mobile devices: the new learning platform for higher education
TRANSCRIPT
Mobile devices the new learning platform for Higher Education
Lyndacom and LinkedIn Learning education authors
2
Aaron Quigley
LinkedIn Learning Content Manager
The mobile world
Todayrsquos agenda
bull Introductions
bull The mobile world
bull A fresh perspective on mobile
bull Mobile learning research and practice accessibility
bull Using mobile devices
bull QampA
3
A culture of connectedness
1997 2017
bull Basic calling features
bull Emergence of texting (character limits
costly on some plans used cell
network)
Cell Phones Smartphones
bull More texts than calls (Texts gt minutes
used since 2010 - Forbes 2015)
bull WiFi bluetooth data plans - focus on
connectivity
bull Millions of apps and growing
Beyond cultural adoptionFOR HIGHLIGHTING ONE DATA LINE
Assumed reduction in
adoption growth rates
are just starting to slow
Graph by Asymco company 2014
Mobile devices are an integrated part of lifeMore daily functions are being built into mobile devices
bull Camera
bull Integrated payment
bull Ticketsairplane boarding pass
bull Connected devices
bull Social media
bull Geo-location
bull Entertainment
Announcement of the Pope 2005 2013
7
Oliver Schinkten
LinkedIn Learning Staff Author
A fresh perspective on mobile
Mobile Distraction or learning tool
Potential Distractors
Social media
Texting
Access the Internet
Taking picture
Games
Digital Learning Tools
Communication
Collaboration
Productivity
Research
Access Digital Tools
8
Mobile Distraction or learning tool
9
Itrsquos both
Our role is to help students learn how to use mobile devices appropriately
If we ban phones we limit our students
10
You donrsquot refrain from texting while
someone is talking
because itrsquos a rule
You refrain from texting while
someone is talking
because itrsquos rude
Mobile Distraction or learning tool
Using mobile in the classroom
Increase access to your course
Help students be more productive
Engage students
Empower students to create
Extend learning beyond the classroom
How do I integrate mobile devices Learn from your students
Learn from expert educators
A few ideas
Twitter chatsEvernoteCalendareBooks
11
12
Kevin Kelly
Consultant - Education Technology Organizational Change
Faculty - San Francisco State University
Mobile learningResearch and practice accessibility
Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use
What (device) Mobile-only users now outnumber desktop-only users
What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices
How often We look at our smartphones more than 20 of the time wersquore awake
How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk
13
Mobile learning data the learners
Source Gutierrez 2016
50by
2020
Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014
Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)
When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)
How often 50 of students do schoolwork daily from smartphones or tablets
Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices
14
Mobile learning data the learners
Source Chen et al 2015
of
Undergrads
86
Debunking myths of mobile learning
Source Chen et al 2015
Myth Todayrsquos learners know
how to use technology
Reality
Ownership does not have a direct
relationship to proficiency
Knowing how to use the
technology does not mean they
know how to use it for learning
Myth All distance learning
must be done at a computer
Reality
Mobile learners can go far beyond
traditional learning tasks
Learners can use mobile devices
to a) engage in authentic
meaningful work and b) report and
reflect on that work
Pros and cons of mobile learning
Pros
Improved motivation
Increased engagement
Easier access
Increased communication
Faster course completion
Improved work quality
Cons
Lack of consistent access
Need for support amp
encouragement
Need digital literacy skills
16
Mobile learning is changing how we deliver instruction
and how learners fill knowledge and skill gaps
Trainersrsquo view of mobile learning
17
47 of organizations use mobile devices for online training
13 of learning managers use mobile for compliance and tech skills training
Mobile learning will be a $70 Billion industry by 2020
Source Pappas (2016) and Gutierrez (2016)
Future of untethered learning
Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects
Higher education must better prepare students for both learning and working in professional settings
18
Corporate Trainers will
Use app analytics to adjust curriculum
Use geo-location to customize learning situations
Incorporate wearable techs into interactive learning
Source Pappas 2016 Kochattil 2016
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
2
Aaron Quigley
LinkedIn Learning Content Manager
The mobile world
Todayrsquos agenda
bull Introductions
bull The mobile world
bull A fresh perspective on mobile
bull Mobile learning research and practice accessibility
bull Using mobile devices
bull QampA
3
A culture of connectedness
1997 2017
bull Basic calling features
bull Emergence of texting (character limits
costly on some plans used cell
network)
Cell Phones Smartphones
bull More texts than calls (Texts gt minutes
used since 2010 - Forbes 2015)
bull WiFi bluetooth data plans - focus on
connectivity
bull Millions of apps and growing
Beyond cultural adoptionFOR HIGHLIGHTING ONE DATA LINE
Assumed reduction in
adoption growth rates
are just starting to slow
Graph by Asymco company 2014
Mobile devices are an integrated part of lifeMore daily functions are being built into mobile devices
bull Camera
bull Integrated payment
bull Ticketsairplane boarding pass
bull Connected devices
bull Social media
bull Geo-location
bull Entertainment
Announcement of the Pope 2005 2013
7
Oliver Schinkten
LinkedIn Learning Staff Author
A fresh perspective on mobile
Mobile Distraction or learning tool
Potential Distractors
Social media
Texting
Access the Internet
Taking picture
Games
Digital Learning Tools
Communication
Collaboration
Productivity
Research
Access Digital Tools
8
Mobile Distraction or learning tool
9
Itrsquos both
Our role is to help students learn how to use mobile devices appropriately
If we ban phones we limit our students
10
You donrsquot refrain from texting while
someone is talking
because itrsquos a rule
You refrain from texting while
someone is talking
because itrsquos rude
Mobile Distraction or learning tool
Using mobile in the classroom
Increase access to your course
Help students be more productive
Engage students
Empower students to create
Extend learning beyond the classroom
How do I integrate mobile devices Learn from your students
Learn from expert educators
A few ideas
Twitter chatsEvernoteCalendareBooks
11
12
Kevin Kelly
Consultant - Education Technology Organizational Change
Faculty - San Francisco State University
Mobile learningResearch and practice accessibility
Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use
What (device) Mobile-only users now outnumber desktop-only users
