my classroom in my pocket
DESCRIPTION
Proactive Planning for Responsive eLearningTRANSCRIPT
My Classroom
in my Pocket…
Proactive Planning for Responsive eLearning
Where to begin…where to go? Tablets and smartphone integration Digital Portfolios Wikis EBooks' Blogs Ubiquitous Cloud Computing Gaming Social Communication & Collaboration MOOCs
Responsive Design
Kineo Responsive E-learning for a Multi-Device World
eLearning single version in one framework
Respond to device Scrolling Single HTML
Tablets & Smartphones
Learn: Anytime Anywhere
Your classroom is with you at all times
Smartphone Learning
3 Types Digital Portfolios
1.Student ePortfolios
2.Teaching ePortfolios
3.Institutional ePortfolios
Digital Portfolios
For Instructors Project portfolios
with scoring rubrics
Create projects with other courses or instructors
Score and comment grading online
Showcase achievements
For Institutions Outcomes based
Assessment Use of scoring rubrics Generate reports Export raw data for
analysis Analyses of student
work Identification for
possible change Evaluate action plans
for Academic programs
Wikis
Great for educators, students, guest speakers Intuitive interface Simple editor Community collaboration
What is the difference
Blogs & Wikis
E-Book
Digital medium publishing
Provides Alternative formats for Universal Accessibility
Digital electronic text many interactive advantages
Library subscriptions
Ubiquitous Increasingly robust
connectivity infrastructure and cheaper computers school systems are developing anytime/anywhere learning
Rethinking traditional hardware, software
Virtual mentors Peer to peer, self paced
learning, deeper learning opportunities
Cloud Computing
Many aspects of work and education applications are moving to the server and internet
Access to more information increasingly more affordable
Applications are increasing moving off stands alone to server farms.
Gaming Success of gaming
with active participation.
Built in incentives with interaction.
Educational games can be utilized to attract the interest and attention of learners.
Better meet learning outcomes.
Social Communication & Collaboration Collaboration is finding
its way into Open Source and Curriculum
Everyone contributes Student using social
media to connect, collaborate and do group work
Twitter, Skype, WebEx and even Facebook
Augmented Reality Integrated into
eLearning will provide and effective transfer of knowledge
Goals: Innovative teaching Moderate effort New teaching
practices for comprehension for science, cultural discovery
MOOCs
In Conclusion: How to begin?
Thank you for your time…
Marie S. [email protected]@gmail.comhttp://sotuid.com/