minimum viable user experience

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Minimum Viable UX What is the least we can do to create great experiences?

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Minimum Viable UXWhat is the least we can do to create great experiences?

EXPERIENCE

EXPERIENCE

EXPERIENCE

EXPERIENCE

UX provides design direction and insight to make smart, powerful, efficient products and services that delight users.

What is User Experience?

What we see as Product Design

SurfaceVisual Design10%

SurfaceVisual Design

Prototype

Look & Feel

Research & Validation

Plan & Discovery

10%

90%

Design is not just what it looks and feels likeDesign is how it all works

TOUCH

Typical Apple Product...

A Google product

FIND

FIRST NAMELAST NAMESSN:id: FT:PT:PHONE 1PHONE 2ADDR 1ACCT #

Your company’s App

OK APPLY SAVE UNDO HELP DELETE EXIT EDIT

SELECT BROWSE ERRORS

TYPE CD:TQP STAT:VER:CAT CD:CITY:STATE:ZIP:ORD: #ENABLED:

4 - KAA2-DK98KKA7AA-9332043-FB

DELETE

NEW

THE EXPERIENCE IS THE PRODUCT

THE EXPERIENCE IS THE PRODUCT

I’M THE NEW HERO DESIGNER

MARKETING

PRODUCT MANAGER

Customer Support

DEVELOPER

UI DESIGNER

UX DESIGNER

THE EXPERIENCE IS THE PRODUCT

→ UX ←→ DESIGN

THE PROCESS1. Find the problem2. Analyse the audience3. Work out the solution4. Find the medium to deliver the solution to the

audience in the most efficient way

1. WHAT IS THE PROBLEM?

We need to develop a mobile app that...

WHY?

WHY?

WHY?

WHY?WHY?

Problem

Customers don’t have custom dashboards

Solution

Custom dashboards

Lack of focus on the real customer

WHAT IS THE PROBLEM?

USER JOURNEY

User journey

Key takeaways

Key takeaways

● A better understanding of the problem will generate

multiple solutions.

● User journeys aligns the vision for the project

● Higher level of what’s involved when achieving a goal

● See all of the steps a user is taking - which might be

too many.

2. WHO HAS THE PROBLEM?16-67 year old male / female?

TYPES OF USERS

● typical user

● non user

● extreme user

● peripheral users

● expert users

● subject matter expert

● wannabe user

● should be user

● future user

● past user

● hater

● loyal to competitor

1 on 1. It’s like fast forwarding into the future

DIGITAL GIVE US DATA

3. Testing ideas with prototypes

Invisionapp.com

Marvelapp.com

Proto.io

3. Testing ideas

www.talkingtohumans.com

3. Testing ideas

USERS BUY ON VALUE NOT FEATURES

Refine the product

Refine the product

Great products are understandable (set expectations

and live up to them) and meaningful (help people solve

problems or accomplish goals) and, hopefully, delightful.

What is great product design?

KEY TAKEAWAYS

● Reimagine your product spec as a press release defining what the update is, who it is for and why it matters

● Watch and observe people because what they say they do is often very different from their actual behavior

● Design flows, not screens – when users complete a task (like signing up), make sure there are pathways for them to continue down (discover new products, find friends, etc)

● There are no silver bullets. It is the cumulative effect of lots of little improvements that create successful products.

● Share your ideas early and often – your designs don’t need to be saved for a big reveal

WRAP UPP6 H E A R T

Key takeaways

Let’s do this...

Before this...

And definitely before any of this...

➔ UX Matters

➔ UX Matters

➔ Working vs fancy

➔ UX Matters

➔ Working vs fancy

➔ User journey

➔ UX Matters

➔ Working vs fancy

➔ User journey

➔ Learn the language

➔ UX Matters

➔ Working vs Overkill

➔ Mindset

➔ Learn the language

➔ Users’ time is precious

Suggested reading

THANKS!@ewydler

[email protected]

Edward Wydler

UX Designer

Q?