Peter Mylonas UX Design Portfolio

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  • UX/UI DESIGNER

  • CONTENTS

    MY UX PROCESSSKILLS AND TOOLS

    WORKCONTACT

  • MY UX PROCESS Finding the Problem

    Research

    Synthesize

    Design

    Test

    Finalize

    Defining the problem that needs to be solved ismy first step in the process, without it, where would I begin?

    the product I am working on, find target audiences, findcompetitors, interview users for their pains and pleasures in hopes to find atrend. All research is crucial to the design phase.

    the findings from the research phase. This helps break down andprioritize all of the information, to make sure that all user needs will be addressed inthe solution.

    Beginning with Low-Fi Wireframes, and testing with users helps createa foundation for the next step of High Fidelity. Consistent user testing is key.

    early, and often. That is something that I stick to carefully. Testing throughoutthe whole process is great, but testing early and often boosts efficiency and quality.

    all designs and deliverables. Chat with users and see what they think ofthe solution. This helps me validate that my work has had a positive impact on howusers will use this going forward.

  • SKILLS AND TOOLS

    Sketch Adobe InDesign P.O.P

    OmniGraffle Google Sheets Google Docs

    Adobe Illustrator Marvel Keynote

    Google DriveAdobe Photoshop InVision

  • PROJECT // MEETUP

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

    MeetUp 9:41 AM 100%

    Back

    Gargoyle UX Meetup8:00 PM - 11:00 PM

    10 W25th St

    Join & RSVP Join & RSVP

    Friday October 30th

    Rebecca Black(917) 342-5600

    rblack@meetup.com

    RSVP

    MeetUp 9:41 AM 100%

    RSVP

    Will You be Attending?

    How Many People Will You be Bringing?

    RSVP RSVP

    Add to Calendar?

    Recieve SMS/Email Updates/Reminders?

    Yes No

    Yes No

    Yes No

    0

    MeetUp 9:41 AM 100%

    Success!

    Home Home

  • PROJECT // MEETUP

    PROJECT BRIEF

    TOOLS USED

    TIMEMeetUp 9:41 AM 100%

    Back

    Gargoyle UX Meetup8:00 PM - 11:00 PM

    10 W25th St

    Join & RSVP Join & RSVP

    Friday October 30th

    Rebecca Black(917) 342-5600

    rblack@meetup.com

    RSVP

    For this project, my team and I needed to create a more efficient way for Hosts of events to get in touch with Organizers of events so they can easily help eachotherand help the community.

    14 Days to complete a high fidelity,clickable prototype with research to supportour solutions and findings.

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

  • PROJECT // MEETUP

    SCREENER

    PERSONAS

    SYNTHESIS

    USER INTERVIEWSAs a team, we decided it would be very beneficial to our next steps if we crafted a screener survey, to ensure we are interviewingthe right candidates. With this, we hope to find the users educated views on Meetup, and find different pain points that each user runs into.

    From the screener responses, we carefully chose users that we would interview. Here, we were looking for people with experience attending, organizing, or hosting events. One user stated...

    After our interviews, we gathered our information. This helped us prioritize the features we needed to implement, as well as find trends in pain points that users have experienced. This process was critical to our next steps into design, because without a strong foundation and understanding of the problem, how would we create a functional solution?

    My team and I were targeting three types of users,Hosts, Organizers, and Participants of these events throughMeetup. Thus, we created three separate personas to design for,and each had their own needs, pains and pleasures.

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

    The hardest part of planning was finding a space.

  • PROJECT // MEETUP

    USER FLOWS

    WIREFRAMES

    SKETCHES

    SITEMAPSCreating a flow of the steps a user currently has to take to completea certain task was helpful to the design stage, because it gave us an in depth look at how we can make the experience as pleasant as possible.

    The sitemap, or in the case, Appmap layed out every existing screen of the current app, which lead to great discovery of how the experience could become more clear, and delightful for the users.

    After creating the existing User Flows and Sitemap, sketching was the next step. Coming up with multiple ideas in a short amount of time made us think of all possible solutions to the problemat hand.

    Sketching lead us to begin low fidelity mockups of our ideas, which went through a round of usertesting. Those low fidelity mockups then became medium fidelity, and then into high fidelity, with a lotof testing in between. On the next page, you will find those mockups.

