might and magic 7 walkthrough (acss)

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© 1999 The 3DO Company. Might and Magic Blood and Honor are trademarks of The 3DO Company Walkthrough for Might and Magic VII: Playing Archer, Cleric and two Sorcerers Patches installed: Mm710-11.exe and GrayFace MM7 Patch v1.6.2 © bg2mez 1 GENERAL NOTES Unless you use the GrayFace patch: Do not use "ALWAYS RUN" mode: this slows melee fighting by 25% and ranged by 30%, even if standing still! Use items to boost misc. skills: Disarm Trap, ID Item, and Alchemy. Only the highest item counts (no stacking) Keep stat boosting items for Contests; do not sell immediately Sell (and buy items and skills) with Merchant and Trader (not Duper) to maximize gold Harmondale gives 15% more gold than Erathia/Tularean and 40% more than Avlee A Trader adds to Merchant: 6.5% in Harmondale, 7.5% in Erathia/Tularean, and 9.3% in Avlee Hire a Banker (cost is 1000 gp) to pick-up loot for an extra 10% net if you expect to collect more than 11k gp in gold No need to get Expert or Master Learning; Novice level 1 (+10% xp's for monsters killed) is actually fine for the entire game There are a huge number of xp's in the game! There are no Instructors in Harmondale; get in Tularean, Erathia, Tatalia or Nighon Finalizing a quest with a Teacher or Instructor does not give extra xp's The best early item is a ring, cloak or gauntlets of mana regeneration (give to Cleric) e.g. "of the Eclipse" Next best item is "of Disarming" skill for safer disarming of locked chests! Stores restock items every month. Check the re-stocking date by buying all the items and a message will appear Keyboard: Use Arrow keys; strafe holding Shift+arrows or use "[ ]" keys; Fly using Page Up/Page Down, Home to land TRAVELLING Map crossing time reductions by walking: Pathfinder -3 days, Tracker -2 days, Guide -1 day Stables only : Horseman -2 days Ships only: Navigator -3 days, Sailor -2 days, Pirate -2 days Explorer: -1 day for all methods of travel Gate Master : Casts Master rank Town Portal 1x per day (2000 gp to join!) THANK-YOU A big thank-you to the creator of a very often referenced walkthrough: Mike Marcelais (Version 1.0, October 2, 1999; the-spoiler.com ) Patches installed: Mm710-11.exe and GrayFace MM7 Patch v1.6.2 Might and Magic 7 walkthrough. By: bg2mez © 2015, All Rights Reserved. Version 0.72 January 1, 2015 Buying and selling: sell in Stone City for best prices (after returning the Dwarves) for all items netting 40% above Harmondale; otherwise sell in Harmondale and then Erathia/Tularean © bg2mez 1

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© 1999 The 3DO Company. Might and Magic Blood and Honor are trademarks of The 3DO Company

Walkthrough for Might and Magic VII: Playing Archer, Cleric and two Sorcerers

Patches installed: Mm710-11.exe and GrayFace MM7 Patch v1.6.2

© bg2mez 1

GENERAL NOTES

Unless you use the GrayFace patch: Do not use "ALWAYS RUN" mode: this slows melee fighting by 25% and ranged by 30%, even if standing still!

Use items to boost misc. skills: Disarm Trap, ID Item, and Alchemy. Only the highest item counts (no stacking)

Keep stat boosting items for Contests; do not sell immediately

Sell (and buy items and skills) with Merchant and Trader (not Duper) to maximize gold

Harmondale gives 15% more gold than Erathia/Tularean and 40% more than Avlee

A Trader adds to Merchant: 6.5% in Harmondale, 7.5% in Erathia/Tularean, and 9.3% in Avlee

Hire a Banker (cost is 1000 gp) to pick-up loot for an extra 10% net if you expect to collect more than 11k gp in gold

No need to get Expert or Master Learning; Novice level 1 (+10% xp's for monsters killed) is actually fine for the entire game

There are a huge number of xp's in the game! There are no Instructors in Harmondale; get in Tularean, Erathia, Tatalia or Nighon

Finalizing a quest with a Teacher or Instructor does not give extra xp's

The best early item is a ring, cloak or gauntlets of mana regeneration (give to Cleric) e.g. "of the Eclipse"

Next best item is "of Disarming" skill for safer disarming of locked chests!

Stores restock items every month. Check the re-stocking date by buying all the items and a message will appear

Keyboard: Use Arrow keys; strafe holding Shift+arrows or use "[ ]" keys; Fly using Page Up/Page Down, Home to land

TRAVELLING Map crossing time reductions by walking: Pathfinder -3 days, Tracker -2 days, Guide -1 day

Stables only: Horseman -2 days

Ships only: Navigator -3 days, Sailor -2 days, Pirate -2 days

Explorer: -1 day for all methods of travel

Gate Master: Casts Master rank Town Portal 1x per day (2000 gp to join!)

THANK-YOU A big thank-you to the creator of a very often referenced walkthrough: Mike Marcelais (Version 1.0, October 2, 1999; the-spoiler.com )

Patches installed: Mm710-11.exe and GrayFace MM7 Patch v1.6.2

Might and Magic 7 walkthrough. By: bg2mez © 2015, All Rights Reserved. Version 0.72 January 1, 2015

Buying and selling: sell in Stone City for best prices (after returning the Dwarves) for all items netting 40% above Harmondale; otherwise sell in

Harmondale and then Erathia/Tularean

© bg2mez 1

Suggested attribute points and skills for character creation might and magic 7

Archer Cleric Sorc. 1 Sorcerer 2

Elf Human/Dwarf* Elf Elf Bonuses at 15 (+1), 17 (+2), 19 (+3), 21 (+4), 25 (+5), 30 (+6), 35 (+7), 40 (+8), 50 (+9), 75 (+10)

7 13 7 7 MIGHT

14 9 30 30 INTELLECT

9 21 9 9 PERSONALITY

13 13 7 7 ENDURANCE

30 13 26 26 ACCURACY (+ranged damage)

11 11 11 11 SPEED (+AC and lower recovery time)

7 7 7 7 LUCK <--- boost from Well on Emerald Isle

Spear Spirit Air Water

Learning Learning Leather Leather

Spear Mace Dagger Dagger**

33 hp 39 hp 16 hp 16 hp

6 sp 25 sp 36 sp 36 sp

Note: learn Chain and Dagger skills in Harmondale (can't in Emerald Isle)

*Current play through using Human Cleric with only 13 END, which allows 26 accuracy and 11 speed for the Sorcerers (vs 16 ACC & 9 SPD)

**Have played with Staff but Dagger is much better (nearly twice as fast as Staff and get elemental damage bonuses from Daggers in right & left hands!)

Page

CONTENTS Travel Planner……………………………………………………………………………………. 8

Skills Development Planner…………………………………………………………………….. 13

Map of the Barrows…………………………………………………………………………………22

Schedules…………………………………………………………………………………………..36

Walkthrough for Might and Magic VII Notes /

Cost Day / Gold

Start at Emerald Isle Inventory Spell books at start are always the same; rings: can get up to +5 stat

or resistance

Mon 1 Jan 1168

Well Up hill: boost Luck stat of Archer (might help disarm); run down the

hill to the Well near pond and click on it to get 1k gp else re-load

1200 gp

Get Quests (Q) Talk to Lord Markham: he gives Quest (Contestants)

Explore lands Chest near start shore: can get a Bow, Helm and Shield

Pedestal Touch the pedestal for Day of the Gods buff, located beyond the three

knights up the hill

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knights up the hill

Contest Contest of ___________ (INT this time) +3 skills points all!

Explore lands Loot chest around back shore

Dragon Cave Quickly get Contestant's Shield, Longbow and armor only at this time

(leave other stuff as markers on the floor for later battle with Dragon)

Clear map Clear Fire Flies; get Sea Shell from chests

Note: Do not use "ALWAYS RUN" mode: this will slow melee fighting

by 25% and ranged by 30%, even if standing still in Always Run

mode! Test; the patched version might not behave like this

Temple (quest) Carefully clear; find the Wealthy Hat in a chest, and the Floor Tile on

the floor in a secret room on the south side of the temple

Can talk to one of the knights to provoke into a fight! Can loot one of

them for a longbow!

6k gp

Inn Outside Inn buy a Lute from Ailyssa the Bard for 500 gp

Finalize Quest 6 am - 6 pm: finalize the Missing Contestants with Lord Markham 1k

gp, 1k xp

Tue 2 Jan 6am

Give contest items to Judge for 500 xp each: red potion, shell,

longbow, lute, tile and wealthy hat

Talk to Lord Markham again -> Castle Harmondale awarded and 1k

xp -> Ready to Level-up to Level 4!

Hirelings Merchant and Trader (no need to know Merchant skill) to get the best

skill costs and vendor prices. The Merchant skill hardly makes a

difference when training so only get the skill for one character (Cleric)

300

Note: Avoid Mr. Malwick; he seems to be bugged anyway

Train To Level 4: each character gains 15 skill points 180 26 Jan 9am

Note: Taking a pause between each level, e.g. to adventure from 9

am - 6 pm, takes the same number of days to train!

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Training/skills planner:

Archer Cleric** Sorcerer* Sorcerer*

18 18 18 18 <--- number of skill points have

Bow 4 Merch 4 Bow 4 Bow 4 <--- use points here

Disarm 4 Bow 4 Dagger 4 Dagger 4

9 9 9 9 <--- cost

9 9 9 9

0 0 0 0 <--- balance

Note: This play through will skip adding points to the Learning skill; Learning 1 only! No need for a Teacher or Instructor either!

*Traditionally got Learning4 even though the payback time is debatable. Learning4 vs 1 gives only 3% more xp's for killed monsters only

Learning1 still gives 10% extra xp's for killed monsters; and avoiding Learning E saves 8k gp for the party

**Cleric Merchant4 only needed for entire game; no one else needs the skill!

Join Guilds Air (to be able to buy the Learning skill), Fire; eventually join the

others (Spirit, Body) but price is same in Harmondale

100

Buy skills With a Merchant and Trader:

Healing Tent: for Cleric: Merchant x1 415

Weapons Store: Bow x3 (370/390x2) 1150

No need to buy any items! Wait until Tularean Forest

Armorer: Cleric: Shield x1 (370), Sorcerers: Leather x2 (390) 1150

Inn: for Archer: Disarm x1 (390), Perception x1 (390) 780

Air Guild: Sorcerers: Learning x2 (780) if have money 1560

Alchemist: Alchemy; ID Items from Magic Shop (390x2) 780

TOTAL SPENT: 6415

Sell After getting Merchant level 4: sell stuff (no need to ID Items) but

keep all shields and armors for battle against Dragon (will cast

vigorously at Cleric and break his shield and armor)

Keep all Blue and Red potions too

Keep also any scrolls of Fire Protection and Bless, etc for upcoming

fight with Dragon

Potions Make a few normal level potions, mix potions to sell for 26 gp

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Potions Make a few normal level potions, mix potions to sell for 26 gp

Red Potion = Cure Wounds

Yellow Potion = Cure Weakness

Blue Potion = Magic Potion

*Red + Yellow = Cure Disease (Orange) (make several to sell)

*Red + Blue = Cure Poison (Purple)

*Yellow + Blue = Awaken (Green) 2300 gp

Buy skills If have money buy 2x Body Building (390/385) 775 1500 gp

Save 1000 gp at this point to buy 2x Chain skill in Harmondale

Prepare for Dragon hunting…

Hirelings Hire a Scholar for 500 gp! 500

Buff Well near Inn, Day of the Gods pedestal, and the pedestal of fire

resistance near the Dragon's Cave

Dragon Cave Cast Wizard Eye and Bless Archer, save and then enter cave

Cleric will be the main target so change armor as it gets broken!

First run: go counter clockwise and let the Dagon fight the Rats; run

all way around the edge of the cave and seek refuge beside the exit

in the corner, facing east.

Note that the Dragon will naturally drift counter clockwise which

leaves you safe to Save Game!

You cannot leave the dungeon once started (Dragon will be reset) so

save often in the cave

To take down the Dragon:

Technique 1: CCW around cave; turn-shoot-turn-run for 1/2 second-

repeat:

From the safe corner run around the edge of the perimeter counter

clockwise

The first opportunity to shoot will not be until you are at 11 o'clock (on

the mini-map) where the first "bump" is

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Only shoot if the Dragon is NOT facing you, i.e. only shoot while he

is in transit, otherwise you will be hit. Turn quickly and shoot and then

turn back and keep running immediately!

The 2nd opportunity to shoot is counter clockwise up the larger

bump: turn very fast, shoot, turn very fast and run for 1/2 second, and

repeat

If you hit for damage you should retreat to the safe corner by the

exit, wait for the Dragon to rotate around and then save the game and

save often!

On the next sortie: repeat as above; from the "high" bump you

should be able to establish a rhythm of "turn-shoot-turn-run for 1/2

second-repeat" such that the dragon is always in transit when you

turn to shoot

Keep circling him and he will naturally move counter clockwise!

If you see him facing you, do not shoot! Turn and run for 1/2 second

then try again.

Retreat to the safe corner and save often i.e. after every successful

sortie!

Technique 2: Direct assault, then CCW around cave

From the safe corner run directly/slightly to the right of the dragon

and fire a couple of shots as you run past him. Keep running to the

north edge and then use the above technique by running around the

edge of the cave counter clockwise.

Then, run circles around him and establish a rhythm of "turn-shoot-

turn-run for 1/2 second-repeat" such that the dragon is always in

transit when you turn to shoot.

Retreat to the safe corner and save often!

Once fallen, multiple loot for an amulet, ring, belt or cloak of:

of the Eclipse (Mana regeneration) is the best item to get;

of Disarming skill, e.g. +21 or more is the next best item;

of ID Items skill, e.g. +23 or more is for convenience

Stop looting there!

