navigating the learning technology maze: social, mobile and games into your learning strategy

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TALENT INTELLIGENCE KNOWS. NAVIGA TING TH E TEC HNOLOGY MAZE social mobile games David Wilkins VP, Taleo Research dwilkinsnh on the social web

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Social, Mobile and Games - oh my! In this session, I addressed the challenges of incorporating these models into elearning programs and strategies.

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Page 1: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

T A L E N T I N T E L L I G E N C E K N O W S .

NAV

IGATIN

G TH

E TECHNOLO

GY

MAZE

s oc i a

l mo

bi l e

ga

me

s

David WilkinsVP, Taleo Researchdwilkinsnh on the social web

Page 2: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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LEARNING TECHNOLOGY PAST, PRESENT, AND FUTURE

Classroom

VirtualClassroom

LMS

SoftwareSimulation

RapideLearning

LCMS

EPSSKMS

Podcasting

Blogs

Wikis

CoP

Com

ple

xit

y o

f In

terv

en

tion

= relative corporate adoption in 2010

= relative growth over last few years, deep green is most growth

= expert-driven or UGC

KE

Y

1990’s 2000’s

SL

Page 3: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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LEARNING TECHNOLOGY PAST, PRESENT

Classroom

VirtualClassroom

LMS

SoftwareSimulation

RapideLearning

LCMS

EPSSKMS

Podcasting

Blogs

Wikis

CoP

Com

ple

xit

y o

f In

terv

en

tion

= relative corporate adoption in 2010

= relative growth over last few years, deep green is most growth

= expert-driven or UGC

KE

Y

1990’s 2000’s

SLGaming

Mobile

Page 4: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

WHY SOCIAL?

Model

Time 1900’s 1900’s 2000

Page 5: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

WHY SOCIAL?

Model

Time

1 : 1

1900’s

Page 6: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

WHY SOCIAL?

Model

Time

1 : 1 1 : Many

1900’s 1900’s

Page 7: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

WHY SOCIAL?

Model

Time

1 : 1 1 : Many Many : Many

1900’s 1900’s 2000

Page 8: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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WHY MOBILE?

Page 9: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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WHY MOBILE?

› 43% of U.S. adults say that they’d be willing to give up beer for a month if it meant they could keep accessing the Internet on their smartphones. 36% said they’d be willing to give up chocolate. Google/OTX, The Mobile Movement, U.S, Apr 2011

› Apple sold more iPads in Q4 of 2011 than the total PC’s sold by any single PC manufacturer.iPad Sales Topped PC’s in 4th Quarter, Wall St. Cheat Sheet

› On average, Americans spend 2.7 hours per day socializing on mobile devices. That is twice the time spent eating, and 1/3 the time spent sleeping.Mobile by the Numbers, Mashable

Page 10: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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WHY MOBILE?

Page 11: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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WHY MOBILE?

Page 12: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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By 2015, four regions of the world will have more

people with mobile broadband access than

home electricity (Sub-Saharan Africa, Southeast

Asia, South Asia, and the Middle East)

WHY MOBILE?

Page 13: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

2010 1Bmobile workers

By 2013 1.2Bmobile workers

Mobile network connection speeds

DOUBLED in 2010

3x the size of internet in 200075% of US workers

Mobile data traffic in 2010?

WHY MOBILE?

Page 15: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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WHY GAMES?

Online gaming market is worth $15 BILLION.

Page 19: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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WHY GAMES?

False AssumptionsGames are for kids?Games are for men?Games are childish?Games don’t teach?

Check your premises.

Page 20: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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WHY GAMES?

› Main problem with most corporate training?

› It’s TRAINING!

› Flat, boring, text-heavy

› Faux motivation

› Games?

› Intrinsic motivation

› Reward & competition

› Social & FUN!

Page 21: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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WHY GAMES?

› Main problem with most corporate training?

› It’s TRAINING!

› Flat, boring, text-heavy

› Faux motivation

› Games?