What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices
How often We look at our smartphones more than 20 of the time wersquore awake
How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk
13
Mobile learning data the learners
Source Gutierrez 2016
50by
2020
Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014
Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)
When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)
How often 50 of students do schoolwork daily from smartphones or tablets
Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices
14
Mobile learning data the learners
Source Chen et al 2015
of
Undergrads
86
Debunking myths of mobile learning
Source Chen et al 2015
Myth Todayrsquos learners know
how to use technology
Reality
Ownership does not have a direct
relationship to proficiency
Knowing how to use the
technology does not mean they
know how to use it for learning
Myth All distance learning
must be done at a computer
Reality
Mobile learners can go far beyond
traditional learning tasks
Learners can use mobile devices
to a) engage in authentic
meaningful work and b) report and
reflect on that work
Pros and cons of mobile learning
Pros
Improved motivation
Increased engagement
Easier access
Increased communication
Faster course completion
Improved work quality
Cons
Lack of consistent access
Need for support amp
encouragement
Need digital literacy skills
16
Mobile learning is changing how we deliver instruction
and how learners fill knowledge and skill gaps
Trainersrsquo view of mobile learning
17
47 of organizations use mobile devices for online training
13 of learning managers use mobile for compliance and tech skills training
Mobile learning will be a $70 Billion industry by 2020
Source Pappas (2016) and Gutierrez (2016)
Future of untethered learning
Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects
Higher education must better prepare students for both learning and working in professional settings
18
Corporate Trainers will
Use app analytics to adjust curriculum
Use geo-location to customize learning situations
Incorporate wearable techs into interactive learning
Source Pappas 2016 Kochattil 2016
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Todayrsquos agenda
bull Introductions
bull The mobile world
bull A fresh perspective on mobile
bull Mobile learning research and practice accessibility
bull Using mobile devices
bull QampA
3
A culture of connectedness
1997 2017
bull Basic calling features
bull Emergence of texting (character limits
costly on some plans used cell
network)
Cell Phones Smartphones
bull More texts than calls (Texts gt minutes
used since 2010 - Forbes 2015)
bull WiFi bluetooth data plans - focus on
connectivity
bull Millions of apps and growing
Beyond cultural adoptionFOR HIGHLIGHTING ONE DATA LINE
Assumed reduction in
adoption growth rates
are just starting to slow
Graph by Asymco company 2014
Mobile devices are an integrated part of lifeMore daily functions are being built into mobile devices
bull Camera
bull Integrated payment
bull Ticketsairplane boarding pass
bull Connected devices
bull Social media
bull Geo-location
bull Entertainment
Announcement of the Pope 2005 2013
7
Oliver Schinkten
LinkedIn Learning Staff Author
A fresh perspective on mobile
Mobile Distraction or learning tool
Potential Distractors
Social media
Texting
Access the Internet
Taking picture
Games
Digital Learning Tools
Communication
Collaboration
Productivity
Research
Access Digital Tools
8
Mobile Distraction or learning tool
9
Itrsquos both
Our role is to help students learn how to use mobile devices appropriately
If we ban phones we limit our students
10
You donrsquot refrain from texting while
someone is talking
because itrsquos a rule
You refrain from texting while
someone is talking
because itrsquos rude
Mobile Distraction or learning tool
Using mobile in the classroom
Increase access to your course
Help students be more productive
Engage students
Empower students to create
Extend learning beyond the classroom
How do I integrate mobile devices Learn from your students
Learn from expert educators
A few ideas
Twitter chatsEvernoteCalendareBooks
11
12
Kevin Kelly
Consultant - Education Technology Organizational Change
Faculty - San Francisco State University
Mobile learningResearch and practice accessibility
Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use
What (device) Mobile-only users now outnumber desktop-only users
What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices
How often We look at our smartphones more than 20 of the time wersquore awake
How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk
13
Mobile learning data the learners
Source Gutierrez 2016
50by
2020
Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014
Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)
When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)
How often 50 of students do schoolwork daily from smartphones or tablets
Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices
14
Mobile learning data the learners
Source Chen et al 2015
of
Undergrads
86
Debunking myths of mobile learning
Source Chen et al 2015
Myth Todayrsquos learners know
how to use technology
Reality
Ownership does not have a direct
relationship to proficiency
Knowing how to use the
technology does not mean they
know how to use it for learning
Myth All distance learning
must be done at a computer
Reality
Mobile learners can go far beyond
traditional learning tasks
Learners can use mobile devices
to a) engage in authentic
meaningful work and b) report and
reflect on that work
Pros and cons of mobile learning
Pros
Improved motivation
Increased engagement
Easier access
Increased communication
Faster course completion
Improved work quality
Cons
Lack of consistent access
Need for support amp
encouragement
Need digital literacy skills
16
Mobile learning is changing how we deliver instruction
and how learners fill knowledge and skill gaps
Trainersrsquo view of mobile learning
17
47 of organizations use mobile devices for online training
13 of learning managers use mobile for compliance and tech skills training
Mobile learning will be a $70 Billion industry by 2020
Source Pappas (2016) and Gutierrez (2016)
Future of untethered learning
Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects
Higher education must better prepare students for both learning and working in professional settings
18
Corporate Trainers will
Use app analytics to adjust curriculum
Use geo-location to customize learning situations
Incorporate wearable techs into interactive learning
Source Pappas 2016 Kochattil 2016
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
A culture of connectedness
1997 2017
bull Basic calling features
bull Emergence of texting (character limits
costly on some plans used cell
network)
Cell Phones Smartphones
bull More texts than calls (Texts gt minutes
used since 2010 - Forbes 2015)
bull WiFi bluetooth data plans - focus on
