marauder faction deck v6

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  • 7/27/2019 Marauder Faction Deck v6

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    MARAUDER BATTLE CARD

    MoveExactly like the Action.

    +1 FightPlay when you make a test withyour Fight stat , before you rollthe dice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    MARAUDER BATTLE CARD

    MoveExactly like the Action.

    +1 Blaze AwayPlay when you take a BlazeAway action, before you roll thedice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    MARAUDER BATTLE CARD

    Head ShotPlay when you take a Shootaction, before you roll the dice.The model gets +1 dice to thisaction in addition to any othermodifiers.

    The shot is resolved with AP1.

    MoveExactly like the Action.

    MARAUDER BATTLE CARD

    +1 SurvivalPlay when you make a test withyour Survival stat, before youroll the dice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    CourageExactly like Get Mean!

    MARAUDER BATTLE CARD

    CourageExactly like Get Mean!

    +1 Blaze AwayPlay when you take a BlazeAway action, before you roll thedice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    MARAUDER BATTLE CARD+1 Blaze Away

    Play when you take a BlazeAway action, before you roll thedice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    Steadfast

    Play when a model suffers areduction in Aggression.

    The models Aggressionremains as it was.

    MARAUDER BATTLE CARDSteadfast

    Play when a model suffers areduction in Aggression.

    The models Aggressionremains as it was.

    +1 Break OffPlay when you take a BreakOff action, before you roll thedice.

    The model gets +1 dice tothis test in addition to any

    other modifiers.

    MARAUDER BATTLE CARD

    CourageExactly like Get Mean!

    +1 ShootPlay when you take a Shootaction, before you roll the dice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    MARAUDER BATTLE CARD

    Head ShotPlay when you take a Shoot

    action, before you roll the dice.The model gets +1 dice to thisaction in addition to any othermodifiers.

    The shot is resolved with AP1.

    DistractPlay on an unactivated enemymodel at any time during yourturn.

    Mark that model as activated.

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    MARAUDER BATTLE CARD

    DistractPlay on an unactivatedenemy model at any time

    during your turn.

    Mark that model asactivated.

    SurgePlay in your Turn.

    Discard this card to take 3more Battle Cardsimmediately.

    MARAUDER BATTLE CARDHead Shot

    Play when you take a Shootaction, before you roll the dice.The model gets +1 dice to thisaction in addition to any othermodifiers.

    The shot is resolved with AP1.

    +1 Break OffPlay when you take a Break Offaction, before you roll the dice.

    The model gets +1 dice to thistest in addition to any othermodifiers.

    MARAUDER BATTLE CARD

    +1 ShootPlay when you take a Shootaction, before you roll the dice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    +1 Blaze AwayPlay when you take a BlazeAway action, before you roll thedice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    MARAUDER BATTLE CARD

    Weak SpotPlay when you take a Shoot orFight action, before you roll thedice.

    The attack is resolved withAP1.

    Change of PlansThe opposing player discardsone Battle Card at random fromhis hand.

    MARAUDER BATTLE CARD+1 Break Off

    Play when you take a Break Offaction, before you roll the dice.

    The model gets +1 dice to thistest in addition to any othermodifiers.

    +1 SurvivalPlay when you make a test with

    your Survival stat, before youroll the dice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    MARAUDER BATTLE CARD

    +1 SurvivalPlay when you make a test withyour Survival stat, before youroll the dice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    Weak SpotPlay when you take a Shoot orFight action, before you roll thedice.

    The attack is resolved withAP1.

    MARAUDER BATTLE CARD

    CourageExactly like Get Mean!

    SteadfastPlay when a model suffers areduction in Aggression.

    The models Aggressionremains as it was.

    MARAUDER BATTLE CARD+1 Fight

    Play when you make a test withyour Fight stat , before you roll

    the dice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    +1 Blaze AwayPlay when you take a BlazeAway action, before you roll thedice.

    The model gets +1 dice to this

    action in addition to any othermodifiers.

    MARAUDER BATTLE CARD

    Weak SpotPlay when you take a Shoot or

    Fight action, before you roll thedice.

    The attack is resolved withAP1.

    +1 ShootPlay when you take a Shootaction, before you roll the dice.

    The model gets +1 dice to thisaction in addition to any other

    modifiers.