Do NOT loot for anything else such as armor, weapons or black

potions otherwise the game is brokenSurprisingly you do not need good armor for the Sorcerers or anyone

else at this stage or for a long time

Use an Editor to roll-back your gold to the amount prior to

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Use an Editor to roll-back your gold to the amount prior to

looting the dragon, plus 800 gp

Buy skills The Learning skill is much cheaper here than Harmondale so buy if

have money! Meditation is a bit cheaper (780 gp vs 850 in

Harmondale Mind Guild, but not really needed now)

Buy any other skills, especially Perception if not yet done although

they are the same cost as in Harmondale

Join Guilds Join Spirit and Body Guilds (same cost as in Harmondale) 100

Hirelings Dismiss the Scholar, hire no one!

Sell Sell any unwanted items

Leave Emerald Isle via the Ship at the dock! Sat 27 Jan 6am

Sail to Harmondale Explore lands Collect some loot on the ground behind the Castle Sat 6 Feb 6am

Sneak along north edge of map to 2 chests by Obelisk in NE 2600 gp

Arcomage: NE: Click on Signal Fire (#1 of 3) 9700 xp

Contest:

Obelisk: Well Near Guilds: Accuracy +2 all!

Get Quests Temple: Tarin Withern Q9: Get Lantern of Light in the Barrow Downs

House by Stable: Darron Temper Q10: Find Elron, get the Arcomage

Deck at White Cliff cave in SE

Inn: Davrik Peladium Q11: Signet Ring at the Bandit Camp in Erathia

Horseshoes Get 3 Horseshoes around Stables

Note: Consider to use most of the horseshoes much later for Cleric's

Light Magic skill

Note: The Well near the Stables does nothing

Buy skills 2x Chain when have enough gold 850

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2x Dagger skill for Sorcerers 870

Contest Top of the snowy hill: check Contest (INT this time), do later when

have 50 or more in the skill (can use buffs to reach 50 points)

Note the Contest skill and try not to get a repeat in other regions

Good contests to get:

Deyja: ENDURANCE (drink tea)

Barrows: PERS/INT (fountain from Nighon)

Erathia: anything (Day of the Gods pedestal); SPEED and MIGHT

are good

Tatalia: ACCURACY, or whatever skill you have the most items for

(usually ACC it seems)

Avlee: do much later (tough to access); separate from all the other

contests as it requires 100 points (including buffs)

Tularean: not the same as Har.; not END or Barrows'; e.g. LUCK

Harmondale: got INT; MIGHT is also OK (+10 well)

Bracada: (7th contest) anything ; can get a Day of the Gods scroll

from the School of Sorcery's Book Store

South village Well gives +10 Might temporarily

Get Quest South village: Bartholomew Hum Q13 Q for MONK UPGRADE: Find

the lost meditation spot in the Barrow Downs/Stone City

Join Guilds Join Guilds: Water, Mind and Earth 150

Settings Do not use "ALWAYS RUN" mode: Unless you use the GrayFace

patch, this might slow melee fighting by 25% and ranged by 30%,

even if standing still in Always Run mode! Test to be sure

Blue PERS

Orange INT

Purple SP

Castle (quest) Cast Bless and enter. Very carefully clear first area of Castle: move

immediately to the right corner and then fight

Red MIGHT Use Perception skill to loot the junk piles (seven in total in the

Green END

Yellow ACC

castle): can yield 2x decent chain armors (AC +12), a decent weapon

e.g. Trident +6! The pile near the entrance can yield a Sapphire or

Emerald!

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Emerald!

Barrels: drink from stat raising barrels to get attributes of a single

character to a level such as 13, 15, 17, 19, 21, 25, 30 or 35 for a

bonus of +0, +1, etc before focusing on the next character

Acquire enough gold and buy Chain skill if not have already

Finalize Quest Inn: Butler 4k xp, gives MAIN QUEST (Q12): Talk to Dwarves in

Stone City in Barrow Downs to repair castle

Explore lands Mid-W: click on Signal Fire (#2 of 3)

Near SW corner (but not in the corner): chest

Chest on plateau across from south village

Very carefully fight Goblins guarding the bridge (easier if you sneak

across the south and cross the bridge from the east)

South: click on 3rd and final Signal Fire causing lots of Goblins to

appear in the SW area (fight later)

Optional: loot 1-2 chests guarded by a few Goblins in the SE corner

White Cliff

Caves (quest)

Cast Bless and enter. Immediately take a few steps backwards to the

cave's entrance to fight first three Trogolites. Carefully step forward

so that no more than three Trogolites attack at a time!

Clear the dungeon; get Arcomage deck in north

Find hidden area with three chests to the north of the north ledge

*Arcomage deck

Note: Cannot fight Oozes (unless can do elemental damage)

Finalize Quest House by Stable: Darron Temper 750 gp, 2k xp (Q10)

Inn Play Arcomage: win 600 gp (tower reaching 35 or resources 100) 12k gp

Note: NPC's take their share of the winnings from Arcomage; a

Banker will net you 10% more gold!

Sun 7 Feb 1pm

Rep -5 (Neutral)

Fame 82

Hirelings Merchant and Trader (or Duper for 1.5% less) for the best buy/sell

prices for items and skills

300

Note: Hiring a Duper -> REP 0 (Neutral) REP is temporarily affected

by 5 points only; Fame is the same

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Train Two levels to Level 6 (each character gets 10 skill points). Training

takes 8 days per level and rounds the clock back to 9 am

Sun 7 Feb

5.30pm -> Tue

23 Feb 9am

Training/skills planner:

Archer* Cleric** Sorcerer Sorcerer*** Party Level: 6

10 10 10 10 <--- number of skill points have from training in Harmondale

Spear 4 Spirit 4 Air 4 Water 4 <--- use points here

9 9 9 9 <--- cost

Arms 4 Body 4 Air 7 Fire 4**** <--- planning

Spear 7 Mace 4 Leather 4 Water 7

Dagger 4 Body 7 Air 10 Leather 4

Bow 7 Shield 4 Fire 7

Chain 4 Chain 4 Water 10

Have horseshoes in inventory (worth 2 skill points each) --> 3

<--- number of horseshoes to use for skill points

1 1 1 1 <--- balance of points

Note: Will not advance Learning skill beyond 1 this play through (to try something new)!

*Archer: Instead of Disarm skill higher than 4: find and use items, e.g. can buy a +15 skill item in Deyja; can get a +23 in Tatalia from Dragon

and use Burglar and Locksmith for the toughest chests

Note: multiple skill level boosting items do not stack; only the highest item counts

*Note: Armsmaster isn't necessary to succeed (have played without before), but certainly ensures success!

**Cleric: Plan is to get Merchant4, Bow4, Spirit4, and then Body E/M (may need to use some Horseshoes later) this play through

***Sorcerer: Get Water E in Tularean to be able to learn the Water Walk spell

****Try Fire E this play through (get in Tularean/Tatalia) for Fire Aura spell (to try something new; increases damage a lot in early game)

Sell Sell at Magic Shop, Weapons or Armory

Note: Better prices are given here than in Tularean Forest despite

getting Merchant Expert there!

Note: Do not buy anything (junk)

18k gp

Buy skills Archer: Dagger (Weapons Store), Armsmaster (Training Hall) 780

Mind (did not need!) 0

Note: Mind spells were not needed or used last play through!

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Upgrade skills Spirit E: Bertram Stillwater, house up slightly from town 1000

Staff E (dagger is much better) 0

Buy spells Buy spells which are cheapest here vs anywhere else:

Air: Jump (1110 gp vs 1520 in Tularean) 1110

Air: Feather Fall: make sure you have

Optional:

Spirit: Heroism costs 2220 gp; should buy to ensure success

(otherwise buy for 3750 in Erathia)

0

Spirit: Remove Curse: optional (did not use) 0

Fire: Fire Aura (will add Fire damage to normal weapons) 888

Water: Ice Bolt (always hits!) 592

Air: Lightning Bolt (always hits!): expensive; next time wait 2220

TOTAL SPENT: 6590

Hirelings Keep Merchant and Trader (for best buy/sell prices)

Consider to hire Explorer or Horseman depending on schedules but

allow for 1 day for exploring Tularean Forest

0

Ride to Tularean Forest Horseshoes Get 3 Horseshoes around Stables Thur 25 Feb 11am

6k gp

Arcomage: Contest Check the Contest (Luck this time) 21k xp

Contest:

Obelisk:

Note: Can only get points from one contest for each attribute across

the entire game so reload the map if the attribute is duplicated

Available upgrades: Altar SW, up hill: +10 to all Resistances!

*Merchant E

*Dagger E (or Bra) Upgrade skills Sorcerer2 use 4 horseshoes to get Fire 4E!

*Water/Air/Fire E Air E, Water E (for Water Walk spell), Fire E! South tents/houses 3000

Bow E (or Bra) Join the Guilds if not done

Note: Fire Aura gives weapons an additional +2-12 fire damage!

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Training/skills planner:

Archer Cleric Sorcerer Sorcerer Party Level: 6

1 1 1 1 <--- number of skill points have

Fire 4 <--- use points here

0 0 0 9 <--- cost

Have horseshoes in inventory (worth 2 skill points each) --> 6

4 <--- number of horseshoes to use for skill points

1 1 1 0 <--- balance of points

Hirelings Keep Merchant and Trader (from Harmondale)

Note: NPC's take their share of the winnings from Arcomage

Upgrade skills On elevated platform/town:

Merchant E: Matric Weatherson, just north of stairs 2000

Important: If have enough gold to buy Walk on Water (1125 gp) now,

and then continue upgrading skills:

Dagger E: Mortie Ottin, just north of stairs/alchemist: x2 (Sorcerers) 4000

Bow E: Jaycin Suretrail, north of weapons/Armory: does not add

much for the cost, so skip for now

0

Disarm E: must be Master Archer (2nd upgrade quest) 0

Inn Arcomage, win 1200 gp (tower 50 to win, or 150 resources) -1200

Arcomage note: Focus on building your tower ; don't bother trying

to destroy your opponents'. Building your tower to win is by far the

most efficient way to win

Get Quests On elevated platform, north:

Thom Lumbra (Q25): Place the Statuettes (do much later, need to

enter Maze to get one of the Statuettes)

Ebednezer Sower (Q26) Q for RANGER UPGRADE: Faerie Mound

in north Avlee

Johann Kerrid (Q27) gives letter for the Faerie King in Hall Under the

Hill, Avlee; and then return to Kerrid with item from Faerie King

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Buy spells Walk on Water (important to explore maps and stay safe) 1125

If do not have: Jump (1520 gp) 0

Note: Invisibility and Fly must be present (buy later)

TOTAL SPENT: 8925

Note: Save money for Avlee; do not buy much else in Tularean

Explore lands Obelisk just north of town (do not pick-up ore this play through)

Explore around north lake

North of town: hostile trees: bows and other loot on ground

Explore lands Use Water Walk: Island has two chests (do not enter Klankers!)

Three chests on south island (+2k gp for the 5 chests)

Get Quests South Island: Oldest Tree Q46 Q for RANGER 2/Hunter UPGRADE: Thur 11 Feb 11pm

get the Heart of the Wood in the Mercenary Guild in Tatalia

Tent near Stables: Anthony Green (Q28) Q for DRUID UPGRADE:

Visit Stonehenge's at Tatalia, Avlee and Evenmorn

Inn Rest at Inn

Sell All unwanted loot 10k gp

Buy Can get ring/item of Regeneration! Bought Silver Belt of Mana 2175

Optional: Can get scroll of Town Portal! 300 gp, but did not buy at this

time. (If buy, save it for later, e.g. Tatalia back to Erathia)

0

Can get a Composite Bow (700 gp); not this play through 0

2175

Hirelings If you want to optimize number of days: consider to hire Horseman

depending on schedules but allow for 2 days of exploring in Avlee

100

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Travel planning: the old plan was to get Body Master to learn Protection from Magic to stay safe from Medusa's, before getting Water Master

but this actually isn't necessary if you use readily available potions to counter effects such as Paralyzed, Stoned and Insane (Eyes in Nighon Tunnels)

Travel plan: focus on getting Water Master (don't worry about Body Master)

Old travel plan: getting Body Master before Nighon Tunnels

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Ride to Avlee Horseshoes Get 3 Horseshoes around Stables Sat Feb 27 8am

8k gp

Contest: not yet Hirelings Drop Horseman and then play Arcomage 20700 xp

Arcomage: Keep Merchant from Harmondale

Obelisk: There is approx. 10-11k gp to loot so a Banker is not worth it here

Available upgrades: Note: Do not loot the campfires until visiting the Faerie King

*Spear E (or Tat)

Leather E (or Har) Inn Play Arcomage, win 2k gp (tower 125 to win, or 350 resources) -2000 10k gp

Perception E (or Har)

Water E Upgrade skills Spear E: Cassandra Holden, beside the Stables 2000

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Training/skills planner: Spend no points and get no points in Avlee

Archer Cleric Sorcerer Sorcerer Party Level: 6

1 1 1 0 <--- number of skill points have

<--- use points here

0 0 0 0 <--- cost

Have horseshoes in inventory (will eventually get 12 more*) --> 5

<--- number of horseshoes to use for skill points

1 1 1 0 <--- balance of points

Note: *Try to save most of the horseshoes for much later for Cleric's Light Magic skill

Get Quest NW house: Steagal Snick (Q23) Q for ARCHER UPGRADE: he

gives Worn Belt to sabotage the lift in the Red Dwarf Mines in the

Bracada Desert

Well NE well: +2 Endurance all!

Hirelings You will eventually pick up 10-11k gp so hiring a Banker is not really

worth it

Mound under the

Hill (quest)

Walk counter-clockwise three times to reveal entrance. Faerie King:

upgrades Rangers to Hunters! Give him the letter and he

gives Pipes (to eventually finalize in Tularean)

While riding the elevator: jump to a chest with Faerie Ring (ring of Air

Magic, +50% Air Magic skill)

*Ring of Air

Magic

Buff (cast Fire Aura on weapons and Bless), clear dungeon; a Queen

Dragon Fly will drop Faerie Key

Hidden rooms: beside the stream with the small bridge

Click on wall near "stairs" to reveal a panel; use the Faerie Key to

open a secret room

Hirelings Burglar and Locksmith (+8; +6) to de-trap chests on islands unless

you have a good items to boost Disarm skill. Must have a total of 24

points towards the Disarm skill to safely open the chest with the

Golem part

Can buy an item with Disarm +10 in Avlee if needed

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Explore lands Very carefully do several sorties across to the islands; keep clear of

the south peninsula. From the north approach the first island in a

zigzag pattern. Plan to open one chest at a time and retreat to the

north island and save game!

