module 03: ux thinking

26
UX/Design Thinking It’s how we discover problems It’s how we approach problems

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Module 03 in the one-week intensive for community college instructors, offered by MPICT.org.

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Page 1: Module 03: UX Thinking

UX/Design Thinking

It’s how we discover problems

!

It’s how we approach problems

Page 2: Module 03: UX Thinking

UX/Design Thinking

Eivind Mølster, Posten Norway

Page 3: Module 03: UX Thinking

UX/Design Thinking

A few basic questions: !"What problem does this solve?" !"For whom?" !"And how do we know this?" !(Pro tip: Ask these at a job interview.)

Page 4: Module 03: UX Thinking

UX/Design Thinking

A lot of founders or managers will say: !"Well, I want it." !"I know the market." !"The investors like it, so it must be proven." !(Pro tip: This leads to bad things.)

Page 5: Module 03: UX Thinking

UX/Design Thinking

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UX/Design Thinking

Customer-facing page: The company knew where all its products lived, buried in "family" categories.

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UX/Design Thinking

(This is one of the family categories.) !(Products were many clicks under there.)

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UX/Design Thinking

Result: confused, frustrated user, unlikely customer

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UX/Design Thinking

If you know how it works,

!

you are not the user

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UX/Design Thinking

Sketchnote by @ElviaVasc, after talk by Christina Wodtke (@cwodtke)

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UX/Design Thinking

Copyright © 2012-2013 Brilliant Experience

Page 12: Module 03: UX Thinking

UX/Design Thinking

Copyright © 2012-2013 Brilliant Experience

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UX/Design Thinking

Copyright © 2012-2013 Brilliant Experience

We’re looking for a balance of all these concerns, skills, and talents. !And a unicorn.

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UX/Design Thinking

Copyright © 2012-2013 Brilliant Experience

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UX/Design Thinking

Copyright © 2012-2013 Brilliant Experience

Who are the audience? !What do they do? !What do they think? !What insights did you learn about what the problem really is?

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UX/Design Thinking

Copyright © 2012-2013 Brilliant Experience

Vendor Gourmet

Harried DadCity Official Traffic Planner

Bored Kid

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UX/Design Thinking

Copyright © 2012-2013 Brilliant Experience

FRAME THE PROBLEM: !What are the users really trying to solve? !What roadblocks/pain points do they face? !What opportunities might there be for creative solutions?

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UX/Design Thinking

Copyright © 2012-2013 Brilliant Experience

USER: !NEEDS TO: !BECAUSE: !(… and that’s an insight)

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UX/Design Thinking

Copyright © 2012-2013 Brilliant Experience

Come up with as many solutions as possible. !Don’t be constrained by “well we can’t do that because...” thinking. !Be open to all ideas. !Looking for quality and quantity (thorough exploration of problem space).

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UX/Design Thinking

Copyright © 2012-2013 Brilliant Experience

Generate a range of solutions

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UX/Design Thinking

Copyright © 2012-2013 Brilliant Experience

Prototyping is SHARING !Communicate the core elements of your solution to others. !Simple, fast, low-cost creative expression. !Learn through design & testing.

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UX/Design Thinking

Copyright © 2012-2013 Brilliant Experience

Iterate RAPIDLY

Cleaning  &  Maintenance  

View  All

Sanitizers  &  Disinfectants

General  Purpose  Cleaners

Healthcare

View  All

Surface  Disinfectants

Skin  Antiseptics

Hand  Hygiene      

All  Products

Sort  Alphabetically

Sort  by  Brand

Or  browse

SearchAll

View  Selected

PROFESSIONAL

PRODUCTS COMPANY®

But test with users, stakeholders (RITE methodology).

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UX/Design Thinking

Copyright © 2012-2013 Brilliant Experience

Iterate RAPIDLY

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UX/Design Thinking

Copyright © 2012-2013 Brilliant Experience

Learn from the prototyping and testing. !The idea is to learn through building, learn from responses, learn through the building process !Gradually increase fidelity

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UX/Design Thinking

Copyright © 2012-2013 Brilliant Experience

All design decisions are hypotheses that need to be tested against actual data. !Do so, and you’ll be able to answer the questions we started with. !And your product will have a better shot at succeeding.

Page 26: Module 03: UX Thinking

Next up:

User research

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