connectivity
bull Millions of apps and growing
Beyond cultural adoptionFOR HIGHLIGHTING ONE DATA LINE
Assumed reduction in
adoption growth rates
are just starting to slow
Graph by Asymco company 2014
Mobile devices are an integrated part of lifeMore daily functions are being built into mobile devices
bull Camera
bull Integrated payment
bull Ticketsairplane boarding pass
bull Connected devices
bull Social media
bull Geo-location
bull Entertainment
Announcement of the Pope 2005 2013
7
Oliver Schinkten
LinkedIn Learning Staff Author
A fresh perspective on mobile
Mobile Distraction or learning tool
Potential Distractors
Social media
Texting
Access the Internet
Taking picture
Games
Digital Learning Tools
Communication
Collaboration
Productivity
Research
Access Digital Tools
8
Mobile Distraction or learning tool
9
Itrsquos both
Our role is to help students learn how to use mobile devices appropriately
If we ban phones we limit our students
10
You donrsquot refrain from texting while
someone is talking
because itrsquos a rule
You refrain from texting while
someone is talking
because itrsquos rude
Mobile Distraction or learning tool
Using mobile in the classroom
Increase access to your course
Help students be more productive
Engage students
Empower students to create
Extend learning beyond the classroom
How do I integrate mobile devices Learn from your students
Learn from expert educators
A few ideas
Twitter chatsEvernoteCalendareBooks
11
12
Kevin Kelly
Consultant - Education Technology Organizational Change
Faculty - San Francisco State University
Mobile learningResearch and practice accessibility
Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use
What (device) Mobile-only users now outnumber desktop-only users
What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices
How often We look at our smartphones more than 20 of the time wersquore awake
How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk
13
Mobile learning data the learners
Source Gutierrez 2016
50by
2020
Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014
Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)
When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)
How often 50 of students do schoolwork daily from smartphones or tablets
Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices
14
Mobile learning data the learners
Source Chen et al 2015
of
Undergrads
86
Debunking myths of mobile learning
Source Chen et al 2015
Myth Todayrsquos learners know
how to use technology
Reality
Ownership does not have a direct
relationship to proficiency
Knowing how to use the
technology does not mean they
know how to use it for learning
Myth All distance learning
must be done at a computer
Reality
Mobile learners can go far beyond
traditional learning tasks
Learners can use mobile devices
to a) engage in authentic
meaningful work and b) report and
reflect on that work
Pros and cons of mobile learning
Pros
Improved motivation
Increased engagement
Easier access
Increased communication
Faster course completion
Improved work quality
Cons
Lack of consistent access
Need for support amp
encouragement
Need digital literacy skills
16
Mobile learning is changing how we deliver instruction
and how learners fill knowledge and skill gaps
Trainersrsquo view of mobile learning
17
47 of organizations use mobile devices for online training
13 of learning managers use mobile for compliance and tech skills training
Mobile learning will be a $70 Billion industry by 2020
Source Pappas (2016) and Gutierrez (2016)
Future of untethered learning
Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects
Higher education must better prepare students for both learning and working in professional settings
18
Corporate Trainers will
Use app analytics to adjust curriculum
Use geo-location to customize learning situations
Incorporate wearable techs into interactive learning
Source Pappas 2016 Kochattil 2016
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Beyond cultural adoptionFOR HIGHLIGHTING ONE DATA LINE
Assumed reduction in
adoption growth rates
are just starting to slow
Graph by Asymco company 2014
Mobile devices are an integrated part of lifeMore daily functions are being built into mobile devices
bull Camera
bull Integrated payment
bull Ticketsairplane boarding pass
bull Connected devices
bull Social media
bull Geo-location
bull Entertainment
Announcement of the Pope 2005 2013
7
Oliver Schinkten
LinkedIn Learning Staff Author
A fresh perspective on mobile
Mobile Distraction or learning tool
Potential Distractors
Social media
Texting
Access the Internet
Taking picture
Games
Digital Learning Tools
Communication
Collaboration
Productivity
Research
Access Digital Tools
8
Mobile Distraction or learning tool
9
Itrsquos both
Our role is to help students learn how to use mobile devices appropriately
If we ban phones we limit our students
10
You donrsquot refrain from texting while
someone is talking
because itrsquos a rule
You refrain from texting while
someone is talking
because itrsquos rude
Mobile Distraction or learning tool
Using mobile in the classroom
Increase access to your course
Help students be more productive
Engage students
Empower students to create
Extend learning beyond the classroom
How do I integrate mobile devices Learn from your students
Learn from expert educators
A few ideas
Twitter chatsEvernoteCalendareBooks
11
12
Kevin Kelly
Consultant - Education Technology Organizational Change
Faculty - San Francisco State University
Mobile learningResearch and practice accessibility
Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use
What (device) Mobile-only users now outnumber desktop-only users
What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices
How often We look at our smartphones more than 20 of the time wersquore awake
How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk
13
Mobile learning data the learners
Source Gutierrez 2016
50by
2020
Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014
Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)
When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)
How often 50 of students do schoolwork daily from smartphones or tablets
Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices
14
Mobile learning data the learners
Source Chen et al 2015
of
Undergrads
86
Debunking myths of mobile learning
Source Chen et al 2015
Myth Todayrsquos learners know
how to use technology
Reality
Ownership does not have a direct
relationship to proficiency
Knowing how to use the
technology does not mean they
know how to use it for learning
Myth All distance learning
must be done at a computer
Reality
Mobile learners can go far beyond
traditional learning tasks
Learners can use mobile devices
to a) engage in authentic
meaningful work and b) report and
reflect on that work
Pros and cons of mobile learning
Pros
Improved motivation
Increased engagement
Easier access
Increased communication
Faster course completion
Improved work quality
Cons
