paul croft for the ii creative economy forum

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The Story of Mediatonic Paul Croft Mediatonic 2011 Developing a Creative Business

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Paul Croft - co-founder and Director of Games, MediatonicPaul has been designing, developing and producing online games for the past 8 years. Since co-founding Mediatonic 6 years ago he has helped grow the firm to a team of 40 staff based in Covent Garden.Paul was recently featured in Develop Magazines '30 under 30' feature on rising stars in the video-game industry. In total, he has been involved in the creation of over 100 games.Paul is the winner of the British Councils ‘Young Interactive Entrepreneur of the Year’ award. At Mediatonic Paul's role primarily involves managing Business Development and Creative Direction.MediatonicTraditionally Mediatonic has worked with major entertainment brands to being their content to the web in innovative new forms. Mediatonic clients include EA, SEGA, Disney, Nickelodeon, Lego, Universal Pictures, Cartoon Network, Popcap and Namco.Key commercial projects include the official web games for the Beijing and Vancouver Olympics, an online Sonic level editor for SEGA and Amateur Surgeon for Adultswim. In the past few years Mediatonic has expanded into developing and publishing its own original content focusing on digitally distributed platforms such as social networks, PSP and iPhone.So far Mediatonic has developed and self-published several critically acclaimed titles including ‘MUST.EAT.BIRDS’ for iPhone and ‘Monsters (Probably) Stole My Princess!’ for PSP Minis with several new social games launching over the next few months.Mediatonic was recently picked out by the Sunday Times TechTrack 100 as one of the ‘Ones to watch’ in the fastest growing UK tech companies.

TRANSCRIPT

Page 1: Paul Croft for the II Creative Economy forum

The Story of Mediatonic

Paul Croft

Mediatonic 2011

Developing a Creative Business

Page 2: Paul Croft for the II Creative Economy forum

Who are Mediatonic?

Game night at MT

Page 3: Paul Croft for the II Creative Economy forum

We have designed and developed over 100 games played by more than 300 million people.

Page 4: Paul Croft for the II Creative Economy forum

We partner with large games companies

Page 5: Paul Croft for the II Creative Economy forum

Cutting Edge of Digital Gaming

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2001

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Education

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Setting up Business (registration, bank, office, etc) Setting up

3 things needed in UK

• Register company

• Bank Account

• Premises / Address

Page 9: Paul Croft for the II Creative Economy forum

Government Support – Start-up

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2004

(C) Google Maps

Sweat equity

• Grab land

• Operate on a shoestring

• Focus on new relationships

• Prepared to work for nothing

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2005 2005

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Demonstrate traction

• Create something tangible

• Demonstrate the results

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2006

• Punch above your weight

• Attend conferences, network

• Don’t waste money on severs,

offices, marketing etc

• Don’t pay hourly/daily rates

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2007

Culture & image

• Perception

• Team culture

• Premises

Page 16: Paul Croft for the II Creative Economy forum

2007

Team

• Employ smart people

• We went with students

• Create a start up mentality

2007

Page 17: Paul Croft for the II Creative Economy forum

Breakthrough moments

• Creativity has value

• Do you best on every project

• Our focus is on quality

Page 18: Paul Croft for the II Creative Economy forum

2008

Growing the business

• Sustainable growth

• Double down on strengths

• Stay nimble

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PlaySega.com

Page 20: Paul Croft for the II Creative Economy forum

2009

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2009

Staying Nimble

• Expanding new platforms

• Creativity is transferable

• Market moves fast!

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SLIDE ON MEB

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2010

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Building lasting value

• Original IP & Technology

• Builds value in the business

• Recurring income, but risky

Page 27: Paul Croft for the II Creative Economy forum

Government Support – On going

Page 28: Paul Croft for the II Creative Economy forum

2011

Reaching Scale

• Key focus on Culture

• Difficult to scale Creativity

• More infrastructure needed

Page 29: Paul Croft for the II Creative Economy forum
Page 30: Paul Croft for the II Creative Economy forum

EIS Scheme

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Global Competition

Staying Competitive

• London is expensive

• We cannot compete on price

• We compete on Creativity.

Page 32: Paul Croft for the II Creative Economy forum

Build a Creative Business

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Game Jams

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Game Nights Game nights

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Awesome environment

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Writers as Producers

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Tax Breaks

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seedCamp

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[email protected]

Paul Croft, Director of Games [email protected] Mediatonic Ltd, 4 Flitcroft Street London WC2H 8DJ