mc502 media futures 1003681
TRANSCRIPT
1003681
“Is education in virtual worlds becoming part
of our identity and what are the implications
for the future?”
Contents
Today I will be talking to you about;
The Current Education System
What is a Virtual World
What is Online Identity
Media within the Classroom
How Technology is Changing the Future.
The Current Education System
Novak (1998) suggests traditional teaching is
concerned with the teacher being the
controller of the learning environment
Teachers have to be formally dressed
Show authority
Pupils have uniforms too
Teachers and pupils identity
Activities can be limited
Homework.
“Virtual worlds are
persistent, avatar-based social
spaces that provide players or
participants with the ability to
engage in long-term, joint
coordinated action”.
(Thomas and Brown, 2009,p. 2)
What is a Virtual World?
Three-dimensional world that has been created by using Computer Graphics Imaging (CGI)
Avatar
Two different genres of virtual worlds. These are Those created for gamingThose created for virtual communities
Second Life
Multiplayer element
Communicate with different users from around the world
A way to get out of the real world.
“This mask represents the
conception we have formed of
ourselves – the role we are striving to
live up to – this mask is our truer
self, the self we would like to be. In
the end, our conception of our role
becomes second nature and an
integral part of our personality”.
(Goffman, in Childs, 2011, p. 5)
What is Online identity?
Identity makes the person who they are
Change your identity in the virtual world
Goffman (1959) states that we all have a
persona
Everyday life
Change all aspects of yourself
New identity.
“In general, individuals tend to express
more aspects of their true selves when
they interact with others on the Internet
than when they interact in person”
(Mckenna, Green, Smith in Childs 2011, p. 9)
„True self‟
Whoever they want
without fear.
Media within the Classroom
Evolved over the last few decades
ICT
Microsoft Office
Create videos
Manipulate images
Systems
Online virtual worlds
Interactive Digital Archive for WW1
First hand experience.
How Technology is Changing the
Future?
Media is changing every second of the day
Educational tools
Knowledge of social networking site
Game teaching
Study in their own environment
Writing paper and pens scrapped
Stop favouritism with teachers and pupils
Attendance will increase
Participating without confrontation.
Conclusion
Current education system is changing.
Technological advances in media.
Schools more involved in virtual worlds within
education.
Identity is changing.
People don‟t like their Identity
Change it using virtual worlds.
Thank You For Listening
References
Childs, M. (2011a) „Identity: A Primer‟, in Peachey, A. & Childs, M.
(eds.) Reinventing Ourselves: Contemporary Concepts of Identity in
Virtual Worlds. London: Springer.
Goffman, E. (1959) The Presentation of Self in Everyday Life, UK:
London, Penguin
Kanye, R,. Foster, N. (2012) What is a Virtual World [online], [Last
accessed, 14/05/2012] <available at: http://www.wisegeek.com/what-
is-a-virtual-world.htm>.
Novak, J. (1998) Learning, Creating and Using Knowledge: Concept
Maps as Facilitative Tools in Schools and Corporations; Lawrence
Erlbaum Associates, Inc; New Jersey, pp 24-25
Thomas, D,. Brown, S, J. (2009) Why Virtual Worlds Can Matter.
International Journal of Media and Learning, 1(1) pp. 1-20