niantic escape storyboards

22
'l . E\ I...COOGLf L\ RTH'' . )IGHT I S,\T ELLII t ZO0Ll i.:r l:o::r SP.:\C ti. dorf, t!rrlanl llir CER\ L-{B L\T. C'ER\ L,\B - EST.\BLISHNG Glori:ld ler'*l. lcrtrki::g ;ri )rr:i o:: j:e lil)!r:n:e1\' lr: :l:e BG ii:: sare 0:i,. ,rlrilili:r.; ir r isi'irl* fr e:r:l:i::r: ii r:or:tal Ci:,i:Js r: f:t::: ?r.:sl:ri l': A ri.. :rfiL1:i'cle: a:el.rr:tcd r:e.i:o a cor:;l: o:'SFiL RiT ) C.\R.S. S'.rddellv.t:reerii:e siliicluie resirs :o R4DIATE rlii irsi*r lr:eou:h. ltharrd- X\i E::e*\'. as if a irrge CEYSER oipor, ei tts

Upload: docwho2100

Post on 14-Apr-2015

582 views

Category:

Documents


1 download

DESCRIPTION

all storyboards of Devra and Jarvis's escape from Niantic Labs - given to me by an "old friend"

TRANSCRIPT

Page 1: Niantic Escape storyboards

'l .

E\ I . . .COOGLf L\ RTH' ' . ) IGHTI S,\T ELLII t ZO0Ll i.:r l:o::r S P.:\C ti. dorf, t!rrlanl llir CER\ L-{ B

L\T. C'ER\ L, \B - EST.\BLISHNGGlori:ld ler'*l. lcrtrki::g ;ri )rr:i o:: j:e lil)!r:n:e1\' lr: :l:e BG ii:: sare 0:i,. ,rlrili l i:r.; ir r isi'irl* fr e:r:l:i::r: ii r:or:talC i : , i : J s r : f : t : : : ? r . : s l : r i l ' : A r i . . : r f i L1 : i ' c l e : a : e l . r r : t cd r : e . i : o a co r : ; l : o : 'SF iL R iT ) C . \R .S .

S'.rddellv. t:re erii:e siliicluie resirs :o R4DIATE rlii

irsi*r lr:eou:h. ltharrd-X\ i E: :e*\ ' . as i f a i r rge CEYSER oipor, e i t ts

Page 2: Niantic Escape storyboards

t \T. ( fR\ L.rB - ( . {LI l \ .S OFFI( E - CO\Tr\ t 'o IsCl t rseo:r DR iz iEKlE: , (AL\ '1Nas: !c iBacr\ bath.d i l S\{ erre lB.

D R . C A L \ ' 1 \ r O t rSolt)ethii l ! is ltr\ ' $irrr!

Cahi l ' sod lce iso : ) l te ;ec f i lC th , ro r .b r i io ' ; rs : lo t i :eh i r ' r . reb , , r ' i : i 1 - I {e : rshs tnara i l l r sb , , ' i r i sdeska l ld , , 'e lhdor',:r io L\'\ T O\ -\\'OLFE.

2.

\\-oli*! Stirp :ile i*st!

\\'lD;1. au d x i. s ee th e Ci R.N IAB a: r.a rrear a pulsatinr pOR T.i:-equipr t t " ' r t a ld;or t ipute:s as lher. i t r t h i t b, . ' t l re gnargl a CE' I 'SEt

S C l t \ - I I ST and RES E.{RCHERS noni tor

o L F Oi--\-T.{ I\ !1f \ }l i hat is s hLi otitr e ;'1qrr-ar d

t\

t"

, 'ii

I

$ii

, , . I i:,,, , t ,

,f/fr

II

'trI

DR, C:AL\]N iOS)

Page 3: Niantic Escape storyboards

3.

