notes on designing and crafting digital experiences for retail

35
Finding the right balance: The path to in-store engagement Presented at the AdClub Lures of Retail event June 26, 2012 New Balance + Almighty / The AdClub / Lures of Retail

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Slides from a presentation I gave with Stacey Howe of Global Digital Brand Marketing at New Balance on the design of digital content experiences for retail environments at the AdClub's 'Lures of Retail' summit on June 26, 2012.

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Page 1: Notes on Designing and Crafting Digital Experiences for Retail

Finding the right balance:

The path to in-store engagement

Presented at the AdClub Lures of Retail event

June 26, 2012

New Balance + Almighty / The AdClub / Lures of Retail

Page 2: Notes on Designing and Crafting Digital Experiences for Retail

Ian Fitzpatrick

Research at Almighty

@ianfitzpatrick

New Balance + Almighty / The AdClub / Lures of Retail / Presenter / Him

Page 3: Notes on Designing and Crafting Digital Experiences for Retail

Stacey Howe

Global Digital Marketing at New Balance

@loverunningmore

New Balance + Almighty / The AdClub / Lures of Retail / Presenter / Her

Page 4: Notes on Designing and Crafting Digital Experiences for Retail

Together, this year, our teams built an

RFID-powered shoe wall.

New Balance + Almighty / The AdClub / Lures of Retail / Why Us?

Page 5: Notes on Designing and Crafting Digital Experiences for Retail

New Balance + Almighty / The AdClub / Lures of Retail / Shoe Wall / Prototype Sketch

Page 6: Notes on Designing and Crafting Digital Experiences for Retail

New Balance + Almighty / The AdClub / Lures of Retail / Shoe Wall / Installation

Page 7: Notes on Designing and Crafting Digital Experiences for Retail

New Balance + Almighty / The AdClub / Lures of Retail / Shoe Wall / Call to Action

Page 8: Notes on Designing and Crafting Digital Experiences for Retail

New Balance + Almighty / The AdClub / Lures of Retail / Shoe Wall / Drive to Retail

Page 9: Notes on Designing and Crafting Digital Experiences for Retail

When designing and building digital

content experiences for retail, there are at

least seven things worth considering

(probably more):

New Balance + Almighty / The AdClub / Lures of Retail / Considerations

Page 10: Notes on Designing and Crafting Digital Experiences for Retail

Human Factors

Content Development

Content Rollout

Content Management

Maintenance

Measurement

Iteration

New Balance + Almighty / The AdClub / Lures of Retail / Considerations

Page 11: Notes on Designing and Crafting Digital Experiences for Retail

We could (and probably should) wrap an

entire day around any one of these topics.

New Balance + Almighty / The AdClub / Lures of Retail / Considerations / Caveat

Page 12: Notes on Designing and Crafting Digital Experiences for Retail

Human Factors

Does this experience have a natural home

conducive to the manner(s) in which we

imagine it will be used?

Page 13: Notes on Designing and Crafting Digital Experiences for Retail

More than any other factor, the space in which an experience lives will shape technology decisions.

New Balance + Almighty / The AdClub / Lures of Retail / Human Factors / Ian Fitzpatrick

Page 14: Notes on Designing and Crafting Digital Experiences for Retail

When introducing a new digital experience to consumers, be sure to maintain the same interaction rules that guide your other initiatives.

For us, it’s the ‘5 second rule.’

New Balance + Almighty / The AdClub / Lures of Retail / Human Factors / Stacey Howe

Page 15: Notes on Designing and Crafting Digital Experiences for Retail

Content Development

What is it going to take for us to create

content that will power this experience

both at launch and going forward?

Page 16: Notes on Designing and Crafting Digital Experiences for Retail

The adaptation conundrum: content

approaches that drive brand consistency

and cost efficiencies tend to constrain

localization and the opportunity for

emotional relevance.

New Balance + Almighty / The AdClub / Lures of Retail / Content Development / Stacey Howe

Page 17: Notes on Designing and Crafting Digital Experiences for Retail

Local + Social is sexy, but is heavily-

dependent on context in order to deliver

meaning + value.