Mid Island, middle chest: Golem part (Left Arm): must have Disarm 4,

a Burglar and Locksmith and a +6 Disarm skill item!

*Golem part 1

of 6 (arm)

South island: quickly grab a couple of loot piles and then proceed

immediately to the southernmost small island and save game!

Do not attract any Wyverns yet!

Do not loot around Titans Stronghold, party too weak!

[Do later when can Fly: touch the Stonehenge]

Return to the village. From the eastern side of the map use Jump to

go due south until you find a valuable wand on the ground. Do not

continue further south or face certain death

Tavern Probably rest to pass the time until stores open Sun 28 Feb

Hirelings Hire Trader (Trader is best and saves 12% compared with Merchant

alone in Avlee; otherwise Duper for 3% difference); should still have

Merchant from Harmondale

Sell Sell only large junk, wait until Erathia for much better prices 19k gp

Buy Buy items with a Trader and Merchant:

Weapons only are very good in Avlee

Bought 2 Composite Bows, 2 Ideal Cross bows, and a Sublime Spear 6188

Can get Sublime Spear (can rarely get "of Sparks" but am using Fire

Aura spell this play though)

0

Mogred Helm of Armsmaster +4 (optional; can buy a better one in

Tatalia or Deyja soon)

2812

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Later when have gold:

Can get mana regeneration items here! 0

Can get e.g. Gauntlets of Disarm +10! 0

Can get Gauntlets of the Troll! 3800 gp 0

TOTAL SPENT: 9000

Trade Did not bother to trade this play through:

[Trade Enrothian Wine: 2k in Avlee (NE town), supposedly sell for 3k

in Tatalia (in town) but I only got 2250 gp! OK to fill inventory but then

cannot pick-up loot/junk in Deyja, Erathia (which is OK because they

will be revisited)]

Hirelings Have Merchant; drop Trader and hire Horseman 100

Ride to Deyja Note: No need to do much in Deyja, just get the horseshoes, Contest

and two Golem Parts; minimize fighting at this stage

Wed 3 Mar 7am

10k gp

38k xp

Contest: (END) Contest Partly uphill in SW near road: Endurance is best for this map,

Arcomage: can boost by +50 by drinking tea at Seknit Undershadow's house

Obelisk: later

Horseshoes Get 3 Horseshoes around Stables

Available upgrades:

*Arms E (or Tatalia) Well +2 Intellect all!

Learning E (or Bra)

Meditation E Inn Arcomage, win 1400 gp (tower 75 to win or resources 200) -1400

Altar SE corner: +10 Mind, Body and Earth resistances!

Hirelings Keep Horseman and Merchant from Avlee; not enough gold to loot

here to justify hiring a Banker

Get Quest NW houses, mid-south: Daedalus Falk (Q30) Q for CLERIC

UPGRADE: Find the lost pirate map in the Tidewater Caverns in

TataliaNote: Can do quest first in Tatalia before getting the quest, and still

finalize successfully

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Note: Can do quest first in Tatalia before getting the quest, and still

finalize successfully

Drink Tea Seknit Undershadow: Drink Tea: +50 Endurance, and then do contest

if Endurance! --> 5 skill points all!

Training/skills planner:

Archer* Cleric Sorcerer Sorcerer Party Level: 6

1 1 1 0 <--- number of skill points have

5 5 5 5 <--- number of skill points from contest in Deyja

6 6 6 5 <--- total points

Arms 4 <--- use points here

9 0 0 0 <--- cost

Have horseshoes in inventory (will eventually get 9 more) --> 8

2 <--- number of horseshoes to use for skill points

1 6 6 5 <--- balance of points

*Melee is considered more important for survival; therefore get Arms 4E and Dagger 4E before getting Bow 7M, although

it may mean using several horseshoes. Note: have played without Armsmaster and party is still strong

Upgrade skills Archer use 2 horseshoes to get Armsmaster 4E!

Armsmaster E: Edgar Botham, NW village, east side 2000

Learning E x4 at mid-west house; Novice OK if lacking cash 0

Note: Not upgrading Learning skill this play through; not needed

Archer has a helm of Armsmaster+4 in Avlee giving attack +33,

damage 24-40 (plus 2-12 fire damage from Fire Aura), recovery time

86; Can use Bless and Heroism to improve those numbers further!

Explore lands Get Golem part from chest just north of NW village; then jump down

to the shore, go east and loot another chest; cast Water Walk to loot

another chest on the shore near the NE

*Golem parts 2

and 3 of 6

(legs)Get 2nd Golem part: Jump up the cliff to a chest in the NE corner

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There is a Genie lamp near each chest with the Golem parts, as well

as two other Genie lamps up on the hill along the north shore but no

need to get now risking certain death, wait until much later

*Genie Lamp

Buy After 6 pm: Buy nice magical items with Merchant and Horseman

Magic Shop and Alchemist open 6 pm to 6 am

Ring of the Gods (best item, use for Contests) 8769

Ring of Fire Magic (+50% to magic skill) 9480 (too expensive) 0

TOTAL SPENT: 9369

Have seen:

Ring of Protection! (…of the Gods is better, though, for contests) 3555

Cloak of Protection 2962

Ring of the Eclipse! 7347

Can get Glorious Cloak of the Unicorn (regenerates spell points)! 5535

Platinum Ring of the Unicorn! 4740

Ring of Spirit Magic (can get one in Haunted Mansion, Barrows) 7347

Ride To Erathia: Coach is open 6 pm - 6 am

Ride to Erathia Note: No need to do much in Erathia since are returning soon after Thur Mar 4 11pm

Tatalia; can wait until better equipped or do some quests now 6500 gp

Contest: Could Train for one level depending on timing with transportation 39k xp

Arcomage (#5): Essentially just get the horseshoes, Quixote quest and do Contest

Obelisk: later

Horseshoes Get 3 Horseshoes around Stables

Available upgrades:

*Body E (or Har) Contest Use Day of the Gods pedestal and do contest: Speed this time

Shield E Note: Can only get points from one contest of each attribute across

the entire game (so reload the map if the attribute is duplicated)

Mace E (or Stone C)

Mind E (or Nighon)

Hirelings Have Horseman and Merchant from Avlee: drop Merchant to loot with

Banker (and Pirate if can find)

1500

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Banker (and Pirate if can find)

Well +2 Might all!

+50 Might temporary near Town Hall

Day of the Gods pedestal near the Temple

Pedestal of Heroism near Guilds when ready to fight

Training/skills planner:

Archer Cleric Sorcerer Sorcerer Party Level: 6

1 6 6 5 <--- number of skill points have

5 5 5 5 <--- number of skill points from contest in Erathia

6 11 11 10 <--- total points

Body 4 <--- use points here

0 9 0 0 <--- cost

Have horseshoes in inventory (will eventually get 6 more) --> 9

<--- number of horseshoes to use for skill points

6 2 11 10 <--- balance of points

Upgrade skills Check Contest first, perhaps buy an item to boost the stat, and then

use a horseshoe if needed

Body E: Tristen Heartswarm, house behind Inn (focus on getting

Body M for Protection from Magic soon)

1000

Get Quests Across from Inn: Sir Charles Quixote Q17 Q for PALADIN

UPGRADE: Kill Wromthrax the Heartless in his cave in TataliaNote: Must get the quest from Frederick before fighting the Dragon

Frederick Org Q16 Q for KNIGHT UPGRADE: Destroy all the

Undead in the Haunted House in the Barrow Downs

Near docks: Gina Barns Q18: Win a game of Arcomage in all thirteen

taverns

Near +2 Might well: Norbert Thrush Q19: Take Sealed Letter to Lord

Markham in Lord Markham's Manor in Tatalia

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Inn Play Arcomage, win 1200 gp (tower 50 to win, or resources 150) -1200

Extra gold awarded if playing with a Banker

Explore lands Explore East/SE: Loot 3 chests by tents/houses; store stuff in the

chests for selling later with a Merchant and Trader

Altar SE: Altar gives +10 Luck all!

Stat Barrels:

Blue PERS

Orange INT

Purple SP

Yellow ACC

Sewers

(dungeon)

With a Banker to maximize gold: use Bless and Fire Aura

William Lasker gives Q20 Q for THIEF UPGRADE: Go to Lord

Markham's Estate in Tatalia, steal the vase there

Dungeon can yield 4k gp

Red MIGHT East switches: up/down/up

Green END West switches: down/up/down, then run and use Jump to leap over

to the platforms

Note: Archer can't upgrade Disarm to Expert until upgrading in a long

time after choosing the path of Light or Dark! Party will be fine if can

get a skill boosting item and use Locksmith and Burglar for the

toughest chests

Plan transportation:

Plan is to Sail to Tatalia on Saturday after training first; if have time to

sell stuff and get to training by 6 pm then continue looting…

Bandit Caves Now or later do easy quest: get Signet Ring (Q11) but pick-up loot

later with a Banker (OK to loot bodies several days later)

Explore lands If have time: fight and loot 3 more chests in the NE

Hire Merchant and Trader

Sell Sell loot (Magic shop pays same as Armor shop) and then buy items

and perhaps spell books

37k gp

Buy Can get Town Portal scroll (the most useful for my style of play)! 300

Can rarely get an item to regenerate hp (not necessary)

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Can rarely get an item to regenerate hp (not necessary)

Buy spells Protection from Magic (Body M): Optional unless planning to reach

Master Level soon (wait next time)

6000

Regenerate? (not needed, but did buy; cheaper in Harmondale) 1500

Cure Disease (Body M): wait until later 0

Remove Curse (Spirit E): have from Harmondale 0

Heroism (Spirit E): buy next time in Harmondale (cheaper) 3000

Cure Paralysis (Mind E): go for Body M instead or use potions 0

TOTAL SPENT: 10600

Train Train 1-2 levels depending on timing with Ship to Tatalia

Trained 1 level only to Level 7 (to Saturday), spending 500 gp

Note: Training takes 8 days and ends at 9 am no matter what time

you start, e.g. training at 10 am or 5:55 pm both end training at 9 am

on the same day!

Note: In a previous play through the Sorcerers were upgraded and

Nighon reached with party at Level 7! This play through will probably

get Level 8 to save a couple of horseshoes for later use

Training/skills planner: get Body 4E, otherwise did not spend points

Archer Cleric Sorcerer Sorcerer Party Level: 7

6 2 11 10 <--- number of skill points have

5 5 5 5 <--- number of skill points from training in Erathia

11 7 16 15 <--- total points

<--- use points here

0 0 0 0 <--- cost

Have horseshoes in inventory (will eventually get 6 more) --> 9

<--- number of horseshoes to use for skill points

11 7 16 15 <--- balance of points

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Training longer-term planning for character skills development might and magic 7 character development

Note: Cleric now has Merchant 4E, Bow 4, Spirit 4E and Body 4E. Plan could be to get Body M asap for Protection From Magic.

Protection From Magic (requires Body M from Tatalia) certainly is the safe route to ensure survivability against Medusa's in Bracada

quest (Archer upgrade) but it is not mandatory because the dungeon has potions and an Amulet of the Medusa is dropped!

Archer* Cleric** Sorcerer Sorcerer Party Level:

6 2 11 10 <--- number of skill points have

5 5 5 5 <--- number of skill points from training in Erathia to Level 7

5 5 5 5

5 5 5 5 <--- number of skill points from training in Tatalia (or Erathia

depending on timing with schedules) to Level 8

21 17 26 25 <--- total points expected to accumulate soon

Have Bow 4 Have Body 4 Have Air 7 Have Water 7 <--- have skills

Have Arms 4 Have Merch 4

Spear 5-7 Body 5-7 Air 5-7 Water 5-7 <--- will use points here

18 18 18 18 <--- cost

Dagger 4 Mace 4 Leather 4 Leather 4 <--- planning

Bow 7 Shield/Chain 4 Air 10 Fire 7

Have horseshoes in inventory (will eventually get 6 more)*** --> 9

1 <--- number of horseshoes to use for skill points

3 1 8 7 <--- balance of points****

****Will also get 2 skill points each from Mt Nighon fountain

Longer term plan:

Bow 10GM Body M Air 10 Fire 10

Chain 10GM Chain 4E Light+ Water+

Body Build 4E? Light 12GM

Water 7M? Body 10GM

*Disarm 4 is survivable if use Locksmith and Burglar for the toughest chests; should get +20 or more skill boosting item from Dragon in Tatalia

**Merchant 4E is OK for entire game; Cleric's first Master shall be Body for Protection from Magic for protection from Stoning and Paralysis

Body E: Erathia (1k gp); Body M (after finalizing the Cleric upgrade quest): Tatalia (4k gp)

***Plan is to save as many horseshoes as possible for Light Magic for Cleric to get Light 12

<--- number of skill points expected from Contest in Tatalia (contest should be

an attribute which you have stat-boosting items)

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***Plan is to save as many horseshoes as possible for Light Magic for Cleric to get Light 12

Protection * Master--- Grants party immunity to the poisoning, disease, stoning,

from paralysis, and weakness. Spell will negate one such attack of each

Magic type per point of skill in Body magic before the spell is broken.

* Grand---- Also grants immunity to death and eradication effects.