L', 1: tot: -\\-ohe sll i: s a:rrr::: d lorr': l: is co:ulti ig a:rC locks uu ai C ah'it

L\ }TO\- \ \ 'C)LFE iOST

' ' ' , : I l $ , - , , "

'

C I l ) S a R i : i d ! . * i r ' r ' a l O \ ! F , R C ' , B E r r l i r s e d r . i t i r e r e n | i r u n i r r u i l h e b r s e o i t h * u o r i r l

r\T. T ItE r.. lB OR.{TO R'I . .{ 1 T trE PORT.\ t. . f XT.\ Bt.rs Ht}. 'C;

Der ' : ; r : .d . r r : r ' i : e : : : r : : l : r i i :9 l . : l : : : l :e ' , ) r r : : : :n ro : :a i : ! ca ' - ) i J :p

Page 4: Niantic Escape storyboards

4.

.latlis ttuts io look bat'k ai :he'prr:'tal. like Lrrr's \f ife. lts cleat ihai Iie is gerri:rs ui erl:a du.se oi-\\l

DE\'R4,\o. Dc:l r look at i t .

slo\\ '\IoT to\ - EC1. ()F.r.CRViS

He sii ler e::r L:r' '*J. I: : ir+ :rd i l l ir: i ' PCIRT ALe:il ip tbrrn

Fie:r': l l i :)\-r is itr*:: l Elslr ;,.:rrrrrl;d:l: i t: rhirr:: eltuli i l tp. i: i

.IA R\] S/ rrr a.ill:,.i.1-.

I\ i i : everr ihilc

J"{RIIS'POV

Tirgrt is su.re:iri.::g:i:r.i-ir::r fiour r, i:i:i: il:* ce:t:*r'oi'il:elror:al\ \ 'e ia l ; l : * l i u l :ose i ; is ve: . r . l r ' . i i l l pav otTa: : i : * * : :d of SC'1.por"ial scartrtilr' .lal'is. lbce)

.{ sirape treai.::s io coaleire rritiri:r i:.,'tr iru:ra:: i}ce.l i l , 'e '* 'ar:teci;oess i i iesoui) ' lehere. r le'd hate the

Page 5: Niantic Escape storyboards

5.

Sriddt ir l , ' u i lsr :mrt i ! ! Br\CK IO SPf[D a:, lan \ lu i i5 to s*

S I E I : . .

s ia:<! i r : t ' l )etbnl leronrlrr l rsn;! 'd ir t l :eaiJ \( ' r t l - r \ ( : .1\ :pBEI- l - i l ia l t icr l l . . :crAbl i rrot t t r |ea' \u. f ic( ' i : ::l f lriJ i:l i r:rrr:N let rri r.. rmlL lliii f irli'::i ird |xr' hi*rer l'. irhi*

P.{\TOD,{LB1- Hr- i i turuurddd(i lh laf io$l ! .vboxds Ricl i \ \ - ikr .rnssnlf hiDtninf tath. '$ l l l loolr l ihhr ' r iunr:c: : i : i ' : r : rs l r ' i r i r : l : i : r f , rc: is *xc: i . n: la: : : . ' r dol : !

Page 6: Niantic Escape storyboards

6.

l \ I t R ( L f ( n h i r l : i l j i l $ ! r t i i t : r r i j \ . ( r r i r t : $ l l d i i ; ! ' t l i ( ' e r t r d : o f n i C L " l r l o r r \ \ ' o i l i ' t : r o o i t l l i h \ n ] : i t ( ! d

R*lo:: .:', i+:r'rL':!tnr t'r!a !)o:irL

I-\'nlo:r'\\'r\b'+ F hi111,.{ !r lilf ii,'l..iJlr l-:'ir! ,\ilil..1:: rilir ':1!\ill

Ll-Ni 0\ ' \ \ '0 i- l t/r4-t:.-l!

l r r ai i :L!$lrr(

(bh r : :1r; : r$ (p * i , ! ld: i i : r i (J[rr ! otr l 1\ : : t ]ppr l la l i$

cA l . \ ' l \

Prrt \i.lrti( ir Locldolri

Dr. D:r'rr BoBdars ich pulb ort Jat\ is. tbn-elulh.

