mobile interaction with the real world - semantic …...mobile interaction with the real world...
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Mobile Interactionwith the Real World
Dr. Enrico RukzioLecturer in Mobile HCIComputing DepartmentLancaster University (UK)
Outline
• Mobile interaction with the real world
– Overview, related research areas, classification
• Focus on
– Touching (NFC based interaction techniques)
– Pointing (personal projectors)
– Scanning and user mediated object selection
• Application areas
• Summary & Conclusion
2
Mobile Interaction with the Real World
sensors in mobile device interaction with augmented and not augmented “things”
Location based services (e.g. tour guide, city guide, mobile navigation)
Exchange (images, audio files, messages), Play (mobile gaming) proximity of users
[Kindberg et al. 2002, Rukzio 2007]
to {call, text, play, surf the internet}, PIM
Related Research Areas
[Rukzio 2007] based on [Rekimoto and Nagao 1995]
RR
C
Before the computer Usage of everyday computers
(laptop, mobile phone)
R
C
Mobile Augmented Reality
R
Ubiquitous Computing
(Real World Computer)
R
C
Virtual Reality
R
C
Mobile Interaction
with the Real World
CC
Human – Computer - Interaction
Human – Real World - Interaction
Real World – Computer - Interaction
Computer – Computer - Interaction
C – Computer
R – Real World
CC
Mobile Interaction with the Real World: Interaction Techniques
Communication:
Bluetooth, GPRS,
UMTS
No direct linkLocation:
Bluetooth, WLAN,
GPS
Visual: visual
marker, light
beam, IrDA
Radio: RFID,
NFC, proximity
sensors
Device -
Smart Object
Interaction
Line of sight,
often indoors
Line of sight and
readable
Maximal distance
object - mobile
device: 100m
Distance object -
mobile device:
10 cm...10 m,
line of sight
Distance object -
mobile device:
0...10 cm, line of
sight
Real world
aspects
Illustration
The user controls
a remote display
with a mobile
device.
The user types in
information
provided by the
object to establish
a link between
them.
A link between
mobile device and
smart object is
established
because of their
proximity.
The user points
on a smart
object with a
mobile device to
establish a link.
The user touches
a smart object
with a mobile
device to
establish a link.
Description
Indirect Remote
Controls
User-mediated
object interaction
ScanningPointingTouchingInteraction
technique
Communication:
Bluetooth, GPRS,
UMTS
No direct linkLocation:
Bluetooth, WLAN,
GPS
Visual: visual
marker, light
beam, IrDA
Radio: RFID,
NFC, proximity
sensors
Device -
Smart Object
Interaction
Line of sight,
often indoors
Line of sight and
readable
Maximal distance
object - mobile
device: 100m
Distance object -
mobile device:
10 cm...10 m,
line of sight
Distance object -
mobile device:
0...10 cm, line of
sight
Real world
aspects
Illustration
The user controls
a remote display
with a mobile
device.
The user types in
information
provided by the
object to establish
a link between
them.
A link between
mobile device and
smart object is
established
because of their
proximity.
The user points
on a smart
object with a
mobile device to
establish a link.
The user touches
a smart object
with a mobile
device to
establish a link.
Description
Indirect Remote
Controls
User-mediated
object interaction
ScanningPointingTouchingInteraction
technique
[Välkkynen et al. 2003]
[Rukzio 2007]
Touching: Introduction
• Select and interact with object by touching it with the mobile device
– Intuitive, direct interaction, user has to be nearby, augmentation
• [Want et al. 1999] (Xerox PARC)
– One of the first who presented a prototype: RFID tags + RFID reader connected to a mobile device(tablet computer)
– Applications: augmented books, documents and business cards RFID tags provide links to corresponding services ordering a book / picking up an email address
• [Välkkynen et al. 2003] (VTT)
– Further implementation called TouchMe
– Based on proximity sensors (IR) which sense the distance between augmented object and mobile device
7
Touching: NFC / RFID
• Products & prototypes based on short range passive RFID and Near Field Communication (NFC) [Want 2006]
• NFC (Near Field Communication)
– Short range data communication technology (13.56 MHz)
– Standardized: Near Field Communication - Interface and Protocol NFCIP 1/2 (ECMA-340, ECMA-352, ISO/IEC 18092)
– Compatible to MIFARE (ISO/IEC 14443A), FeliCa (complies with ISO/IEC 18092) and ISO/IEC 15693.
