mobile learning, social learning

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Mobile Learning, Social Learning. Joanne Jacobs Australasian Cooperative Research Centre for Interaction Design (ACID). Scope of the Seminar. ACID and Interaction Design Principles Definitions and Trends Learning Case Studies: Mobile Learning with SCOOT - PowerPoint PPT Presentation

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  • Mobile Learning, Social LearningJoanne JacobsAustralasian Cooperative Research Centre for Interaction Design (ACID)

    Urban Learning Space Seminar 25 January 2007

  • Agenda9.15am Key principles and precepts of Interaction Design, illustrated through examples from ACID projects (Scoot, Indigenous community learning projects re. cultural heritage, and public issues education, i.e. drawing on the studies below to highlight how interaction design works in a learning context:(1) Mobile learning for traditional educative purposes: SCOOT(2) Geographically Dispersed Learning : Australian Indigenous Community learning projects which aim to protect the cultural heritage of various communities in Australia.(3) Public issues education: examples of Joanne's work with the Queensland Water Commission (educating the community about the issues associated with adopting recycled water), Daylight Saving in South East Queensland to show how a well-designed electronic resource can be used as a context for social learning and mobilising the community on public interest issues; Lifelong learning through public interest campaigns.10.45 - Break11.00 - Presentation on the potential application of Web 2.0 oriented technologies to engage in learning (within our organisations, spaces, places and between each other) - this would be a general introduction to how these technologies and software can be used and what it all means.12.00 General discussion on interaction design principles, Web 2.0 technologies and adaptation of these to the Scottish context12.30 Lunch

    Urban Learning Space Seminar 25 January 2007

  • Scope of the SeminarACID and Interaction Design PrinciplesDefinitions and TrendsLearning Case Studies:Mobile Learning with SCOOTGeographically dispersed learning with Indigenous CommunitiesPublic issues education with Recycled Water, Daylight Savings and Industry successesBREAKPotential of Web 2.0 in industrial contextsAdaptation and deployment in Scottish contexts

    Urban Learning Space Seminar 25 January 2007

  • ACIDACID is a Commonwealth funded coalition of Universities and companies interested in conducting applied research for the purpose of developing prototype methodologies and technologies for commercialisationSo far, major successes have included development of an award-winning Diversionary Therapy device for children undergoing treatment for burns, as well as mobile phone applications for Nokia and archives of Australian Indigenous Heritage.

    Urban Learning Space Seminar 25 January 2007

  • ACIDs Interaction Design PrinciplesStrong focus on Human Design Matrix (HDM) a combination of user-centred design principles as well as understanding contexts for deployment of technology-mediated experiencesGrowing advocacy in ACID for Experience Designderived in part from the open source community, where collective production and publishing is generating more positive outcomes for participants

    Urban Learning Space Seminar 25 January 2007

  • Experience DesignRepresentation and simulation (of learning content)Communication enablers (for the reception of content)Logic design (support for content)Feedback qualities (Interaction with content)Identity and relationships (representations of the user/s)

    Urban Learning Space Seminar 25 January 2007

  • ACID HDM Matrix

    Urban Learning Space Seminar 25 January 2007

  • Designing for learningHistory of interaction and education design:KLA orientedUser-centred (but still top-down approach)Natural born cyborgs (Clarke 2003)Experience oriented, user-led design (evolving)Facilitating access and conversations with alternative sources is now keyLearning on the move needs to consider the natural use of mobile and social technologies

    Urban Learning Space Seminar 25 January 2007

  • Definitions and trends just to ensure were all on the same page here

    Urban Learning Space Seminar 25 January 2007

  • Definitions 1: Web 2.0Web 2.0Web 2.0 is the network as platform, spanning all connected devices; Web 2.0 applications are those that make the most of the intrinsic advantages of that platform: delivering software as a continually-updated service that gets better the more people use it, consuming and remixing data from multiple sources, including individual users, while providing their own data and services in a form that allows remixing by others, creating network effects through an architecture of participation, and going beyond the page metaphor of Web 1.0 to deliver rich user experiences. SOURCE: OReilly Radar, http://radar.oreilly.com/archives/2005/10/web_20_compact_definition.html For further details, see: http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html

    Urban Learning Space Seminar 25 January 2007

  • Definitions 2: Perpetual BetaBeta, beta release, perpetual beta

    A concept drawn from programming, where an application or content document is in an unfinished state. In the case of an application, it usually represents the first version with all features functional, but possibly in an unstable or evolving state. An entity is said to be in a state of perpetual beta when a document or service is constantly evolving as a result of user engagement.