New Balance + Almighty / The AdClub / Lures of Retail / Content Development / Ian Fitzpatrick

Page 18: Notes on Designing and Crafting Digital Experiences for Retail

Content Rollout

What is the relationship between the

experience we’re building and the

products in our store? How does this

change over time?

Page 19: Notes on Designing and Crafting Digital Experiences for Retail

The ability to scale an experience will be

limited in-part by its capacity to adapt to

evolving product mix.

New Balance + Almighty / The AdClub / Lures of Retail / Content Rollout / Ian Fitzpatrick

Page 20: Notes on Designing and Crafting Digital Experiences for Retail

The ability to scale an experience will be

further limited by the organization’s

capacity to respond to the unique

behavioral characteristics of the target

consumer.

New Balance + Almighty / The AdClub / Lures of Retail / Content Rollout / Stacey Howe

Page 21: Notes on Designing and Crafting Digital Experiences for Retail

Content Management

How are we going to evolve the content

that comprises this experience, who will

do it, and how will we help them?

Page 22: Notes on Designing and Crafting Digital Experiences for Retail

Content management is about ensuring a

consistently-valuable and purposeful

experience for consumers who interact

with the brand at different touch points.

New Balance + Almighty / The AdClub / Lures of Retail / Content Management / Stacey Howe

Page 23: Notes on Designing and Crafting Digital Experiences for Retail

The success of a retail technology content

management solution hinges on access,

not functionality.

New Balance + Almighty / The AdClub / Lures of Retail / Content Management / Ian Fitzpatrick

Page 24: Notes on Designing and Crafting Digital Experiences for Retail

Maintenance

What happens when things break? What

happens when systems change?

Page 25: Notes on Designing and Crafting Digital Experiences for Retail

Increasingly, maintenance will mean

adapting to evolving systems (not just

fixing stuff).

New Balance + Almighty / The AdClub / Lures of Retail / Maintenance / Ian Fitzpatrick

Page 26: Notes on Designing and Crafting Digital Experiences for Retail

The further the technology requires that

associates depart from their core job

function, the greater the exposure to risk

(and failure).

New Balance + Almighty / The AdClub / Lures of Retail / Maintenance / Stacey Howe

Page 27: Notes on Designing and Crafting Digital Experiences for Retail

Measurement

How will we measure success? How will

we benchmark against metrics that don’t

have standards?

Page 28: Notes on Designing and Crafting Digital Experiences for Retail

The metrics most likely reported to the

broader organization are typically not the

most important to understand and act

upon.

New Balance + Almighty / The AdClub / Lures of Retail / Measurement / Stacey Howe

Page 29: Notes on Designing and Crafting Digital Experiences for Retail

Designing measurement must become an

integral part of designing experiences.

New Balance + Almighty / The AdClub / Lures of Retail / Measurement / Ian Fitzpatrick

Page 30: Notes on Designing and Crafting Digital Experiences for Retail

Iteration

Do we have a plan for the way(s) in which

this is going to evolve, or are we going to

replace it with something newer and

better?

Page 31: Notes on Designing and Crafting Digital Experiences for Retail

As with product innovation, marketing

innovation needs to be planned, nurtured

and cultivated.

New Balance + Almighty / The AdClub / Lures of Retail / Iteration / Stacey Howe

Page 32: Notes on Designing and Crafting Digital Experiences for Retail

Iterate the experience, not the technology.

New Balance + Almighty / The AdClub / Lures of Retail / Iteration / Ian Fitzpatrick

Page 33: Notes on Designing and Crafting Digital Experiences for Retail

Parting thought #1:

Technology is not the answer, it is the

enabler.

New Balance + Almighty / The AdClub / Lures of Retail / Remember This

Page 34: Notes on Designing and Crafting Digital Experiences for Retail

Parting thought #2:

A successful experience will have purpose

for both the retailer and the customer.

New Balance + Almighty / The AdClub / Lures of Retail / Remember This

Page 35: Notes on Designing and Crafting Digital Experiences for Retail

Parting follows:

@loverunningmore

@ianfitzpatrick