Lack of consistent access
Need for support amp
encouragement
Need digital literacy skills
16
Mobile learning is changing how we deliver instruction
and how learners fill knowledge and skill gaps
Trainersrsquo view of mobile learning
17
47 of organizations use mobile devices for online training
13 of learning managers use mobile for compliance and tech skills training
Mobile learning will be a $70 Billion industry by 2020
Source Pappas (2016) and Gutierrez (2016)
Future of untethered learning
Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects
Higher education must better prepare students for both learning and working in professional settings
18
Corporate Trainers will
Use app analytics to adjust curriculum
Use geo-location to customize learning situations
Incorporate wearable techs into interactive learning
Source Pappas 2016 Kochattil 2016
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Mobile devices are an integrated part of lifeMore daily functions are being built into mobile devices
bull Camera
bull Integrated payment
bull Ticketsairplane boarding pass
bull Connected devices
bull Social media
bull Geo-location
bull Entertainment
Announcement of the Pope 2005 2013
7
Oliver Schinkten
LinkedIn Learning Staff Author
A fresh perspective on mobile
Mobile Distraction or learning tool
Potential Distractors
Social media
Texting
Access the Internet
Taking picture
Games
Digital Learning Tools
Communication
Collaboration
Productivity
Research
Access Digital Tools
8
Mobile Distraction or learning tool
9
Itrsquos both
Our role is to help students learn how to use mobile devices appropriately
If we ban phones we limit our students
10
You donrsquot refrain from texting while
someone is talking
because itrsquos a rule
You refrain from texting while
someone is talking
because itrsquos rude
Mobile Distraction or learning tool
Using mobile in the classroom
Increase access to your course
Help students be more productive
Engage students
Empower students to create
Extend learning beyond the classroom
How do I integrate mobile devices Learn from your students
Learn from expert educators
A few ideas
Twitter chatsEvernoteCalendareBooks
11
12
Kevin Kelly
Consultant - Education Technology Organizational Change
Faculty - San Francisco State University
Mobile learningResearch and practice accessibility
Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use
What (device) Mobile-only users now outnumber desktop-only users
What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices
How often We look at our smartphones more than 20 of the time wersquore awake
How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk
13
Mobile learning data the learners
Source Gutierrez 2016
50by
2020
Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014
Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)
When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)
How often 50 of students do schoolwork daily from smartphones or tablets
Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices
14
Mobile learning data the learners
Source Chen et al 2015
of
Undergrads
86
Debunking myths of mobile learning
Source Chen et al 2015
Myth Todayrsquos learners know
how to use technology
Reality
Ownership does not have a direct
relationship to proficiency
Knowing how to use the
technology does not mean they
know how to use it for learning
Myth All distance learning
must be done at a computer
Reality
Mobile learners can go far beyond
traditional learning tasks
Learners can use mobile devices
to a) engage in authentic
meaningful work and b) report and
reflect on that work
Pros and cons of mobile learning
Pros
Improved motivation
Increased engagement
Easier access
Increased communication
Faster course completion
Improved work quality
Cons
Lack of consistent access
Need for support amp
encouragement
Need digital literacy skills
16
Mobile learning is changing how we deliver instruction
and how learners fill knowledge and skill gaps
Trainersrsquo view of mobile learning
17
47 of organizations use mobile devices for online training
13 of learning managers use mobile for compliance and tech skills training
Mobile learning will be a $70 Billion industry by 2020
Source Pappas (2016) and Gutierrez (2016)
Future of untethered learning
Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects
Higher education must better prepare students for both learning and working in professional settings
18
Corporate Trainers will
Use app analytics to adjust curriculum
Use geo-location to customize learning situations
Incorporate wearable techs into interactive learning
Source Pappas 2016 Kochattil 2016
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
7
Oliver Schinkten
LinkedIn Learning Staff Author
A fresh perspective on mobile
Mobile Distraction or learning tool
Potential Distractors
Social media
Texting
Access the Internet
Taking picture
Games
Digital Learning Tools
Communication
Collaboration
Productivity
Research
Access Digital Tools
8
Mobile Distraction or learning tool
9
Itrsquos both
Our role is to help students learn how to use mobile devices appropriately
If we ban phones we limit our students
10
You donrsquot refrain from texting while
someone is talking
because itrsquos a rule
You refrain from texting while
someone is talking
because itrsquos rude
Mobile Distraction or learning tool
Using mobile in the classroom
Increase access to your course
Help students be more productive
Engage students
Empower students to create
Extend learning beyond the classroom
How do I integrate mobile devices Learn from your students
Learn from expert educators
A few ideas
Twitter chatsEvernoteCalendareBooks
11
12
Kevin Kelly
Consultant - Education Technology Organizational Change
Faculty - San Francisco State University
Mobile learningResearch and practice accessibility
Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use
What (device) Mobile-only users now outnumber desktop-only users
What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices
How often We look at our smartphones more than 20 of the time wersquore awake
How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk
13
Mobile learning data the learners
Source Gutierrez 2016
50by
2020
Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014
Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)
When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)
How often 50 of students do schoolwork daily from smartphones or tablets
Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices
14
Mobile learning data the learners
Source Chen et al 2015
of
Undergrads
86
Debunking myths of mobile learning
Source Chen et al 2015
Myth Todayrsquos learners know
how to use technology
Reality
Ownership does not have a direct
relationship to proficiency
Knowing how to use the
technology does not mean they
know how to use it for learning
Myth All distance learning
must be done at a computer
Reality
Mobile learners can go far beyond
traditional learning tasks
Learners can use mobile devices
