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SECTION 7-7-8 Designing Simulations with Technology

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Designing Simulations with Technology

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Page 1: Notes 7-7-8

SECTION 7-7-8Designing Simulations with Technology

Page 2: Notes 7-7-8

WARM-UP

Go to the wiki and click on the “Stick or Switch” link under Sections 7-7 and 7-8. Use this virtual manipulative to

complete the in-class activity on page 464.

What strategy should the contestant use? Stick? Or Switch?

Page 3: Notes 7-7-8

Simulation:

Page 4: Notes 7-7-8

Simulation: An experiment that models a situation while considering all possible outcomes and situations

Page 5: Notes 7-7-8

Simulation: An experiment that models a situation while considering all possible outcomes and situations

Monte Carlo Method:

Page 6: Notes 7-7-8

Simulation: An experiment that models a situation while considering all possible outcomes and situations

Monte Carlo Method: A method that utilizes relative frequencies from repeated trials

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Simulation: An experiment that models a situation while considering all possible outcomes and situations

Monte Carlo Method: A method that utilizes relative frequencies from repeated trials1. Determine a simulation to use

Page 8: Notes 7-7-8

Simulation: An experiment that models a situation while considering all possible outcomes and situations

Monte Carlo Method: A method that utilizes relative frequencies from repeated trials1. Determine a simulation to use2. Determine what a single trial is and what data will be collected

Page 9: Notes 7-7-8

Simulation: An experiment that models a situation while considering all possible outcomes and situations

Monte Carlo Method: A method that utilizes relative frequencies from repeated trials1. Determine a simulation to use2. Determine what a single trial is and what data will be collected3. Choose a number of times to run the trial and how to obtain an answer

Page 10: Notes 7-7-8

WAYS TO RUN SIMULATIONS

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WAYS TO RUN SIMULATIONS

Dice

Page 12: Notes 7-7-8

WAYS TO RUN SIMULATIONS

Dice

Cards

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WAYS TO RUN SIMULATIONS

Dice

Cards

Random numbers

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WAYS TO RUN SIMULATIONS

Dice

Cards

Random numbers

Flip a coin

Page 15: Notes 7-7-8

WAYS TO RUN SIMULATIONS

Dice

Cards

Random numbers

Flip a coin

Spinners

Page 16: Notes 7-7-8

WAYS TO RUN SIMULATIONS

Dice

Cards

Random numbers

Flip a coin

Spinners

What else?

Page 17: Notes 7-7-8

EXAMPLE 1

Four darts are thrown randomly at a coordinate plane and the quadrants in which they land are recorded. If the dart

lands on an axis, it is thrown again. It is desired to simulate the probability that all four darts land in at most two of the quadrants. That is, if 1 dart lands in Q1 and 3 darts land in

Q3, then there is a success. Design a simulation with 50 trials to estimate this probability.

Page 18: Notes 7-7-8

TABLE OF RANDOM NUMBERS

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TABLE OF RANDOM NUMBERS

Refer to Appendix C on page 874.

Page 20: Notes 7-7-8

TABLE OF RANDOM NUMBERS

Refer to Appendix C on page 874.

When each number has the same probability of occurring

Page 21: Notes 7-7-8

TABLE OF RANDOM NUMBERS

Refer to Appendix C on page 874.

When each number has the same probability of occurringWhen each pair has the same probability of occurring

Page 22: Notes 7-7-8

TABLE OF RANDOM NUMBERS

Refer to Appendix C on page 874.

When each number has the same probability of occurringWhen each pair has the same probability of occurring

When each triple has the same probability of occurring

Page 23: Notes 7-7-8

TABLE OF RANDOM NUMBERS

Refer to Appendix C on page 874.

When each number has the same probability of occurringWhen each pair has the same probability of occurring

When each triple has the same probability of occurringEtc.

Page 24: Notes 7-7-8

TABLE OF RANDOM NUMBERS

Refer to Appendix C on page 874.

When each number has the same probability of occurringWhen each pair has the same probability of occurring

When each triple has the same probability of occurringEtc.

To use the table, work randomly!

Page 25: Notes 7-7-8

PROB SIM ON THE TI

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PROB SIM ON THE TIAllows us to run probability simulations using technology

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PROB SIM ON THE TIAllows us to run probability simulations using technology

Apps --> Prob Sim

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PROB SIM ON THE TIAllows us to run probability simulations using technology

Apps --> Prob Sim

Page 29: Notes 7-7-8

PROB SIM ON THE TIAllows us to run probability simulations using technology

Apps --> Prob Sim

Page 30: Notes 7-7-8

RANDOM NUMBERS ON THE TI

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RANDOM NUMBERS ON THE TIMath --> PRB

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RANDOM NUMBERS ON THE TIMath --> PRB

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RANDOM NUMBERS ON THE TIMath --> PRB

Round it off:

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RANDOM NUMBERS ON THE TIMath --> PRB

Round it off:

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RANDOM NUMBERS ON THE TIMath --> PRB

Round it off: Random Integers

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RANDOM NUMBERS ON THE TIMath --> PRB

Round it off: Random Integers

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EXAMPLE 3

A particular state lottery has a game in which a winner receives $10 for $1 entry, but only 3 in 50 entries win. Explain

how to use technology to simulate the results of 100 bets.

Page 38: Notes 7-7-8

EXAMPLE 4

Matt Mitarnowski has a batting average of .250. In his next 10 at bats, what is the probability that he gets exactly 3 hits?

Run a simulation to determine this situation.

Page 39: Notes 7-7-8

EXAMPLE 5

What could be used as a simulation when the following ratios are given?

a. 1:2 b. 1:4 c. 1:6

Page 40: Notes 7-7-8

HOMEWORK

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HOMEWORK

p. 468 #1, 4-10; p. 476 #1-3, 10-17