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[1] Fit Your Hand: Personalized User Interface Considering Physical Attributes of Mobile Device Users Authors: Hosub Lee and Young Sang Choi Samsung Electronics Co., Ltd., Source: ACM. UIST’11, (October 16–19, 2011), Santa Barbara, California, USA.
[2] BLUI: Low-cost Localized Blowable User Interfaces Authors: Shwetak N. Patel and Gregory D. Abowd Georgia Institute of Technology, Source: ACM. UIST’07, (October 7–10, 2007), Newport, Rhode Island, USA. http://www.youtube.com/watch?v=34SEmMxbNkQ
[3] WUW - Wear Ur World - A Wearable Gestural Interface Authors: Pranav Mistry and Pattie Maes and Liyan Chang MIT Media Lab , Source: ACM. CHI 2009,( April 4 -9, 2009), Boston, MA, USA http://www.pranavmistry.com/projects/sixthsense/
[4] Light-tech Interaction Used in Ubiquitous Interface Design Authors: Feng Xian Tsinghua University , Source: ACM. RDURP’11, (September 18, 2011), Beijing, China.Adviser: Geeng Neng You Speaker: 張靜蓉 Date: 2012/01/3
User interface WUW BLUI FUH Light-tech
Name of interface
Wearable Ur World
Localized Blowable User Interfaces
Fit Your Hand Light-tech Interaction
Scenario Augmented Reality
EntertainmentAssistive technology
Easy-to-touch positions
Ubiquitous
Usage Freehand Gestures
Hands-free Interaction
Handedness Face /visual recognition
Operation 1. Gestures supported by multi-touch systems 2. Freehand gestures 3. Iconic gestures
BlowableSelectionScrollingDraggingPhysical Blow Metaphor
HandednessLeft-handerRight-handerFinger lengthUsage habits
Emotional lampof Chameleon
Expression Intuitive experience of full-sized gestural systems
Intuitive directly control certain interactiveLocalized Blowable
Intuitive user interactionDynamically reformulatesthe layout
Intuitive Emotional recognition
Equipment Laptop ProjectorCameraColor markers
Laptop Computer screenMicrophone
SmartphoneTablet
Laptop Computer screen
Application Microsoft Windows platform using C#, WPF and openCV.
C++ applicationJava applicationconnects via a TCP connection FFT application Machine learningKNN
Divided interface into 3x3 , 4x4, 5x5, 6x6 regions
AndroidMachinelearning algorithm
Divided interface into4x5=20 cells
MCUs (Microprocessor Control Unit) used in Arduino, which is a very popularopen-source interactive hardware platform
Fit Your Hand: Personalized User Interface Considering Physical Attributes of Mobile Device Users
A mobile user interface.Dynamically reformulates the
layout. Integrate machine learning
algorithm. It infers users’ physical
characteristics.handedness, finger length, or usage habits.
Calculates the optimal touch area for the user.
[1]
Workflow of the Proposed System
A03=11×1.3=14.3
A12=13×1.3=16.9
A13=16×1.3=20.8
A21=22×1.3=28.6
A22=18×1.3=23.4
A30=20×1.3=26
A40=13×1.3=16.9
A41=15×1.3=19.5
The User Interface Architecture
Implementation
BLUI: Low-cost Localized Blowable User Interfaces A unique form of hands-free
interaction. Blowing at a laptop or computer
screen to directly control . Localization where on the screen the
person is blowing. Rely solely on a single microphone. Java application performs the machine
learning.
[2]
Use k-Nearest Neighbor (KNN) classification for inferring which of those regions is targeted.
Selection Hands-free way to directly select objects.Scrolling Top or the bottom of the scroll bar
(vertical) to cause the page to move.Dragging Panning a document or cursor
movements.Physical Blow Metaphor Gaming or entertainment applications. Use blowing to richly convey a physical
phenomenon. Blowing out birthday candles, dust & whack-a-mole.
BLUI uses real-time audio analysis and fingerprinting on the incoming microphone data.
Wind noise produces a broadband frequency response through the microphone , which is very high in amplitude for low frequency components.
Event-based system. The BLUI engine recognizes blowing activity. Application programmers can register
callbacks for these blowing events. Create special purpose widgets that
respond appropriately.
Performance of the BLUI localizer for various resolutions (% of correctly identified regions).
25-50 blows
WUW - Wear Ur World - A Wearable Gestural Interface
Bring information out into the tangible world.
Projector and the camera are mounted on a hat.
Coupled in a pendant like wearable device.
Connected to laptop.
[3]
Stylus-based interface
intuitive experience of full-sized gestural systems.
Light-tech Interaction Used in Ubiquitous Interface Design
Light-tech interaction as a methodology used for realize ubiquitous interface.
Light-tech interaction modules should be low power consumption and embedded.
Microprocessor Control Unit (MCU) is usually the core of a product.
The light-tech interaction means that using light-tech approaches to help users interact with products more learnable and natural.
[4]
Emotional lamp uses visual recognition technology to detect people and transmit signals via embedded MCU modules or network directly to local devices or the far-end.
The receiver controlled by an Arduino based module in local or in remote will turn on lamp when signals received.
The lamp can recognize human’s expressions and emotions.
When person is happy, the lamp will turn to the warm tone, whereas it will turn to the cold tone to calm person down whenever a person seems angry or fury.
Toy design prototype. The main structure of it is made by handiwork in where a micro RFID module is embedded as the sensor and reader.
When children put different cards or models on the game board, the computer, which connected to the game zone, will receive the id of them.
And then the computer will play different interactive content to users according to the id. This toy is benefit for kids’ social emotional development when kids play with each other or with parents.