DE\"&{Lei : fo \\'e ('n:r ::i1 i{liedtle

T l resp* l lhbmkaas. la$ ' i s lunEtoDeYn Be i r i ldherSECL:RITYcU. {RD$bsr l in th raughthedoos

A Lt,R\lS r:t |(rs;:d it)p

Page 7: Niantic Escape storyboards

7.

. {s t t r r t< ' euards *n t ( ! . D t l ra iu rd " lan is dash pas l th r ' Su i lds . th rossh th* o f$ door a r ld racr ou t in lo thcC.OL'RT ]A RD

ETT. CER\ L.{BOR{TORI ' . COI. 'RTI"{RD. CO\ 'TI \ t 'OIS

Amlc on the S! .Cl 'R. i I ) ' Ci \ I lE lL- \S

Each ofthenr points a$a1'as Jan'ir and

D e | r a n r n f o r f a d I t ! * s i l t h e s l s t t * u a s i n t e s t i a n a l h k + e p i n s t h i . n l o t l ' t h e r a m e r a s

Page 8: Niantic Escape storyboards

8.

The:t a: t a: ruubq rr iSECLT. l I \ ' \ 'EHiCLES palkeci a i read. as re l las a} ' IOTORC\ 'CLE,

-Iarvis rurl:* iosard tire irke.

1) i ! N i! ! ! : : ' ' r f ,ud i j - ^ - ru {^ t ! : . . t ta ,1

f ; , , r . . ' , - .1 :> ' . * . : , : : i , . . : . r l , - l . \ r i

-Iartis hiis the thrDtib aild lhe! ee otl.

Page 9: Niantic Escape storyboards

9.

.{ \AL{R\l soL:tDs &::d a iei ' . 'sECL'RIrI GL.{RDS rrsl l ior^i i}eir leir i l les ard eivecl lase

NOTE: I think for pacing reasons the or iginaland then lowers when Devra and Jarvis ridethe ground,. This work for you guys?

version of thls moment works better- the gate is sealedtoward it. l 'm picturing that it actually shoots up from

.r .{R\1S \tOT ORCI'CIE

z ips th rouqh b la : t ing io t r r d r t n ish t

Page 10: Niantic Escape storyboards

10.

K\OCKINC THE VEHICLE ON IT $ SIDE

al :d i r locki j : ! : : : f e$: .

E\r . cE\ f , \ ' _ { sTRI f TS . CO\Tt I t '0 tS

l::r ri".ur,:-. ,: ir ::. 'r. t l ' : . 'r::I t l :: i :rL.gr: J r r::r:: i ' f Crr i.r r

Page 11: Niantic Escape storyboards

/ 11.

.Tar,. is loc'ks back as De', ra hauqs on for dear l i le

Cals closi:ts i:r crr: tireni

,{,

p.-

D$ n sees tire siplr forthe GErE\-.{ TR{l\ sT.ETIoN. $he poir.:rs it our to.Tarl-!s

DEi'R{There!

Page 12: Niantic Escape storyboards

tG\\r/

t ., i

12.

.Ian'is cuts the hardlebar: iratd to the right and follox s the sier iust as lhe TR{FFIC LIGHT TL R\S RED

Behind theru a Securfrr'CaraDDroaches as the lisht suddeflh' tunrs CREE-\-. THE\ RED.A GAl\.

.4 Securi[- Chr is sidesr..'i*ed b'.' ar:oirerr-ehhle h the centerof the irtersection. ssrdilq slass a:td sheet nretal flr'i:te

.4,nother seqrritl' car slips bl'.

Page 13: Niantic Escape storyboards

13.

A\CiLE O\ A IL ' \ IL CROSSNiG

Tl:en. : l :e, cox:r ' to : r i l : r : tcks

A TR{N{ IS CO\I I \G

aud blor'. s iis liout

t'::e \h-rioic..'cle closs$ lile iiacks a:i i:istft:t beiirre the lni:r

Page 14: Niantic Escape storyboards

14.

