mobile social games

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Mobile Social Games ZADOO Studios

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Post on 10-May-2015

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Mobile social games company Zadoo Studios - By Srijan Gupta And Bharat Kumar

TRANSCRIPT

Page 1: Mobile social games

Mobile Social Games

ZADOO Studios

Page 2: Mobile social games

Nokia’s SnakeNokia’s Bounce

Page 3: Mobile social games

AsphaltAngry Birds

Page 4: Mobile social games
Page 5: Mobile social games
Page 6: Mobile social games
Page 7: Mobile social games

The Next Level of Social and Gaming

Introducing Inherently Social Games

Page 8: Mobile social games

The Next Level of Social and Gaming

Inherently Social Games

Introducing the Element of Politics

Hey Random Group, add me to your gang! I’ve got powerful weapons and

money!!

Only if you help vote out our Gang leader by your power

Page 9: Mobile social games

The Next Level of Social and Gaming

Introducing Inherently Social Games

Introducing the Element of Politics

Introducing ‘Money Exchange’ and ‘Barter System’

Hey Dude! Can I buy your S.F property for $XXX and this

new high class Machine Gun.

Deal!!

Page 10: Mobile social games

Earning ModelFreemium

Free Game

Virtual Goods and Virtual Money

Advertisements

Page 11: Mobile social games

Market Situation 2011-12

• Approximate Number of Mobile Gamers: 600 Million and growing rapidly.

• The mobile gaming industry is predicted to reach $54 Billion by 2015• In 2011, mobile gaming generated $12 billion.• 84% of tablet owners play games• 70 – 80% of all mobile downloads are games• Android is soon to overtake Apple in number of total available apps• In-game purchases should overtake pay-per-downloads by 2013• Can you imagine ? Angry Birds has been downloaded 700 million

times, and makes $6 million per month from display ads.• 52% of mobile gamers play for more than 1 hour per day.• 34% of the top 100 grossing mobile games use a “freemium” model –

game is free to play but users can purchase in-game upgrades.

Page 12: Mobile social games

Indian Mobile Gaming Market:

• The mobile gaming market generated revenues of about INR 4.3 billion in 2011, growing 55 percent from 2010.

• An Edelweiss report projects that the mobile gaming will grow to INR 16 billion by 2015.

• Internet connectivity is improving at a great rate as 3G is giving boosts at high speeds, and internet penetration is growing rapidly.

• The number of smartphone users increasing exponentially, mostly android based.

• Heavy scope of entering this market because of no big competitor, and low quality existing games.

Page 13: Mobile social games

Technical Details of the Game:• Our first game would be developed for Android based smartphones,

considering that we are first targeting Indian user base which mostly comprises of Android users.

• The game would be developed in Java using Android libraries and SDK.• The graphics of the game is to be designed using OpenGL ES.• We will be using Facebook for registration and logging in.• The database will be web based (MY-SQL) on our own server.• We will be making API calls to server for updating the in-game

information and data.• The user’s personal data will be safe and secured.• We will publish the game on Google play and make it free but before

that we will make a beta-launch for testing and bug killing.

Page 14: Mobile social games

Competitors and Competitive Advantages:

• Almost no Competition

• No big leader

• Targeting User Base compared over Money

Page 15: Mobile social games

Business in next few Years

• Making newer and better games• Expanding to other parts of the world• Proper advertisements and promotion• The top Mobile Gaming Company in India