to a) engage in authentic
meaningful work and b) report and
reflect on that work
Pros and cons of mobile learning
Pros
Improved motivation
Increased engagement
Easier access
Increased communication
Faster course completion
Improved work quality
Cons
Lack of consistent access
Need for support amp
encouragement
Need digital literacy skills
16
Mobile learning is changing how we deliver instruction
and how learners fill knowledge and skill gaps
Trainersrsquo view of mobile learning
17
47 of organizations use mobile devices for online training
13 of learning managers use mobile for compliance and tech skills training
Mobile learning will be a $70 Billion industry by 2020
Source Pappas (2016) and Gutierrez (2016)
Future of untethered learning
Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects
Higher education must better prepare students for both learning and working in professional settings
18
Corporate Trainers will
Use app analytics to adjust curriculum
Use geo-location to customize learning situations
Incorporate wearable techs into interactive learning
Source Pappas 2016 Kochattil 2016
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Mobile Distraction or learning tool
Potential Distractors
Social media
Texting
Access the Internet
Taking picture
Games
Digital Learning Tools
Communication
Collaboration
Productivity
Research
Access Digital Tools
8
Mobile Distraction or learning tool
9
Itrsquos both
Our role is to help students learn how to use mobile devices appropriately
If we ban phones we limit our students
10
You donrsquot refrain from texting while
someone is talking
because itrsquos a rule
You refrain from texting while
someone is talking
because itrsquos rude
Mobile Distraction or learning tool
Using mobile in the classroom
Increase access to your course
Help students be more productive
Engage students
Empower students to create
Extend learning beyond the classroom
How do I integrate mobile devices Learn from your students
Learn from expert educators
A few ideas
Twitter chatsEvernoteCalendareBooks
11
12
Kevin Kelly
Consultant - Education Technology Organizational Change
Faculty - San Francisco State University
Mobile learningResearch and practice accessibility
Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use
What (device) Mobile-only users now outnumber desktop-only users
What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices
How often We look at our smartphones more than 20 of the time wersquore awake
How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk
13
Mobile learning data the learners
Source Gutierrez 2016
50by
2020
Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014
Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)
When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)
How often 50 of students do schoolwork daily from smartphones or tablets
Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices
14
Mobile learning data the learners
Source Chen et al 2015
of
Undergrads
86
Debunking myths of mobile learning
Source Chen et al 2015
Myth Todayrsquos learners know
how to use technology
Reality
Ownership does not have a direct
relationship to proficiency
Knowing how to use the
technology does not mean they
know how to use it for learning
Myth All distance learning
must be done at a computer
Reality
Mobile learners can go far beyond
traditional learning tasks
Learners can use mobile devices
to a) engage in authentic
meaningful work and b) report and
reflect on that work
Pros and cons of mobile learning
Pros
Improved motivation
Increased engagement
Easier access
Increased communication
Faster course completion
Improved work quality
Cons
Lack of consistent access
Need for support amp
encouragement
Need digital literacy skills
16
Mobile learning is changing how we deliver instruction
and how learners fill knowledge and skill gaps
Trainersrsquo view of mobile learning
17
47 of organizations use mobile devices for online training
13 of learning managers use mobile for compliance and tech skills training
Mobile learning will be a $70 Billion industry by 2020
Source Pappas (2016) and Gutierrez (2016)
Future of untethered learning
Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects
Higher education must better prepare students for both learning and working in professional settings
18
Corporate Trainers will
Use app analytics to adjust curriculum
Use geo-location to customize learning situations
Incorporate wearable techs into interactive learning
Source Pappas 2016 Kochattil 2016
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Mobile Distraction or learning tool
9
Itrsquos both
Our role is to help students learn how to use mobile devices appropriately
If we ban phones we limit our students
10
You donrsquot refrain from texting while
someone is talking
because itrsquos a rule
You refrain from texting while
someone is talking
because itrsquos rude
Mobile Distraction or learning tool
Using mobile in the classroom
Increase access to your course
Help students be more productive
Engage students
Empower students to create
Extend learning beyond the classroom
How do I integrate mobile devices Learn from your students
Learn from expert educators
A few ideas
Twitter chatsEvernoteCalendareBooks
11
12
Kevin Kelly
Consultant - Education Technology Organizational Change
Faculty - San Francisco State University
Mobile learningResearch and practice accessibility
Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use
What (device) Mobile-only users now outnumber desktop-only users
What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices
How often We look at our smartphones more than 20 of the time wersquore awake
How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk
13
Mobile learning data the learners
Source Gutierrez 2016
50by
2020
Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014
Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)
When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)
How often 50 of students do schoolwork daily from smartphones or tablets
Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices
14
Mobile learning data the learners
Source Chen et al 2015
of
Undergrads
86
Debunking myths of mobile learning
Source Chen et al 2015
Myth Todayrsquos learners know
how to use technology
Reality
Ownership does not have a direct
relationship to proficiency
Knowing how to use the
technology does not mean they
know how to use it for learning
Myth All distance learning
must be done at a computer
Reality
Mobile learners can go far beyond
traditional learning tasks
Learners can use mobile devices
to a) engage in authentic
meaningful work and b) report and
reflect on that work
Pros and cons of mobile learning
Pros
Improved motivation
Increased engagement
Easier access
Increased communication
Faster course completion
Improved work quality
Cons
Lack of consistent access
Need for support amp
encouragement
Need digital literacy skills
16
Mobile learning is changing how we deliver instruction
