pericles workshop (idcc 2016) - introduction to the pericles project
TRANSCRIPT
GRANT AGREEMENT: 601138 | SCHEME FP7 ICT 2011.4.3 Promoting and Enhancing Reuse of Information throughout the Content Lifecycle taking account of Evolving Semantics [Digital Preservation]
Simon Waddington (King’s College London)
IDCC, Amsterdam, 25 February 2016
Introduction to the PERICLES project
9am
Welcome
Introduction to the aims of the session (5min) + Post-its
Presentation of concepts and design ideas within the PERICLES model-driven approach (25 min)
9:30am
Presentation of technical appraisal methods and requirements for semi-automated tools. (10 min)
Policy implementation for automated change management and quality assurance. (20 min)
Briefing and discussion on the breakout tasks, and introduce scenario. (10 min)
10.10am
Coffee break
10:30am
Review of post-its (5 min)
Breakout groups to discuss ◦ Technical appraisal ◦ Quality assurance and application of policies
11:45am
Collection of feedback from the groups with respect to practical implications of the proposed approach
12pm -12:30pm
Plenary discussion of different work group outcomes
Summary and wrap-up
The PERICLES project
Project objectives
Case studies
Model-driven preservation
Continuum approach
PERICLES: " Promoting and Enhancing Reuse of Information throughout the Content Lifecycle taking account of Evolving Semantics “
EC FP7 Integrated Project, Digital Preservation (Feb. 2013- Jan. 2017). 11 partners.
Facilitate continued understanding, access to and reuse of digital objects that are:◦ heterogeneous, volatile, complex and highly interconnected
Represent, derive and enforce policies that govern ◦ the management and evolution of content
◦ the management and evolution of the policies themselves
Integrated test beds addressing different application domains and users◦ Use for prototyping and evaluation
Sustainability of project outputs◦ Gathering and disseminating the knowledge created by the project
Capture and modelling of the environment◦ Understand the wider context around digital objects that impacts their long-term
reuse
Digital ecosystems◦ Analogy with biological systems◦ Evolving systems of interdependent entities
Model-driven ◦ Abstraction of complex systems as models that can be manipulated independently
Continuum approach◦ Merging of active-life and archival phases◦ Non-custodial
Case studies◦ Ensure relevance of results to practitioners. Should be extensible◦ Used for requirements, test scenarios, evaluation, sample datasets
Focuses on space science data originating from the ESA and International Space Station.
For example◦ Experiments that monitor the sun's
spectral variability to understand its effects on climate (SOLAR)
Raw data and telemetry are captured by the SOLAR instrument
Data are calibrated by solar scientists
The final dataset is made available to ◦ Scientists in other fields (e.g. climate)◦ Users of other instruments
ISS SOLAR instrument
B.USOC Operations
centre
SOLAR scientists
Other solar scientists
Scientists in other
disciplines
Raw data and
telemetry
Filtered SOLAR raw
data
Calibrated SOLAR data
Calibrated data –cross
instrument
Scientific results in
other disciplines
Complex processing chain from data capture to reuse by other scientific communities
Software-based artworks◦ Self-contained or networked systems
◦ Comprise hardware and software elements
Proprietary/open source/custom software
◦ Typically involve cutting edge technology
Unique and challenging to maintain
◦ Unlike physical artworks, often necessary to replace elements
Works can exist in multiple versions
◦ Synergies with the space science experiments
Complex dependencies
Sow Farm by John Gerrard
Brutalism, by Jose Carlos Martinat
Sampling-based approaches◦ PLANETS
Test bed – implement and evaluate potential changes on samplesets of data
Works well for individual objects – when we consider environment there are many options
◦ SCAPE Scalable approach to PLANETS
Descriptive models◦ CASPAR
◦ TIMBUS
◦ Preservation Network Models
PERICLES ◦ Build models automatically
◦ Use models for computation
SOLAR experiment
Data
Applications
Infrastructure
Digital video playback◦ Representation of a digital video resource
Video artwork as an aggregated resource
Player dependency
● Behavioural change● E.g. technological change, organisational change, legal
frameworks, which have an impact on dependencies or entities that may in turn affect other entities
● Semantic change◦ E.g. User community knowledge and practices
● If significant change occurs, it may impair or obstruct data reuse, access or interpretation
● Relation between change and dependency
● Understanding dependencies between digital objects and resources within their environment is the key to assess and manage change
● Given objects A and B. A is dependent on B if changes to B
have a significant impact on the state of A, or if changes to B
can impact the ability to perform function X on A.”
Depends onEntity A Entity B
"Digital Ecosystem" represents the surrounding environment of a digital object that impacts reuse
Digital ecosystem can include data objects, software, user communities, processes, technical services and their dependencies
Scope◦ The scope of the digital ecosystem depends on the
particular use case
What is a model? ◦ Abstract representation (of some aspects) of a digital
ecosystem◦ May only be approximate
Behavioural modelling◦ Encapsulation, visualisation◦ Enable simulations, make predictions
Knowledge modelling● Enable continued understanding and interpretation
● Facilitate retrieval
Reflexivity
Modelling language◦ Linked Resource Model (LRM)
Reactive◦ Implement changes when there is a known failure or
obsolescence (technology watch)
◦ Disadvantages
Don’t enable forward planning or value assessment
Could result in loss of availability if major actions are required
Predictive◦ Data-driven approaches to predicting change
◦ Estimate risk, proximity and impact
Technological risk – often occurs rapidly
User community change
OAIS, DCC Lifecycle Model ◦ Clear separation between active life and appraisal
In space science and time-based media, active life and preservation intersect◦ Space science experiments often run for decades
◦ Software based art is required for archival (e.g. reuse by scholars) as well as periodic redisplay
Non-custodial◦ Don’t assume that assets are placed in custody of a third
party
Contact: Simon Waddington◦ [email protected]
Website◦ http://pericles-project.eu/
Public wiki ◦ https://projects.gwdg.de/projects/pericles-public/wiki
Twitter◦ https://twitter.com/PericlesFP7
PERICLES Infrastructure Community of Practice