Hirelings Drop Trader, hire Sailor (or Explorer or Navigator) 100

Sail to Tatalia Horseshoes Get 3 Horseshoes around Stables Sun 14 Mar 12pm

26k gp

Contest: Well +2 Speed all! 44k xp

Arcomage: Well of +20 Air resistance

Obelisk: Pedestals of Stoneskin and Heroism

Upper town: Well of AC+20

Available upgrades:

*Spear E (M in Tul) Contest Check the contest: got Accuracy, which fits with the party's stat

Body M boosting items. Reload if contest is a duplicate of an earlier skill

Chain E (or Tul)

Spirit E (or Har) Lord Markham's Finalize quest by giving letter (Q19). In return he gives a Peacock

Disarm E (or Er, Tul) Manor Feather to return in Erathia

[Q20: Steal the Vase: quest is too hard! Do not do!]

Sell (trade) [Did not bother to trade: Enrothian Wine: sell for 3k (in town; got 2250

only) from Avlee (cost 2k)]

Get Quest From last house on the road eastwards: Ferdinand Visconti Q21:

Retrieve the three paintings; one in Haunted Mansion, the other two

in Castle Gryphonheart

Hirelings Have Merchant from Erathia, hire a Trader and buy nice items on

Island and then loot the map and do quests with a Banker

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Buy Buy good items on the Island (Tidewater), use space bar to enter the

store. Stores on upper village don't have as good items, but might

have a stat booster to enable winning a contest somewhere

Buy a couple of good daggers if possible:

Long Dagger (2d3+7) or Mage Dagger (2d2+6) 800

Helm of Armsmaster+6 (optional) 2835

TOTAL SPENT (less Arcomage): 1635

Have seen:

Mage dagger with 4-10 electrical damage! 3100

Griffin Bow 1140

Gauntlets of Accuracy+10 3262

Shield AC +19 2800

Upgrade skills Did not actually get Body 7 at this time this play through! Waited until

after Nighon Tunnels and getting Water Master

Previous play through: Cleric use Horseshoes for Body7 to upgrade

to Master upon next visit to Tatalia after finalizing upgrade quest in

Deyja

If not yet done: Armsmaster E (south SW house)

Trade [Did not do: Sand for 2k in Tatalia, sell for 3k (got 2500) in Barrow

Downs (NE house)]

Hirelings Drop Merchant and Trader, hire a Banker to loot the map

Inn Play Arcomage 2k gp (125 tower to win, or 350 resources) -2000

Plan transportation: Mon 15 Mar 5am

Note the current time and schedules to calculate your deadline for

leaving Tatalia, allowing time to fight the Dragon. My deadline was to

leave for Erathia by ship or coach Tuesday after training one level;

therefore deadline is 6 pm Monday to Train

(Or: hire a Gate Master to return to Erathia)

© bg2mez 14

(Or: hire a Gate Master to return to Erathia)

Explore lands Get Golem Right Arm from trapped chest on Island; might need a

Locksmith, or wait for a skill boosting item from Wromthrax

*Golem part 4

of 6 (R. arm)

Do now or later: Touch Stonehenge Monolith (#1 of 3), and then

Feather Fall down to shore

NW: Obelisk

If time: Carefully loot the upper snow area (use Jump and Feather

Fall) and lower SE area (run!)

Tidewater

(quest)

Do CLERIC UPGRADE QUEST (Q30)

Might need Locksmith for four tough chests

44k gp

Secret room with two chests inside the ship on lower deck, contains

the Pirate Map (keep)

Loot for up to 15k gp!

*Pirate Map

Hirelings Hire a Scholar if going to fight the Dragon

Cave (quest) Running CCW and turning quickly/briefly to shoot, take down

Wromthrax the Dragon (Q17): Sir Charles Quixote promotes you,

PALADIN UPGRADE QUEST done! 15k xp all!

Can loot for Boots/Ring of Disarming skill +22! Such an item should

be sought. Once again, armor not really needed so do not loot for

that. Do not loot for a weapon otherwise game is broken

Best item is "…of the Gods" for contests

Can also get (but did not this play through): Ring of Water Magic

and Belt of hp regeneration; Ring of Light Magic!

Mercenary Guild

(dungeon)

If time, do now or later:

Can clear the upstairs room and 1x right side room only

© bg2mez 14

Train Depending on timing train one level here, or elsewhere such as

Erathia

Mon 15 Mar

5.55pm ->

The intention was to train to Level 8 to get enough skill points for

Body M now, but it turns out you must finalize the Cleric promotion

quest before being able to upgrade to Body Master

Tue 23 Mar 9am

Note: This play through did not finalize the Cleric quest, and thus

could not get Body M, until after getting Water Master (personal

goal); did not go to Deyja again until much later

Contest Do Contest if not done -> +5 skill points all!

Training/skills planner:

Archer Cleric* Sorcerer Sorcerer Party Level: 8

11 7 16 15 <--- number of skill points have

5 5 5 5 <--- number of skill points from training in Tatalia

5 5 5 5 <--- number of skill points from contest in Tatalia

21 17 26 25 <--- total points

Spear 5-7 Mace 4 Air 5-7 Water 5-7 <--- use points here

18 9 18 18 <--- cost

Dagger 4 Body 5-7 Leather 4 Leather 4 <--- planning

Bow 7 Shield/Chain 4 Air 10 Fire 7/Water 10

Have horseshoes in inventory (will get 3 more in Bracada) --> 12

<--- number of horseshoes to use for skill points

3 8 8 7 <--- balance of points

*Assuming Cleric will have enough points to get Body 7 later, and that contests will be won to enable Mace 4E; otherwise focus on getting Body 7 now

Hirelings Consider to hire Navigator/Sailor or Horseman

Could also hire Gate Master to save time (casts Town Portal 1x/day)

TRAVEL PLAN (upgrade Cleric later, after getting Water M):

- From Tatalia sail 1 day to Erathia: Mace E; touch Day of the Gods

pedestal and then use the Town Portal scroll to Tularean

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pedestal and then use the Town Portal scroll to Tularean

- TP to Tularean: do Contest! Spear M, Dagger E; hire a Pathfinder.

Buy another scroll of TP and go to Harmondale

- TP to Harmondale: do Contest! Buy missing spells; sell loot

Then walk to Barrow Downs and then Bracada…

Old travel plan (get Body M (upgrade Cleric) before crossing Nighon

Tunnels):

- Ride/sail from Tatalia to Erathia

- Mon (or Thurs): Erathia to Deyja with Horseman

- Wed 1 am: Deyja to Erathia with Horseman

- Thur 6 am: Erathia to Tatalia (Tularean to Harmondale on Thurs or

Sat); hire Pathfinder if can avoid Tularean

- Town Portal scroll to Tularean (if Pathfinder needed, if can do

Contest, to buy items and spell books) or Harmondale

- Tularean to Harmondale: Tues, Thurs or Sat

Sail to Erathia (2) Finalize Quest Norbert Thrush: return Peacock Feather 2k gp, 5k xp Wed 24 Mar 11am

56k gp

Obelisk: later Sell Sell junk only to clear some room unless planning to Town Portal to

Tularean and Harmondale (sell stuff there)

69k xp

Available upgrades:

Mind E (or Nighon) Bandit Caves Done already!

Body E (or Har)

Mace E (or Stone C) Sewers Done already!

Disarm E (in Sewers)

Contest Done already!

Upgrade skills Mace E (Cleric): Norbert Harvest, near docks

Train? Extra hp and sp due to character upgrades are RETROACTIVE! No

need to train now!

© bg2mez 15

Pedestal New note: Use Day of the Gods Pedestal in preparation to Town

Portal to Tularean and win the contest. Then buy another scroll of TP

in Tularean to TP to win the contest in Harmondale! Could hire a

Gate Master if only have one scroll of TP

Obelisk If have time (probably not): Touch Obelisk; consider to clear "maze"

area of map for 1k gp and some basic loot

Buy Consider to buy a good scroll if available (Note: buy by 3 pm so there

is enough time in Harmondale to buy spells, see below)

Hirelings Hire Horseman if needed; could also try Gate Master (2k gp) if

haven't found a scroll of Town Portal

Town Portal to Tularean Forest Finalize Quest Johann Kerrid (return Faerie pipes), 5k xp, 1k gp Wed 24 Mar 3pm

(or ride via 57k gp

Harmondale) Available upgrades: Contest Do Contest (Luck) -> +5 skill points all! Fame 302

*Spear M

*Dagger E (or Bra) Hirelings Hire Merchant to buy here and to later sell all loot in Harmondale

*Bow E (or Bra)

Fire E Buy Town Portal scroll! 300

Chain E (or Tat) Water: Acid Burst (always hits!): 2300 gp, buy later 0

Stat booster item (for Contests, if needed) 0

If present: Potion of Cure Insanity (for Thunderfist Mountain) 0

Training/skills planner:

Archer Cleric Sorcerer Sorcerer Party Level: 8

3 8 8 7 <--- number of skill points have

5 5 5 5 <--- number of skill points from contest in Tularean

8 13 13 12 <--- total points

Dagger 4 <--- use points here

9 0 0 0 <--- cost

Bow 7 Body 5-7 Leather 4 Leather 4 <--- planning

Chain 4 Shield 4 Air 10 Fire 7/Water 10

Have horseshoes in inventory (will get 3 more in Bracada) --> 12

© bg2mez 16

Chain 4 Shield 4 Air 10 Fire 7/Water 10

Have horseshoes in inventory (will get 3 more in Bracada) --> 12

1 <--- number of horseshoes to use for skill points

1 13 13 12 <--- balance of points

Upgrade skills Archer use 1 horseshoe to get Dagger 4E!

Dagger E: Mortie Ottin, NE house on main platform (for Archer) 2000

Spear M: Claderin Silverpoint, north of Weapon store 4000

Optional: Bow E (x2, very expensive for the benefit, can skip for

now): Jaycin Suretrail, north of Weapons store

4000

TOTAL SPENT: 10300

Explore lands If time: Loot campfires and pick fruit from trees (south)

Hirelings Hire a Pathfinder (there are no Pathfinders in Harmondale)

Map crossings: Pathfinder -3 days, Tracker -2 days, Guide -1d;

Explorer -1d for all map crossings (stables, sailing, walking, etc)

Note: Banker not needed now if you basically go directly to Bracada

Desert to buy awesome items and wait to loot Barrow Downs/Stone

City

Should have a Merchant and Trader/Duper in Bracada to buy great

items and Water spell books (Trader saves 10% there; plan to spend

up to 30k gp); can find them both in Bracada but will need to reload a

lot

After Bracada: hire a Banker in Stone City to loot the map

Town Portal to Harmondale Finalize Quest Inn: Give Davrik's Signet Ring from Bandit Caves in Erathia, Wed 24 Mar 5pm

(or ride) 5k xp, 5k gp! REP improved to -10 (Friendly)

Available upgrades:

*Leather E Sell Sell loot (need approximately 30k gp to buy stuff in Bracada) 63k gp

Staff E

Earth E (or Stone) Buy spells All stores are re-stocked: Spirit: Heroism (if not yet bought) 2220

Spirit: optional: Preservation 1665

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Air: Air Resistance 600

Air: optional: Shield 1665

Air: wait until later: Lightning Bolt (always hits!) 0

Optional: Regenerate (do not buy next time; Cleric cast Heal) 1110

Body: Cure Poison (did not need; can get for free in Evenmorn) 1575

Fire: Fire Resistance 600

Water: Water Resistance 600

TOTAL SPENT: 10035

Explore lands Pick fruit from trees in NW

Contest Do contest if possible (Intellect; because of Town Portal after using

Day of the Gods pedestal in Erathia, Archer and Cleric are able to

win!); Sorcerers can get Leather E!

Training/skills planner:

Archer* Cleric** Sorcerer Sorcerer*** Party Level: 8

1 13 13 12 <--- number of skill points have

5 5 5 5 <--- number of skill points from contest in Harmondale

6 18 18 17 <--- total points

Have Bow 4 Have Body 4 Have Air7 Have Water 7 <--- have skills

Have Mace 4

Bow 5 Body 5-7 Leather 4 Leather 4 <--- use points here

5 18 9 9 <--- cost

Bow 7 Shield 4 Air 10 Fire 7 <--- planning

Chain 4 Chain 4 Water 10

Have horseshoes in inventory (will get 3 more in Bracada) --> 11

<--- number of horseshoes to use for skill points

1 0 9 8 <--- balance of points

*Archer prioritize Bow 7M over Chain 4E

**Cleric prioritize Body 7M over Chain/Shield 4E

***Test Sorcerer with Leather E: time for 12 dagger hits 11s from 14s; 12 bow shots 18s from 20s

Sorcerer 2 could get Fire M now for a better Fire Aura onto weapons, but waited until getting Water M first

© bg2mez 17

Sorcerer 2 could get Fire M now for a better Fire Aura onto weapons, but waited until getting Water M first

Upgrade skills Leather E, x2: Douglass Iverson, across from Stables 2000

Hirelings Must have Pathfinder from Tularean; consider to get a Tracker (-2

days) or Guide/Explorer (-1 day) for map crossings

Map crossings are reduced by 3 days by a Pathfinder!

Walk to Barrow Downs Plan: It is preferred to get to Bracada quickly and then return later to Thur 25 Mar 8pm

loot the Barrows and map (unless you have less than 30k gp) 56k gp

Contest: 80k xp

Arcomage: Golem part Easiest way to get the Golem part: Fame 322

Obelisk: - Walk west and take the low bridge REP 0

- Walk SW slightly and take ramp up to "sky bridge"

- Touch the pedestals on either side of Stone City entrance

- Full buff and then carefully take sky bridge to SW to a plateau with

a locked chest containing the Golem Torso!

- Feather Fall to the SW to Well of +25 Fire Resistance

- SW low plateau: Shrine: +10 Might and Endurance (perm)

Then continue on to Bracada Desert to upgrade Sorcerers!