– Several NFC phones available (e.g. Nokia 6212/6131 NFC)
– Future
• Håkan Djuphammar (Ericsson's VP of systems architecture): “A year from now, basically every new phone that's sold will have [Near Field Communication]” [Sherwood 2009]
• Costs to add NFC to phones $1 by 2012/2013 [Clark 2009]
• http://www.nfc-forum.org/news/
Touching: NFC interaction styles
NFC Device
NFC Device
NFC Device
NFC Chip
NFC Chip
NFC Chip
Tag
Information
Interaction Point
Reader
NFC Device
NFC Chip
RFID
Contactless smart card
Bluetooth
[Rukzio 2007]
Touch based mobile applications
9
Tag / Display Static Dynamic
Single Interact with sensors, payment and ticketing readers
Interaction with laptops, access control, payment readers
Multi Marked-up maps, Touch & Interact
Touch & interact
• Tag: How many tags are on the object?
• Single: Link to corresponding service
• Multi: Link to many services / options
• Display: Which kind of object is touched?
• Static: e.g. poster or newspaper, no feedback provided by display
• Multi: e.g. projection or LCD display, feedback by display and mobile phone
Single tag / static display
10
[Touch & Travel]
[VTT 2007]
[missphones 2009]
[missphones 2009]
Single tag: NTT DOCOMOFeliCa, Osaifu-Keitai & ToruCa
• i-mode FeliCa allows a mobile phone to perform the function of traditional Sony FeliCa cards with additional functionality
• Osaifu-Keitai are ‘mobile wallets’ that use the system
• ToruCa: coupon service
• Restaurant flyers
• Promotional coupons
• Compatible handsets in Japan (2009)
• DoCoMo: 29 million
• Softbank: 10 million
• KDDI: >10 million
• Mobile wallet supportedby 640.000 stores
[i-mode FeliCa]
Single tag / dynamic display
12
[ECMA 2004]
[Dhiram 2007]
[Dhiram 2007]
• Selection– M locations
– 1 out of M
– N out of M
Multi tag / static display: Marked-up Maps
[Reilly et al . 2006]
Multi tag / static display: Touch & Interact
[Hardy and Rukzio 2008]
• Selection
– M meals
– 1 out of M
Multitag / static display: Meal service for elderly people
[Häikiö et al. 2007]
Multitag / static display: RFID McDonalds
• RFID dongle augments a standard Korean mobile phoneswith a standard hardware interface
• ‘Touch order’ is a system whichallows selection and payment to be made from a menu at every table
• Secure NFC phone applications areused for billing (phone bill) and data services
• RFID cards are trialed in the US for useat the drive-thru.
• Selection, guidance ?
16[Nearfield 2007]
Multitag / static display: cinema poster
• Tasks– Order movie ticket
– View movie details
• Selections– C cinemas, P persons,
T timeslot
– [1, X] out of C
– [Y] out of P
– [Z] out of T
• Guidance: visual on theposter, on mobile phone
[Broll et al. 2007]
Multitag / dynamic displayTouch & Interact
• User interface: mobile phone& dynamic display
[Hardy and Rukzio 2008]
[Hardy andRukzio 2008]
Multitag / dynamic displayTouch & Interact
Multitag / dynamic displayTouch & Interact
Coordinates assigned to each tag in the mesh
[Hardy and Rukzio 2008]
Multitag / dynamic displayTouch & Interact
• Simple upload and download of picturesfrom mobile phone to laptop
21
upload
download[Seewoonauth et al. 2009]
NFC: granularity issue
• Problem: NFC tag size & phone size
[Hardy and Rukzio 2008]
Pick & Drop
[Rekimoto 1997]
Touch based mobile interactionwith interactive surfaces
Visual marker (Byte and Identity Tags)
BlueTable (Shape detection & IRDA blinking)1. Detect the placement of a new phone-shaped object by visual means.2. For each switched-on Bluetooth device:• a. Attempt to connect to the device over Bluetooth. Continue if the
device advertises globally unique identifier (GUID), else move on to thenext device.