› Intrinsic motivation

› Reward & competition

› Social & FUN!

Page 22: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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WHY GAMES?

Page 23: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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WHY GAMES?

“I worked for two years to make these enzymes better and I

couldn’t do it,” says Justin Siegel, a post-doctoral researcher

working in biophysics in Baker’s group. “Foldit players were

able to make a large jump in structural space and I still don’t

fully understand how they did it.”

Page 24: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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WHEN & WHY?

Page 25: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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USE CASES FOR SOCIAL: WHEN AND WHY?

› Scale vs. scope

› Speed vs. accuracy

› Authenticity vs. polish

› Real world vs. theory / corp perpsective

› Continuous vs. episodic

› Empowered / respected vs. dependent / ignored

› Two way vs. one way

› Cultural currency vs. anachronistic

SHOUT OUT!

Page 26: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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USE CASES FOR *NOT* SOCIAL: WHY NOT?

› Data privacy, personal or personnel

› Data privacy, subject matter

› Legal hairballs

› Compliance and regulatory hairballs

› Security issues

› Known best practices

› Known laws, legal precedent, regulations, rules…

› Highly repeatable, long shelf life

› Scaffolding and prerequisites, involving practice and assessment

SHOUT OUT!

Page 27: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

TYPING YOUR LEARNING NEEDS

The Social Enterprise Blog

Emergent, Collaborative, Codified

Page 28: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

“REAL WORLD” LEARNING

Page 29: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

Three Learning Paradigms

Page 30: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

HOW DO THESE STRATEGIES DRIVE INTERVENTIONS?

Codified

• Custom courses

• Off-the-shelf courses

• Curriculum

• Certifications

• Virtual Classroom

• Simulations

• Serious Games

• Instructor-led Training

• Job Aids

• Blogs**

• Forms

• Corporate Directories

Collaborative

• Course authoring*

• Virtual classroom*

• Blogs

• Discussions

• Video, audio

• Wikis, Wiki-pages

• Tagging

• Saved chat and IM

• FAQ / Ask an Expert

• Comments

• Q&A

• Social profiles

• Rating and reviews

Emergent

• Discussions

• List Servs

• Wikis

• UGC media – video, podcasts, slides…

• Idea Sharing

• Comments

• Ratings and reviews

• FAQ / Ask an Expert

• Searching Profiles

• Tag Clouds

• Social bookmarking

• IM, Chat

• Shared Spaces

Page 31: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

THIS

IS NOT THE SAME AS

THIS

ONE FINAL POINT ON SOCIAL MODELS

Page 32: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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USE CASES FOR MOBILE: WHEN AND WHY?

› Workers are “on the road”… duh! ; )

› Stolen moments of time

› Reference / refresher

– Checklists

– Review

– Assessment

› Actual training

› GPS / Audio / Video / Motion / Augmented Reality

SHOUT OUT!

Page 33: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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USE CASES FOR *NOT* MOBILE: WHY NOT?

› Affordances – tablets vs. phones

› Sensitive information

› Flash support

› Device support

SHOUT OUT!

Page 34: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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USE CASES FOR GAMES: WHEN AND WHY?

SHOUT OUT!

Page 35: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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USE CASES FOR *NOT* GAMES: WHY NOT?

SHOUT OUT!

Page 36: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

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SOCIAL: GETTING STARTED

Page 37: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

THIS IS A PROCESS AND CULTURE CHANGENOT A TECHNOLOGY CHANGE

1.

Page 38: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

THINK LIKE A GAME DESIGNER:REWARD, FEEDBACK, RECOGNITION2.

Page 39: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

THINK LIKE A COMMUNITY MANAGER:BARN BUILDING, PROGRAMMING, SEEDING

3.

Page 40: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

DON’T ADD TO YOUR TEAM’S BURDEN:RETHINK PROCESS: “INSTEAD” NOT “AND”

4.

Page 41: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy

FOCUS YOUR ENERGY:START SMALL, ACHIEVE CRITICAL MASS

5.

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QUESTIONS?