mimi doggett romberger ux ui visual designer /...

2

Click here to load reader

Upload: vutuyen

Post on 08-Jun-2018

212 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Mimi Doggett Romberger UX UI Visual Designer / …doggsterart.com/doggster/resume/MimiDoggettRomberger_CV.pdfCisco Systems, San Jose, CA UEDC, LLC, San Francisco CA UX Visual Designer

Mimi Doggett Romberger UX UI Visual Designer / Illustrator

Linked In: Mimi Doggett Romberger [email protected]

415.419.4770

I have 25 years of creating imagery in the field of Visual Design for consumer Video Games, corporate and consumer devices and Applications.

§ Illustration, Branding and Identity, Character development, Concept visualization and production: engineering visual assets, visual UI systems, and guidelines.

§ Interpreting and visualizing ideas! § Reinventing or just implementing ‘Lipstick on an App’! § Inspire and enable people to be happier in their daily interactions with technology.

Tools of the Trade: Adobe Illustrator, Photoshop, Flash, HTML/CSS, Axure RP, Excel/Word/PowerPoint

EXPERIENCE:

Cisco Systems, San Jose, CA

UEDC, LLC, San Francisco CA

UX Visual Designer |TIPBU Eng. - Immersive - US February 2010 – Present

TelePresence (Video conferencing) Providing comprehensive visual design and production for Apple iPad and Android next generation touch-screen controls and Collaborative tools.

Brand and IP Phone Products Contributed to Cisco Branding Visual Design language for IP phone products. Icon families, User interaction flow wireframes/prototyping assets and engineering implementation visual guides/specs.

Business Unit/Sales support Create Cisco ‘Vision’ presentations to support new innovation and development to both Cisco Leadership and premium clients.

Doggster Studio, Fairfax, CA

Direct Creative services Present Visual Design systems, Icons/Logos and traditional Illustration and artwork. Clients: UEDG, LLC, Cisco, IDEO, Global PSD, Channel Photographic Publishing, MindBotz Inc., Ubiquitous Muffin, Rocket Communications, Inc.

RocketCom Inc., San Francisco, CA Sr. Visual Designer 1999 – 2006

Custom Websites, Application, Mobile and new media design/production. Client management and Project management. Clients: HP, Autodesk, AOL, Cisco

Systems, Sun, Apple Computers, Accuracy, IMPAC Medical Systems

Gametek, Inc., San Francisco, CA

Art Director, 2D and 3D art group manager 1995 – 1998 Entertainment products targeted for the initial launch of the Nintendo 64 game platform.

Lucas Learning Ltd. San Rafael, CA Art Group Manager 1998 – 1999 Art and animation team management and mentoring. Educational “Star Wars” game titles.

Sega of America, Multimedia Studio Belmont, CA

Art Director, Art group management, Illustrator/Artist 1992 – 1995 Entertainment for products: Sega Genesis CD: “Jurassic Park” and “Wild Woody”

Page 2: Mimi Doggett Romberger UX UI Visual Designer / …doggsterart.com/doggster/resume/MimiDoggettRomberger_CV.pdfCisco Systems, San Jose, CA UEDC, LLC, San Francisco CA UX Visual Designer

Mediagenic / Activision,

Menlo Park, CA

Lead Illustrator /Artist. Project art group management. 1990 – 1991 Games: “Leather Goddesses of Phobos II”, “Sargon V” and “UAC” Ultimate Air

Combat.

The Learning Company, Fremont CA

Artist and Animator “Math Rabbit”, port graphics and coloration from MS-DOS format to Macintosh

platform.

Maxis, Moraga, CA

Artist and Animator Created imagery/assets for “SimCity Alternate Architecture Set 1 - Ancient Asia”.

APPLE Inc. Cupertino, CA Creative Contract Services

“CD ROM “Explorer”- HyperCard Explorer team. Designed the HyperCard interface navigation, Illustrations, animated effects and layout of subject modules.

Apple Corporate Grants and MacDonald’s - Ronald McDonald

Houses, Children’s Charities

Illustrator and animator - Corporate promotional ‘Thank you’ story presentation.

Wild Card/ HyperCard 1.0 Stack Interface Designer & Visual Artist / HyperCard coder. MacWorld presentations: ”MegaCorp, Corporate Ordination” and “MegaCorp,

Corporate Sales Report”

“HyperCard Design Guidelines” Apple Inc. Publication

Provided technical illustrations, Visual Artist and whimsical cartooning.

ACCOLADE, Cupertino CA Lead Visual Designer and Animator. 1984 – 1987

Founding members of the Accolade Corporation. Created Characters and game environments for these first released video

Commander 64 video games: “HardBall”, “Card Sharks”, “Law of the West”, “4th

and Inches” and “Psi-5”

Atari, Sunnyvale, CA Game graphics designer and animator 1980 – 1984

Home 2600/5200 games: “Centipede”, “Mario Bros.”, “Gravitar”, “Sword Quest” I and II, “QuadRun”,”Star Fighter”, ”Garfield”, “Tennis”, “Baseball”, “Sports Goofy”

Disney, “Roadrunner”, “Gremlins”, “BattleZone” and “Countermeasure”.

EDUCATION: Skyline College, San Bruno CA, Fine Arts, Psychology Design Art Center School of Design, Los Angles CA., and Fine Arts, design.

Chouinard Art School, Los Angles CA. Fine Arts

REFERENCES: Martine Freiberger Sr. Interaction Designer | Wells Fargo Customer Experience.

Brad Parker Sr. User Experience | Tech Lead Engineering, Collaboration Technology Group, Cisco, San Jose, CA

Dave Carbow,

User Experience Architect | Cisco, San Jose, CA.