• b. Command the device to blink its IRDA (infrared) port.• c. If the blink is detected at the position of the object go to step 3,
else move on to the next Bluetooth device.3. Determine the exact orientation of the device (optional).
24
[Carpenter 2008, surface.com]
[Wilson & Sarin 2007]
25
• Select or control an object by pointing on it with the mobile device
• Intuitive, direct interaction, user has to be nearby, often augmentation
• [Fitzmaurice 1993] (University of Toronto)
• Using mobile devices for pointing based interactions to interact with related services
• Application: map on which the user can point to get additional information / a computer augmented library
• [Rekimoto, Nagao 1995] (Sony Computer Science Laboratory)
• NaviCam project / prototype
• Visual markers interpreted by a camera attached to the mobile device
• Markers: 4-bit visual colour codes (sequence of red and blue stripes), size of 3cm x 5cm
• Distance between device and object: 30-50 cm
Pointing: Introduction
Pointing: Implementations
Principle Visual Marker Image
Recognition
Light beam Personal
projector
Infrared Recognizing the
mobile device
Illustration
References [Rekimoto and
Nagao 1995]
[Föckler et al.
2005]
[Välkkynen et
al. 2003]
[Raskar et al.
2004]
[Ailisto et al.
2003]
[BahnHandyTick
et, Miyaoku et
al. 2004]
Advantages Makers are
simple,
inexpensive,
disposable. No
power supply.
Smart objects
do not need to
be augmented.
No power
supply.
Very natural
interaction
(remote control)
Project user
interface onto
object
IrDA is
integrated in
many mobile
devices.
Handy
possibility for
identification
(tickets, etc.)
Disadvan-
tages
Visual
obtrusiveness,
limited storage
capabilities
Great demands
on image
recognition and
data model.
Smart object
must provide a
feedback
channel (RF,
Bluetooth, etc.)
Tracking Smart object
must be
enhanced by
IrDA
functionalities.
Code (e.g. paid
ticket) can not
be shown when
phone is out of
power.
[Rukzio 2007]
27
Pointing: Implementations: Visual Marker
• Uses the built-in camera of mobile phones, different marker types
• NTT DoCoMo / 2003
– first mobile phones (505i Series) with a preinstalled QR code application, 30 million mobile phones with QR code suppport [Fowler 2005]
• Two-dimensional codes
– Can store more information then one-dimensional codes (EAN-13 bar codes)
– Comprehensive overviewin [Rohs 2005]
• Application areas:
– Advertisement posters,magazines, newspapers
NaviCam
[Rekimoto,
Nagao 1995]
QR Codes
[QRCode]
Visual Codes
[Rohs and
Gfeller 2004]
28
Pointing: Implementations: Image recognition
• [Fritz et al. 2004] (Joanneum Research, Graz)
– System for outdoor object recognition with camera equipped PDA
– Analysis of the focused object by server
• [Föckler et al. 2005] (Bauhaus University)
– PhoneGuide: museum guide
– Mobile phone & on phone objectidentification
• Nokia Point & Find
• Advantages
– Smart object does not has to be augmented. No power supply on the smart object is needed
• Disadvantages
– Great demands on image recognition capabilities and data model representing the smart object
29
Pointing: Implementations: Light beam
• [Välkkynen and Tuomisto 2005] (VTT)– Light sensors attached to poster
– Laser pointer on mobile device
– Feedback channel: RF
• [Rukzio et al. 2006]– Light sensors attached to DVD player, radio, laptop, thermostat
– Feedback channel: GPRS/UMTS
• Advantages– Very natural interaction
• Disadvantages– Smart object has to be enhanced by a communication channel
(RF, Bluetooth, etc.) feedback channel
