market research and industry outlook on video games and video game consoles in greater china

4
Market Research and Industry Outlook on Video Games and Video Game Consoles in Greater China, 2013-2018 Marketreportsonchina.com presents a report on “Market Research and Industry Outlook on Video Games and Video Game Consoles in Greater China, 2013-2018”. This report on strategic in nature, taking an aggregate and long-run view, irrespective of the players or products involved. (http://www.marketreportsonchina.com/consumer-goods-market-research- reports-11614/the-2013-2018-outlook-for-video-games-and-video-game- consoles-in-greater-china.html ) Aug., 07th, 2015, Mumbai, India: Market Reports on China presents the report “Market Research and Industry Outlook on Video Games and Video Game Consoles in Greater China, 2013-2018”. This report does not discuss the specific players in the market serving the latent demand, nor specific details at the product level. This econometric study covers the latent demand outlook for video games and video game consoles across the regions of Greater China, including provinces, autonomous regions (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all hereafter referred to as –regions-).( http://www.marketreportsonchina.com/consumer-goods-market- research-reports-11614/the-2013-2018-outlook-for-video-games-and- video-game-consoles-in-greater-china.html ) Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 1,100 cities in Greater China. For each major city in question, the percent share the city is of the region and of Greater China is reported. Each major city is defined as an area of -economic population-, as opposed to the demographic population within a legal geographic boundary. For many cities, the economic population is much larger

Upload: sarah-davis

Post on 05-Feb-2016

220 views

Category:

Documents


0 download

DESCRIPTION

Marketreportsonchina.com presents a report on “Market Research and Industry Outlook on Video Games and Video Game Consoles in Greater China, 2013-2018”. This report on strategic in nature, taking an aggregate and long-run view, irrespective of the players or products involved. (http://www.marketreportsonchina.com/consumer-goods-market-research-reports-11614/the-2013-2018-outlook-for-video-games-and-video-game-consoles-in-greater-china.html)

TRANSCRIPT

Page 1: Market Research and Industry Outlook on Video Games and Video Game Consoles in Greater China

Market Research and Industry Outlook on Video Games and Video Game Consoles in Greater China, 2013-2018

Marketreportsonchina.com presents a report on “Market Research and Industry Outlook on Video Games and Video Game Consoles in Greater China, 2013-2018”. This report on strategic in nature, taking an aggregate and long-run view, irrespective of the players or products involved. (http://www.marketreportsonchina.com/consumer-goods-market-research-reports-11614/the-2013-2018-outlook-for-video-games-and-video-game-consoles-in-greater-china.html)

Aug., 07th, 2015, Mumbai, India: Market Reports on China presents the report “Market Research and Industry Outlook on Video Games and Video Game Consoles in Greater China, 2013-2018”. This report does not discuss the specific players in the market serving the latent demand, nor specific details at the product level.

This econometric study covers the latent demand outlook for video games and video game consoles across the regions of Greater China, including provinces, autonomous regions (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all hereafter referred to as –regions-).( http://www.marketreportsonchina.com/consumer-goods-market-research-reports-11614/the-2013-2018-outlook-for-video-games-and-video-game-consoles-in-greater-china.html) Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 1,100 cities in Greater China. For each major city in question, the percent share the city is of the region and of Greater China is reported. Each major city is defined as an area of -economic population-, as opposed to the demographic population within a legal geographic boundary. For many cities, the economic population is much larger that the population within the city limits; this is especially true for the cities of the Western regions. For the coastal regions, cities which are close to other major cities or which represent, by themselves, a high percent of the regional population, actual city-level population is closer to the economic population (e.g. in Beijing). Based on this –economic- definition of population, comparative benchmarks allow the reader to quickly gauge a city-s marketing and distribution value vis--vis others. 

This report does not discuss the specific players in the market serving the latent demand, nor specific details at the product level. The study also does not consider short-term cyclicalities that might affect realized sales. The study, therefore, is strategic in nature, taking an aggregate and long-run view, irrespective of the players or products involved.

INTRODUCTION Overview The Methodology Product Definition and Data Collection Filtering and Smoothing

Page 2: Market Research and Industry Outlook on Video Games and Video Game Consoles in Greater China

Filling in Missing Values Varying Parameter, Non-linear Estimation Fixed-Parameter Linear Estimation Aggregation and Benchmarking Frequently Asked Questions (FAQ) Category Definition Units Methodology

To view a full Executive Summary and Table of Contents, please visit: http://www.marketreportsonchina.com/consumer-goods-market-research-reports-11614/the-2013-2018-outlook-for-video-games-and-video-game-consoles-in-greater-china.html

Related Reports: http://www.marketreportsonchina.com/market-research-report/consumer-goods.html

About Author Bio: Sarah Davis is working with MarketReportsonChina which is a portal where you can access thousands of reports on China starting from Aeronautics to Zinc (A-Z). The website provides market reports on different sectors like)

Consumer Goods

Contact UsMarket Reports on ChinaContact No: India: +91.22.27810773Email: [email protected] Website: http://www.marketreportsonchina.com/about.php Twitter: https://twitter.com/ReportsonChina

Consumer Goods Industry in China, Chinese Consumer Goods Market, Consumer Goods Industry in China, Chinese Consumer Goods Market report

Page 3: Market Research and Industry Outlook on Video Games and Video Game Consoles in Greater China