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

  • PROJECT // MEETUP

    WIREFRAMES

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

  • PROJECT // MEETUP

    WIREFRAMES

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

  • PROJECT // MEETUP

    SOLUTION

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

    After all of the research, and design that went into making Meetup a better experience for its users, this is what we came up with. We created a better experience for hosts and organizers to contact eachother by allowing them to send eachother push notifications when they see there is a host/organizer in the area in need of one another. This would increase the speed of how quickly these events are able to be planned, which ultimately would positively affect the participant by allowing them to have plenty of time to clear their schedules for a certain event. These feautres went through plenty of testing, and we finally nailed it and created a solution that helps all users of Meetup.

  • PROJECT // MEETUP

    https://invis.io/6S4QSW1K9

    PROTOTYPE

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

    Please follow the link, and enjoy the fully functioning, clickable prototype.

  • PROJECT // MTA GoRide

    42 Street 9:29 PM

    34 Street 9:34 PM

    14 Street 9:38 PM

    W4 Street 9:44 PM

    Canal Street 9:34 PM

    Chambers Street 9:38 PM

    Fulton Street 9:38 PM

    Sketch 9:41 AM 100%

    E

    MetroCards Maps Schedule Profile

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

  • PROJECT // MTA GoRide

    PROJECT BRIEF

    TOOLS USED

    TIMEFor this project, my team and I were assigned the task of picking an existing brand with a problem, and find the solutionthrough user interviews, user testing, research, and design. The problem with MTA, is that it is an inconvienience to constantly remember to refill your card, and keep track of it.

    14 Days to complete a high fidelity,clickable prototype with research to supportour solutions and findings.

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

  • PROJECT // MTA GoRide

    SCREENER

    PERSONAS

    SYNTHESIS

    USER INTERVIEWSAs a team, we decided it would be very beneficial to our next steps if we crafted a screener survey, to ensure we are interviewingthe right candidates. With this, we hope to find the users educated views on using public transportation, and find different pain points that each user runs into throughout their journey.

    From the screener responses, we carefully chose users that we would interview. Here, we were looking for people with experience using public transportation. Finding users that havehad a lot of problems refilling cards, and keeping track of their physical card was crucial, because thesecertain users have great suggestions for improvement.

    After our interviews, we took all of our recorded information, and did multiple sorting exercises that helpedus prioritize our next steps into making a functional solution. These exercises included card sorting for useof certain terms, Affinity Mapping which layed out our interview notes, and a feature prioirtization process named MoSCoW (Must, Should, Could and Wont)

    My team and I were targeting a few different types of users. Some users will be regular MTA Riders, and possibly in a rush to get to work,so they need a quick solution. Others will be infrequent MTA Riders, andmay need a map to get around. Thus, we designed for both of those typesof users.

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

    I wish I had an Apple Watch where I could just tap it to pay

    Most of the time I forget that I need to renew, then I see insufficient fare and have to go back to the kiosk and miss

    2-3 trains

  • PROJECT // MTA GoRide

    USER FLOWS

    WIREFRAMES

    SKETCHES

    SITEMAPSCreating a flow of the steps a user currently has to take to completea certain task was helpful to the design stage, because it gave us an in depth look at how we can make the experience as pleasant as possible.

    The sitemap, or in the case, Appmap layed out every existing screen of the current app, which lead to great discovery of how the experience could become more clear, and delightful for the users. This is a small snippet of the AppMap.

    After creating the existing User Flows and Sitemap, we went to the drawing board, and tried to createsketches of six different ideas in 2 minutes. This helped spark our creativity, and move onto the computer to create low fidelity wireframes.

    Sketching lead us to begin low fidelity mockups of our ideas, which went through a round of usertesting. Those low fidelity mockups then became medium fidelity, and then into high fidelity, with a lotof testing in between. This time, the platform was for iOS as well as watchOS. These mockups are displayed in the coming pages.