– Mobile device with laser pointer
30
Pointing: Mobile Projectors
• Projector phone and accessory projectors available
Epoq EGP-PP01 Projector Phone Samsung i7410 Projector Phone
Optoma Pico Projector
Aiptek Pocket Cinema V10
Handheld projector: Interaction
• Mouse pointer interactionwith a “stabilized” web browser
• Projecting on the a fuse box: showing the related rooms, selecting a particular room on the projection
• Hold & Drag operation to select a certain area
[Beardsley et al. 2005]
Handheld projector: RFIG Lamps
[Raskar et al. 2004]
• Wireless tags: radio frequency identity and geometry (RFIG) transponder with photo sensor
• Geometry: location & shape
Handheld projector: Multi-user
• Two peep holes into the same virtual layer
• Passing objects, creating a large projection area, overlapping projections (calendar), focus & context
[Cao et al. 2007]
Pointing: Sixt Sense
http://www.pranavmistry.com/projects/sixthsense/
Pointing: Brainy hand
[Tamaki et al. 2009]
Projector Phone research
• Interaction design: mobile phone screen & projection – Where to display what?– Problem: context switching– How to interact with
projection?
• Personal projectors in the wild: acceptance, social protocols, usage [Greaves et al. 2009]
• Projector phone games: environment (objects, lines) part of the playing field[Löchtefeld et al. 2009]
36
[Hang et al. 2008, Greaves et al. 2008]
37
Pointing: Implementations: IrDA
• MobilePoint [Mobilepoint]
– Mobile phone receives a command via IrDA to send a SMS to the advertiser
– Advertiser sends then a SMS including an URL, Number, etc. to the user can be used for theparticipation in a lottery
– User should read the small print, agree to receive further information
• Advantages– IrDA is integrated in many mobile devices
• Disadvantages– Smart object has to be enhanced
by IrDA functionalities
38
Pointing: Implementations: Recognizing the mobile device
• Visual marker as Ticket [BahnHandyTicket]– User gets the ticket in form of an visual marker included
within an MMS.
– Train conductor checks the visual marker
• C-Blink system [Miyaoku et al. 2004]
– Direct interaction with a remote display
– Mobile phone acts as a visible light source by dynamically changing its displayed information
Sensed by a camera attached to the remote display trough which the position and the movement of the mobile phone can be sensed.
• Advantages– Handy possibility for identification (tickets, etc.)
• Disadvantages– Code (e.g. paid ticket) can not be shown when phone is out of power
39
Scanning
• Based on the proximity of nearby objects (places, smart objects)– Triggered by the user (Bluetooth)
– Environment is permanently scanned (Mobile tourist guide)
Result: List of nearby objects, select one, using the provided services
• Concept: tricorder [WikipediaTricorder] – Star Trek television series (1966-1969)
– Handheld device equipped with several sensors, was usedfor scanning unknown environments, to diagnose a patientor for interactions with smart objects or computers
• Prototypes / Products– CyberGuide [Abowd et al. 1997] and Lancaster Guide project [Cheverst
et al. 2000]: mobile context-aware city or tourist guides
– NTT DoCoMo i-area (2001): information (restaurants, location of the user, local whether, local news) about points of interest [i-area]
• Technologies– Bluetooth, RF, WI-FI, GPS, ultrasound, etc. [Küpper 2005]
40
User mediated object selection
• User types in a link to a corresponding service
– Link: number, URL, phone number, etc.
