making a profitable mobile app: simon newstead - 20130219

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We’re hiring! Designing a profitable app [email protected] @simonhk

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Making a Profitable Mobile App: Simon Newstead

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Page 1: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Designing a profitable app

[email protected] @simonhk

Page 2: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Who’s here today?

• Programmer?

• Designer?

• Product person?

• Boss?

Page 3: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Changed to this…

Me Girl™ - 3D Mobile games

Page 4: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Reached #1 Role Playing & Strategy Game

Page 5: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Why a profitable app?

• Getting investment is hard • Proof of a product-market fit • Scalable repeatable business model • Grow…. fast!

Page 6: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Quiz - Who wins this fight?

vs

Page 7: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Core Loop

Do something Get something

Spend something

Page 8: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Quiz

• Why do people spend money in apps?

Page 9: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Why do people spend money in apps?

• Want something • Functional • Aesthetic • Social*

• Save time

To impress To revenge To nurture To support To befriend …

*

Page 10: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Consumption

• Lots of things to spend lots of money on • Lots of ways to marginally improve progress • How would they spend $10,000 in a month?

Page 11: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

How to create a hit game?

Page 12: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Study, child.

Page 13: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Learn about your target users

Talk to them. Listen.

Page 14: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring! 14

Pick your niche

• Can you name any of the angry birds clones?

• Be unique. Be early.

Bullet hell MMO Social music quiz 3d fashion

Page 15: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Concept Testing Unbiased

Page 16: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring! 16

Inject personality & brand

Page 17: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Mechanics Design

Retention Monetization Viral

Page 18: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Lesson Learned

Hype vs fundamentals

Page 19: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Tech Architecture & Feasibility

Page 20: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Paper Playtest

Page 21: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Mockup Usability Test

Page 22: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Prototyping

Page 23: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring! 23

Beta on Android • Get early user feedback • Fast iteration cycles • Account & app flexibility • Benchmark retention & monetization • “Protect” your commercial launch

Page 24: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring! 24

A/B test • Tune major parameters • DIY or use 3rd party (Swrve etc) • Get your game in best shape possible before

launch Don’t rush & “accept” statistically insignificant

results

Page 25: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Programmers Server architects UI designers Email [email protected]

Page 26: Making a Profitable Mobile App: Simon Newstead - 20130219

We’re hiring!

Tell me about your situation!