personaengine - james sinclair

14
PersonaEngine

Upload: uxpa-uk

Post on 28-Oct-2014

516 views

Category:

Design


0 download

Tags:

DESCRIPTION

 

TRANSCRIPT

Page 1: PersonaEngine - James Sinclair

PersonaEngine

Page 2: PersonaEngine - James Sinclair

What we wanted from personasA way of describing a audience that could that support design & make the client happy

Page 3: PersonaEngine - James Sinclair

We got to a point where we had a fairly solid process.

It would start with gathering data through interviews and observation.

Out of this we would build a survey.

We would then spend several days analysis the survey data, using filters, cross tabs, basically eyeballing the data.

Finally we had make it presentable which also took time. We wanted to show the work that had gone into personas.

What we were doing

Page 4: PersonaEngine - James Sinclair

What we were doing

Page 5: PersonaEngine - James Sinclair

Persona creation was the short straw. No one wanted to do it.

Trawling through survey data and trying to make manual comparisons was boring and time hungry

Choices were based on intuition

We were loosing a lot of data as filters are reductive

And we still had to produce charts to populate our documents.

The Issues

Page 6: PersonaEngine - James Sinclair

The idea

Page 7: PersonaEngine - James Sinclair

THE IDEALife would be better if we could automate the analysis and generate all the assets we need to build a document.

Any completed survey response creates a pattern based on the answers they provide to the questions.

We can then compare these responses statistically to see who is similar and who is different.

And because this is data we can generate charts we need automatically

Page 8: PersonaEngine - James Sinclair

PROFILE

SET OF PERSONAS

PERSONA VISUALISATION

RAW DATA: CSV

RESEMBLANCE MATRIX

PROFILE

QUESTION SET

PROFILE CREATION

PERSONA

CLUSTER ANALYSIS

REPORT

GOOGLE CHARTS

THE MODEL

Page 9: PersonaEngine - James Sinclair

Jeremy (the developer) got to work on it. But his time was split between client work.

As he was making progress someone offered him a more interesting job. Jeremy left. He was really the only one who knew his work.

A short time later the company went under. However this turned out to be an opportunity.

THE BUMP

Page 10: PersonaEngine - James Sinclair

Here is the one I built

Page 11: PersonaEngine - James Sinclair

PROFILES

Page 12: PersonaEngine - James Sinclair

CREATE PERSONAS

Page 13: PersonaEngine - James Sinclair

THE OUTPUT

Page 14: PersonaEngine - James Sinclair

http://personaengine.webnarrative.co.uk/persona/uxpa