain

Scheduler

Host

CPU

Bus

Core Management

Unit

Control and Register Bus Host CPU Interface

Multi-level Memory

Cache Unit (MCU)

2D Core (TLA)

Pixel Coprocessor

System Memory Interface

USC USC USC USC

Shared Texture Unit Shared Texture Unit

PowerVR Architecture

Page 31: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

PowerVR GR6500 System

Memory

Bus

Vertex Data

Master

Tiling Coprocessor

Compute Data

Master

Pixel Data

Master

Scene Hierarchy Generator

Unified Shading Cluster Array

Coarse Grain

Scheduler

Host

CPU

Bus

Core Management

Unit

Control and Register Bus Host CPU Interface

Multi-level Memory

Cache Unit (MCU)

2D Core (TLA)

PowerVR Ray Tracing Unit (RTU)

Ray Intersection Processor

Coherency Engine

Ray Data

Master

Frame Accumulator

Cache

Pixel Coprocessor

System Memory Interface

USC USC USC USC

Shared Texture Unit Shared Texture Unit

PowerVR Graphics Wizard Architecture

Page 32: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

32 @PowerVRInsider │ #idc15 facebook.com/imgtec

3 Unique Features of Wizard

Fixed-function Ray-Box and Ray-Triangle testers

Coherence-Driven Task-Forming and Scheduling

Streaming Scene Hierarchy Generator

Page 33: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

Fixed-Function Ray-Box and Ray-Triangle Testers 44x Less Area for Box Testing

Page 34: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

The Coherency

Engine lets us

process all

these rays at

the same time

Coherence-Gathering

Page 35: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

Streaming Scene Hierarchy Generator

Page 36: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

36 @PowerVRInsider │ #idc15 facebook.com/imgtec

What is Ray Tracing?

Ray tracing is the ability for the shader

program for one object to be aware of the

geometry of other objects.

Page 37: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

37 @PowerVRInsider │ #idc15 facebook.com/imgtec

Just a few use cases

Hybrid Shadows,

Reflections, etc.

Production-

Quality Renders Ambient

Occlusion

Physics &

Collision

Detection

A.I. & Line of

Sight

Calculations

Global Illumination Virtual Reality

Lens correction, Ultra-low latency

rendering, Lenticular Displays

Asset creation /

compression

Rapid photo-

quality output

Order-Independent

Transparency

Augmented

Reality

Page 38: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

38 @PowerVRInsider │ #idc15 facebook.com/imgtec

Ray Tracing Requirements Sustained Ray Throughput at 1080p, 60fps

0

0.5

1

1.5

2

2.5

3

3.5

Physics / AI /etc.

In-EngineLightmap

baking

Hybrid,Reflections

Hybrid, SoftShadows, 1

light

Dynamic AO Interactive GI,(Light

Probes)

Lens Effects,e.g. DOF, AA,

etc.

Fully raytraced game

GR

ays/s

Technique vs Ray throughput

Page 39: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

PowerVR developer tools

Page 40: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

40 @PowerVRInsider │ #idc15 facebook.com/imgtec

PowerVR Tools

Asset Optimization

+ PVRGeoPOD

PVRTexTool

Development

+ PVRVFrame

PVRShaderEditor

PVRShaman

Debugging and Profiling

+ PVRTune

PVRTrace

PVRMonitor

Page 41: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

41 @PowerVRInsider │ #idc15 facebook.com/imgtec

PowerVR Tools Release schedule

• PowerVR Tools release process

• Minor revision roughly every 6 months

• Recent/upcoming releases

• 3.5 SDK (April 2015)

• 4.0 SDK (due September 2015)

Page 42: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

42 @PowerVRInsider │ #idc15 facebook.com/imgtec

PVRTrace

OpenGL ES API tracer

OpenGL ES 1.x, 2.0 and 3.x

recording libraries

GUI for analysis

Features

Inspect, analyse and playback

captured data

What is PVRTrace?

Page 43: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

43 @PowerVRInsider │ #idc15 facebook.com/imgtec

PVRTrace New render state & data inspectors

Page 44: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

44 @PowerVRInsider │ #idc15 facebook.com/imgtec

PVRTune

PowerVR graphics core

performance analyser

GUI for analysis

On-device server

Features

Real-time performance data

What is PVRTune?