    Urban Learning Space Seminar 25 January 2007

  • TrendsGrowth in use of mobile devices

    Growth in number of blogs tracked

    Growth in peer oriented sources in educational research and activity

    Urban Learning Space Seminar 25 January 2007

  • Growth of portable mobile devicesEstimated growth of portable media devices, Source: Parks Associates 2005, http://www.clickz.com/stats/sectors/entertainment/article.php/3516986

    Urban Learning Space Seminar 25 January 2007

  • Growth of blogs trackedSource: Technorati State of the Blogosphere, October 2006 http://www.sifry.com/alerts/archives/000443.html

    Urban Learning Space Seminar 25 January 2007

  • Growth of peer-oriented sources in educational researchSource: Alexa Wikipedia traffic rankinghttp://alexa.com/data/details/traffic_details?url=wikipedia.org

    Urban Learning Space Seminar 25 January 2007

  • Wikipedia often the only research source citedSusan Nash, Why Not Wikipedia? http://community.elearners.com/blogs/inside_elearning/archive/2006/09/18/Why-Not-Wikipedia_3F00_.aspx

    Urban Learning Space Seminar 25 January 2007

  • Case Studies in Learning

    Urban Learning Space Seminar 25 January 2007

  • Case Study 1: Mobile LearningLearning is activeLearning is in contextLearning is embedded in the everyday experience with the everyday tools.Learning content is dynamically received, created and shared.Eliminates the gap that currently separates the technologies of instruction and entertainment.Mobile learning connects people, places and things

    Urban Learning Space Seminar 25 January 2007

  • A family recently participating in the SCOOT mobile treasure hunt. This event held in September 2006 took family groups on a discovery of facts and fictions through the Melbourne Museum, The State Library of Victoria and Federation Square

    Urban Learning Space Seminar 25 January 2007

  • Mother and Daughter participating in SCOOT 2006 at the State Library of Victoria.

    Urban Learning Space Seminar 25 January 2007

  • QUT Communication Design Students working on SCOOT while waiting at the airport. http://www.flickr.com/photos/scootgame

    Urban Learning Space Seminar 25 January 2007

  • Mobile learning

    Urban Learning Space Seminar 25 January 2007

  • Case Study 2: Heritage LearningStrong need to capture stories and history of Indigenous Communities in AustraliaEntire languages and dialects dying outCulturally sensitive process some Indigenous communities regard various forms of capture as stealing the soulVerbal or written histories not sufficient to articulate the process of experiencing the land (hence, experience design).

    Urban Learning Space Seminar 25 January 2007

  • Demonstration: SonglinesDigital Songlines is a living archive of indigenous communities in Australia, built on a gaming engine and recording details of communitiesAs Songlines is being developed, several products are emerging as collections from the workDEMO: Vincents World, Irenes World

    Urban Learning Space Seminar 25 January 2007

  • Heritage Learning

    RelationshipsDimensionsQuestionsSocialparticipants / participantsparticipants / facilitatorsparticipants / independent readersWho are the participants of the sites?What cultures, practices and ideas do they share?What relationships develop with each other and the supporting faculty?How do these relationships develop?Pedagogicalparticipants / ideasparticipants / activitiesHow do participants interact with content and ideas from their own experiences of indigenous communities?Culturalparticipants / participantsparticipants / facilitatorsWhat kinds of expectations do the participants have relating to the engagements with Songlines? How might they want to use Songlines as a means of supporting an ideas-oriented cultural cohort?Spatialparticipants /virtual siteparticipants /actual siteHow do they currently relate to the virtual space as a separated space from their understanding of physical spaces?Technicalparticipants /ICTWhat relationships do they currently and potentially have to the technology and the interaction it can provide?TemporalMobility, Duration, Rhythm of StayHow much time do participants spend with the interactive space and why? Do they return and why?How do they allocate sufficient time to accommodate participants into their daily lives?

    Urban Learning Space Seminar 25 January 2007

  • Songlines in Commercial ContextWhilst the

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