making the case for gamification in corporate elearning (presentation)

15
MAKING THE CASE FOR GAMIFICATION IN CORPORATE ELEARNING

Upload: talentlms

Post on 14-Jul-2015

231 views

Category:

Education


1 download

TRANSCRIPT

MAKING THE CASE FOR GAMIFICATION IN CORPORATE ELEARNING

The fastest path to awesome learning Learn more »

Introducing gamification into a corporate eLearning environment

can be challenging

You may be faced with resistance and questions about mixing ‘work’ with ‘games’.

The fastest path to awesome learning Learn more »

„that sounds fun!”

„the subject matter is

far too serious"

“people are here to work, not play games”.

The fastest path to awesome learning Learn more »

Try to:

Change the conversation from gamification to problem solving

Focus on the problem you’re trying to solve - delivering engaging courses which improve staff performance

The fastest path to awesome learning Learn more »

Thanks to these tactics you will have a greater chance of introducing elements of gamification and avoid corporate resistance.

The fastest path to awesome learning Learn more »

Great! You just got your first badge!

The fastest path to awesome learning Learn more »

„ „Two key components of motivation are:

MasteryAutonomy

visible recognition when competence is reached

freedom to choose how they learn

Motivating learners:

The fastest path to awesome learning Learn more »

AutonomyAdult learners like to have control of their learning.

You can apply gamification techniques within your course to allow elements of autonomy.

The fastest path to awesome learning Learn more »

Awesome! Your second badge!

The fastest path to awesome learning Learn more »

Mastery

Gamification techniques can be applied within your courses to allow the learner to practice in a safe environment.

The fastest path to awesome learning Learn more »

Badges and progress bars allow the learner to see proof of their mastery.

For example, you can use badges for completed courses. To unlock more courses learner have to take mandatory ones.

Mastery

The fastest path to awesome learning Learn more »

IDENTIFY THE ISSUES (unengaging content / unmotivated learners)

Making the case for gamification

GAMIFICATION self-directed learning, levels

MOTIVATED LEARNERS better staff performance engaging course

The fastest path to awesome learning Learn more »

Good job! You just earned a third badge and finalized the „Case of gamification” lesson!

For more information on gamification, read the „10 Must-

Read Articles About Gamification”

This presentation is brought to you by