popcorn panic

21
Developed for Microsoft At UC Santa Cruz

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Post on 25-Dec-2014

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Power point presentation for Popcorn Panic

TRANSCRIPT

Page 1: Popcorn Panic

Developed for MicrosoftAt UC Santa Cruz

Page 2: Popcorn Panic

The Team

Alexander Buc, [email protected] Lead Front-End Developer Ethan Shimooka, [email protected] Lead Art and Design Developer Taylor Owen-Milner, [email protected] Lead Back-End Developer

Page 3: Popcorn Panic

Project Summary

Single player twitch arcade game for the Microsoft Surface RT

Created in 10 weeks by 2 devs and 1 artist

A game designed around popping kernels and gathering popcorn using the swipe mechanic

Page 4: Popcorn Panic

What is Popcorn Panic?

Swipe kernels against the edge of the pot to

pop them, then swipe the bag in to collect the popcorn

Kernels and popcorn burn if left too long

Page 5: Popcorn Panic

Not Juicy Enough?

Screen Shake We added power-ups: Chocolate Kernel Freeze Kernel Kettle Kernel

Page 6: Popcorn Panic

Core Gameplay Loop

Swipe kernels to pop them

Swipe the bag to collect

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Only 3 lives before......

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Audience

Anyone ages 3+ Made for arcade

gamers “Fun game, it was

super addicting!” “Sounds fit the scene

perfectly.” “The game play was

very quick and a lot of fun.”

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Art

Old Art

New Art

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Kernel Popping

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Power-Up Art

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Now for the History of Popcorn Panic

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Before....

We used to be Kernel Panik, but we liked Popcorn Panic better

Used to be just tap to pop kernels and that's it

However, we were told it was too simple so we juiced it up.

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Design Accomplishments

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Page 16: Popcorn Panic

Finalized Art

Page 17: Popcorn Panic

Design Accomplishments

Core Mechanic Change From tap to swipe Added juiciness Multiple UI fixes Decision of which core mechanic to use

Page 18: Popcorn Panic

Technical Accomplishments

Large difficulty in source control for Construct 2

Porting to the surface

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If there was more time....

In-app purchases for skins Global High Score for all players Ads Always more polishing

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Trailer

Watch here!

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Q/A