and how learners fill knowledge and skill gaps
Trainersrsquo view of mobile learning
17
47 of organizations use mobile devices for online training
13 of learning managers use mobile for compliance and tech skills training
Mobile learning will be a $70 Billion industry by 2020
Source Pappas (2016) and Gutierrez (2016)
Future of untethered learning
Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects
Higher education must better prepare students for both learning and working in professional settings
18
Corporate Trainers will
Use app analytics to adjust curriculum
Use geo-location to customize learning situations
Incorporate wearable techs into interactive learning
Source Pappas 2016 Kochattil 2016
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
10
You donrsquot refrain from texting while
someone is talking
because itrsquos a rule
You refrain from texting while
someone is talking
because itrsquos rude
Mobile Distraction or learning tool
Using mobile in the classroom
Increase access to your course
Help students be more productive
Engage students
Empower students to create
Extend learning beyond the classroom
How do I integrate mobile devices Learn from your students
Learn from expert educators
A few ideas
Twitter chatsEvernoteCalendareBooks
11
12
Kevin Kelly
Consultant - Education Technology Organizational Change
Faculty - San Francisco State University
Mobile learningResearch and practice accessibility
Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use
What (device) Mobile-only users now outnumber desktop-only users
What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices
How often We look at our smartphones more than 20 of the time wersquore awake
How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk
13
Mobile learning data the learners
Source Gutierrez 2016
50by
2020
Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014
Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)
When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)
How often 50 of students do schoolwork daily from smartphones or tablets
Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices
14
Mobile learning data the learners
Source Chen et al 2015
of
Undergrads
86
Debunking myths of mobile learning
Source Chen et al 2015
Myth Todayrsquos learners know
how to use technology
Reality
Ownership does not have a direct
relationship to proficiency
Knowing how to use the
technology does not mean they
know how to use it for learning
Myth All distance learning
must be done at a computer
Reality
Mobile learners can go far beyond
traditional learning tasks
Learners can use mobile devices
to a) engage in authentic
meaningful work and b) report and
reflect on that work
Pros and cons of mobile learning
Pros
Improved motivation
Increased engagement
Easier access
Increased communication
Faster course completion
Improved work quality
Cons
Lack of consistent access
Need for support amp
encouragement
Need digital literacy skills
16
Mobile learning is changing how we deliver instruction
and how learners fill knowledge and skill gaps
Trainersrsquo view of mobile learning
17
47 of organizations use mobile devices for online training
13 of learning managers use mobile for compliance and tech skills training
Mobile learning will be a $70 Billion industry by 2020
Source Pappas (2016) and Gutierrez (2016)
Future of untethered learning
Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects
Higher education must better prepare students for both learning and working in professional settings
18
Corporate Trainers will
Use app analytics to adjust curriculum
Use geo-location to customize learning situations
Incorporate wearable techs into interactive learning
Source Pappas 2016 Kochattil 2016
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Using mobile in the classroom
Increase access to your course
Help students be more productive
Engage students
Empower students to create
Extend learning beyond the classroom
How do I integrate mobile devices Learn from your students
Learn from expert educators
A few ideas
Twitter chatsEvernoteCalendareBooks
11
12
Kevin Kelly
Consultant - Education Technology Organizational Change
Faculty - San Francisco State University
Mobile learningResearch and practice accessibility
Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use
What (device) Mobile-only users now outnumber desktop-only users
What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices
How often We look at our smartphones more than 20 of the time wersquore awake
How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk
13
Mobile learning data the learners
Source Gutierrez 2016
50by
2020
Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014
Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)
When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)
How often 50 of students do schoolwork daily from smartphones or tablets
Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices
14
Mobile learning data the learners
Source Chen et al 2015
of
Undergrads
86
Debunking myths of mobile learning
Source Chen et al 2015
Myth Todayrsquos learners know
how to use technology
Reality
Ownership does not have a direct
relationship to proficiency
Knowing how to use the
technology does not mean they
know how to use it for learning
Myth All distance learning
must be done at a computer
Reality
Mobile learners can go far beyond
traditional learning tasks
Learners can use mobile devices
to a) engage in authentic
meaningful work and b) report and
reflect on that work
Pros and cons of mobile learning
Pros
Improved motivation
Increased engagement
Easier access
Increased communication
Faster course completion
Improved work quality
Cons
Lack of consistent access
Need for support amp
encouragement
Need digital literacy skills
16
Mobile learning is changing how we deliver instruction
and how learners fill knowledge and skill gaps
Trainersrsquo view of mobile learning
17
47 of organizations use mobile devices for online training
13 of learning managers use mobile for compliance and tech skills training
Mobile learning will be a $70 Billion industry by 2020
Source Pappas (2016) and Gutierrez (2016)
Future of untethered learning
Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects
Higher education must better prepare students for both learning and working in professional settings
18
Corporate Trainers will
Use app analytics to adjust curriculum
Use geo-location to customize learning situations
Incorporate wearable techs into interactive learning
Source Pappas 2016 Kochattil 2016
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
12
Kevin Kelly
Consultant - Education Technology Organizational Change
Faculty - San Francisco State University
Mobile learningResearch and practice accessibility
Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use
What (device) Mobile-only users now outnumber desktop-only users
What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices