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    MARAUDER BATTLE CARD+1 Shoot

    Play when you take a Shootaction, before you roll the dice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    +1 FightPlay when you make a test withyour Fight stat , before you rollthe dice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    MARAUDER BATTLE CARD

    MoveExactly like the Action.

    +1 ShootPlay when you take a Shootaction, before you roll thedice.

    The model gets +1 dice tothis action in addition to anyother modifiers.

    MARAUDER BATTLE CARD

    DistractPlay on an unactivatedenemy model at any time

    during your turn.

    Mark that model asactivated.

    CourageExactly like Get Mean!

    MARAUDER BATTLE CARD

    MoveExactly like the Action.

    +1 SurvivalPlay when you make a test withyour Survival stat, before youroll the dice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    MARAUDER BATTLE CARD+1 Fight

    Play when you make a test withyour Fight stat , before you rollthe dice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    +1 Survival

    Play when you make a test withyour Survival stat, before youroll the dice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    MARAUDER BATTLE CARD

    +1 Break OffPlay when you take a BreakOff action, before you roll thedice.

    The model gets +1 dice tothis test in addition to anyother modifiers.

    CourageExactly like Get Mean!

    MARAUDER BATTLE CARD

    SteadfastPlay when a model suffers a

    reduction in Aggression.

    The models Aggressionremains as it was.

    CourageExactly like Get Mean!

    MARAUDER BATTLE CARD

    +1 SurvivalPlay when you make a test with

    your Survival stat, before youroll the dice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    +1 ShootPlay when you take a Shootaction, before you roll the dice.

    The model gets +1 dice to this

    action in addition to any othermodifiers.

    MARAUDER BATTLE CARD+1 Survival

    Play when you make a test withyour Survival stat, before you

    roll the dice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    SteadfastPlay when a model suffers areduction in Aggression.

    The models Aggressionremains as it was.

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    MARAUDER BATTLE CARD+1 Fight

    Play when you make a test withyour Fight stat , before you rollthe dice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    SteadfastPlay when a model suffers areduction in Aggression.

    The models Aggressionremains as it was.

    MARAUDER BATTLE CARD

    Change of PlansThe opposing player discardsone Battle Card at random fromhis hand.

    MoveExactly like the Action.

    MARAUDER BATTLE CARD+1 Survival

    Play when you make a test withyour Survival stat, before youroll the dice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    +1 FightPlay when you make a test withyour Fight stat , before you rollthe dice.

    The model gets +1 dice to thisaction in addition to any othermodifiers.

    MARAUDER BATTLE CARD

    Booby TrapPlay when an opposing modelpicks up an item. The item wasbooby-trapped! Resolve thebooby trap as if a frag grenadehad exploded in that square.

    MoveExactly like the Action.

    (1) Commando Captain ( 13L)StatsCommand : 3/2

    Shoot : 6+Fight : 6+Survive : 4+ Armour : 1

    Overwatch : Move

    AbilitiesStrategist

    Weapons & EquipmentPistol : Range 3, Single Shot

    (1) Commando ( 5T)StatsCommand : 2/1

    Shoot : 5+Fight : 5+Survive : 4+ Armour : 1

    Overwatch : Shoot

    Abilities

    Weapons & EquipmentRifle: Range 6.

    (1) Goblin Sniper ( 7S)StatsCommand : 1/1

    Shoot : 5+Fight : 7+Survive : 6+ Armour : -

    Overwatch : Shoot

    AbilitiesSniper

    Weapons & EquipmentSniper Rifle : Range 8, AP1,Deliberate, Single Shot.

    (3) Ripper Suit (Fighty) ( 17L)StatsCommand : 2/1

    Shoot : 6+

    Fight : 4+Survive : 4+ Armour : 2

    Overwatch : Move

    AbilitiesTactician, Spotter, Solid

    Weapons & EquipmentBuzz: Range F, AP2.Boomer : Range 2, Knockback, SingleShotFrag Launchers : Range 4, Frag, SingleShot, Deliberate

    (3) Ripper Suit (Shooty) ( 18L)StatsCommand : 2/1

    Shoot : 5+

    Fight : 6+Survive : 4+ Armour : 2

    Overwatch : Shoot or Blaze Away

    AbilitiesTactician, Gun Crazy, Spotter, Solid

    Weapons & EquipmentRotary cannon : Range 5, Support, RapidFire, FirestormHEW Beamer : Range 7, Support, SingleShot, AP3

    Frag Launchers : Range 4, Frag, SingleShot, Deliberate

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