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

  • PROJECT // MTA GoRide

    USER FLOWS

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

    Purchasing a MetroCard User Flow (Single Refill Transaction):

    MTAHomeScreen

    Start LanguageScreen EnglishCard

    Selection MetroCard Refill

    Insert Card

    AddValue / Time

    Value Payment Amounts ValuePayment

    Type Credit

    Swipe CreditCard

    Type PIN# Charges Screen OKCard

    DispensedReceipt Screen Yes

    Receipt

    PAGE ACTION

    Home Screen Open Apple Wallet/Hold Near ReaderTap on Desired Card

    to Use

    Internal Action

    Card Slides to Top

    Prompted to Use Touch ID

    Place Finger on Touch ID

    Completed

    Try Again

    Using Apple Pay

  • PROJECT // MTA GoRide

    WIREFRAMES

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

  • PROJECT // MTA GoRide

    WIREFRAMES

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

  • PROJECT // MTA GoRide

    SOLUTION

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

    After all of the research, and design that went into making MTA a better experience for the user, this is our solution. We gathered that users found it difficult to remember to refill their cards, and some users even felt they may lose their MetroCard from time to time. Other users found it would be very easy to use their Apple Pay to pay their fare. Our solution was simple. Create an app that stores your card, which gives you the option to renew/refill the card. The app also offers an Apple Watch companion app, where you can access your Apple Pay for quick and easy payment. This app went through a lot of testing, and our users found each feature to be clear, findable and beneficial to their lives.

  • PROJECT // MTA GoRide

    PROTOTYPE

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

  • PROJECT // Wellthy

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

  • PROJECT // Wellthy

    PROJECT BRIEF

    TOOLS USED

    TIMEFor this project, my partner and I were tasked with helping the startup healthcare company Wellthy. Our assignment was to createa more efficient way for customers to chat with their Care Coordinatorson platform, instead of off-platform (email) like most users were doing.

    4 Weeks to complete a high fidelity,clickable prototype with research to supportour solutions and findings.

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

  • PROJECT // Wellthy

    SCREENER

    PERSONAS

    SYNTHESIS

    USER INTERVIEWSBefore we sent out our screener, we knew we would have a slightly tough time finding the right candidates to interviewthat have had experience with being the care giver for sick lovedones, and we knew it would be a touchy subject for most to talk about. Our use of certain terminology was carefully selected to make sure noone felt pressured or offended about the sensitive topic.

    From the screener responses, we carefully chose users that we would interview. Here, as stated, we were looking for people with experience caring for a loved one,taking them to doctors appointments, keeping track of medical records, and communicationwith doctors, and other important medical personell.

    Organizing the information from our user interviews was very informative. We got the opportunityto speak with direct stakeholders of Wellthy. This gave us an amamzing inside look at how the companyoperates, and their goals to help their users. These interviews helped us craft our personas, as well as validate the features users wanted to see.

    For this project, we knew we were targeting multiple typesof users. Care Recipients, people recieving care, Care Coordinators, people directing the Care Recipients care, and the family of the Care Recipient.

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

    It would be great if a person of any age could be in charge of their own health.

  • PROJECT // Wellthy

    USER FLOWS WIREFRAMES

    SKETCHES

    Creating a flow of the steps a user currently has to take to completea certain task was helpful to the design stage. This helped us see how we needed to improve the chatting experience to keep users on platform.

    With this phase, we sketched multiple different ideas and testedthem with our users. I had sketched an instance of the chat withbubbles, like in iOS and other chatting applications. We tested itagainst the existing Wellthy chat, which was more linear. Most users liked the bubbles, because it felt familiar , and easy to use.

    The bubbles iteration stuck, and it was time to take it to the computer to bring it to life. We wentthrough multiple versions of it, and a lot of testing through low fidelity, all the way to high fidelity.

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

  • PROJECT // Wellthy

    SOLUTION

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

    After we had a great time finding users to interview, and design for, we came up with a lot of new features that would be added to Wellthy to make the experience more delightful for all users. We made the chat section more user friendly, and the ability to add family members onto the account so everyone can have a say in what is going on. Each person will have their name stamped next to their chat bubble for lack of confusion, with hover states to show their relation to the Care Recipient. The ability for users to manage the care for more than one family member is now added, and has become a clear, and findable experience. Each user was carefully thought about during our process, and each feature add went through a lot of testing to make sure it was the right fit for Wellthy. This project was a great experience all around.

  • PROJECT // Wellthy

    PROTOTYPE

    OVERVIEW | SCREENER INTERVIEWS PERSONAS SYNTHESIS | USER FLOWS SITEMAPS SKETCHES WIREFRAMES PROTOTYPE

    Full Clickable Prototype: https://invis.io/27592V1Q9

  • CONTACT

    516.512.0454mylonasdeveloper@gmail.comlinkedin.com/in/petermylonas