– No specific device is needed, efficient for small number of options (museum), frustrating when typing in an URL
– Example: Typing in a number in a mobile guide [BUGAbutler]
41
Application Areas
• Active posters & advertising– Posters, flyers, business cards and announcements
present already the needed information augmentation representing a link
– Purchase ring tones, wallpapers or music [J-Ware, Mobipoint, NFCCaen, PhilipsNFC]
– ToruCa service available in Japan [ToruCa]: touch a ToruCa reader / writer with the Osaifu-Keitai phone,to get a coupon or a flyer
• Tourist and museum guides– Getting information about places, buildings and exhibits
– Indoor (e.g. a typical museum, exhibition or gallery) and outdoor guides (e.g. horticultural show, park or garden)
– BUGA butler [BUGAbutler], NFC technology to getinformation about landmarks [NFCCaen], PhoneGuide museum guide [Föckler et al. 2005], Semapedia [Semapedia], Google and Nokia maps
42
Application Areas
Electronic key and ticketing• Identify or to prove that she has a valid ticket
enter a building or a room
• Easily transferable, do not need space, can be readby another device
• Osaifu-Keitai phones: electronic tickets, membershipcards and airline tickets [Osaifu-Keitai], access code [PhilipsNFC], public transport ticket [BahnHandyTicket]
Payment• Mobile phones acts as an electronic wallet or
provides access to the credit card or bank account
• Osaifu-Keitai phones: credit card [Osaifu-Keitai], paying parking fees [NFCCaen] or buy a soft drinkat a vending machine [cmode]
43
Application Areas
• Peer-to-Peer
– Exchange of images, audio files or synchronizing address books / downloading a gaming from a laptop [ECMA_NFC 2004, PhilipsNFC]
– Nokia Sensor: peer-to-based social interaction between different mobile phone users [NokiaSensor, Persson and Jung 2005]http://www.nokia-asia.com/A4416020
44
Summary & Conclusion
• Summary
– Mobile interaction with the real world: overview & classification
– Focus on: touching (NFC), pointing (projection), scanning and user mediated object selection
• Conclusion– Trend towards mobile interaction with the real world
– Mobile phone = universal platform with many built-in sensors and communication capabilities: camera, microphone, NFC/RFID, GPS, Bluetooth/WLAN/IrDA, GPRS/UMTS, sensors
– Asia (Japan, Korea): 3-5 years ahead of Europe / US few English publications blogs of tourists
– Innovations happen first in Asia (Japan/Korea/China) not in Europe or US• i-area (2001), Osaifu-Keitai (2004) , ToruCa (2005)
– Next big things (?): projector phones, NFC
[Christian 2002]
45
Communication:
Bluetooth, GPRS,
UMTS
No direct linkLocation:
Bluetooth, WLAN,
GPS
Visual: visual
marker, light
beam, IrDA
Radio: RFID,
NFC, proximity
sensors
Device -
Smart Object
Interaction
Line of sight,
often indoors
Line of sight and
readable
Maximal distance
object - mobile
device: 100m
Distance object -
mobile device:
10 cm...10 m,
line of sight
Distance object -
mobile device:
0...10 cm, line of
sight
Real world
aspects
Illustration
The user controls
a remote display
with a mobile
device.
The user types in
information
provided by the
object to establish
a link between
them.
A link between
mobile device and
smart object is
established
because of their
proximity.
The user points
on a smart
object with a
mobile device to
establish a link.
The user touches
a smart object
with a mobile
device to
establish a link.
Description
Indirect Remote
Controls
User-mediated
object interaction
ScanningPointingTouchingInteraction
technique
Communication:
Bluetooth, GPRS,
UMTS
No direct linkLocation:
Bluetooth, WLAN,
GPS
Visual: visual
marker, light
beam, IrDA
Radio: RFID,
NFC, proximity
sensors
Device -
Smart Object
Interaction
Line of sight,
often indoors
Line of sight and
readable
Maximal distance
object - mobile
device: 100m
Distance object -
mobile device:
10 cm...10 m,
line of sight
Distance object -
mobile device:
0...10 cm, line of
sight
Real world
aspects
Illustration
The user controls
a remote display
with a mobile
device.
