m4d m-learning mooc video3: design principles a-palalas

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Design principles for m-learning Dr. Agnieszka (Aga) Palalas Prepared for M4D MOOC – October 2013 https://www.m4d-mooc.org/portal 1

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Aga Palalas discusses some vital elements of the design principles for mobile learning. See the webinar at https://www.youtube.com/watch?v=frSOfBRAdP8&feature=player_detailpage

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Page 1: M4D m-Learning MOOC  video3: Design principles A-Palalas

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Design principles for m-learning

Dr. Agnieszka (Aga) PalalasPrepared for M4D MOOC – October 2013

https://www.m4d-mooc.org/portal

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Design principles for m-learning

Outcome:

To determine basic design principles for mobile learning and identify the key limitations to the design and development of mobile instruction.

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Needs Assessment

Before you start the design…• True need for m-learning?• What educational problem?• M-learning versus other educational solutions?• Benefits of mobile learning in the unique

educational context?• Resource requirements (physical/logistic, technological, human,

and monetary)?

Consider the potential enablers, challenges and risks.

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Needs Assessment

• Mobile technologies

• Access to the Internet and power

• Device usage and mobility patterns and context

• Learning outcomes

• Learner needs and preferences

• Theoretical framework

• Existing materials incl. educational apps

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Key Characteristics of M-LearningDesign learning experience that is:

• Authentic • Contextual (context-independent vs. embedded) • Collaborative, connected• Personalized• Active• Relevant and meaningful • Formal and informal• Flexible and focused • Guided by experts• Supported by experts and peers• Engaging and empowering

……contingent on needs and context

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Aspects of Design

m-learning ≠ compact/ shrunk e-learning

• Content (incl. learner-generated artifacts)

• Delivery (incl. the physical and temporal setting)

• Interaction, sharing, and communication

• Learning and teaching activities

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Content Design• Multimedia

• Bite-sized yet connected

• Access to existing content and resources

• Required and optional

• Personalized and student-generated

• Reminders, notifications, updates

• Educational apps

• Social media

…contingent on needs and context

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Delivery Design• Physical aspect (location)

– context-dependent <> independent (flexible <> location-bound)

– personal <> social space

– quite <> loud and busy

• Temporal– brief event <> series of episodes <> long activity <> course-long

(continuous)

– flexible <> focused

– spaced-out

• Technology– offline vs. online

– resources web-based or residing locally

– phones vs. tablets

– cross-platform

– social network usage

…contingent on needs and context

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Interaction DesignIndividual <> collaborative

Formal <> informal

F2F <> via mobile devices <> blended

• Communication – channel and medium, e.g., text-based chat <> phlog

– synchronous <> asynchronous e.g., phone call <> email

• Sharing and exchange– artifacts

– questions

– resources

– peer evaluation

– peer support

…contingent on needs and context

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Activities DesignAccording to the type of learning (behaviourist, constructivist, situated…)

• More suitable for mobile:– blend focused and spontaneous tasks and activities

– data collection and sharing

– personal reflection

– accessing resources (just-in-time, on-demand information)

– connecting with the community of practice

– accessing experts and supports

– assessments

– augmented reality tasks and games…

…contingent on needs and context

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Activities Design• Start with the learner• Educational problem >> outcomes• Technologies and unique context• Make the learning experience:

– Engaging and empowering

– Authentic and active

– Situated and context-aware (whenever possible)

Be prepared for change…

…contingent on needs and context

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Thank you!

Dr. Agnieszka [email protected]: http://www.linkedin.com/in/apalalasPresentations: http://www.slideshare.net/agaizaPublications: http://athabascau.academia.edu/apalalas