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Mobile Interaction with the Real World Dr. Enrico Rukzio Lecturer in Mobile HCI Computing Department Lancaster University (UK)

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Page 1: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Mobile Interactionwith the Real World

Dr. Enrico RukzioLecturer in Mobile HCIComputing DepartmentLancaster University (UK)

Page 2: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Outline

• Mobile interaction with the real world

– Overview, related research areas, classification

• Focus on

– Touching (NFC based interaction techniques)

– Pointing (personal projectors)

– Scanning and user mediated object selection

• Application areas

• Summary & Conclusion

2

Page 3: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Mobile Interaction with the Real World

sensors in mobile device interaction with augmented and not augmented “things”

Location based services (e.g. tour guide, city guide, mobile navigation)

Exchange (images, audio files, messages), Play (mobile gaming) proximity of users

[Kindberg et al. 2002, Rukzio 2007]

to {call, text, play, surf the internet}, PIM

Page 4: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Related Research Areas

[Rukzio 2007] based on [Rekimoto and Nagao 1995]

RR

C

Before the computer Usage of everyday computers

(laptop, mobile phone)

R

C

Mobile Augmented Reality

R

Ubiquitous Computing

(Real World Computer)

R

C

Virtual Reality

R

C

Mobile Interaction

with the Real World

CC

Human – Computer - Interaction

Human – Real World - Interaction

Real World – Computer - Interaction

Computer – Computer - Interaction

C – Computer

R – Real World

CC

Page 5: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Mobile Interaction with the Real World: Interaction Techniques

Communication:

Bluetooth, GPRS,

UMTS

No direct linkLocation:

Bluetooth, WLAN,

GPS

Visual: visual

marker, light

beam, IrDA

Radio: RFID,

NFC, proximity

sensors

Device -

Smart Object

Interaction

Line of sight,

often indoors

Line of sight and

readable

Maximal distance

object - mobile

device: 100m

Distance object -

mobile device:

10 cm...10 m,

line of sight

Distance object -

mobile device:

0...10 cm, line of

sight

Real world

aspects

Illustration

The user controls

a remote display

with a mobile

device.

The user types in

information

provided by the

object to establish

a link between

them.

A link between

mobile device and

smart object is

established

because of their

proximity.

The user points

on a smart

object with a

mobile device to

establish a link.

The user touches

a smart object

with a mobile

device to

establish a link.

Description

Indirect Remote

Controls

User-mediated

object interaction

ScanningPointingTouchingInteraction

technique

Communication:

Bluetooth, GPRS,

UMTS

No direct linkLocation:

Bluetooth, WLAN,

GPS

Visual: visual

marker, light

beam, IrDA

Radio: RFID,

NFC, proximity

sensors

Device -

Smart Object

Interaction

Line of sight,

often indoors

Line of sight and

readable

Maximal distance

object - mobile

device: 100m

Distance object -

mobile device:

10 cm...10 m,

line of sight

Distance object -

mobile device:

0...10 cm, line of

sight

Real world

aspects

Illustration

The user controls

a remote display

with a mobile

device.

The user types in

information

provided by the

object to establish

a link between

them.

A link between

mobile device and

smart object is

established

because of their

proximity.

The user points

on a smart

object with a

mobile device to

establish a link.

The user touches

a smart object

with a mobile

device to

establish a link.

Description

Indirect Remote

Controls

User-mediated

object interaction

ScanningPointingTouchingInteraction

technique

[Välkkynen et al. 2003]

[Rukzio 2007]

Page 6: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Touching: Introduction

• Select and interact with object by touching it with the mobile device

– Intuitive, direct interaction, user has to be nearby, augmentation

• [Want et al. 1999] (Xerox PARC)

– One of the first who presented a prototype: RFID tags + RFID reader connected to a mobile device(tablet computer)

– Applications: augmented books, documents and business cards RFID tags provide links to corresponding services ordering a book / picking up an email address

• [Välkkynen et al. 2003] (VTT)

– Further implementation called TouchMe

– Based on proximity sensors (IR) which sense the distance between augmented object and mobile device

Page 7: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

7

Touching: NFC / RFID

• Products & prototypes based on short range passive RFID and Near Field Communication (NFC) [Want 2006]

• NFC (Near Field Communication)

– Short range data communication technology (13.56 MHz)

– Standardized: Near Field Communication - Interface and Protocol NFCIP 1/2 (ECMA-340, ECMA-352, ISO/IEC 18092)

– Compatible to MIFARE (ISO/IEC 14443A), FeliCa (complies with ISO/IEC 18092) and ISO/IEC 15693.