Contest SE low plateau near SE corner of map: Check Contest (PERS!) but

do later

Trade [Did not: Arvin Beneclowd: Can sell Sand from Tatalia, got 2500 gp]

Hirelings Could drop hirelings and play Arcomage, but I prefer to keep the

Pathfinder and go quickly to Bracada to upgrade the Sorcerers

Inn [Later: Play Arcomage with a Banker: win 1800 gp with 100 tower or

300 resources]

Explore lands SW high plateau: Golem Torso *Golem part 5

of 6Shrine SW low plateau: Shrine: +10 Might and Endurance permanent

© bg2mez 17

West houses: Well of +25 Fire Resistance

Later (with a Banker) explore outside:

NE/just south of ramp up to Barrows: chest with a lot of gold and

decent items; opening the chest teleports you to many hostiles in the

SE near the Obelisk

Obelisk SE low plateau: Touch Obelisk later

Stone City Inn [Later: Play Arcomage with a Banker: win 2k gp with 100 tower or 300

resources]

Fri 26 Mar 3am

Arcomage:

Obelisk: Buy Buy a good weapon for Cleric

Supreme Flail (2d4+11): can cast Fire Aura onto it 1275

Available upgrades: If present: 1-2x Potion of Cure Insanity (for Thunderfist Mountain)

Mace E (or Er)

Earth E (or Har) No need to buy anything else, but have seen:

Ring/Gauntlets of mana regeneration

Full Helm of Protection

Get Quests SE house: Spark Burnkindle Q15: Clear-out the Troglodytes beneath

Stone City

GET MAIN QUEST 1: Hothfarr IX Lord of Stone City Q14: Rescue

the Dwarves from the Red Dwarf Mines in Bracada

Sell Sell stuff later after returning the Dwarves for much better prices than

even Harmondale! Store stuff in the multitude of chests

Explore Drink from barrels around Stone City, but wait until after Bracada

before doing any fighting; loot later with a Banker

Hirelings Keep Pathfinder, perhaps hire a Merchant to buy stuff in Bracada or a

Tracker/Guide/Explorer to reduce the map crossing time

Note: Don't really need a Banker for Bracada (will loot region and

dungeon for only about 10-11k gp; the real focus will be to upgrade

the Sorcerers and buy great items and spell books)

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dungeon for only about 10-11k gp; the real focus will be to upgrade

the Sorcerers and buy great items and spell books)

Save game before crossing to Bracada in case of Golem Head bug or

wrong contest. Leave by the west side of the Barrows map!

Walk to Bracada Horseshoes Get 3 Horseshoes around Stables Sat 27 Mar 11am(Bracada was reached on previous play through's: 3 Apr 136k gp; 2 June 189k gp; 13

June 102k gp)47k gp

83k xp

Contest:

Arcomage:

Obelisk: later

Explore lands Get Golem Head by Stables on plateau in chest or in chest near

Teleporters. Use the head that does NOT have a dent in it!

*Golem part 6

of 6!A bug might cause that only 1 head is present (re-enter map)

Available upgrades: Your Golem will attack you in your Castle if its head had a dent

Learning E

Dagger E Teleporters Teleporter destinations:

Staff M Top (north) row: 1, 2 (both to Temple)

Bow E Mid row: 3 (contest), 4 (Water Guild), 5 (School of Sorcery!)

Lower row: 6 (docks), 7 (battle in south), 8 (Stables)

Bottom: 9 (to Celeste teleporter)

Take teleporter 3 to check the Contest

Explore lands Sneak 1-2x gold piles due south of teleporter 8 but save exploring

until after buying items

Hirelings Merchant and Trader/Duper if can find 400

Buy spells West side of map, Master Guild of Water:

Enchant Item 4560

Town Portal 6080

Buy Buy good items before 6 pm

Ring of Fire Magic! 8344

Item "of the Gods" is also very good if can find 0

TOTAL SPENT: 19384

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Have seen:

Boots of the Gods (+10 to 7 stats) 8300

Gilded Belt of the Eclipse (+10 sp and regenerate sp) 5920

Helm of Armsmaster skill +8 3800

Ring of Protection 6840

Helm of the Phoenix 8344

Silver Gauntlets of Plenty! (Regenerates sp and hp!) 6800

Amulet of Spirit Magic (get Ghost Ring from Haunted House instead) 7980

Paladin Boots of the Unicorn (or Troll) 5400

Amulet of the Troll 5400

Ring of Plenty!

Scroll of Invisibility!

If present: Potion of Cure Insanity (for Thunderfist Mountain)

Finalize Quest School of Sorcery: assemble your Golem (do not use the head with a

"dent") and talk to Thomas Grey who will:

UPGRADE SORCERERS TO WIZARDS! +13hp, +17sp (at Level 8)

30k xp for Sorcerers, 15k xp for Archer and Cleric

Join Book Store; save game, can get Day of the Gods scroll which is

useful for the contest!

5000

Explore lands Two Genie Lamps in SW, one in SE

Drop Hirelings; carefully look for gold piles to loot (without Banker)

Contest Use teleporter to Contest of Might! +5 skill points all!

Training/skills planner:

Archer Cleric* Sorcerer Sorcerer Party Level: 8

1 0 9 8 <--- number of skill points have

5 5 5 5 <--- number of skill points from contest in Bracada

6 5 14 13 <--- total points

Bow 6 Air 8 Fire 5-6 <--- use points here

6 0 8 11 <--- cost

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6 0 8 11 <--- cost

Bow 7 Shield 4 Air 10 Fire 7 <--- planning

Chain 4 Chain 4 Water 10

Have horseshoes in inventory (will get 0 more) --> 14

<--- number of horseshoes to use for skill points

0 5 6 2 <--- balance of points

*Cleric prioritize Body 7 over Shield/Chain 4

Inn Play Arcomage (75 tower to win or resources 200) 1400 gp

Red Dwarf DO MAIN QUEST 1: Rescue the Dwarves from the Red Dwarf Mines

Mines (quest) Note: All seven Dwarves are on the first floor (no Medusas)

Buff immediately and carefully fight the first two Oozes; use elemental

damage, i.e. cast elemental magic and use Fire Aura on weapons.

Then step forward and carefully fight 3 more Oozes

Red Dwarf Mines

(quest II)

Carefully do Q23 (Sabotage the lift) downstairs (ARCHER

UPGRADE QUEST): Use Protection from Magic for the Medusa's if

have. Full buff with Bless and Heroism at all times.

Sun 28 Mar 8am

37k gp

North tunnel: Get an Amulet of the Medusa from the Empress

Medusa!

East tunnel: Click on the lift mechanism lastly and then leave

*Amulet of the

Medusa

Hirelings Using Teleporters 4, 5, 6 and 8 look for a Pathfinder (never saw one)

or hire an Explorer and Guide to save time crossing maps

Walk to Barrow Downs Shrine If not done: visit Shrine in SW Sun 28 Mar 4pm

Drink from well (west) 46k gp

114/139k xp

Stone City Hirelings Drop Tracker, etc and hire a Banker to play Arcomage (two

locations), loot Stone City and partially loot the Barrows

Store loot in SW bedroom chests to sell later (after Nighon)

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Play Arcomage in Stone City and on the Barrow Downs map

Touch Obelisks as well if not done

Barrow Downs Haunted Mansion KNIGHT UPGRADE QUEST Q16 (destroy all Undead): Upstairs west

bookcase has a book on top shelf which is a button

166k gp

Very carefully clear down the stairs and downstairs hallway

Downstairs NW room: Angel Statue Painting for Q21

Downstairs SW room: Ghost Ring of Spirit Magic! *Ring of Spirit

Magic

Barrows Note: The Barrows have more than 70k gp in gold plus loot!

This play through will not worry about getting massive amounts of

gold but will focus more on the main quests and upgrade quests

See Barrows map two pages below if wanting to explore now

Stone City Store another load of loot in SW bedroom chests

Quest Carefully clear all Trogolites, take the north passage first

Finalize in SE house for 2500 gp, 5k xp

Finalize Quest MAIN QUEST: Finalize main quest (Q14, return Dwarves) for 5k gp,

15k xp

Thur 4 Apr 1pm

89k gp

Sell stuff now for much more gold than anywhere else! 140/155k xp

Next step: Talk to the King in Tularean and the Queen in Erathia Fame 592

Each will ask you to complete a quest, do them both REP 0

but do Eldrich Parson's quest first (see below)

Nighon Tunnels Note: Could clear Nighon Tunnels in 6 hours if b-line to Zokarr IV's

Skull and then SE to exit; find approximately 45k gp!

Note: Cannot return Zokarr IV's Skull to the Barrow's until you have

visited the three Stonehenge Monoliths in Tatalia, the Evenmorn

Islands, and Avlee and returned to Anthony Green (Tularean) to

promote Druids to Great Druids (2nd upgrade quest)

A) Clear the west side of Tunnels

B) Clear all of NE and get Zokarr IV's Skull (NE corner) for the Tomb

in Barrow Downs

Note: Cannot do the "retrieve the bones (Q50)" quest until finalizing

the Druid upgrade quest with Anthony Green in Tularean Forest)

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Note: Cannot do the "retrieve the bones (Q50)" quest until finalizing

the Druid upgrade quest with Anthony Green in Tularean Forest)

C) Walk around the north/NW

D) Return to the mid-south/SE exit to Thunderfist Mountain (still have

Banker). Save game and have full health and full buff before

exiting! Optionally use a Scroll of Invisibility

Walk to Mt Nighon (via tunnels) Immediately fight 1-3x Minotaurs (can reload the Autosave) 101k gp

Avoid all Eyes! Quickly run to the NW to the exit to Mount Nighon!

Arcomage:

Obelisk: later Upgrade skills Bow M: Lanshee Ravensight (house near exit from tunnels): Archer

now fires two arrows per shot!

5000

Available upgrades: Might need to win the contest in Barrow Downs first

***Water M

*Bow M

Meditation E

Water M! Tobern Rainshield (SW house in town, same house as

Q31). Learn spells: Enchant Item and Town Portal!

4000 Thur 4 April 8pm

Level 8

Dagger M

Learning M Get Quest Get quest (Q31) from Mazim Dusk: Retrieve Haldor's Remains from

the Maze in Nighon and return them to Mazim Dusk

Do this quest much, much later

Learning M!! (need 50 INT) Not needed as game has tons of xp

Well Wells: +2 Personality! +2 Skill Points!

Main fountain: +50 INT/PERS temporary

Save game and then Jump up to well for +20 all elemental

resistances! Feather Fall quickly to avoid the Roc's!

Near exit from Tunnels: +20 Air Resistance Pedestal

Altar Skip SW Altar for now (very tough) unless have Scroll of Invisibility:

+10 INT/PERS!

Inn Play Arcomage (tower 200 to win, or resources 500, so in this case

destroying the opponents' is easier) 7200 gp with a Banker

-7000

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Hirelings Still have Banker; keep if planning to return to Barrow Downs to loot;

otherwise could hire Merchant/Trader to buy/sell (Stone City gives the

most gold) but there is no need to right now

Note: To find hirelings can use Town Portal to a location where lots

of NPC's remain (e.g. Harmondale, Tularean and Erathia)

Buy If 6 pm - 6 am can buy a nice weapon, otherwise use Town Portal to

return here at 6 pm or later. Magic store does not have great items

(can have Scroll of Invisibility) so skip it

Can get: Sublime Spear or Exquisite Long Dagger 800

Sorcerer could enchant items such as bows and weapons!

Have enchanted: Mogred Helm of Armsmaster+8 & +12!

Plan for next phase

- Harmondale: talk to Ambassadors; in general focus on main quests

after doing a few upgrades:

- Deyja: finalize upgrade quest for Cleric

- Avlee: finalize upgrade quest for Archer; Sorcerer get Air Master;

get great items in Titan's Stronghold

- Tatalia: get Body Master

- Tularean: get main quest from Eldrich Parson and do in Erathia

- Erathia: get main quest from Catherine and do in Tularean

Note: must be 6 am - 6 pm to talk with Eldrich and Catherine

CHECK SCHEDULES and make a TRAVEL PLAN

Pre-buffing routine: Prep routine using Town Portal:

Nighon: main fountain +50 INT/PERS; fly up to +20 all resistances

well

Mid-west village: Pedestal of Heroism; well restores 50 hp

Erathia: main fountain +50 Might; +20 Body Resistance well; Pedestal

of the Gods, +10 Accuracy well (east)

Harmondale: Stoneskin Pedestal near Tavern; +10 Might well

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Harmondale: Stoneskin Pedestal near Tavern; +10 Might well

Tularean: main fountain of Earth resistance, Shield Pedestal (south)

Cast spells: Protection from Magic, Fire/Air/Water Resistance,

Feather Fall, Fire Aura, Bless

Prep routine 2 after choosing Path of Light:

Bracada: School of Sorcery well +25 INT/PERS (stackable with

Nighon fountain)

Deyja: +10 Fire Resistance well (NW town, by south house)

Celeste: main fountain?

Cast additional spells: Day of Protection, Day of the Gods

Prep routine 3 when have Lloyd's Beacon:

Barrow Downs (can walk to here): +25 fire resistance well (west);

Avlee: +20 Water Resistance well

Tatalia: +20 AC fountain, +20 to Air Resistance (lower town)

Thunderfist

Mountain

Retuning to Barrow Downs to do contest…

Only need to fight two Beholders and 2-3 Minotaurs

Note: Can run through tunnels to Stone City in only 3 hours

Walk to Stone City (via tunnels) Still have Banker so now loot some of the Barrows, but the priority is

to get to Deyja, Avlee and Tatalia

Could get some stored loot to sell but there is no need right now.

Stone City gives the highest payout by far! E.g. Topaz (worth 750 gp)

gets 616 gp in Stone City vs 364 gp in Harmondale

Store another load of loot in SW bedroom chests

Barrow Downs Contest Do Contest for +5 skill points all!

