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1003681 Is education in virtual worlds becoming part of our identity and what are the implications for the future?”

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Page 1: MC502 Media Futures 1003681

1003681

“Is education in virtual worlds becoming part

of our identity and what are the implications

for the future?”

Page 2: MC502 Media Futures 1003681

Contents

Today I will be talking to you about;

The Current Education System

What is a Virtual World

What is Online Identity

Media within the Classroom

How Technology is Changing the Future.

Page 3: MC502 Media Futures 1003681

The Current Education System

Novak (1998) suggests traditional teaching is

concerned with the teacher being the

controller of the learning environment

Teachers have to be formally dressed

Show authority

Pupils have uniforms too

Teachers and pupils identity

Activities can be limited

Homework.

Page 4: MC502 Media Futures 1003681

“Virtual worlds are

persistent, avatar-based social

spaces that provide players or

participants with the ability to

engage in long-term, joint

coordinated action”.

(Thomas and Brown, 2009,p. 2)

Page 5: MC502 Media Futures 1003681

What is a Virtual World?

Three-dimensional world that has been created by using Computer Graphics Imaging (CGI)

Avatar

Two different genres of virtual worlds. These are Those created for gamingThose created for virtual communities

Second Life

Multiplayer element

Communicate with different users from around the world

A way to get out of the real world.

Page 6: MC502 Media Futures 1003681

“This mask represents the

conception we have formed of

ourselves – the role we are striving to

live up to – this mask is our truer

self, the self we would like to be. In

the end, our conception of our role

becomes second nature and an

integral part of our personality”.

(Goffman, in Childs, 2011, p. 5)

Page 7: MC502 Media Futures 1003681

What is Online identity?

Identity makes the person who they are

Change your identity in the virtual world

Goffman (1959) states that we all have a

persona

Everyday life

Change all aspects of yourself

New identity.

Page 8: MC502 Media Futures 1003681

“In general, individuals tend to express

more aspects of their true selves when

they interact with others on the Internet

than when they interact in person”

(Mckenna, Green, Smith in Childs 2011, p. 9)

„True self‟

Whoever they want

without fear.

Page 9: MC502 Media Futures 1003681

Media within the Classroom

Evolved over the last few decades

ICT

Microsoft Office

Create videos

Manipulate images

Systems

Online virtual worlds

Interactive Digital Archive for WW1

First hand experience.

Page 10: MC502 Media Futures 1003681

How Technology is Changing the

Future?

Media is changing every second of the day

Educational tools

Knowledge of social networking site

Game teaching

Study in their own environment

Writing paper and pens scrapped

Stop favouritism with teachers and pupils

Attendance will increase

Participating without confrontation.

Page 11: MC502 Media Futures 1003681

Conclusion

Current education system is changing.

Technological advances in media.

Schools more involved in virtual worlds within

education.

Identity is changing.

People don‟t like their Identity

Change it using virtual worlds.

Page 12: MC502 Media Futures 1003681

Thank You For Listening

Page 13: MC502 Media Futures 1003681

References

Childs, M. (2011a) „Identity: A Primer‟, in Peachey, A. & Childs, M.

(eds.) Reinventing Ourselves: Contemporary Concepts of Identity in

Virtual Worlds. London: Springer.

Goffman, E. (1959) The Presentation of Self in Everyday Life, UK:

London, Penguin

Kanye, R,. Foster, N. (2012) What is a Virtual World [online], [Last

accessed, 14/05/2012] <available at: http://www.wisegeek.com/what-

is-a-virtual-world.htm>.

Novak, J. (1998) Learning, Creating and Using Knowledge: Concept

Maps as Facilitative Tools in Schools and Corporations; Lawrence

Erlbaum Associates, Inc; New Jersey, pp 24-25

Thomas, D,. Brown, S, J. (2009) Why Virtual Worlds Can Matter.

International Journal of Media and Learning, 1(1) pp. 1-20