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  • More Disruptive Technologies You MUST Know About — Competition? Opportunity?

    Robin Warner, Managing Director, DeSilva+Phillips Investment Bankers (moderator)

    Cristin Frodella, Head of Global Education Marketing, Google

    Jessica Lindl, Executive Director, GlassLab

    Ben Lowinger, Executive Vice President, Copia Interactive, LLC

    Tammy Mank Wincup, Chief Operating Officer, Everfi Inc.

  • Copyright 2014 Market Data Retrieval 2

    Best Deals!

  • Copyright 2014 Market Data Retrieval 3

    Lowest Prices!

  • Copyright 2014 Market Data Retrieval 4

    Main

    Entrance!

  • Tammy Mank Wincup, Everfi, Inc.

    • Chief Operating Officer at EverFi, teaches critical skills

    • Investors include: Jeff Bezos (Amazon Founder), Evan Williams (Twitter Founder), and Eric Schmidt (Google Chairman)

    • Ran a $300M innovation fund for international education and economic growth opportunities and did consulting and Investment Banking, mostly overseas

    • Second rodeo running an edtech company, having been way too early to the game in the late 90’s in San Francisco

  • Everfi, Inc. • Real Skills That Life Demands: Financial literacy, digital citizenship,

    STEM careers, civic engagement, sexual assault prevention, alcohol abuse prevention

    • Scale: Is everyone reaching the same 1 million kids? EverFi at 7 million certified.

    • Model: What do Pharrell Williams, Alex Oveckin, Jeff Bezos, and President Obama have in common?

    • Technology: Content is king; features are commodities; a chalkboard, voice, and video do not make great digital learning.

  • Jessica Lindl, GlassLab • Executive Director, GlassLab: focus on transforming

    learning and assessment through digital games

    • 15 years leading teams that design, develop, market and sell learning games

    – Scientific Learning, Riverdeep (HMH), The Learning Company

    • Board: Education for Change, a Charter Management Organization – Oakland, CA’s disadvantaged youth

  • glasslabgames.org

    The Challenge

    We need to prepare youth for 21st century success in a global economy.

  • glasslabgames.org

    Why Games?

    9 out of 10 kids ages 2-

    17 play video games

    Avg 8th grader spends

    5-6 hours/week on homework

    Avg 8th grade boy spends

    23 hours/week playing games

    Avg 8th grade girl spends

    12 hours/week playing games

    Teachers using digital

    games in class

    2012

  • glasslabgames.org

    Learning + Games = Better Learning

  • glasslabgames.org

    The Power of Learning Game Data

  • glasslabgames.org

    GlassLab Partners

    We bring together leaders in commercial games and

    
experts in learning and assessment.

    Supported By

  • glasslabgames.org

    Two Areas of Work

    Learning Impact

    + =

    GlassLab Games GlassLab Services

  • glasslabgames.org

    Playfully: Discover, Implement, Assess

  • glasslabgames.org

    Amy Stefanski STEM Teacher at Dunlap Middle / Dunlap Valley Middle Schools

  • Ben Lowinger, Copia Interactive

    • Founder & EVP at Copia, a single sign-on, multi- publisher, digital platform that is gaining traction

    • 15 years of global operations experience across varied business sectors—from electronics to creative and media

    • Proven track record of forging strategic partnerships and successfully scaling innovative ventures

  • Copia Interactive • Step 1: talk to potential customers and find out what they want

    before, during, and after the launch of offering

    • Australia: K-12 - what were they looking for; how is this a different business model?

    • Virginia: K-12 - what need is being answered in this state; a slightly different business model than in Australia

    • Higher Ed: what are they asking for; an example of a solution

    • Bottom line: communication, collaboration, aggregated instructional material correlated to local standards, single point of access

  • Cristin Frodella, Google Education

    • Head of Global Education Marketing, Google Education

    • She and her team have created dozens of large and small-scale programs including the Google Teacher Academy and Google Science Fair.

    • A couple of years ago, Cristin realized there was more to life than technology, so she temporarily fled to Bali, where she became a certified yoga instructor.

    • Practices her yoga training every day and applies the mindfulness she won in the rice paddies of Ubud, while navigating the concrete jungle of New York.

    • She “also bakes a damn fine strawberry-rhubarb pie” -- or so says her new husband.

  • Google Education • 2006 - first foray into education: Google Teacher Academy

    • 2006 - launched Google Apps for Education with ASU

    • 2011 - introduced Chromebooks for Education

    • 2013 - introduced tablets with Google Play for Education

    • 2014 - Google Play for Education on Chromebooks

    • 2014 - launched Classroom

    • 2014 - sold over 1m Chromebooks in Q2, 2014

    • Popular EDU programs: Doodle4EDU, Cultural Institute,

    MakerCamp, Made With Code, Google Science Fair

  • More Disruptive Technologies You MUST Know About — Competition? Opportunity?

    Robin Warner, Managing Director, DeSilva+Phillips Investment Bankers (moderator)

    Cristin Frodella, Head of Global Education Marketing, Google

    Jessica Lindl, Executive Director, GlassLab

    Ben Lowinger, Executive Vice President, Copia Interactive, LLC

    Tammy Mank Wincup, Chief Operating Officer, Everfi Inc.

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