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Training/skills planner:

Archer Cleric Sorcerer Sorcerer Party Level: 8

0 5 6 2 <--- number of skill points have

2 2 2 2 <--- number of skill points from well in Nighon

5 5 5 5 <--- number of skill points from contest in Barrow Downs

7 12 13 9 <--- total points

Have Bow 6 Have Body 7 Air 8 Have Water 7 <--- have skills

Have Fire 6

Bow 7 Shield 4 Air 9 Fire 7 <--- use points here

7 9 9 7 <--- cost

Chain 4 Chain 4 Air 10 Water 10 <--- planning

Light 10 Light Fire 10

Have horseshoes in inventory (will get 0 more) --> 14

<--- number of horseshoes to use for skill points

0 3 4 2 <--- balance of points

Explore lands Loot more of the map (still have Banker)

Barrows Depending on the schedules, might have time to loot some of the

Barrows; otherwise do between training levels later

Save game. Enter the Barrow in the NE (Barrow 9)

Barrow 9: 2x secret rooms; can get 3k gp or reload *Key

Full buff and then exit LEFT (switch UP)

Barrow 5: clear

Full buff and then exit LEFT (switch UP)

Barrow 2: 1x secret door straight ahead; contained 10k gp (or reload)

Get quest item Lantern from chest in "room with chests" to be

returned to the Temple in Harmondale

*Lantern

Exit RIGHT (switch DOWN)

Barrow 5: Full buff and then exit RIGHT (switch DOWN)

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Barrow 5: Full buff and then exit RIGHT (switch DOWN)

Barrow 12: Full buff and then exit LEFT (switch DOWN)

Barrow 4: press button in 2nd room

Full buff and then exit LEFT (switch UP)

TOMB! Click on pool to finalize Q13, 15k xp all!

Due to time, Town Portal out of here and return later if desired

Map of the Barrows:

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Town Portal to Harmondale Castle MAIN QUEST 2A/2B: Visit the two ambassadors in Castle

Note: Prioritize the main quest if interested in saving time

Fri 5 Apr 2pm

Available upgrades:

After finalizing these quests: 51 days later, return to Tularean Forest

for a message referring to finding an artefact from near the Tularean

Caves (Trumpet quest)

*Fire M

Leather E

Perception E

Finalize Quest Temple: Give Lantern of Light from the Barrow Downs, 5k xp, 1k gp

Earth E (or Stone City) Inn: If not done give Davrik's Signet Ring from Bandit Caves

ID Item E

Staff E Explore lands Explore new castle area (small basement only)

Disarm M

Hirelings Hire Merchant and Trader if want to save money

Buy spells If not yet bought, buy good spells especially:

Fire: Fire Resistance

Air: Air Resistance

Water: Water Resistance

Buy skills Mind Guild: Meditation 850 gp x2 1700

Upgrade skills Fire Master: Ashen Temper, house at end of road near Stables 4000

Can drop-off items in the chests in your Castle or crates near Stables

to sell later in Stone City

Should essentially empty inventory before going to Avlee to make

room for great items from the Titan's Stronghold

Town Portal to Erathia Pedestal Touch Day of Gods Pedestal and then do Contests if not done

Available upgrades: Finalize Quest Frederick Org, 15k xp all!

*Shield E

Upgrade skills Shield E (Cleric): Randel Wolverton, SW corner of town 1000

Town Portal to Tularean Forest Buy spells Invisibility 4440

Fly 8880

Available upgrades: Optional: Implosion (5600 gp) 0

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Fly 8880

Available upgrades: Optional: Implosion (5600 gp) 0

Chain E Now or later: Acid Burst (2300 gp) 2300

Dagger E Now or later: Meteor Shower (5920 gp) 0

Spear M

Fire E TOTAL SPENT: 22320

Hirelings Depending on Schedules travel to Avlee or Deyja next

Note: Avlee has no Scholars so hire one now if going there!

Hire Horseman (2 day ride to Deyja)

Ride to Deyja Obelisk Touch Obelisk Sat 6 Apr 4pm

131k gp

Available upgrades: Contest Do contest if not done already

Arms E (or Tat)

Learning E (or Bra) Finalize Quest UPGRADE CLERIC TO PRIEST! +15 hp, +17 sp at Level 8; 30k xp

for Cleric, 15k xp for Archer and SorcerersBonuses for hp and sp are retroactive!

Ready to obtain Body M to be able to cast Protection from Magic!

Note: Evenmorn Island is now accessible, but no need to visit now

(not worth it now):

1 day only from Bracada on Tue/Thurs,

4 days from Tatalia on Sunday

7 days from Tularean, Erathia on Sunday

Town Portal to Tularean Forest Hirelings Avlee has no Scholars so hire one now!

Hire Scholar and Sailor/Navigator (3 day sail to Avlee)

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Ride/sail to Avlee Finalize Quest UPGRADE ARCHER TO WARRIOR MAGE! +16hp, +15sp at Level

8; 30k xp for Archer, 15k xp for Cleric/Sorcerers; 7500 gp

Sun 7 Apr 6pm

135k gp

Contest: Note: Must upgrade once more to Master Archer (Path of Light) to

be able to get Expert in Disarm Trap skill

Available upgrades:

*Air M

Chain M

Upgrade skills Air Master! (Rislyn Greenstorm, middle house)

Learn Invisibility and Fly!

4000

Leather E (or Har)

Arms M

Hirelings Locksmith or Burglar (keep Scholar as there are none in Avlee) for

Titan's Stronghold; unlock a couple of very tough chests and then

return to hire a Banker if wanting to maximize gold

Explore lands Use Fly and Invisibility to:

Touch Monolith but do not fight the Wyverns yet

Check contest; can get 7 skill points if skill is minimum 100,

otherwise return after getting Light Skill (Day of the Gods)

Titan's

Stronghold

Note: Even with an item of Disarm+25, skill level of 4, a Locksmith

(skill level +6) is required to safely open the chests

The first chest has the nicest loot and up to 12k gp, so save game

before entering and reload to experiment

Can multi-loot a few Dragons and Blood Titans!

Can shoot Titans from afar without them firing back!

Typically only clear the middle part of the dungeon, leaving the west

and east rooms to clear later in the game

Blood Titan can drop (multi-loot possibility):

Amulet/Boots/Shield of the Gods!

Exquisite Long Dagger

Golden Chain

Ring of Water/Fire Magic

Dragons can drop (multi-loot possibility):

Royal Leather of the Phoenix! Best armor for last half of the game!

Griffin Bow of the Dragon! Best Bow!

Supreme Flail of the Dragon!

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Ride to Erathia Hirelings Hire Sailor/Horseman if needed

Finalize Quest Frederick Org, if Haunted House is cleared: KNIGHTS UPGRADED

TO CAVALIER

Sail to Tatalia Upgrade skills Body Master! (Brother Bombah, house just north of Lord Markham) 4000 Wed 10 Apr 5pm

Learn Protection from Magic! 210k gp

Buy Buy another nice Dagger from Tidewater Weaponsmith 800

Explore Touch Stonehenge (#2 of 3)

Mercenary Guild Full buff; carefully clear, gaining 28k gp; get the Heart of the Wood for

the Tree on the south island in Tularean (do not finalize until choosing

the Path of Light and actually getting the quest Q46)

Buy (trade) [Didn't do: Buy 5x Sand (to profit 500 gp each in Barrow Downs)]

Note: Get the next quests from the king and queen but only between

6 am and 6 pm; therefore, depending on timing get the quests now or

first sell some loot at Stone City

230k gp

Walk to Stone City (via tunnels) Hirelings Hire a Merchant (and Trader if needed) to maximize gold

Sell Sell loot that was stored in the chests

You are now set for the entire game in terms of gold!

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Town Portal to Tularean Forest Castle Navan Can use Invisibility to "sneak" stat-raising barrels in Castle Naran! Thur 11 Apr 2pm

Do not open chests or the side doors! 350k gp

Available upgrades: Get Quest GET MAIN QUEST 2A: Eldrich Parson (6 am - 6 pm only) get Q32:

Disarm E (later) Retrieve plans from Fort Riverstride and return them to Eldrich

Spear M Parson in Castle Navan in Tularean Forest

Dagger E

Chain E

Important note: You can't get the real plans from the Fort if you

accept the false plans from Catherine

Fire E Therefore you should complete Eldrich Parson's quest first before

talking to Catherine; save game and experiment

Focus on the main quests from Eldrich and Catherine, and finalize

them asap if interested in saving game time:

3) You receive the next main quest (Trumpet, Q36) from a

Messenger when you enter the Tularean Forest 51 days following the

resolution of quest 32 and quest 33. E.g. can train 6 levels to pass the

time

4) You receive the next main quest (choose a Judge) from another

Messenger when you enter Harmondale approximately 56 days after

the Trumpet quest has been resolved i.e. give it to the Arbiter in

Harmondale; then:

4A) Choose the next Judge at Bracada inn for the Light Path and the

War ends peacefully

4B) Or: Choose the Judge at Deyja inn for the Dark Path and the

War drags on

Town Portal to Erathia Castle Gryphon- Can use Invisibility to "sneak" stat-raising barrels, items from the

Available upgrades:

heart floor and get 2 pictures (Archibald in NW, Roland in SW)

Do not open chests but doors OK!

Shield E

Fort Riverstride DO MAIN QUEST 2A: Q32 Riverstride plans. Get Plans in the Vault

downstairs behind a picture in a room with table and chairsNote: If the Vault is locked it is because you have already accepted

the False Plans from Catherine and must give the false Plans to

Eldrich to finalize the quest

© bg2mez 25

Eldrich to finalize the quest

Town Portal Tularean Forest Finalize Quest Q32 Riverstride plans: Give plans to Eldrich Parson in Castle Navan

Note: If asked, do not admit to the plans being false!

Town Portal to Erathia Castle Gryphon-

heart

Save game before talking to Catherine as she will offer the false

plans if you haven't cleared Fort Riverstride already

Get Quest GET MAIN QUEST 2B: Catherine (6 am-6 pm only) get Q33: Rescue

Loren Steel from Tularean Caves in Tularean Forest and return him

to Queen Catherine

Town Portal Tularean Forest Tularean Caves DO MAIN QUEST 2B: Q33 Rescue Loren Steel

- Go up the stairs and turn right

- Jump down and then go west to the invisible bridge

- Go up the stairs (to the left) and press the switch at end of the room

- Return down the stairs, continue east and then go up the nice set of

stairs to three arches

- Take the right arch and follow the ramp up to Loren's cell

Town Portal Mt Nighon Explore lands Use Invisibility to reach Altar (+10 PERS/INT)

Get Bow Master if not already have

Town Portal Erathia Finalize Quest Save game. Finalize Q33 (6 am - 6 pm): return Loren to Queen

Catherine; do not accept the False Plans from Catherine if offered!

Thur 11 Apr 5pm

Messenger will appear in 51 days (= add 2 months to current date

and subtract 5 days) when you enter Tularean Forest and gives the

Trumpet quest (MAIN QUEST). Actual appearance was June 6 this

play through

© bg2mez 25

Synopsis: Have skills:

Archer Cleric Sorcerer Sorcerer Party Level: 8

0 3 4 2 <--- have skill points

Have horseshoes in inventory --> 14

Bow 7M Bow 4E Bow 4 Bow 4

Spear 7M

Dagger 4E

Mace 4E Dag. 4E Dagger 4E Weapons skills

Chain 1 Chain 1 Leath. 4E Leather 4E Armor

Disarm 4

Arms 4E

Merch 4E Alchemy1 ID Item 1 Misc. Skills

Spirit 4E Air 9M Water 7M Magic

Body 7M Fire 7M

Training/skills planner:

Archer* Cleric** Sorcerer Sorcerer*** Party Level: 8

35 35 35 35 <--- gain skill points from training 6 levels in the next 51 days

0 0 0 0 <--- gain points from contests

0 3 4 2 <--- have points

35 38 39 37 <--- total points

Chain 4 Chain 4 Medit 4 Meditation 4 <--- use points here

Bow 8-9 Air 10 Water 8-10

9 9 9 9 <--- cost

17 10 27

Bow 10 Light 12 Light 10 Meditation 7 <--- planning

Chain 10 Body 10 Medit 7 Fire 10

Body Build 4? Meditation 7 Light+?

Have horseshoes in inventory --> 14

<--- number of horseshoes to use for skill points

9 29 20 1 <--- balance of points

*Archer: Chain M will reduce time to make 12 hits to 13s from 15s (reaction time of 67 from 77)

**Cleric: This play through will not get Mace 7M; instead, save the skill points for Light Magic later!

***Meditation 7M adds 80 spell points (Sorcerer and Cleric)

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Town Portal Harmondale Train Level a couple levels and then check for good items to buy

Can buy good items each month or so (to check the re-stocking date

buy all the items and a message will appear):

Bracada: excellent magical items

Could sail to Evenmorn (1 day on Tues/Thurs)

Deyja: excellent magical items (6 pm - 6 am)

Can get Armsmaster E if do not have

Nighon: perhaps can get a good magical item or weapon (6 pm - 6

am) but usually not worth it

Get Meditation E (just north of main fountain)

Tularean: Chain E (far north house from Weapons store)

Erathia: Shield E (SW house in town)

Barrows: can clear for lots of gold

Between each level of training: Can do Bounty Hunts or clear

dungeons until 6 pm and then return to the training hall; the total time

to train will be the same! Test to be sure!

Town Hall Optional for extra gold: Visit Town Hall in Harmondale, Erathia and

Tularean to get the monthly Bounty Hunts

Hirelings - Horseman (-2 days stables) / Explorer (-1d stables/ship/map crossings)

- Navigator (-3 days ship) / Sailor (-2 days) / Pirate (-2 days)

- Pathfinder (-3 days map crossing) / Tracker (-2 days) / Explorer (-1 day)

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Ride to Deyja Buy Buy excellent magical items! Fri 12 Apr 6pm

Bracada and Deyja have seen:

Amulet of the Gods!

Ring of Light Magic!

Paladin Boots of the Eclipse!

Ring of Protection!

Ring of AC+17!

Ride to Bracada Buy Buy excellent magical items!

Do contest if not done

If Tuesday or Thursday could sail to Evenmorn (1 day), but wait

Town Portal Harmondale Train Train 6 levels to Level 14, adventuring after each level trained that

same day until 6 pm if desired, and the total training time will be the

same!

Enchant items With Water Master 7 was able to enchant:

Mogred Helm of Armsmaster+8!

Mogred Helm of Armsmaster+12!

