playing rules

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CC0 1.0 Universal (CC0 1.0) Public Domain Dedication Playing Rules ! FabLab Conference , Toulouse 2012 ArtMap Musée Quai Branly , Paris 2012

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Some insights from my research terrains, all images clickable (linked with flickr hi-res version) and creative commons CC-SA.

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Page 1: Playing Rules

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Playing Rules !FabLab Conference, Toulouse 2012ArtMap Musée Quai Branly, Paris 2012

Page 2: Playing Rules

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Who am I ?Jb

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Manifeste CerneManifest

KernSalient

Circumstances

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Relation étrange

• Symptôme• Manifeste

• Présente

• Objecte

• Se Reçoit / Ce re-soi

• Recevoir / Re se voir

• Réception / קבלה

• Hospitalité

• Symbole• Cerne

• Re-présente

• Lie / Relie / Lire / Relire

• Brise (sumbolein, tesson)

• Double Unification

• Paradoxe

• Transporte (métaphore)

Strange Attraction

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I’m a researcher

• PhD in Computer Sciences / Psychology

• I’m interested in phenomenae and experiences where situations and/or artefacts are new + appropriate

• I manifest their exaptive nature, in reference to Stephen J. Gould

Page 6: Playing Rules

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I’m a guest

• Ethnomethodology, participant-observer

• I inhabit exaptive terrains

• I co-create objects, environments and methods to research, observe & documentwith inhabitants who manifest hospitality

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I’m a documentor

• Ethnography, Visual Documentation

• Breaching, cosmopolitical experience design

• I love to celebrate and understand relationships between physical objects, plants, animals and people.

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Approach

• I capture narratives embedded in:

• spoken stories• physical story-objects

• gestures / non-verbal cues• spandrels / open spaces

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Spandrels

• Lewontin and Gould (1979)• The Spandrels of San Marco and the

Panglossian Paradigm: A Critique of the Adaptationist Programme

• http://rspb.royalsocietypublishing.org/content/205/1161/581

• Gould (1997)

• The exaptive excellence of spandrels as aterm and prototype

• http://www.pnas.org/content/94/20/10750.abstract?sid=c80b8cc0-4a00-4bb6-ae92-3e9897ef5da5

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Spandrels• By-Product of Functional

evolution, or design iteration• Morphogenetic By-Products

Dorsoventral Pattern Formation in Graphosoma Lineatum

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Gould & Vrba

• Exaptation: A character, previously shaped by natural selection for a particular function (an adaptation), is coopted for a new use̶cooptation. (2) A character whose origin cannot be ascribed to the direct action of natural selection (a nonaptation), is coopted for a current use̶cooptation.

Gould and Vrba (1982, Table 1)

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Exaptation• Flying is an exaptation

• A secondary adaptation from thermic regulation evolution

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Epigenetic LandscapeC.H. Waddington

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How to capture a landscape ?

• Visual Documentation Tools

• Cameras, Sensors, Sketches

• Experiential Documentation Tools

• Memory, Echopraxia, Echolallia

• Artefact creation and sharing

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Documentation Principles

• Reflecting on intention, capture and reflection • Monitoring (Surveillance) vs Joint Attention• Edit-as-you shoot, in-situ, live selection of

good-enough content

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MetaDocumentation

• Gregory Bateson Triade

• 1. Morphogenesis

• 2. Schizogenesis

• 3. Semiogenesis

• Asemantic Markers Over Time

• Discriminate (schize) first, Reassemble later

• Map/Reduce, Exploratory Sequential Data Analysis (ESDA)

• Remember the Future!

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Documentation Environment

http://web.media.mit.edu/~labrune/igarden/igarden-lg-final.ogv

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Inspiration • Reggio Emilia for adults ?

• Reflective Documentation

• Microgenesis & notation(Piaget, Ackermann)

• 2nd Order Cybernetics (Heinz von Foerster, Ernst Von Glaserfeld)

• Bootstrapping (Engelbart)

• Introspective Languagesfor non-programmers(Alan Kay)

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Terrains & objects of study

• Kindergarten, Contemporary Art activities for Children

• Academic Research Ecosystems

• Industrial Innovation Centers

• Artistic residencies / workshops

• Private places held by Collectivities e.g. fablabs

• Individual projects with no category or identity

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Art

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Academia

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Open Places

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Preliminary Results

• «Playing» seems to be constitutiveof the terrains I inhabited

• These terrains are full of paradoxes and surprising manifestations

• They manifest «SupraNatural» [Hamayon, 2012] dimensions and artefacts

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Some TradeOffs

Openness vs Emancipation

Game vs Playing Demo vs Documentation

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Openness vs Emancipation

• Centralized Power structures usually terminate(destroy) or recycle (spin) ludic cultures

• religious devalorisation/recuperation

• political control

• socio-cultural normalisation

• How to preserve their authenticity and their paradoxical nature ?

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Game vs Playing

• Playing is essential and existential

• who's the game master ? do we want one?

• can we imagine games that change rules dynamically (nomic - stubber, calvin's ball, bootstrapping - engelbart)

• how do we challenge (fight, compete) and dance (seduce, desire, sing) in new ways with plants, machines, animals, people?

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Demo vs Documentation• Documentation is cognition• document as you create,

live-documentation

• share and reflect with others plans, mechanisms and playful scripts to gain some collectiveIQ

• from notation to annotation (Ackermann)

• How to document and share faster, more easily and more efficiently ?

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Conclusion(s)ephemeral

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• Symptomal & Symbolic• Symptomal: Demo, Open

• Symbolic: Documentation, Emancipation ,

Gameplay

Conclusion(s)

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Conclusion(s)• «esthétique du symptôme»• «Il faudrait donc proposer une phénoménologie, non du seul rapport au

monde visible comme milieu empathique, mais du rapport à la signifiance comme structure et travail spécifiques (ce qui suppose une sémiologie). Et pouvoir ainsi proposer une sémiologie, non des seuls dispositifs symboliques, mais encore des événements, ou accidents, ou singularités de l’image picturale (ce qui suppose une phénoménologie). Voilà vers quoi tendrait une esthétique du symptôme, c’est-à-dire une esthétique des accidents souverains de la peinture»Georges Didi-Huberman Devant l’image, 1990

• How to link observable symptoms to symbolic play ?

Page 34: Playing Rules

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• Explore collective introspection mechanisms suited for the complexity of the phenomena to be observed --> Digital Studies, Digital Humanities, Interdisciplines

• Create tools to assist the documentation and debate in complex innovation cultures--> Research, Start-ups, Individuals (amateurs)

• Tinker governance that celebrate playing & emancipation as much as gaming and openness--> Hackerspaces, Clusters, ThinkTanks, Institutions

Conclusion(s)