The user types in
information
provided by the
object to establish
a link between
them.
A link between
mobile device and
smart object is
established
because of their
proximity.
The user points
on a smart
object with a
mobile device to
establish a link.
The user touches
a smart object
with a mobile
device to
establish a link.
Description
Indirect Remote
Controls
User-mediated
object interaction
ScanningPointingTouchingInteraction
technique
[Välkkynen et al. 2003]
Questions
References
• [Rukzio 2007] Enrico Rukzio. Physical Mobile Interactions: Mobile Devices as Pervasive Mediators for Interactions with the Real World.PhD Dissertation. Faculty for Mathematics, Computer Science and Statistics. University of Munich. 2007.
• [Rekimoto, Nagao 1995] Jun Rekimoto ; Katashi Nagao: The World Through the Computer: Computer Augmented Interaction with Real World Environments. In: Proceedings of Proceedings of the 8th ACM Symposium on User Interface Software and Technology ( UIST '95) (1995). http://www.csl.sony.co.jp/person/rekimoto/uist95/uist95.html
• [Välkkynen et al. 2003] Pasi Välkkynen; Ilkka Korhonen; Johan Plomp; Timo Tuomisto; Luc Cluitmans; Heikki Ailisto ; Heikki Seppä: A user interaction paradigm for physical browsing and near-object control based on tags In: Proceedings of Physical Interaction (PI03) http://www-alt.medien.ifi.lmu.de/en/events/pi03/papers/valkkynen.pdf.
• [Ailisto et al .2003] Heikki Ailisto; Ilkka Korhonen; Johan Plomp; Lauri Pohjanheimo; Esko Strömmer: Realising Physical Selection for Mobile Devices. Physical Interaction (PI03) – Workshop on Real World User Interfaces in conjunction with the Fifth International Symposium on Human Computer Interaction with Mobile Devices and Services (Mobile HCI 2003), Udine, Italy, 2003. http://www-alt.medien.ifi.lmu.de/en/events/pi03/papers/ailisto.pdf
• [Want et al. 1999] Roy Want; Kenneth P. Fishkin; Anuj Gujar ; Beverly L. Harrison: Bridging physical and virtual worlds with electronic tags, in Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit. 1999, ACM Press: Pittsburgh, Pennsylvania, United States. http://guir.berkeley.edu/courses/cs198/papers/p370-want.pdf.
• [Clark 2009] Sarah Clark. Handset suppliers gear up for NFC. Near Field Communications World. 2.6.2009. http://www.nearfieldcommunicationsworld.com/2009/06/02/31252/handset-suppliers-gear-up-for-nfc/
• [Touch & Travel] http://www.touchandtravel.de/site/touchandtravel/de/idee/funktionsprinzip/funktionsprinzip.html
• [missphones 2009] http://www.missphones.co.uk/article/nfc-field-communication
• [VTT 2007] VTT brings touch-based services to mobile phones. http://www.vtt.fi/uutta/2007/20071009xml.jsp
• [i-mode FeliCa], http://www.nttdocomo.co.jp/english/service/imode/make/content/felica/
• [ECMA_NFC 2004] Near Field Communication White paper (Ecma/TC32-TG19/2004/1), http://www.ecma-international.org/activities/Communications/2004tg19-001.pdf
• [Dhiram 2007] Dhiram. O2 NFC put to trial in the UK http://www.newlaunches.com/archives/o2_nfc_put_to_trial_in_the_uk.php
• [Reilly et al . 2006] Reilly, D., Rodgers, M., Argue, R., Nunes, M., Inkpen, K. Marked-up Maps: Combining Paper Maps and Electronic Information Resources. In Personal and Ubiquitous Computing, 10 (4), 215-226, 2006.
• [Hardy and Rukzio 2008] Robert Hardy, Enrico Rukzio. Touch & Interact: Touch-based Interaction of Mobile Phones with Displays. 10th International Conference on Human-Computer Interaction with Mobile Devices and Services (Mobile HCI 2008). Amsterdam, Netherlands. 2-5 September 2008.