Town Portal Tularean Forest Outside MAIN QUEST 3: June 6 (51 days have passed): Messenger appears,

says get the Trumpet

Sat June 6 9am

North area Get the Trumpet from the north area of Tularean Forest from a chest

Town Portal Harmondale Arbiter's house MAIN QUEST 3: Give Trumpet to Arbiter (Judge Grey). Wait 56 days

more (2 months) until another Messenger appears upon entering

Harmondale (outside of your Castle). Actual appearance was August

6 this play through

411k gp

370k xp

Fame 1477

REP -15

Train to pass the time and consider buying good items in Bracada

and Deyja or just train 7 levels (=56 days)

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Train to pass the time and consider buying good items in Bracada

and Deyja or just train 7 levels (=56 days)

Training/skills planner:

Archer* Cleric** Sorc.*** Sorcerer**** Party Level: 14

44 44 44 44 <--- gain skill points from training 7 levels in the next 56 days

7 7 7 7 <--- gain points from contests (Evenmorn)

9 29 20 1 <--- have points

60 80 71 52 <--- total points

Bow 9 Body 7 Air 10 Water 10 <--- have skills

Bow 10 Light 10 Light 10 Meditation 5-7 <--- use points here (not quite yet for Light skill, but soon)

Chain 5-10 Body 10 Medit 5-7 Fire 8-10

10 54 54 18 <--- cost

45 27 18 27

Chain 10 Light 10 Light 10 Water+? <--- planning

Body Build 4 Body 10 Medit 7

Spear+? Light 12 Light+?

Water 7? Meditation 7

Have horseshoes in inventory --> 14

1 1 <--- number of horseshoes to use for skill points

5 1 1 7 <--- balance of points

*Archer: Body Building 4E nets only 28 hp's

**Cleric: Save points for Light 10, then get Body 10 or simply get Light 12 (use Horseshoes) to survive the Pit

Chain GM not necessary but to be safe when fighting Titan's etc

***Sorcerer1: Ensure can get Light Magic 10 but could get Meditation 7M before Light

****Sorcerer2: Meditation 7M nets 52 spell points over 4E

Bow GM: Harmondale Body GM: Avlee Water GM: Harmondale

Chain M: Avlee Meditation M: Bracada Fire GM: Erathia

Chain GM: Deyja Air GM: Bracada Light skill/E: Bracada

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Magic planner:

Sorcerer 1: Try Light max or use Air. Can use Air vs all enemies except use Light vs Titan's, Evil Eye, Green Dragon, Air Elementals (of course)

Sorcerer 2: Use Fire vs all (Incinerate is highest indoor damage dealing spell vs one target) except use Acid Burst vs Devils, Red Dragon, Gazer (eye)

Sorc.2 could use Acid Burst vs all except Wraith, Vampire, Shade/Spector, Ghasts, Blue Dragon, Floating Eye, Water Elementals (of course)

Conclusion:

Fire is best in general vs the largest number of enemies (few are immune)

But, Water for Acid Burst seems the most economical: does around 99 damage at skill level 15 for only 10 spell points

Therefore Archer, having only a few mana points, probably eventually get Water Magic for Acid Burst!

If in doubt, can always use Light Bolt vs all enemies, except Medusa's and Light Elementals

*Archer: Water for Acid Burst seems like way to go; does around 99 damage at skill level 15 for only 10 spell points

**Cleric: Can use Light Bolt vs all enemies, except Medusa's and Light Elementals

****Sorcerer 2: Probably get Fire 10 for fun, and then max Water

Town Portal Erathia Train Train 7 levels to Level 21:

- Cleric and Sorcerer1 save a lot of skill points for Light!

- Between each level of training can clear dungeons and do Bounty

Hunts until 6 pm and then return to the training hall and the total time

training will be the same!

- Can also attempt Clankers Laboratory in Tularean Forest

Town Portal Harmondale Outside MAIN QUEST 4: Aug 6 (56 days have passed): Messenger appears,

says speak to ambassadors in Castle Harmondale

Sat Aug 6 9am

507k gp

Castle In throne room: speak to Ambassadors Wright and Scale

Choose Wright for the Light side!

Hirelings Horseman saves 2 days of coach travel time; Explorer saves 1 day of

coach/ship/walking time; or walk with a Pathfinder and

Explorer/Tracker

Can walk to Bracada from southern Erathia

Ride/walk to Bracada Tavern MAIN QUEST 4A: Talk to Judge Fairweather: bring him to the

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Ride/walk to Bracada Tavern MAIN QUEST 4A: Talk to Judge Fairweather: bring him to the

Arbiter's house in Harmondale

Buy Buy excellent magical items, e.g.:

Ring of Light Magic! 6885 gp

Upgrade Skills Meditation M: Tessa Greensword, near docks (Sorcerer 2 only)

Town Portal Harmondale Arbiter's house MAIN QUEST 4A: Drop-off Judge Fairweather here (at Arbiter's

house in the south-east)You are now on the Path of Light and the teleporter to Celeste is now

open!!

Ride/walk to Bracada Fly to the teleporter to enter Celeste!

Teleporter to Celeste Castle Lambent The castle is straight ahead from the main fountain Mon 8 Aug 12pm

Arcomage:

Gavin Magnus (6 am - 6 pm): gives Q39: Walls of Mist QUEST FOR

ENTRY TO LIGHT GUILD!

441k gp

Fame 1541

Obelisk: REP 0

Depending on timing with schedules, either:

- Sail to Evenmorn (from Bracada Tues/Thurs 1 day only)

- Do the Walls of Mist

- Collect various new quests

- Do Bounty Hunts, or try Clankers Laboratory in Tularean

Get Quest West side, first leg: Rebecca Devine: gives Q43 (Purify the Altar of

Evil in the Temple of the Moon on Evenmorn Island then return to

Rebecca Devine) UPGRADE QUEST FOR PRIEST (ENABLES

LIGHT MAGIC SKILL)!

Explore Touch obelisk

Play Arcomage (no. 11 of 13): win with tower 100 or resources 300

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Buy Up to 4 Black Potions; nice magical items

Weapons: have seen Sublime Spear of Thunderbolts (1d9+13 +6-15

electrical damage)

Armor: not that great, can buy to Enchant if desired

Quest Walls of Mist: Use Invisibility!

Middle archway: Stat barrels and loot; ride lift up in SW corner to a

chest with the Central Pillar Key

East archway: Take elevator down; push all four well buttons and

then walk down into the new pit to a chest with the East Pillar Key

West archway: Go up the stairs to the east side and push all three

buttons. West side: enter combo on three buttons on west side

(random combo) and then pull the lever

Central area will now open up and reveal a chest with the West

Pillar Key

Return to the starting area; with the keys in Archer's inventory and

Archer selected, press space bar while standing near each pillar. Loot

final room with stat barrels! Leave through the door by barrels (this is

required to complete the dungeon)

Probably have to wait until 6 am - 6 pm to finalize at Castle Lambert

Note: Except for the Walls of Mist, do not use Invisibility from

now onward (too cheesy)

Fall off edge to Bracada Get Quests North map, middle, near road: Gary Zimm Q44 (Retrieve the

Season's Stole from the Hall of the Pit and return it to Gary Zimm)

Mid map, beside south village: Leda Rowan Q45 (Win five arena

challenges then return to Leda Rowan; travel by coach to the Arena

from Harmondale on Sundays) UPGRADE QUEST FOR KNIGHT

Note: Can travel from Harmondale to the Arena for the Knight

upgrade quest on Sundays only, but will not do this quest this play

through as you have to visit the Arena on five separate occasions

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through as you have to visit the Arena on five separate occasions

NW house in south village: Lysander Sweet Q46 (Calm the trees in

the Tularean Forest by speaking to the Oldest Tree then return the

"stone" to him from Tatalia; then return to Lysander Sweet)

UPGRADE QUEST FOR RANGER

School of Sorcery (south of map): Thomas Grey Q47 (Find the book

of Divine Intervention in the Breeding Zone in The Pit and return it to

Thomas Grey in the School of Sorcery) UPGRADE QUEST FOR

SORCERER (ENABLES GRANDMASTER IN WATER MAGIC!)

Note: Light GM 10-12 is needed for Q47 otherwise you will not

survive the Fireballs from the Queen of the Dead in The Pit

Sail to Evenmorn Inn Play Arcomage (no. 12 of 13): 150 tower to win or 400 resources Wed 10 Aug 9am

Contest:

Arcomage:

Obelisk:

Contest Do contest, even if that skill has already been tested, but make sure it

is not the same as the Avlee contest: was Accuracy (minimum 100)

for 7 skill points all! Use Day of the Gods pedestal

South Touch Altar for +10 ACCURACY/SPEED

Touch Stonehenge Monolith (#3 of 3) and Obelisk

Mid map Buy Water spell book: Lloyd's Beacon! (Can't learn yet)

Temple of the

Moon (quest)

Do Q43 QUEST for PRIEST UPGRADE:

A) Left: open secret door; follow hallway, hit switch, clear areas

B1) Backtrack to start area: Go up the stairs (to the right); turn left at

top of stairs and open the secret door to get the Eagle Statue (for

Q25: for Tatalia, SW corner)

*Eagle Statue

(for Tatalia)

B2) Save game. Open the next door; the floor might open to reveal a

pit so jump over the floor. Room with bookcases: one bookcase is a

secret door to a small room; the desk drawer is

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trapped and contains nice spell books (Day of Protection, Hour of

Power, Protection from Magic and Cure Poison!)

C) Backtrack to start area: Open middle doors and purify the altar

Temple of the

Sun

Temple of the Sun: get the Knight Statue in the room to the left (Q25:

for Avlee, south island), and the Sun Cloak (increases Light Magic

skill!)

***Sun Cloak

(Light Magic

+50%)

Note: The third and final statue (Angel) is located in the Maze in

Mount Nighon (tough dungeon, wait quite a while)

*Knight Statue

(for Avlee)

- Upstairs: secret door in NE corner

- From "church" room: secret door to the north

Town Portal Tularean Forest Finalize Quest Near Stables: Anthony Green: Finalize the Monoliths quest: Druids

are promoted to Great Druids, 15k xp all!

Get Quest Anthony Green Q50 (Retrieve the bones of the dwarf king from

tunnels between Stone City and Nighon and place them in their

proper resting place in the Barrow Downs, and then return to Anthony

Green) UPGRADE QUEST FOR DRUID

Note: Have the bones (Zokarr IV) already from Nighon Tunnels

Explore Lands Speak to the Oldest Tree (part of Q46)

Town Portal Celeste Finalize Quest Rebecca Devine: CLERIC UPGRADED TO PRIEST OF LIGHT! Thur 11 Aug 8am

Cleric (Priest) gets 80k xp, Archer/Sorcerers get 40k xp! Priest gains

32 hp and 41 sp

Castle Lambent

(Finalize Quest)

Finalize Walls of Mist with Gavin Magnus (6 am - 6 pm); ENTRY TO

LIGHT GUILD GRANTED! CASTLE UPGRADED!

Also, three advisors are now present on the east side of Celeste and

each have a quest

Note: Stone City still pays the most gold when selling items; new

stores in Castle do not pay much and items aren't that great

e.g. Gauntlets, value 3650 gp. Stone City pays 3001 gp, Harmondale

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stores in Castle do not pay much and items aren't that great

e.g. Gauntlets, value 3650 gp. Stone City pays 3001 gp, Harmondale

pays 2137 gp, and Castle Armorsmith pays only 1358 gp

Fall off edge to Bracada Learn skills Light skill (6 am - 6 pm): learn from the Guild of Illumination (south

of the NW corner)Buy spells Buy Expert level Light spells: Day of the Gods, Prismatic Light for

Cleric and Sorcerer1 (later); optional: Light Bolt, Paralyze?Note: Master level spells are in Celeste at the Guild of Enlightenment

Upgrade Skills Light E: Ethan Lightsworn, house by docks

Cleric now wear Ring/Cloak of Light magic!

Town Portal Celeste Upgrade Skills Light M: West side, first leg, across from Rebecca

Buy spells Guild of Enlightenment (6 am - 6 pm): Could buy Master level spells,

but should already have Day of Protection and Hour of Power for

Cleric (optional: buy for Sorcerer1 for later)

Castle Lambent Gavin Magnus (6 am - 6 pm): Light GM!

Training/skills planner: Cleric use Horseshoes

Archer Cleric* Sorcerer Sorcerer Party Level: 21

5 1 1 7 <--- number of skill points have

5 1 1 7 <--- total points

Light 12 <--- use points here

23 <--- cost

Have horseshoes in inventory --> 12

11 <--- number of horseshoes to use for skill points

5 0 1 7 <--- balance of points

*Cleric Light level 12 (with Cloak of Light Magic = level 18) can now survive a Fireball from Queen of the Dead in The Pit!

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Planning Note: Check schedules to Deyja, Avlee and Tatalia to plan travels.

Might not have time right now to collect all the new quests

Hirelings Consider hiring a Spell Master (+4 bonus for elemental spells); keep

other slot open for Horseman/ Sailor or Merchant

Get Quests West side, near Obelisk: get three new quests:

Resurrectra: Q40 (Retrieve the Altar Piece from the Temple of Light

in Celeste and the Temple of Dark in The Pit)

Crag Hack: Q41 (Investigate the Wine Cellar in Tatalia)

Sir Caneghem: Q42 (Retrieve the case of Soul Jars from Castle

Gloaming in The Pit)

Town Portal Harmondale Get Quests Just south of the castle: Lawrence Mark Q48 (Retrieve the Perfect

Bow from the Titans' Stronghold in Avlee and return it to Lawrence

Mark) UPGRADE QUEST FOR ARCHER

South village, NE house: Bartholemew Hume Q49 (Go to the Temple

of Baa in Avlee and kill the High Priest of Baa, then return to

Bartholemew Hume) UPGRADE QUEST FOR MONK

Castle Explore new upstairs area including stat barrels

Town Portal Erathia Get Quests Sir Charles Quixote, across from the Inn: Q51 (Rescue Alice

Hargreaves from William's Tower in the Deyja Moors, then talk to Sir

Charles Quixote) UPGRADE QUEST FOR PALADIN

Did not do:

[Only if have already returned Lord Markham's vase:

Erathian Sewers: Q52 Go to Watchtower 6 in the Deyja Moors, and

move the weight from the top of the tower to the bottom of the tower.