\1e:l::,,. l:i1J

Ii{E SEC'L'ruT )' C,{RS

skjd ro a \lop i\oiCiIQ tl)e iltil

l i J i ; r i \ n l ra T : :s (1 i l r ' r

Page 15: Niantic Escape storyboards

Detrr r,:rC .Ta:r'is se: iil

S u d d s r h ' . . . . \ : i f s r i l i : s t b r i i ) e : r ) . t l ) e D O O R C L O S E S a : r d i h e t r r i n s t r E a k s o u t o f i h * s t a t i o l

Sor : t CO\TL 'S iD P. {SSF\CERS r ' , : s l io pc t i : t .

Page 16: Niantic Escape storyboards

16.

i \ R \ 1 \i : : r : \ r \ fb: ! 'or el( ! !

( ( ) s ) l ( l { } : l ( ) \Iei ," ' r i !n" '

A CO\DUCI OR is suddarl ' sindr:e br' i i id : i ienr . lan is r heels arourrd r,, i :r c sia:'1. l ' le scari:* i:, is coal r-i 1:l

tunls to De!m.

S i rdde: ; i , . D* r ' :a s p i :c :e s : i l : s v i : : r l ins .

S'hr'looks do'r':r to ite a?r ET I(KET ard CODE o:l the sclterr

DE\.R{ {CO\1' ,Di\\'ait I irave lhenloil rhe phone.

Page 17: Niantic Escape storyboards

17.

She irolds the phore up io tire conducto:'. ,. ', 'ho sca:rs ti:e scree:: of irer plrme

(o\Dr, croR\ . i l : in:r : : r ' r . i r : t : f r td

l i i i " \ r i . ) r i : b(: f , ! - ,

DE\ 'R.II i rcr l , . r r :

i l : | ( i , : - i l i l i r { ' r ! l r r i \ xna ' .

DE\'R{So iiiis Lvo|herr r,,e palt con?anv,

ls itl \\'1lr''.TAR\]S

Page 18: Niantic Escape storyboards

18.

DE\RATher"llbe lookilg forus toeethef.So', ,r 'E t lavelalo:re. . I : *- i l l arurtse le$s suqoicion \\ 'el l l l* : t atthe s:aiue ir i iol i of t l le $iat ion near the baiulho&trasse.

Ther: lie sieps tbrr,,'ald. u'alli irtg up ihe aisb

I :resd a d*:k,lARYIS (C:ONT'D)

D|S:'OLiE TC

Page 19: Niantic Escape storyboards

19.

E X T . Z U R I C H T R A I N S T A T I O N . L A T E R .

E X T . Z U R I C H H A U P T B A H N O F .

- I r : r ' i s i ; lear : i :p n t i i r s i i : : ! ' i i i l i r { l i e f , l i c : : rs i : ,

D?, ra . ̂ l i l l l i i s : t f le i a i ; i : *se : i : le i r : t ! He l ( \o ls i :

E S C H E R S T A T U E -

\\ 'O\!AN ail 'p:oacll* i io:n l irr 's j:rColrs [.}-.)*cli::! ]rr: l !r J€

i : i s \ i \ \ ' \ \ 'A TCH i le L ' r l : 0 r . r t i$ i :e r

l ' i* c*l l i cui lo l:er

.1.{R\lSI rt.,| i i? i r :.q :.? a,rt: 11.7la.)

Cot i ai a gii : l :op i: l lre s:a:isr. \ i:e. huj: l

Page 20: Niantic Escape storyboards

20.

Jan'is boks amund, He hlorrs that he's beell set-up..And he knor'.'s that it is ioo hte ir the game to change that fact

Out of the conrerof his eve. -Iarvis s$ls nolenle.lt -

T\\'O FI GURES

arrornaclriro fioni th* slrador'.s

Page 21: Niantic Escape storyboards

21 .

PFFT. PFFT.

Tx o ouick SILE\CED GL\ SHOTS as both .Ia$' is ard Katalera are hit betl-een the eves and fal l i rsnnth' to thegLouno.

T\\ 'O FIGURES

eillerse frour the distance

I

It .l ll:1I, i

t

I irIIl l * .

l l ; 'Lil I:{i

t {

! "i

"'1,: )

Page 22: Niantic Escape storyboards

22.

One of themis.I. Phillios.

END SCENE