making videogames more accessible: how? why? mick donegan

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Making Videogames More Accessible: How? Why? Mick Donegan

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Making Videogames More Accessible: How? Why? Mick Donegan Interactive Technologies and Games (ITAG) Conference 2014 Health, Disability and Education Dates: Thursday 16 October 2014 - Friday 17 October 2014 Location: The Council House, NG1 2DT, Nottingham, UK

TRANSCRIPT

Page 1: Making Videogames More Accessible: How? Why? Mick Donegan

Making Videogames

More Accessible: How? Why?

Mick Donegan

Page 2: Making Videogames More Accessible: How? Why? Mick Donegan

Adjunct Professor, Faculty of Design

Adjunct Senior Lecturer, Faculty of Education

Page 3: Making Videogames More Accessible: How? Why? Mick Donegan

“Gaze Interaction and Applications of Eye

Tracking”

“Brain-Computer Interfaces in their ethical,

social and cultural contexts”

Page 4: Making Videogames More Accessible: How? Why? Mick Donegan
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Page 6: Making Videogames More Accessible: How? Why? Mick Donegan

R &D Coordinator

Page 7: Making Videogames More Accessible: How? Why? Mick Donegan

Take away….

• What the SpecialEffect charity does

• An insight into the particularly benefits of access to mainstream videogames for disabled people

• Some examples of videogame accessibility features (physical difficulties)

• Where to find out more about videogames accessibility

Page 8: Making Videogames More Accessible: How? Why? Mick Donegan

The UK and Ireland

Page 9: Making Videogames More Accessible: How? Why? Mick Donegan

The UK and Ireland

Page 10: Making Videogames More Accessible: How? Why? Mick Donegan

“Make a

Wish”

Page 11: Making Videogames More Accessible: How? Why? Mick Donegan

“Make a

Wish”

Technology

Page 12: Making Videogames More Accessible: How? Why? Mick Donegan

…for rehabilitation, communication, friendship, fun,

creativity, …

Page 13: Making Videogames More Accessible: How? Why? Mick Donegan

Rights of the Child

Article 31 (Leisure, play and culture): “Children have the right to relax and play, and to join in a wide range of cultural, artistic and other recreational activities.”

Page 14: Making Videogames More Accessible: How? Why? Mick Donegan

Sculpture created with

eye movement

Alex

Alex

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Elliott

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Christian

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Charlotte

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Henry

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Becky

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Isaac

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Arlo

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Elliott

Page 27: Making Videogames More Accessible: How? Why? Mick Donegan

Simon

Everyone is a unique project…

Page 28: Making Videogames More Accessible: How? Why? Mick Donegan

….requiring a unique solution

Page 29: Making Videogames More Accessible: How? Why? Mick Donegan

But there are some developers whose options include features that meet us

half way.

Page 30: Making Videogames More Accessible: How? Why? Mick Donegan

FIFA

Page 31: Making Videogames More Accessible: How? Why? Mick Donegan

Reece Reece

Page 32: Making Videogames More Accessible: How? Why? Mick Donegan

Reece

Joystick and two switches

Page 33: Making Videogames More Accessible: How? Why? Mick Donegan

Call of Duty

Page 34: Making Videogames More Accessible: How? Why? Mick Donegan

Can’t hold ADS (Aim Down Sight) button and shoot at same time.... but can toggle ADS button on and off (‘SCOPE’ switch).

Shaz

Page 35: Making Videogames More Accessible: How? Why? Mick Donegan
Page 36: Making Videogames More Accessible: How? Why? Mick Donegan

Dirt 3

Driving assists such as 'Corner Braking' which slows down your car automatically when approaching a corner and 'Auto Steer'

Page 37: Making Videogames More Accessible: How? Why? Mick Donegan

Insert screenshot of remapping here

Dirt 3

…also has full button re-mapping which enables people to configure their own controls.

Page 38: Making Videogames More Accessible: How? Why? Mick Donegan

Callum

Page 39: Making Videogames More Accessible: How? Why? Mick Donegan

Accelerate, brake & steer left & right all mapped to just left analogue joystick

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Where we try it

Where we apply it

Page 41: Making Videogames More Accessible: How? Why? Mick Donegan

Collaborators

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