46
References
47
• [Häikiö et al. 2007] Häikiö, J., Wallin, A., Isomursu, M., Ailisto, H., Matinmikko, T., and Huomo, T. 2007. Touch-based user interface for elderly users. In Proceedings of the 9th international Conference on Human Computer interaction with Mobile Devices and Services (Singapore, September 09 - 12, 2007). MobileHCI '07, vol. 309. ACM, New York, NY, 289-296. DOI= http://doi.acm.org/10.1145/1377999.1378021
• [Nearfield 2007] 'Touch orders‟ with „RFID dongles', http://www.nearfield.org/2007/10/touch-orders-with-rfid-dongles, 2007
• [Broll et al. 2007] Gregor Broll, Sven Siorpaes, Enrico Rukzio, Massimo Paolucci, John Hamard, Matthias Wagner, Albrecht Schmidt. Supporting Mobile Service Usage through Physical Mobile Interaction. Fifth Annual IEEE International Conference on Pervasive Computing and Communications (Percom 2007). White Plains, NY, USA. 19-23 March 2007.
• [Seewoonauth et al. 2009] Khooviraj Seewoonauth, Enrico Rukzio, Robert Hardy, Paul Holleis. Touch & Connect and Touch & Select: Interacting with a Computer by Touching it with a Mobile Phone. Conditionally accepted for 11th International Conference on Human-Computer Interaction with Mobile Devices and Services (Mobile HCI 2009). Bonn, Germany. 15-18 September 2009.
• [Rekimoto 1997] Jun Rekimoto, "Pick-and-Drop: A Direct Manipulation Technique for Multiple Computer Environments", Proceedings of UIST'97, pp. 31-39, 1997
• [Wilson & Sarin 2007] Andrew Wilson and Raman Sarin. BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking. In Proceedings of Graphics interface 2007 (Montreal, Canada, May 28 - 30, 2007).
• [Fitzmaurice 1993] George W. Fitzmaurice: Situated information spaces and spatially aware palmtop computers. In: Commun. ACM, 36 (1993), S. 39-49. http://www.dgp.toronto.edu/~gf/papers/Chameleon%20-%20Situated%20Info%20Spaces.pdf
• [Carpenter 2008] Brad Carpenter. Developing For Microsoft Surface. PDC 2008. http://mschnlnine.vo.llnwd.net/d1/pdc08/PPTX/PC17.pptx
• [Tamaki et al. 2009] Emi Tamaki, Takashi Miyaki, Jun Rekimoto: Brainy hand: an ear-worn hand gesture interaction device. CHI Extended Abstracts 2009: 4255-4260
• [Greaves et al. 2009] Andrew Greaves, Panu M Akerman, Enrico Rukzio, Keith Cheverst, Jonna Hakkila. Exploring User Reaction to Personal Projection when used in Shared Public Places: A Formative Study. MobileHCI 2008 workshop on Context-Aware Mobile Media and Mobile Social Networks. Bonn, Germany. 15 September 2009.
48
References
[Föckler et al. 2005] Paul Föckler; Thomas Zeidler; Benjamin Brombach; Erich Bruns ; Oliver Bimber: PhoneGuide: Museum Guidance Supported by On-Device Object Recognition on Mobile Phones. In: Proceedings of International Conference on Mobile and Ubiquitous Computing (MUM'05) (2005). http://www.uni-weimar.de/%7Ebimber/Pub/PhoneGuide.pdf
[Mobilepoint] Deutsche Post - MobilePoint, http://www.mobilepoint.de/
[BahnHandyTicket 2006] Handy - Ticket: NEU: Das Handy-Display wird zur Fahrkarte! , http://www.bahn.de/-S:PtVORd:efw2UtNNdiz6v9NNNWxM/p/view/planen/reiseplanung/mobileservices/handy_ticket.shtml
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