– Several NFC phones available (e.g. Nokia 6212/6131 NFC)

– Future

• Håkan Djuphammar (Ericsson's VP of systems architecture): “A year from now, basically every new phone that's sold will have [Near Field Communication]” [Sherwood 2009]

• Costs to add NFC to phones $1 by 2012/2013 [Clark 2009]

• http://www.nfc-forum.org/news/

Page 8: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Touching: NFC interaction styles

NFC Device

NFC Device

NFC Device

NFC Chip

NFC Chip

NFC Chip

Tag

Information

Interaction Point

Reader

NFC Device

NFC Chip

RFID

Contactless smart card

Bluetooth

[Rukzio 2007]

Page 9: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Touch based mobile applications

9

Tag / Display Static Dynamic

Single Interact with sensors, payment and ticketing readers

Interaction with laptops, access control, payment readers

Multi Marked-up maps, Touch & Interact

Touch & interact

• Tag: How many tags are on the object?

• Single: Link to corresponding service

• Multi: Link to many services / options

• Display: Which kind of object is touched?

• Static: e.g. poster or newspaper, no feedback provided by display

• Multi: e.g. projection or LCD display, feedback by display and mobile phone

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Single tag / static display

10

[Touch & Travel]

[VTT 2007]

[missphones 2009]

[missphones 2009]

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Single tag: NTT DOCOMOFeliCa, Osaifu-Keitai & ToruCa

• i-mode FeliCa allows a mobile phone to perform the function of traditional Sony FeliCa cards with additional functionality

• Osaifu-Keitai are ‘mobile wallets’ that use the system

• ToruCa: coupon service

• Restaurant flyers

• Promotional coupons

• Compatible handsets in Japan (2009)

• DoCoMo: 29 million

• Softbank: 10 million

• KDDI: >10 million

• Mobile wallet supportedby 640.000 stores

[i-mode FeliCa]

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Single tag / dynamic display

12

[ECMA 2004]

[Dhiram 2007]

[Dhiram 2007]

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• Selection– M locations

– 1 out of M

– N out of M

Multi tag / static display: Marked-up Maps

[Reilly et al . 2006]

Page 14: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Multi tag / static display: Touch & Interact

[Hardy and Rukzio 2008]

Page 15: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

• Selection

– M meals

– 1 out of M

Multitag / static display: Meal service for elderly people

[Häikiö et al. 2007]

Page 16: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Multitag / static display: RFID McDonalds

• RFID dongle augments a standard Korean mobile phoneswith a standard hardware interface

• ‘Touch order’ is a system whichallows selection and payment to be made from a menu at every table

• Secure NFC phone applications areused for billing (phone bill) and data services

• RFID cards are trialed in the US for useat the drive-thru.

• Selection, guidance ?

16[Nearfield 2007]

Page 17: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Multitag / static display: cinema poster

• Tasks– Order movie ticket

– View movie details

• Selections– C cinemas, P persons,

T timeslot

– [1, X] out of C

– [Y] out of P

– [Z] out of T

• Guidance: visual on theposter, on mobile phone

[Broll et al. 2007]

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Multitag / dynamic displayTouch & Interact

• User interface: mobile phone& dynamic display

[Hardy and Rukzio 2008]

Page 19: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

[Hardy andRukzio 2008]

Multitag / dynamic displayTouch & Interact

Page 20: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Multitag / dynamic displayTouch & Interact

Coordinates assigned to each tag in the mesh

[Hardy and Rukzio 2008]

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Multitag / dynamic displayTouch & Interact

• Simple upload and download of picturesfrom mobile phone to laptop

21

upload

download[Seewoonauth et al. 2009]

Page 22: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

NFC: granularity issue

• Problem: NFC tag size & phone size

[Hardy and Rukzio 2008]

Page 23: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Pick & Drop

[Rekimoto 1997]

Page 24: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Touch based mobile interactionwith interactive surfaces

Visual marker (Byte and Identity Tags)

BlueTable (Shape detection & IRDA blinking)1. Detect the placement of a new phone-shaped object by visual means.2. For each switched-on Bluetooth device:• a. Attempt to connect to the device over Bluetooth. Continue if the

device advertises globally unique identifier (GUID), else move on to thenext device.

• b. Command the device to blink its IRDA (infrared) port.• c. If the blink is detected at the position of the object go to step 3,

else move on to the next Bluetooth device.3. Determine the exact orientation of the device (optional).

