manual instruction

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1 DICE 32 NUMBER PLATES 6 AVATARS 3 SPECIAL AVATAR 3 ERIC CARDS 2 ARISSA CARD PUNISHMENT WHEEL PUNISHMENT PROPS 2 NUMBER SHEETS

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Page 1: Manual Instruction

1 DICE

32 NUMBER PLATES

6 AVATARS 3 SPECIAL AVATAR

3 ERIC CARDS

2 ARISSA CARD

PUNISHMENT WHEEL

PUNISHMENT PROPS

2 NUMBER SHEETS

Page 2: Manual Instruction

1. Determine the flow of the game with a dice

2. IN GROUPS OF 3, EACH PERSON WILL BE IN CHARGEOF ONE FLOOR AND ONE AVATAR

3. HIDE THE AVATARS IN 3 DIFFERENT ROOMS

Page 3: Manual Instruction

4. AS A GROUP, HIDE THE SPECIAL AVATAR IN 3DIFFERENT ROOMS.

5. HANG THE NUMBERS RANDOMLY IN DIFFERENTROOMS. EACH ROOM MUST CONTAIN 4 NUMBERS.

6. TAKE TURNS TO ANNOUNCE RANDOM NUMBERS

Page 4: Manual Instruction

8. Remove the number, that is mentioned by theopposing team from the room.

9. IF THE ROOM WITH THE AVATAR IN IT HAS 2NUMBERS REMOVED, THE AVATAR IS ELIMINATED.

7.CROSS THE NUMBER THAT IS ANNOUNCED OFF THEANSWER SHEET.

Page 5: Manual Instruction

10. tHE PERSON IN CHARGE OF THE ELIMINATED AVATARWILL HAVE TO FACE A PUNISHMENT DETERMINED BY THESPINNING WHEEL..

11. IF ALL THREE AVATARS IN THE SAME TEAM AREELIMINATED. THE TEAM WILL PROCEED TO THE SECONDPART OF THE GAME - the ultimate punishment.....

Page 6: Manual Instruction
Page 7: Manual Instruction

KILL - TEAM GETS TO CHOOSE WHO THEYWANT TO KILL FROM THE ENEMY TEAM.

SPARE - TEAM GETS TO CHOOSE WHO THEYWANT TO SPARE FROM THE OPPONENTTEAM. THAT PERSON'S AVATAR WILL NOTBE ELIMINATED WHEN ITS NUMBER ISBEING CALLED.

RELOCATE- ONE PERSON FROM THE TEAMGETS TO RELOCATE THEIR AVATAR.

TEAM GETS TO PICK THIS CARDIF THE NUMBER OF ROOM WITHCLOWN IS CALLED OUT.

Page 8: Manual Instruction

odd - player gets to pick an odd number. theroom with the number from the opponent teamwill explode.

even - player gets to pick an even number. theroom with the number from the opponent teamwill explode.

Page 9: Manual Instruction

WHEN THE AVATAR OF THE PLAYER DIES, THE PLAYER HASTO SPIN THE WHEEL FOR PUNINSHMENT. THEPUNINSHMENT CANNOT BE REMOVED UNTIL GAME ENDS.

apply LIPSTICK to the player's mouth.

cover up the player's eye with a BLACK PATCH.

cover the player's head with a BALD PATCH.

dip the player's finger in RED PAINT.

player needs to wear a CLOWN NOSE.

clip player's ear with clothespin.

player needs to taste a lemon or wasabi

player gets to choose someone else for replacement.

Page 10: Manual Instruction

STAGE 1The team that loses in a game which consist of threeperson have to choose a card which is the "odd" cardand "even" card. The third player get to choose eitherthe "odd" card or the "even card".

Then, they have to put the chosen card under their palmand place it on 5 stacking books.

Game master will spin the dices in the dice roller. If any 2dices are even number, the "even" card holder is safewhereas the other 2 have to remove one cushion.

After the 5th round of the game, the team will get"HAMMERED".

Page 11: Manual Instruction

STAGE 2

Press on the alphabet X,Y and Z.

The one with the sponge underneath acts as "springsystem" will be safe.

Player will get pinched by clothespin once theplayer pressed on the boxes without sponge.

Page 12: Manual Instruction

Stage 3

Shuffle the poker cards into random sequenceand divide them into 3 stacks.

The one which turns out to be the larger numberwins. The other 2 players will be attached with arubber band each time they loose.

Release the rubber band towards their hands inthe end.

Page 13: Manual Instruction