modeling meteorite impacts what we know and what we would like to know

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MODELING METEORITE IMPACTS WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW H. J. Melosh (Lunar and Planetary Lab, University of Arizona, Tucson AZ 85721. [email protected]).

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MODELING METEORITE IMPACTS WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW. H. J. Melosh (Lunar and Planetary Lab, University of Arizona, Tucson AZ 85721. [email protected]). Why Create Computer Models?. Expand (contract) size scale from experimentally feasible studies - PowerPoint PPT Presentation

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Page 1: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

MODELING METEORITE IMPACTS

WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

H. J. Melosh (Lunar and Planetary Lab, University of Arizona, Tucson

AZ 85721. [email protected]).

Page 2: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

Why Create Computer Models?

• Expand (contract) size scale from experimentally feasible studies

• Study conditions beyond the reach of experiment (eg. velocity)

• Verify the physics

Page 3: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

Models must be tested!

• Models of experiments are important

• Models must be compared with observations

• Lessons from DoD code verification program--Pacific Craters debacle not all bad!

Page 4: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

BEWARE!

Just because a computer image looks good, doesn’t mean it represents reality!

Page 5: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

Decide what you want to know

Are we modeling a Planet? Or a Rock?

You must decide on a scale, L, before you can start a modeling task

Page 6: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

Resolution, r

All models work by discretizing a real object into a large number of smaller elements (cells) whose properties and interactions with neighbors are represented by averages

Page 7: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

Imagine a complex geologic system

Page 8: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

Divide it into smaller elements

Page 9: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

The number of elements depends on the desired resolution and the number of space

dimensions

Page 10: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

The number of cells translates into the amount of memory a computer must have to do the simulation:

• For a 1-D simulation, storage ~ N

• For a 2-D simulation, storage ~N2

• For a 3-D simulation, storage ~N3

Page 11: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

For example, assuming a small problem in which 10 double-precision numbers are stored

for each cell (80 Bytes/cell) and N = 1000,

• For 1-D, need 80 kBytes storage (trivial!)

• For 2-D, need 80 MBytes storage (This labtop can do that easily!)

• For 3-D, need 80 GBytes storage (now we are up to supercomputers).

Page 12: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

The amount of computer storage needed depends on the desired

resolution--you cannot simulate a planet and a rock in the same

calculation!

Page 13: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

The runtime required for a computation depends on the model duration, T, and the resolution r:

Stability requires that the time step t be a fraction (usually about 1/5) of the time for sound to traverse the smallest cell:

t = r/soundspeed

The number of timesteps is T/ t

So the total runtime is proportional to N times the

number of cells in the model

Page 14: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

For the same example as before, assuming the computation takes 1 s/cell, to get to the time

for sound to traverse the entire mesh

• For 1-D, need 5 million operations, or 5 sec of runtime

• For 2-D, need 5 billion operations, or 1 hour of runtime

• For 3-D, need 5 trillion operations, or 1 month of runtime

Page 15: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

The first 2-D simulation of an impact (Bjork et al 1967) proudly displayed the resolution

Page 16: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

Most modern simulations don’t

Page 17: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

But it is there, and resolution tests for accuracy should be made for every simulation

Page 18: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

What “test” means…

Is that the result important to you (whether it be mass of rock melted, maximum shock pressure, speed of ejecta, etc.

Must NOT depend on the resolution, r!

Page 19: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

There are two basic types of hydrocode simulations, each with its own advantages and

drawbacks:

Page 20: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

Lagrangian

• The cells follow the material--the mesh itself moves

• Free surfaces and interfaces are well defined

• But mesh distortion can end the simulation too soon

Page 21: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

Eulerian

• Material flows through a static mesh

• Material interfaces are blurred

• Cells contain mixtures of material

• Mesh must be large enough to contain entire time evolution

Page 22: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

Hydrocode modeling stands on two main pillars:

Page 23: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

Equations of State:

• Perfect Gas

• Stiffened Gas

• Grüneisen

• Tillotson

• ANEOS

• SESAME

• ???

Page 24: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

Constitutive Relations:

• Elasticity• Viscosity• Strength• Fracture mechanics, tensional and

compressional• Porosity/dilatency• How to treat mixed materials in

Eulerian simulations?

Page 25: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

The Pacific Craters “Problem”

A thrilling tale of Simulation vs. Observation,

Courtesy of DoD turf wars

Page 26: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

Nuclear testing on Enewetak Atoll in 1958

Page 27: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

Produced some remarkable craters

Page 28: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

Broad and Shallow, no simulation succeeded in modeling them!

Page 29: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

The Moral:

Observation, Experiments and Modeling cannot be successful by

themselves:

Communication between all three disciplines is essential!

Page 30: MODELING METEORITE IMPACTS   WHAT WE KNOW AND WHAT WE WOULD LIKE TO KNOW

• Happy Birthday, Zibbi!