24

[Carpenter 2008, surface.com]

[Wilson & Sarin 2007]

Page 25: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

25

• Select or control an object by pointing on it with the mobile device

• Intuitive, direct interaction, user has to be nearby, often augmentation

• [Fitzmaurice 1993] (University of Toronto)

• Using mobile devices for pointing based interactions to interact with related services

• Application: map on which the user can point to get additional information / a computer augmented library

• [Rekimoto, Nagao 1995] (Sony Computer Science Laboratory)

• NaviCam project / prototype

• Visual markers interpreted by a camera attached to the mobile device

• Markers: 4-bit visual colour codes (sequence of red and blue stripes), size of 3cm x 5cm

• Distance between device and object: 30-50 cm

Pointing: Introduction

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Pointing: Implementations

Principle Visual Marker Image

Recognition

Light beam Personal

projector

Infrared Recognizing the

mobile device

Illustration

References [Rekimoto and

Nagao 1995]

[Föckler et al.

2005]

[Välkkynen et

al. 2003]

[Raskar et al.

2004]

[Ailisto et al.

2003]

[BahnHandyTick

et, Miyaoku et

al. 2004]

Advantages Makers are

simple,

inexpensive,

disposable. No

power supply.

Smart objects

do not need to

be augmented.

No power

supply.

Very natural

interaction

(remote control)

Project user

interface onto

object

IrDA is

integrated in

many mobile

devices.

Handy

possibility for

identification

(tickets, etc.)

Disadvan-

tages

Visual

obtrusiveness,

limited storage

capabilities

Great demands

on image

recognition and

data model.

Smart object

must provide a

feedback

channel (RF,

Bluetooth, etc.)

Tracking Smart object

must be

enhanced by

IrDA

functionalities.

Code (e.g. paid

ticket) can not

be shown when

phone is out of

power.

[Rukzio 2007]

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27

Pointing: Implementations: Visual Marker

• Uses the built-in camera of mobile phones, different marker types

• NTT DoCoMo / 2003

– first mobile phones (505i Series) with a preinstalled QR code application, 30 million mobile phones with QR code suppport [Fowler 2005]

• Two-dimensional codes

– Can store more information then one-dimensional codes (EAN-13 bar codes)

– Comprehensive overviewin [Rohs 2005]

• Application areas:

– Advertisement posters,magazines, newspapers

NaviCam

[Rekimoto,

Nagao 1995]

QR Codes

[QRCode]

Visual Codes

[Rohs and

Gfeller 2004]

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28

Pointing: Implementations: Image recognition

• [Fritz et al. 2004] (Joanneum Research, Graz)

– System for outdoor object recognition with camera equipped PDA

– Analysis of the focused object by server

• [Föckler et al. 2005] (Bauhaus University)

– PhoneGuide: museum guide

– Mobile phone & on phone objectidentification

• Nokia Point & Find

• Advantages

– Smart object does not has to be augmented. No power supply on the smart object is needed

• Disadvantages

– Great demands on image recognition capabilities and data model representing the smart object

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29

Pointing: Implementations: Light beam

• [Välkkynen and Tuomisto 2005] (VTT)– Light sensors attached to poster

– Laser pointer on mobile device

– Feedback channel: RF

• [Rukzio et al. 2006]– Light sensors attached to DVD player, radio, laptop, thermostat

– Feedback channel: GPRS/UMTS

• Advantages– Very natural interaction

• Disadvantages– Smart object has to be enhanced by a communication channel

(RF, Bluetooth, etc.) feedback channel

– Mobile device with laser pointer

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30

Pointing: Mobile Projectors

• Projector phone and accessory projectors available

Epoq EGP-PP01 Projector Phone Samsung i7410 Projector Phone

Optoma Pico Projector

Aiptek Pocket Cinema V10

Page 31: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Handheld projector: Interaction

• Mouse pointer interactionwith a “stabilized” web browser

• Projecting on the a fuse box: showing the related rooms, selecting a particular room on the projection

• Hold & Drag operation to select a certain area

[Beardsley et al. 2005]

Page 32: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Handheld projector: RFIG Lamps

[Raskar et al. 2004]

• Wireless tags: radio frequency identity and geometry (RFIG) transponder with photo sensor

• Geometry: location & shape

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Handheld projector: Multi-user

• Two peep holes into the same virtual layer

• Passing objects, creating a large projection area, overlapping projections (calendar), focus & context

[Cao et al. 2007]

Page 34: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Pointing: Sixt Sense

http://www.pranavmistry.com/projects/sixthsense/

Page 35: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Pointing: Brainy hand

[Tamaki et al. 2009]

Page 36: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

Projector Phone research

• Interaction design: mobile phone screen & projection – Where to display what?– Problem: context switching– How to interact with

projection?

