literacy and other curricular areas in games design

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Literacy and other curricular areas in games design Matthew Reid Catriona Smith Pupils of Garnock Academy

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Literacy and other curricular areas in games design. Matthew Reid Catriona Smith Pupils of Garnock Academy. Introductions. Garnock Academy, Kilbirnie , North Ayrshire Matthew Reid – Teacher of English, Lead Teacher of Games Design - PowerPoint PPT Presentation

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Page 1: Literacy and other curricular areas in games design

Literacy and other

curricular areas in games design

Matthew ReidCatriona Smith

Pupils of Garnock Academy

Page 2: Literacy and other curricular areas in games design

IntroductionsGarnock Academy, Kilbirnie, North AyrshireMatthew Reid – Teacher of English, Lead Teacher of Games DesignCatriona Smith – Teacher of English, Teacher of Games DesignCallum Burns – Head Editor of Islands of Elemental EvilAndrew Ferguson – Head Script Writer of Islands of Elemental EvilDavid MacKnight – Head Mapmaker of Islands of Elemental EvilJohn Buckley – Games Designer, Curse of the Hydra

Page 3: Literacy and other curricular areas in games design

Thank you for coming

Page 4: Literacy and other curricular areas in games design

Lesson aims

Enthuse and convince you about the merits of Games Design in promoting literacy (and other curricular areas).

Hopefully, give you some meaningful advice about how to set up and teach the course.

Page 5: Literacy and other curricular areas in games design

Ask questions at any time

Page 6: Literacy and other curricular areas in games design

For ‘The Walkthrough’

A volunteer who thinks they are great at playing

computer games

Page 7: Literacy and other curricular areas in games design

What we don’t represent

Page 8: Literacy and other curricular areas in games design

Good, Honest Story-tellingNon-violent challenge and enjoymentCharacterisationSettingBuilding Blocks of a QuestResolving conflict using ‘brains not brawn’.

Page 9: Literacy and other curricular areas in games design

Achievement Comes Through Improving Literacy

Page 10: Literacy and other curricular areas in games design

Literacy is where we started

Page 11: Literacy and other curricular areas in games design

Games design club SLF 2010

Page 12: Literacy and other curricular areas in games design

The Very First N.Com Class

Page 13: Literacy and other curricular areas in games design

Pupils Teaching Teachers at ‘Games to Learn’ in Dundee

Page 14: Literacy and other curricular areas in games design

Look How It’s Grown!•NCom

•NCom 2•Senior Games

Design

Page 15: Literacy and other curricular areas in games design

How is the course structured?

Page 16: Literacy and other curricular areas in games design

John can explain it better than I can...

Design Assets Development

Page 17: Literacy and other curricular areas in games design

RPG MAKER VX

http://www.rpgmakerweb.com/download or just ‘google’: RPGMAKER VX

Page 18: Literacy and other curricular areas in games design

‘Programming Light’ means ‘Literacy heavy’

Page 19: Literacy and other curricular areas in games design

Curricular areas

Literacy

English

Art

Music

Languages

ICT

Page 20: Literacy and other curricular areas in games design

Literacy and English skills

Page 21: Literacy and other curricular areas in games design

The lengths we go to for literacy

Page 22: Literacy and other curricular areas in games design
Page 23: Literacy and other curricular areas in games design

Callum and Andrew

Improving literacy and problem solving skills.

Page 24: Literacy and other curricular areas in games design

Specific ‘LIT’ and ‘ENG’ areas

Solo talksGroup workCreative writing Informative writingReport writingCritical essay writingVocabulary buildingTarget settingSpelling, punctuation and grammarReading for pleasure and enjoyment

Page 25: Literacy and other curricular areas in games design

Curriculum for excellence

Hundreds of cross-curricular opportunities.

You can take it as far as your imagination allows you.

Here are some suggestions...

Page 26: Literacy and other curricular areas in games design

ICT

TCH 4-09aBy learning the basic principles of a programming language or control technology, I can design a solution to a scenario, implement it and evaluate its success.

TCH 3-09aUsing appropriate software, I can work

individually or collaboratively to design and implement a game, animation or other application.

Page 27: Literacy and other curricular areas in games design

MUSICEXA 3.17a/4.17a/b: ‘I can compose music with music technology’.“At the opening you want the piece to be light, easy listening and short. A short piece repeated draws the player into the game and sets the mood. Starting with a solo piccolo draws in the listener. Building part by part, adding each bar at a time builds in character and makes the player interested to hear. With the same piece repeating it gets them in the mood to play.”“The best way to write a piece is to hear it in your mind and write the melody down first. Build around your melody and involve all the parts. The hardest part is choosing the instruments. Think about the music and where it’s going to be used. For instance, you don’t want to use a flute in a battle scene or crash symbol in a slow dance with the prince.”

Page 28: Literacy and other curricular areas in games design

Musescore

Free to download-

Google ‘musescor

e’

Page 29: Literacy and other curricular areas in games design

ARTEXA 3.02a: I

can use technology to create images

EXA 3.06a: I can communicate

design solutions in response to a

brief.

Page 30: Literacy and other curricular areas in games design

French

MLAN 4.13a: I can write over a range of topics using a variety of structures, tenses and linking words.

Page 31: Literacy and other curricular areas in games design

Any Questions?