outsourcing: studio process
DESCRIPTION
Outsourcing: Studio Process. Pandemic Studios. Who am I? Executive Art Director What do I do? Oversee and maintain quality of art studio-wide Manage production Artist career management R & D new technology Relationship Management. Outsourcing!!. Pandemic History. Pandemic Studios. - PowerPoint PPT PresentationTRANSCRIPT
Outsourcing: Studio Process
Who am I? Executive Art Director
What do I do? Oversee and maintain
quality of art studio-wide Manage production Artist career
management R & D new technology Relationship
Management
Pandemic Studios
Outsourcing!!
Pandemic History
Outsourcing art for 7 years. Star Wars: The Clone wars
Vehicles & characters Full Spectrum Warrior (1 & 2)
Buildings Mercenaries 2, Saboteur & Lord of
the Rings Vehicles, buildings and characters Animation 60-70%
Pandemic Studios
OP studios
Outsourcing Studios
Outsource Companies AMC Studio (Romania) 37 employees
XPEC (Taiwan, China) 437 employees
OP studios
Animation Outsourcing House of Moves (Los Angeles) 8 animators
Technicolor (Los Angeles) 12+ animators
Outsourcing Studios
Process
Outsourcing: Production
Failures
Lack of complete asset list Unclear schedule commitment Concept art delay
Slow concept sheet production Idle OP
Slow revision requests Inaccurate task estimations > Increase cost to
OP Asset complications
More complicated = more bugs= internal or revise
OP morale
Where does our process fail?
And Crappy Art!Production Phases
Production: Phases
Package
Creation
Revision
Approval
What’s in a package? Content Creation Guide
(CCG) Setup and method
Instruction Sheet Lists deliverables
Concept Sheet Dimensions and details
Creation: Package
CCG
Content Creation Guide
Creation: Package
Instr. Sheet
Instruction Sheet
Creation: Package
Concept
Focus on accuracy. Be as simple and clear as
possible. Sometimes the word
“reference” is another word for “option.”
Creation: Package
What’s in a concept?
You want their art to reflect your decisions --not theirs
Sample Concept Art (good)
Sauron
Creation: Package
Revisions
Production: Revision
Review methods
Art Review Methods Lead Asset Review
Depends on strong QA effort from OP Prioritized asset Team review
Lead chooses top 5 assets to review Rest of team reviews rest of assets
Revision: Process
Creation Phases
Creation Phases Asset Approval Phases
Model Texture Final
Animation Approval Phases Poses (blocking) Rough Final
Revision: Process
Asset revisions
Asset Revisions Work at least 1 revision per phase into
contract Strive for single-day turnaround on
revisions Revisions should NOT be never-ending
Assume single revision phase (except for animation) Unless they do revisions incorrectly!
Once approved- don’t disapprove it!
Revision: Rules
Animation revisions
Animation Revisions 3 revisions needed
Larger variables for completion than assets Do animation in sets
Allows for greater consistency
Revision: Rules
Good enough
Production Team Trip to OP Review management processes. Asset creation problems. “Good enough” policy
Revision: Process
Revision proc
Vested Interest
Production: Communication
Feedback
Feedback Provide clear and consistent
feedback All revision requests should sound like they
came from one person. All language should be clear and
uncomplicated. Use consistent subject definitions for each
request
Communication: Feedback
Timezones
Pros/Cons Local Timezone
Decrease cost savings Increase short-term iteration Shorten delivery cycles
Non-local Increase cost savings Decrease short-term
iteration 24hr scheduling
Communication: Time zones
Communication
Asset Tracking Methods Asset Tracker!
Web Accessible Email status notificationsTracks artist revision requests
Includes photos and/or animationsCharts and tracking metrics
Communication: Tracking
Screenshots
Troubleshooting
AP: (panicked and angry) “I just got an email from Proklovich! What’s the !@#$?! He seems horribly mad and sounds like he’s going to stop production for us unless his ruthless demands are met!”
ME: “Calm down, wait until your conference call and then check with him again. It’s probably just an email issue. Here, wipe your mouth with this tissue…”
Troubleshooting!Email communication
issues
Lead Artist: “I’ve asked them dozens of times to make their asset this way. Their incompetent! My monkey could do better!
ME: “You have a monkey?” ME: “Let’s review your concept work to make sure
you are clearly communicating what you need. Also, have you sent them sample assets for that type which clearly show how you want it made?”
Troubleshooting!
Concept Clarity
Lead Animator: (after looking at first revision) “This totally sucks! Clearly they can’t animate. I’ll have to accept this one and fix it myself.”
ME: “If you do that then you’ll always get that quality. You have to revise them to quality because that’s the only way to learn.”
Troubleshooting!
Good Enough
Sum up
They are not an outsource partner They are your team.
You know them You trained them They want your game to succeed
Uh…they also want free copies of the game when it ships.
To Sum it all up
Thank you
Thank you for your time!