• Personal projectors in the wild: acceptance, social protocols, usage [Greaves et al. 2009]

• Projector phone games: environment (objects, lines) part of the playing field[Löchtefeld et al. 2009]

36

[Hang et al. 2008, Greaves et al. 2008]

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37

Pointing: Implementations: IrDA

• MobilePoint [Mobilepoint]

– Mobile phone receives a command via IrDA to send a SMS to the advertiser

– Advertiser sends then a SMS including an URL, Number, etc. to the user can be used for theparticipation in a lottery

– User should read the small print, agree to receive further information

• Advantages– IrDA is integrated in many mobile devices

• Disadvantages– Smart object has to be enhanced

by IrDA functionalities

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38

Pointing: Implementations: Recognizing the mobile device

• Visual marker as Ticket [BahnHandyTicket]– User gets the ticket in form of an visual marker included

within an MMS.

– Train conductor checks the visual marker

• C-Blink system [Miyaoku et al. 2004]

– Direct interaction with a remote display

– Mobile phone acts as a visible light source by dynamically changing its displayed information

Sensed by a camera attached to the remote display trough which the position and the movement of the mobile phone can be sensed.

• Advantages– Handy possibility for identification (tickets, etc.)

• Disadvantages– Code (e.g. paid ticket) can not be shown when phone is out of power

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39

Scanning

• Based on the proximity of nearby objects (places, smart objects)– Triggered by the user (Bluetooth)

– Environment is permanently scanned (Mobile tourist guide)

Result: List of nearby objects, select one, using the provided services

• Concept: tricorder [WikipediaTricorder] – Star Trek television series (1966-1969)

– Handheld device equipped with several sensors, was usedfor scanning unknown environments, to diagnose a patientor for interactions with smart objects or computers

• Prototypes / Products– CyberGuide [Abowd et al. 1997] and Lancaster Guide project [Cheverst

et al. 2000]: mobile context-aware city or tourist guides

– NTT DoCoMo i-area (2001): information (restaurants, location of the user, local whether, local news) about points of interest [i-area]

• Technologies– Bluetooth, RF, WI-FI, GPS, ultrasound, etc. [Küpper 2005]

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40

User mediated object selection

• User types in a link to a corresponding service

– Link: number, URL, phone number, etc.

– No specific device is needed, efficient for small number of options (museum), frustrating when typing in an URL

– Example: Typing in a number in a mobile guide [BUGAbutler]

Page 41: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

41

Application Areas

• Active posters & advertising– Posters, flyers, business cards and announcements

present already the needed information augmentation representing a link

– Purchase ring tones, wallpapers or music [J-Ware, Mobipoint, NFCCaen, PhilipsNFC]

– ToruCa service available in Japan [ToruCa]: touch a ToruCa reader / writer with the Osaifu-Keitai phone,to get a coupon or a flyer

• Tourist and museum guides– Getting information about places, buildings and exhibits

– Indoor (e.g. a typical museum, exhibition or gallery) and outdoor guides (e.g. horticultural show, park or garden)

– BUGA butler [BUGAbutler], NFC technology to getinformation about landmarks [NFCCaen], PhoneGuide museum guide [Föckler et al. 2005], Semapedia [Semapedia], Google and Nokia maps

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42

Application Areas

Electronic key and ticketing• Identify or to prove that she has a valid ticket

enter a building or a room

• Easily transferable, do not need space, can be readby another device

• Osaifu-Keitai phones: electronic tickets, membershipcards and airline tickets [Osaifu-Keitai], access code [PhilipsNFC], public transport ticket [BahnHandyTicket]

Payment• Mobile phones acts as an electronic wallet or

provides access to the credit card or bank account

• Osaifu-Keitai phones: credit card [Osaifu-Keitai], paying parking fees [NFCCaen] or buy a soft drinkat a vending machine [cmode]

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43

Application Areas

• Peer-to-Peer

– Exchange of images, audio files or synchronizing address books / downloading a gaming from a laptop [ECMA_NFC 2004, PhilipsNFC]

– Nokia Sensor: peer-to-based social interaction between different mobile phone users [NokiaSensor, Persson and Jung 2005]http://www.nokia-asia.com/A4416020

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44

Summary & Conclusion

• Summary

– Mobile interaction with the real world: overview & classification

– Focus on: touching (NFC), pointing (projection), scanning and user mediated object selection

