power spots

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+ Power Spots A City Wide Learning Game for CCOL 2014

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Power Spots. A City Wide Learning Game for CCOL 2014. “What would it mean to think of education as the responsibility of a distributed network of people and institutions, including schools, libraries, museums and online communities?” –Mimi Ito & Katie Salen , Connected Learning - PowerPoint PPT Presentation

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Page 1: Power Spots

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Power Spots

A City Wide Learning Game for CCOL 2014

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“What would it mean to think of education as the responsibility of a distributed network of people and institutions, including schools, libraries, museums and online communities?” –Mimi Ito & Katie Salen, Connected Learning

“Let’s make the city of Chicago into a learning campus” – Sybil Madison-Boyd, CCOL Kickoff Meeting December 2013

Page 3: Power Spots

+Overview

Power Spots (working title) is a game proposal for CCOL (Chicago City of Learning) 2014. The game works best if played by groups of players accompanied by a mentor. This game creates a fun opportunity for players to visit and explore museums and learning institutions in the downtown Chicago area … and adds a simple, competitive twist.

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+Gameplay

Groups of 4-12 players are assigned to a mentor and a team color Each team mentor is given an iPad to use for the activity. Teams travel between participating learning spots in Chicago (ie. Shedd Aquarium, The Art

Institute, The Field Museum, and many more.) On a mobile device, each learning institution is represented as a colored dot on a simple

background The team explores the learning site The team takes a quiz (or learning challenge) together, aggregating what they have learned at

the location If the team successfully completes the learning challenge, the spot on the map turns to their

team color on the Power Spots map. All teams playing the game can see the colors changing on the map as different teams take different learning locations.

Teams work across multiple days and multiple locations to convert patterns of dots on the map to their color

Certain patterns of dots on the map unlock rewards for the team (ie. free cookies from a downtown bakery, movie passes, 50% off lunch for the team, etc.)

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+Strategy

Players must strategize (as a team) about which spots they want to convert to their color on the map.

Players must choose their next conquest carefully because other teams can sabotage their plans – both accidentally and intentionally.

It is similar to playing a giant game of tic-tac-toe on a grid the size of a city.

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+Rewards

Power Spots partners with local Chicago businesses to offer rewards for players

Players who create certain patterns on the grid, or map (by converting spots to their team color on the map) can unlock rewards for the team

Examples of rewards include: 50% off of lunch at a Chicago restaurant Movie Passes for team members Museum Passes for team members Cookies from a local bakery And more…

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+Learning Objectives

Players learn from the exhibits at museums and other learning spots

Players become familiar with a vast number of learning opportunities in the city. This includes where these learning opportunities are and what they offer.

Young learners start to think of their city as a CAMPUS

Players learn to collaborate and strategize with team mates about the team’s next move

Players learn from hanging out with mentors Players learn from mentors how to effectively navigate the city

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+Possible Research Questions

Pre/Post Test: After playing the game, do players have increased knowledge of the learning opportunities available to them in the city? ON A MAP can they accurately label more learning spots after playing the game than before?

Does the game cause young learners to explore a learning institution more thoroughly than an average visitor? (Randomized Controlled Trial)

Does a Power Spots player retain learning longer than a casual visitor to the museum? (Longitudinal. Randomized Control Trial)

Does the game cause players to continue to visit the participating learning institutions even after the experience is over? (Longitudinal. Randomized Control Trial)

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+GCC Fellow Involvement

Design Grad/Undergrad Fellows can help design additional games using the same Power

Spots “grid.” These may include games for individuals to play as well as groups. Modular Design Methodology (ie. If student work is high quality it can be

included in the app. But this does not impact the main Power Spots Game – student games are add-ons.)

Development Youth Fellows and Grad/Undergrad Fellows can help with going to learning

spots and generating the hundreds of quiz questions for each participating learning organization

Grad Fellows may be asked to help setup and negotiate partnerships for the game with learning organizations and Chicago businesses

Grad Fellows will research best practices for this type of game (ie. method for public display, awareness raising, scalability)

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+Timeline

Although Power Spots is not made exclusively for The Source 2.0, it can be timed to premiere during The Source in summer 2014

After The Source 2.0, Power Spots can be opened up to a larger, citywide audience

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+Why is This is a Good Idea?

Low Cost High Impact Highly Scalable (to more people in Chicago, as well as

other cities) Leveraging one of our most significant assets:

connection to The Hive network This is perfect for CCOL 2014. It turns the city of

Chicago into a learning campus.

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+Technology

Can be made in Unity3D, Native Android (Java) or Native iOS (Objective C)

Downloadable on both phones and tablets Makes great use of the location-based app

recommendations in iOS 7.0

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+Future Implications

Opens the opportunity to create more networked Mobile Games

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+Basic Equation

This game creates a simple equation between knowledge and ownership.

By demonstrating their knowledge of a location, players are able to convert it to their team color.

The game is incredibly simple, but also deeply strategic.

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The Hive Network will love us forever!

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+Thank You!

James A. TaylorLearning Technology DirectorGame Changer Chicago (Ci3)[email protected]

Let’s make this happen!