Then return to William Lasker in the Erathian Sewers]

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Note: Could travel to Deyja now, definitely need Light GM otherwise

you will not survive the Queen of the Dead in The Pit

Note: Do not use Invisibility except for the Walls of Mist

Town Portal Erathia Hirelings Ride to Deyja with a Horseman, or walk from the south of the map

with a Pathfinder and Explorer/Tracker

Ride to Deyja NW town: Drink from well for +10 Fire Resistance Fri 12 Aug 6pm

Fly to the Hall of the Pit in the NW

The Pit Hall of the Pit

(quest 1)

Hall of the Pit: Get the Season's Stole in chest near the entrance to

the Pit (Q44; return it to Gary Zimm in Bracada)

Arcomage:

Obelisk: later Full buff; with Light GM 12 Fire Resistance should be 130-170! Save

game and then enter The Pit

Even at this level of resistance you can only survive one Fireball from

a Queen of the Dead, so keep moving and avoid the Fireballs when

launched at your party

Use spells: Light Bolt, Lightning Bolt and Acid Burst

The Pit (quest 2) Very carefully do some fighting to clear the way to Q47 (Find the book

of Divine Intervention in the Breeding Zone in The Pit and return it to

Thomas Grey in the School of Sorcery) QUEST for SORCERER

UPGRADE

Very carefully and very slowly fight the Liches, Vampires and Queen

of the Dead, whom launch devastating Fireballs so you have to be

moving or hiding at all times

Only need to clear enemies around the Inn and Weapons store at this

time

a) First fights: Upon entering The Pit move immediately to one side

taking cover in the safe entrance area. Save game

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b) Sortie 1: Run along the walkway forward a little ways to attract

some more enemies and retreat back to the safe entrance area to

fight what was attracted

c) Repeat but run out a little further

d) Run out and go left (east) partway to the Armorsmith and retreat

again to fight the enemies attracted

e) Run out to the Armorsmith and use the building as cover to clear

the nearby area

f) From the safe entrance area run out to the right partway to the

Weaponsmith and fight the enemies attracted

g) From the safe entrance area run straight as far as possible but be

careful of a Queen of the Dead near the Inn

h) Significant clearing has now been done to be able to leave for now

and Town Portal after more buffing

Take a break and exit the dungeon at this time; return via Town

Portal after fully buffing!

Town Portal Nighon Grab any loot you may have stored for selling

Drink from Well near magic shop for increased Resistances

Barrow Downs Walk through Nighon Tunnels to Stone City (can sell stuff for the

highest payout) and to Barrow Downs: drink from Well near the

houses on the west side for +25 Fire Resistance

Big sell of loot 490k gp

Town Portal Pit/Deyja The Pit Party is TP'ed to near the Inn. You may need to run around the Inn for

cover and clear some more enemies

Inn Play Arcomage (win 3k gp with tower 100/resources 300): last one for

Quest 18 (no. 13 of 13), can finalize with Gina Barns in Erathia

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Quest 18 (no. 13 of 13), can finalize with Gina Barns in Erathia

Buy Weapons store: can get a Sublime Spear and Supreme Flail

Quest Do Q47 (Find the book of Divine Intervention): Quickly run/Jump to

the east, down the stairs to the SE and enter the Breeding Zone; no

need to fight the mass of enemies, just run for it!

Breeding Zone Open a hidden door in the wall; from this intersection (tee), go north

and push the three buttons (diamond, square and circle)

Backtrack and go to the SW, press the button on the wall (the

inaccessible alcove turns out to be empty!)

Take the SE/north branch to find a chest with the Book of Divine

Intervention! Leave for now using Town Portal!

Town Portal Erathia Finalize Quest Near docks: Gina Barns (Arcomage quest): 100k gp!

Decent Gauntlets in awards chest for a Goblin

500k+ gp

Town Portal Celeste Fall to Bracada

Fall off edge to Bracada Finalize Quest School of Sorcery: give book to Thomas Grey, he UPGRADES

WIZARDS TO ARCHMAGES!

Sat 13 Aug 2pm

Wizards get approximately 120 more spell points from the upgrade!

80k xp for Sorcerers, 40k xp Archer/Cleric

Sorcerer1 now get Light 10 (GM) and Meditation 7 (M)

Upgrade Skills Meditation M: Tessa Greensword, near docks (Sorcerer 2 only)

Light E: Ethan Lightsworn, house by docks

Sorcerer1 now also wear Ring/Cloak of Light magic!

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Air GM from Gayle (house on top of archway)

Finalize Quest North map, middle, near road: finalize Gary Zimm Q44 (Return the

Season's Stole from the Hall of the Pit) 7500k xp, 7500k gp

Town Portal Celeste Upgrade Skills Light M: West side, first leg, across from Rebecca

Castle Lambent Gavin Magnus (6 am - 6 pm): Light GM!

Town Portal Harmondale Upgrade Skills Torrent (house up the hill, south of castle): Water GM! Learn Lloyd's

Beacon!Could now enchant saved-up rings, etc, or wait

Enchanting Enchantments created with Water GM level 10 do not seem to be

better that if you had level 13!

With base level 10 in Water Magic: can enchant Rings to give up to

+17 resistance, +14 stat or skill (base level 13 was no better!)

In general the drops from Dragons and Titans are still better than

enchanting for quality and the time it takes

Enchanted (later, after resting):

Glorious Cloak: AC +15

Ring of Resistance

Town Portal Erathia Upgrade Skills Fire GM from Blayze (SE house in "maze")

Ride to Avlee Set Beacon! Sun 14 Aug 5pm

Upgrade Skills Chain M: Medwari Dragontracker in Inferno's house, beside Training

HallArcher's recovery times are improved to 49 melee and 75 bow!

These stats are further improved with Hour of Power

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These stats are further improved with Hour of Power

Body GM: Tempus

Statue Place Knight Statue on south island

Contest Do the Contest (of END) for +7 skill points all!

Titan Stronghold

(quest)

Carefully do QUEST for ARCHER UPGRADE

West side of dungeon: Get the Perfect Bow from a trapped chest *The Perfect

Bow

Carefully fight the Titans on the west side only!

Cleric must cast Heal regularly!

Zigzag a lot to avoid damage; let the Titans walk clockwise around

you to try to separate the groups

Or: use the "shoot from afar" technique

Town Portal Harmondale Finalize Quest Lawrence Mark UPGRADES ARCHER TO MASTER ARCHER!

Archer gets +72 hp's and 37 sp's! Archer get 117k xp, Cleric and

Sorcerers get 40k xp

750k xp

Master Archer (Path of Light) can now get Expert in Disarm Trap!

Upgrade Skills Bow GM: Cardrick the Steady (Lawrence Mark's house)

Town Portal Tularean Upgrade Skills Disarm E: Gretchin Fiddlebown, just north of fountain

Hirelings Consider to hire a Spell Master and Mystic for increased elemental

spell power!

Town Portal The Pit/Deyja Upgrade Skills Chain GM: Halian Nevermore, north house in NW town

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Ride to Tatalia Set Beacon!

Statue Place Eagle Statue in SW corner

Available upgrades:

*Body M Finalize Quest Give three paintings to Ferdinand Visconti, 50k xp and 50k gp!

Mace M

Arms E Get Quest Do not get Q54 (Steal the Tapestry from your associate's Castle and

return it to Niles Stantley in the Mercenary Guild in Tatalia) as this will

make everyone in Castle Lambent hostile to you

Lloyd's Beacon Barrows Quest Do Q50: Place the bones in the tomb in the Barrow Downs; return to

Anthony Green in Tularean Forest

Town Portal Tularean Finalize Quest Finalize Q50 with Anthony Green near the Stables

Note when to buy next (buy all items to get a re-stocking message:

Town Portal Celeste Buy Black Potions again: Aug 25

Bracada Buy magical items again: Sep 7

Pit/Deyja Buy magical items again: now! And then 28 days hence

Note: Use genie Lamps in October Week 4 for 8 Skill Points each

HAVE NOT PLAYED BEYOND THIS POINT YET!May need to train a few more levels for the toughest dungeons

Lloyd's Beacon Tatalia Wine Cellar

(quest)

Do Q41: Very carefully investigate the Wine Cellar; can be a Queen

of the Dead!

Town Portal Celeste Finalize Quest Finalize Q41 with Crag Hack

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Town Portal Celeste Finalize Quest Finalize Q41 with Crag Hack

Town Portal Erathia Train?

Town Portal Tularean Upgrade Skills Water Expert (for Archer?)

Town Portal Nighon Upgrade Skills Water Master (for Archer?) from house in lower town SW corner

Town Portal Pit/Deyja Quests Do Q40: Temple of Dark; Q42: Castle Gloaming

Do Q51: Rescue Alice Hargreaves from William's Tower in Deyja

then talk to Sir Charles Quixote

Do Q31: Retrieve Haldor's Remains from the Maze in Nighon and

return them to Mazim Dusk in Nighon

Get Haldor's Remains and the Angel Statue (place in Bracada, NW

corner) and then return to Thom Lumbra in the Tularean to finalize

Q25

Do Q49: Temple of Baa in Avlee and kill the High Priest of Baa, then

return to Bartholemew Hume

Do Q40: Retrieve the Altar Piece from the Temple of Light in Celeste

and the Temple of Dark in The Pit and return them to Resurrectra

Do Q52: Watchtower 6 in the Deyja Moors, and move the weight from

the top of the tower to the bottom of the tower.

Town Portal Erathia, Celeste, etc Finalize quests

Town Portal Tularean Quests Do Klankers Lab

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Town Portal Pit/Deyja Endgame Quests Do Q55: Assassinate Toberti in his house in The Pit and return his

control cube to Robert the Wise in Celeste

Reward: Blaster skill and enable quest 56

Do Q56: Go to Colony Zod in the Land of the Giants and slay

Denorex; return to Resurrectra in Castle Lambent in Celeste

Reward: Quest 57

Do Q57: Go to the Lincoln in the sea west of Avlee and retrieve the

Oscillation Overthruster and return it to Resurectra in Celeste

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Schedules Harmondale: Deyja:

Stage: Stage:

Monday: Erathia, 2 days Monday: Erathia, 3 days

Tuesday: Tularean Forest, 2 days Tuesday: Tularean Forest, 2 days

Wednesday: Erathia, 2 days Wednesday: Erathia, 3 days

Thursday: Tularean Forest, 2 days Thursday: Tularean Forest, 2 days

Friday: Erathia, 2 days Friday: Erathia, 3 days

Saturday: Tularean Forest, 2 days Saturday: Tularean Forest, 2 days

Sunday: Arena, 4 days Sunday: none

Tularean Forest (Pierpont): Avlee:

Stage: Stage:

Monday: Avlee, 3 days Monday: none

Tuesday: Deyja, 2 days Tuesday: Tularean Forest, 3 days

Harmondale, 2 days Wednesday: Deyja, 5 days

Wednesday: Avlee, 3 days Thursday: Tularean Forest, 3 days

Thursday: Harmondale, 2 days Friday: none

Friday: Avlee, 3 days Saturday: Tularean Forest, 3 days

Deyja, 2 days Sunday: Deyja, 5 days

Saturday: Harmondale, 2 days

Sunday: Deyja, 2 days Ship:

Monday: Tularean Forest, 3 days

Ship: Tuesday: Erathia, 4 days

Monday: Bracada Desert, 6 days Wednesday: Tularean Forest, 3 days

Tuesday: Avlee, 3 days Thursday: Tatalia, 5 days

Wednesday: Bracada Desert, 6 days Friday: Tularean Forest, 3 days

Thursday: Avlee, 3 days Saturday: Erathia, 4 days

Friday: none Sunday: none

Saturday: Avlee, 3 days

Sunday: Evenmorn Island 7 days (only after Priest promotion)

Erathia (Steadwich): Bracada Desert:

Stage: Stage:

Monday: Tatalia, 2 days Monday: Erathia, 3 days

Deyja, 3 days Tuesday: Harmondale, 5 days

Tuesday: Harmondale, 2 days Wednesday: Erathia, 3 days

Wednesday: Tatalia, 2 days Thursday: none

Bracada Desert, 3 days Friday: Erathia, 3 days

Thursday: Harmondale, 2 days Saturday: Harmondale, 5 days

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Bracada Desert, 3 days Friday: Erathia, 3 days

Thursday: Harmondale, 2 days Saturday: Harmondale, 5 days

Deyja, 3 days Sunday: Erathia, 3 days

Friday: Tatalia, 2 days

Saturday: Harmondale, 2 days Ship:

Bracada Desert, 3 days Monday: Tatalia, 4 days

Sunday: none Tuesday: Evenmorn, 1 day

Wednesday: Tatalia, 4 days

Ship: Thursday: Evenmorn, 1 day

Monday: Avlee, 4 days Friday: Tatalia, 4 days

Tuesday: Tatalia, 2 days Saturday: Tularean Forest, 6 days

Wednesday: Bracada Desert, 6 days Sunday: Erathia, 6 days

Thursday: Tatalia, 2 days

Friday: Avlee, 4 days

Saturday: Tatalia, 2 days

Sunday: Evenmorn Island 7 days (only after Priest promotion)

Tatalia:

Stage:

Monday: none

Tuesday: Erathia, 2 days

Wednesday: none

Thursday: Erathia, 2 days

Friday: none

Saturday: Erathia, 2 days

Sunday: none

Ship:

Monday: Bracada Desert, 4 days

Tuesday: Erathia, 2 days

Wednesday: Bracada Desert, 4 days

Thursday: Erathia, 2 days

Friday: Avlee, 5 days

Saturday: Erathia, 2 days

Sunday: Evenmorn Island 5 days (only after Priest promotion)

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