• Conclusion– Trend towards mobile interaction with the real world

– Mobile phone = universal platform with many built-in sensors and communication capabilities: camera, microphone, NFC/RFID, GPS, Bluetooth/WLAN/IrDA, GPRS/UMTS, sensors

– Asia (Japan, Korea): 3-5 years ahead of Europe / US few English publications blogs of tourists

– Innovations happen first in Asia (Japan/Korea/China) not in Europe or US• i-area (2001), Osaifu-Keitai (2004) , ToruCa (2005)

– Next big things (?): projector phones, NFC

[Christian 2002]

Page 45: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

45

Communication:

Bluetooth, GPRS,

UMTS

No direct linkLocation:

Bluetooth, WLAN,

GPS

Visual: visual

marker, light

beam, IrDA

Radio: RFID,

NFC, proximity

sensors

Device -

Smart Object

Interaction

Line of sight,

often indoors

Line of sight and

readable

Maximal distance

object - mobile

device: 100m

Distance object -

mobile device:

10 cm...10 m,

line of sight

Distance object -

mobile device:

0...10 cm, line of

sight

Real world

aspects

Illustration

The user controls

a remote display

with a mobile

device.

The user types in

information

provided by the

object to establish

a link between

them.

A link between

mobile device and

smart object is

established

because of their

proximity.

The user points

on a smart

object with a

mobile device to

establish a link.

The user touches

a smart object

with a mobile

device to

establish a link.

Description

Indirect Remote

Controls

User-mediated

object interaction

ScanningPointingTouchingInteraction

technique

Communication:

Bluetooth, GPRS,

UMTS

No direct linkLocation:

Bluetooth, WLAN,

GPS

Visual: visual

marker, light

beam, IrDA

Radio: RFID,

NFC, proximity

sensors

Device -

Smart Object

Interaction

Line of sight,

often indoors

Line of sight and

readable

Maximal distance

object - mobile

device: 100m

Distance object -

mobile device:

10 cm...10 m,

line of sight

Distance object -

mobile device:

0...10 cm, line of

sight

Real world

aspects

Illustration

The user controls

a remote display

with a mobile

device.

The user types in

information

provided by the

object to establish

a link between

them.

A link between

mobile device and

smart object is

established

because of their

proximity.

The user points

on a smart

object with a

mobile device to

establish a link.

The user touches

a smart object

with a mobile

device to

establish a link.

Description

Indirect Remote

Controls

User-mediated

object interaction

ScanningPointingTouchingInteraction

technique

[Välkkynen et al. 2003]

Questions

Page 46: Mobile Interaction with the Real World - Semantic …...Mobile Interaction with the Real World sensors in mobile device interaction with augmented and not augmented ^things Location

References

• [Rukzio 2007] Enrico Rukzio. Physical Mobile Interactions: Mobile Devices as Pervasive Mediators for Interactions with the Real World.PhD Dissertation. Faculty for Mathematics, Computer Science and Statistics. University of Munich. 2007.

• [Rekimoto, Nagao 1995] Jun Rekimoto ; Katashi Nagao: The World Through the Computer: Computer Augmented Interaction with Real World Environments. In: Proceedings of Proceedings of the 8th ACM Symposium on User Interface Software and Technology ( UIST '95) (1995). http://www.csl.sony.co.jp/person/rekimoto/uist95/uist95.html

• [Välkkynen et al. 2003] Pasi Välkkynen; Ilkka Korhonen; Johan Plomp; Timo Tuomisto; Luc Cluitmans; Heikki Ailisto ; Heikki Seppä: A user interaction paradigm for physical browsing and near-object control based on tags In: Proceedings of Physical Interaction (PI03) http://www-alt.medien.ifi.lmu.de/en/events/pi03/papers/valkkynen.pdf.

• [Ailisto et al .2003] Heikki Ailisto; Ilkka Korhonen; Johan Plomp; Lauri Pohjanheimo; Esko Strömmer: Realising Physical Selection for Mobile Devices. Physical Interaction (PI03) – Workshop on Real World User Interfaces in conjunction with the Fifth International Symposium on Human Computer Interaction with Mobile Devices and Services (Mobile HCI 2003), Udine, Italy, 2003. http://www-alt.medien.ifi.lmu.de/en/events/pi03/papers/ailisto.pdf

• [Want et al. 1999] Roy Want; Kenneth P. Fishkin; Anuj Gujar ; Beverly L. Harrison: Bridging physical and virtual worlds with electronic tags, in Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit. 1999, ACM Press: Pittsburgh, Pennsylvania, United States. http://guir.berkeley.edu/courses/cs198/papers/p370-want.pdf.

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