museum games and ugc: improving collections through play

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Museum Games and UGC: Improving Collections Through Play Ridge, Open University, @mia_out

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Presentation for the UGC4GLAM (user-generated content for galleries, libraries, museums and archives) in Vienna, May 16-17.

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Page 1: Museum Games and UGC: Improving Collections Through Play

Museum Games and UGC: Improving Collections Through PlayMia Ridge, Open University, @mia_out

Page 2: Museum Games and UGC: Improving Collections Through Play

Overview

• The magic circle (and other definitions)• About MMG (Museum Metadata Games)• Benefits of museum crowdsourcing games• Best practice in crowdsourcing game design

Page 3: Museum Games and UGC: Improving Collections Through Play

The magic circle (and other definitions...)

Page 4: Museum Games and UGC: Improving Collections Through Play

‘flow’

Page 5: Museum Games and UGC: Improving Collections Through Play

Gamification?

“taking the thing that is least essential to games and representing it as the core of the experience”

“a short-term sugar rush of engagement followed by a crash”

“emphasizes the shallow, dumb, non-interesting tasks, and it decreases motivation for interesting tasks that might be intrinsically motivated.”

Page 6: Museum Games and UGC: Improving Collections Through Play

About ‘Museum Metadata Games’

Page 7: Museum Games and UGC: Improving Collections Through Play

'difficult' objects:technical, near-duplicate, poorly catalogued or scantily digitised

'toy' model steam engines, Powerhouse Museum

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• In evaluation period: 6039 tags (2232 unique tags), average 18 tags per object

• Average time on site over 7 minutes, 6.5 pages per visit

• But - visitors via Facebook averaged 10 minutes and over 8 pages per visit

Page 11: Museum Games and UGC: Improving Collections Through Play

One Facebook status update asking for players:

180 turns (176 tagging turns, 4 fact turns), 1179 tags and 4 facts about 145 objects

from 26 players in c. 6 hours

Page 12: Museum Games and UGC: Improving Collections Through Play

Crowdsourcing games work

e.g. correcting OCR for libraries with DigitalKoot, Finland, one month after launch: 'over 2 million individual tasks, totalling 100,000 minutes, or 1,700 hours, of work'

GWAP, 2008: 50 million verified tags

Page 13: Museum Games and UGC: Improving Collections Through Play

Games are 'participation engines'

Games demolish barriers to participationGames drive on-going participationGames encourage super-taggersGames provide lavish feedback and rewards for effort

Page 14: Museum Games and UGC: Improving Collections Through Play

Benefits of museum crowdsourcing games

• The magic circle works• You make the rules - design for the data you

need• New forms of engagement with collections• Games encourage informal content that

bridges the ‘semantic gap’

Page 15: Museum Games and UGC: Improving Collections Through Play

Museum crowdsourcing games are

good at:Mental challenge

Mystery, curiosity, discovery

Novelty (sorta)

Instant gameplay

Epic meaning, blissful productivity

Infinite gameplay

not-so-good at:Mastery - how to teach skills, scaffold the learning experience, provide meaningful feedback?

Flow – needs variable difficulty; balance between boredom and anxiety

Page 16: Museum Games and UGC: Improving Collections Through Play

Help win the competition for eyeballs (AKA competing for 'participation bandwidth')

Design for instant action, gratificationBuild instructions and requirements into gameplayReward on-going play Don't require registrationValidate procrastination – help people feel good about

playingPolish is vital – 'worthy' isn't good enough

Page 17: Museum Games and UGC: Improving Collections Through Play

More lessons learned

Design for flow e.g variable levels of difficultyFun is personal - design for a specific player

persona, test with real audiencesQuality of feedback and scoring systems

countsHelp players acquire, test and master new

skills

Page 18: Museum Games and UGC: Improving Collections Through Play

Ecosystem of games

• Engage a wider range of players• Simple games help clean and test

data for use in other games• Validate and rate specialist content

from complex tasks• Be creative - e.g. crowdsource the

matching of activities to objects

Page 19: Museum Games and UGC: Improving Collections Through Play

Potential game 'atoms'

•Tagging•Debunking•Recording a personal story•Linking •Stating preferences •Categorising•Creative responses

Page 20: Museum Games and UGC: Improving Collections Through Play

Dealing with problem data?

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Thank you!

Questions?

Mia Ridge@mia_outGames: http://museumgam.es/Blog: http://openobjects.blogspot.com