Page 45: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

45 @PowerVRInsider │ #idc15 facebook.com/imgtec

PVRTune

• New counters

• GPU clock speed, triangles culled, Hidden Surface Removal efficiency, SLC memory

reads/writes and more

• GUI changes

• Simplified setup and navigation

• Graphics and Compute modes

• Tree view for counters (Overview, Tiler, Renderer etc.)

Real-time GPU profiler

Page 46: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

46 @PowerVRInsider │ #idc15 facebook.com/imgtec

PVRShaderEditor Shader editor & offline profiler (with disassembly!)

Page 47: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

Rogue graphics driver

Page 48: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

48 @PowerVRInsider │ #idc15 facebook.com/imgtec

Rogue graphics driver

• DDK (Driver Development Kit) release process

• Reference driver source code released to PowerVR IP licensees

• Minor revision roughly every 6 months

• Top-tier customers engage early. Drivers in products shortly after official DDK release

Release schedule

Page 49: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

49 @PowerVRInsider │ #idc15 facebook.com/imgtec

Rogue graphics driver

• Release date

• Q4 2014 (release 1)

• Q1 2015 (release 2)

• OpenGL ES: Key features (release 1)

• OpenGL ES 3.1

• Compute shaders, shader storage buffer objects, draw indirect and more

• OpenGL ES: Key features (release 2)

• Android Lollipop support

1.4 DDK

Page 50: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

50 @PowerVRInsider │ #idc15 facebook.com/imgtec

Rogue graphics driver

• Release date

• Q2/Q3 2015

• OpenGL ES: Key features

• Android Extension Pack (AEP)

• ASTC, blend equation advanced, GPU shader model 5 and more

• sRGB PVRTC

• Pixel local storage

• 128/256 bits per-pixel on-chip

1.5 DDK

Page 51: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

51 @PowerVRInsider │ #idc15 facebook.com/imgtec

Rogue graphics driver

• Release date

• Q4 2015

• OpenGL ES: Key features

• Bicubic texture filtering

• Shader group vote

• Polygon offset clamp

• Pixel local storage 2

• Simultaneously write to pixel local storage and a framebuffer attachment

1.6 DDK

Page 52: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

52 @PowerVRInsider │ #idc15 facebook.com/imgtec

Page 53: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

53 @PowerVRInsider │ #idc15 facebook.com/imgtec

Vulkan

• What is Vulkan?

• New open standard API developed by the Khronos group

• Designed for high-efficiency access to graphics and compute on modern GPUs

• Key features

• Minimizes driver overhead and enables multi-threaded GPU command preparation

• Designed for mobile, desktop, console and embedded platforms

• Designed for all GPUs - tile based GPUs are first-class citizens!

• SPIR-V – binary intermediate language for shaders

About

Page 54: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

54 @PowerVRInsider │ #idc15 facebook.com/imgtec

Vulkan

• PowerVR Vulkan driver

• Driver development on-going

• Working with key partners on initial content bring up

• More details at SIGGRAPH 2015

• Khronos BoF: Vulkan, OpenGL, OpenGL ES - 5:30 PM - 7:30 PM

PowerVR driver status

Page 55: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

55 @PowerVRInsider │ #idc15 facebook.com/imgtec

PowerVR Graphics

• What drives our roadmaps?

• Market analysis

• Customer feedback

• Developer feedback

Future roadmaps

Page 56: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

56 @PowerVRInsider │ #idc15 facebook.com/imgtec

Upcoming events

• Imagination Developers Connection 2015 UK

• 1st October, SOHO Hotel, London UK

• Register here: http://imgtec.com/idc/idc15-uk/

• Agenda

• A full developer day including optimization tips, how to use ray tracing with raster

graphics and more

• Also includes guest talks from Google and Digital Legends

idc-UK

Page 57: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

Questions?

Page 58: PowerVR Graphics - Latest Developments and Future Planstwvideo01.ubm-us.net/o1/vault/gdceurope2015/Davis...Rogue graphics driver • Release date • Q4 2014 (release 1) • Q1 2015

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