How often We look at our smartphones more than 20 of the time wersquore awake
How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk
13
Mobile learning data the learners
Source Gutierrez 2016
50by
2020
Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014
Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)
When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)
How often 50 of students do schoolwork daily from smartphones or tablets
Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices
14
Mobile learning data the learners
Source Chen et al 2015
of
Undergrads
86
Debunking myths of mobile learning
Source Chen et al 2015
Myth Todayrsquos learners know
how to use technology
Reality
Ownership does not have a direct
relationship to proficiency
Knowing how to use the
technology does not mean they
know how to use it for learning
Myth All distance learning
must be done at a computer
Reality
Mobile learners can go far beyond
traditional learning tasks
Learners can use mobile devices
to a) engage in authentic
meaningful work and b) report and
reflect on that work
Pros and cons of mobile learning
Pros
Improved motivation
Increased engagement
Easier access
Increased communication
Faster course completion
Improved work quality
Cons
Lack of consistent access
Need for support amp
encouragement
Need digital literacy skills
16
Mobile learning is changing how we deliver instruction
and how learners fill knowledge and skill gaps
Trainersrsquo view of mobile learning
17
47 of organizations use mobile devices for online training
13 of learning managers use mobile for compliance and tech skills training
Mobile learning will be a $70 Billion industry by 2020
Source Pappas (2016) and Gutierrez (2016)
Future of untethered learning
Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects
Higher education must better prepare students for both learning and working in professional settings
18
Corporate Trainers will
Use app analytics to adjust curriculum
Use geo-location to customize learning situations
Incorporate wearable techs into interactive learning
Source Pappas 2016 Kochattil 2016
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use
What (device) Mobile-only users now outnumber desktop-only users
What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices
How often We look at our smartphones more than 20 of the time wersquore awake
How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk
13
Mobile learning data the learners
Source Gutierrez 2016
50by
2020
Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014
Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)
When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)
How often 50 of students do schoolwork daily from smartphones or tablets
Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices
14
Mobile learning data the learners
Source Chen et al 2015
of
Undergrads
86
Debunking myths of mobile learning
Source Chen et al 2015
Myth Todayrsquos learners know
how to use technology
Reality
Ownership does not have a direct
relationship to proficiency
Knowing how to use the
technology does not mean they
know how to use it for learning
Myth All distance learning
must be done at a computer
Reality
Mobile learners can go far beyond
traditional learning tasks
Learners can use mobile devices
to a) engage in authentic
meaningful work and b) report and
reflect on that work
Pros and cons of mobile learning
Pros
Improved motivation
Increased engagement
Easier access
Increased communication
Faster course completion
Improved work quality
Cons
Lack of consistent access
Need for support amp
encouragement
Need digital literacy skills
16
Mobile learning is changing how we deliver instruction
and how learners fill knowledge and skill gaps
Trainersrsquo view of mobile learning
17
47 of organizations use mobile devices for online training
13 of learning managers use mobile for compliance and tech skills training
Mobile learning will be a $70 Billion industry by 2020
Source Pappas (2016) and Gutierrez (2016)
Future of untethered learning
Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects
Higher education must better prepare students for both learning and working in professional settings
18
Corporate Trainers will
Use app analytics to adjust curriculum
Use geo-location to customize learning situations
Incorporate wearable techs into interactive learning
Source Pappas 2016 Kochattil 2016
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014
Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)
When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)
How often 50 of students do schoolwork daily from smartphones or tablets
Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices
14
Mobile learning data the learners
Source Chen et al 2015
of
Undergrads
86
Debunking myths of mobile learning
Source Chen et al 2015
Myth Todayrsquos learners know
how to use technology
Reality
Ownership does not have a direct
relationship to proficiency
Knowing how to use the
technology does not mean they
know how to use it for learning
Myth All distance learning
must be done at a computer
Reality
Mobile learners can go far beyond
traditional learning tasks
Learners can use mobile devices
to a) engage in authentic
meaningful work and b) report and
reflect on that work
Pros and cons of mobile learning
Pros
Improved motivation
Increased engagement
Easier access
Increased communication
Faster course completion
Improved work quality
Cons
Lack of consistent access
Need for support amp
encouragement
Need digital literacy skills
16
Mobile learning is changing how we deliver instruction
and how learners fill knowledge and skill gaps
Trainersrsquo view of mobile learning
17
47 of organizations use mobile devices for online training
13 of learning managers use mobile for compliance and tech skills training
Mobile learning will be a $70 Billion industry by 2020
Source Pappas (2016) and Gutierrez (2016)
Future of untethered learning
Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects
Higher education must better prepare students for both learning and working in professional settings
18
Corporate Trainers will
Use app analytics to adjust curriculum
Use geo-location to customize learning situations
Incorporate wearable techs into interactive learning
Source Pappas 2016 Kochattil 2016
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Debunking myths of mobile learning
Source Chen et al 2015
Myth Todayrsquos learners know
how to use technology
Reality
Ownership does not have a direct
relationship to proficiency
Knowing how to use the
technology does not mean they
know how to use it for learning
Myth All distance learning
must be done at a computer
Reality
Mobile learners can go far beyond
traditional learning tasks
Learners can use mobile devices
to a) engage in authentic
meaningful work and b) report and
reflect on that work
Pros and cons of mobile learning
Pros
Improved motivation
Increased engagement
Easier access
Increased communication
