nervous politics

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Nervous Politics APUSGoPo

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Page 1: Nervous Politics

Nervous Politics

APUSGoPo

Page 2: Nervous Politics

Rules• Get in one of three teams

• Pick a person to be your speaker• Pick a person to be your guesser• None of the other team members may speak but they may use their notes or

textbooks and write down answers • The speaker faces the overhead where the words are projected• The guesser sits with their back to the overhead • Terms will be flashed on the overhead, one at a time

• The speaker tries to get the guesser to say all of their terms within two minutes

Page 3: Nervous Politics

Rules• The speaker may say anything (within reason) except the actual words they are

trying to get the guesser to say. They lose a point every time the speaker says the term.

• The team gets one point every time the guesser guesses the term

• If the speaker gives up they may say “pass” and go on to the next slide. They can not go back to slides they pass.

• At the end of the time, other teams may guess the unanswered terms for half

credit (first hand up, first served)

• The team with the most total points at the end of the game gets that many extra credit points.

Page 4: Nervous Politics

6

• Independent Regulatory commission

Page 5: Nervous Politics

5

•Office of Personnel and Management

Page 6: Nervous Politics

4

• EPA

Page 8: Nervous Politics

2

•Gideon v Wainwright

Page 9: Nervous Politics

1

•Heart of Atlanta Motel v US

Page 10: Nervous Politics

6

•Civil Service

Page 11: Nervous Politics

5

• Federal Register

Page 12: Nervous Politics

4

• FCC

Page 16: Nervous Politics

6

• Spoils system

Page 17: Nervous Politics

5

•Oversight

Page 18: Nervous Politics

4

• FDA

Page 19: Nervous Politics

3

• Tinker v DesMoines