Faster course completion
Improved work quality
Cons
Lack of consistent access
Need for support amp
encouragement
Need digital literacy skills
16
Mobile learning is changing how we deliver instruction
and how learners fill knowledge and skill gaps
Trainersrsquo view of mobile learning
17
47 of organizations use mobile devices for online training
13 of learning managers use mobile for compliance and tech skills training
Mobile learning will be a $70 Billion industry by 2020
Source Pappas (2016) and Gutierrez (2016)
Future of untethered learning
Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects
Higher education must better prepare students for both learning and working in professional settings
18
Corporate Trainers will
Use app analytics to adjust curriculum
Use geo-location to customize learning situations
Incorporate wearable techs into interactive learning
Source Pappas 2016 Kochattil 2016
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Pros and cons of mobile learning
Pros
Improved motivation
Increased engagement
Easier access
Increased communication
Faster course completion
Improved work quality
Cons
Lack of consistent access
Need for support amp
encouragement
Need digital literacy skills
16
Mobile learning is changing how we deliver instruction
and how learners fill knowledge and skill gaps
Trainersrsquo view of mobile learning
17
47 of organizations use mobile devices for online training
13 of learning managers use mobile for compliance and tech skills training
Mobile learning will be a $70 Billion industry by 2020
Source Pappas (2016) and Gutierrez (2016)
Future of untethered learning
Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects
Higher education must better prepare students for both learning and working in professional settings
18
Corporate Trainers will
Use app analytics to adjust curriculum
Use geo-location to customize learning situations
Incorporate wearable techs into interactive learning
Source Pappas 2016 Kochattil 2016
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Trainersrsquo view of mobile learning
17
47 of organizations use mobile devices for online training
13 of learning managers use mobile for compliance and tech skills training
Mobile learning will be a $70 Billion industry by 2020
Source Pappas (2016) and Gutierrez (2016)
Future of untethered learning
Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects
Higher education must better prepare students for both learning and working in professional settings
18
Corporate Trainers will
Use app analytics to adjust curriculum
Use geo-location to customize learning situations
Incorporate wearable techs into interactive learning
Source Pappas 2016 Kochattil 2016
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Future of untethered learning
Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects
Higher education must better prepare students for both learning and working in professional settings
18
Corporate Trainers will
Use app analytics to adjust curriculum
Use geo-location to customize learning situations
Incorporate wearable techs into interactive learning
Source Pappas 2016 Kochattil 2016
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Accessibility and mobile learning
Mobile devices and apps can both increase and
decrease access to the learning process
Universal Design for Learning Teach every
student
19
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Accessibility tips for instructors
Learn about accessories accessibility features and apps
Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with
disabilities to accomplish more than ever with mobile devicesrdquo
20
Are you ready for mobile learning
Source Hennig 2016
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Accessibility tips for developers
21
bull Strategic ndash Start with basics (content) and enhance progressively test early and
often
bull Visually clear ndash Easy to read zooming color contrast no images of text
bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-
overreliance on touch events larger touch targets
bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input
methods no autoplay for AV media
Source Babar 2017 MobiForge 2012
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Mobile learning technologies
iPods and other MP3 players
iPhones Androids and other smart phones
iPads and other tablets
Blogs Mobile blogs
Microblogs
Student Response Systems (clickers mobile
apps)
Texting (SMS)
Vodcasts (YouTube)
Vlogs (Video blogs)
Electronic Portfolios
Intelligent Tutors22
Personal
Image CC BY U Mich MSIS
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Mobile learning technologies
Social networking sites
Social bookmarking
Games amp Massively Multiplayer Online Games
Wikis
Online phone services (eg Skype)
Virtual Meeting Spaces
Instant Messaging amp Chat
Discussion forums
Online Student Presentations
Virtual worlds
23
Collaborative
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Mobile learning technologies
Lecture capture
Podcasts (eg iTunes U)
Screencasting
Digital Storytelling
eBooks amp Digital Textbooks
Creative Commons
Really Simple Syndication (RSS) Feeds
Digital Quizzes and Exams
Digital Comics
Concept Maps
Media Sharing Sites (eg Flickr)
Simulations amp Virtual Labs24
Interactive
Image CC BY Francisco Osorio
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Tools and apps for common learning tasks
25
Learning tasks Tools and mobile apps
Reading Social readingannotation tools eMargin Classroom Salon
Reading support Blio Read2Me Reading Trainer
Writing Collaborative writing Google docs
Grammar amp spell check Page Ginger (iOS apps) grammarly
Note-taking Note-taking Evernote Simplenote Outliner
Concept mapping Mindmup Bubblus
Study skills Self-assessment Quizlet Brainscape
OrganizationTo-do list Todoist StudyBlue
Time management 3030 iStudiez Focus Booster
Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management
Breathe2Relax
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
26
Chris Mattia
Callinectes Training
Using Mobile Devices
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
27
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Get Connected
28
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Physical Computing Tools
29
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Media Capture amp Production
30
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Creative Tools
31
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Write Calculate Present
32
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Real Time Assessment
33
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
34
Chris Mattia
Callinectes Training
Demo App List
httpgomattiausmobileresources
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36
Lyndacom courses by our presenters
Oliver Schinkten
wwwlyndacomOliverSchinkten
schink10
35
Kevin Kelly
wwwlyndacomKevinKelly
kevinkelly0
Chris Mattia
wwwlyndacomChrisMattia
csmattia
Questions amp Answers
36