LightWave Modeling Texturing

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LightWave 3D 8 Cartoon Character CreationVolume 1: Modeling & Texturing

Jonny Gorden

Wordware Publishing, Inc.

Library of Congress Cataloging-in-Publication Data Gorden, Jonny. Lightwave 3D cartoon character creation / by Jonny Gorden. p. cm. ISBN 1-55622-253-X (volume 1, pbk., companion cd-rom) -- ISBN 1-55622-254-8 (volume 2, pbk., companion cd-rom) 1. Computer animation. 2. Three-dimensional display systems. 3. Cartoon characters. 4. LightWave 3D. I. Title. TR897.7.G67 2004 006.6'93--dc22 2004021079 CIP

2005, Wordware Publishing, Inc. All Rights Reserved 2320 Los Rios Boulevard Plano, Texas 75074 No part of this book may be reproduced in any form or by any means without permission in writing from Wordware Publishing, Inc. Printed in the United States of America

ISBN 1-55622-253-X10 9 8 7 6 5 4 3 2 1

0410

LightWave and LightWave 3D are registered trademarks in the United States and other countries. Other brand names and product names mentioned in this book are trademarks or service marks of their respective companies. Any omission or misuse (of any kind) of service marks or trademarks should not be regarded as intent to infringe on the property of others. The publisher recognizes and respects all marks used by companies, manufacturers, and developers as a means to distinguish their products. This book is sold as is, without warranty of any kind, either express or implied, respecting the contents of this book and any disks or programs that may accompany it, including but not limited to implied warranties for the books quality, performance, merchantability, or fitness for any particular purpose. Neither Wordware Publishing, Inc. nor its dealers or distributors shall be liable to the purchaser or any other person or entity with respect to any liability, loss, or damage caused or alleged to have been caused directly or indirectly by this book.

All inquiries for volume purchases of this book should be addressed to Wordware Publishing, Inc., at the above address. Telephone inquiries may be made by calling: (972) 423-0090

ContentsIntroduction . . . . . . . . . . . . . . . . . . . . . . . . xiii Chapter 1 Getting Started . . . . . . . . . . . . . . . . . 1

1.1 Files and Folders . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.2 Modifying Shortcuts . . . . . . . . . . . . . . . . . . . . . . . 3 1.3 Configuring Modeler . . . . . . . . . . . . . . . . . . . . . . . 4 Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1.4 Configuring Layout . . . . . . . . . . . . . . . . . . . . . . . . 9 Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Part I Preparation

Chapter 2 Concept Stage . . . . . . . . . . . . . . . . . 18

2.1 Character Design . . . What and Who . . . Research . . . . . . 2.2 Analyzing the Concept 2.3 Preparation . . . . . . Read the Script . . . Size Counts . . . . . Background Images.

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18 18 19 21 23 23 25 26

Part II

Morfi

Chapter 3 Creating Morfi . . . . . . . . . . . . . . . . . 32

3.1 Modeler Setup. . . . . . . . . 3.2 Modeling the Body . . . . . . Torso . . . . . . . . . . . . Legs and Feet . . . . . . . . Arms . . . . . . . . . . . . Hands . . . . . . . . . . . . 3.3 Modeling the Head . . . . . . Mouth . . . . . . . . . . . . Teeth and Tongue . . . . . . Ears . . . . . . . . . . . . . Eyes. . . . . . . . . . . . . 3.4 Creating Surfaces . . . . . . . Weights and Gradients . . . Creating Weight Maps .

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32 34 34 39 43 46 56 59 62 64 69 73 75 76iii

Contents

Creating Gradients. . . . 3.5 Creating Morphs . . . . . . . . Creating Mouth Expressions . Opening the Jaw . . . . . . . Creating Eyelid Morphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 79 80 82 83

Chapter 4 Rigging Morfi . . . . . . . . . . . . . . . . . 85

4.1 Creating Skelegons . . . . . . . . . . . . . . . . . . . . . . . 85 Spine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Leg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 Pelvis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 Arm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 Hand and Fingers . . . . . . . . . . . . . . . . . . . . . . . 90 Eye . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 Ear and Antenna . . . . . . . . . . . . . . . . . . . . . . . 94 4.2 Weight Mapping . . . . . . . . . . . . . . . . . . . . . . . . . 96 Arms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Hands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 Head . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Legs and Feet . . . . . . . . . . . . . . . . . . . . . . . . 100 Body . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 Eyes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 Assigning Weights to Skelegons . . . . . . . . . . . . . . 106 Preparing for Layout . . . . . . . . . . . . . . . . . . . . 107 4.3 Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Object Properties . . . . . . . . . . . . . . . . . . . . . . 108 Converting Skelegons . . . . . . . . . . . . . . . . . . . . 110 Parenting the Bones . . . . . . . . . . . . . . . . . . 111 Adjusting the Leg Bones . . . . . . . . . . . . . . . . . . 114 Adjusting the Arm Bones . . . . . . . . . . . . . . . . . . 116 Creating Animation Controls . . . . . . . . . . . . . . . . 118 Creating Control Parents . . . . . . . . . . . . . . . . 121 Configuring the Controls . . . . . . . . . . . . . . . . 122 Bone Settings . . . . . . . . . . . . . . . . . . . . . . . . 124 Bone Strength . . . . . . . . . . . . . . . . . . . . . 129 Mirroring the Rig . . . . . . . . . . . . . . . . . . . . . . 130 Organizing the Rig. . . . . . . . . . . . . . . . . . . . . . 132 4.4 Advanced Rigging . . . . . . . . . . . . . . . . . . . . . . . 134 Eyes and Eyelids . . . . . . . . . . . . . . . . . . . . . . 134 Eye Stretching. . . . . . . . . . . . . . . . . . . . . . . . 135 Eyelid Automation. . . . . . . . . . . . . . . . . . . . . . 139 Adding More Eyelid Controls . . . . . . . . . . . . . . . . 143 Testing the Rig . . . . . . . . . . . . . . . . . . . . . . . 144iv

Part III Hamish

Contents

Chapter 5 Modeling . . . . . . . . . . . . . . . . . . . 148

5.1 Subpatch Modeling 101 . . . . . Subpatch Limitations . . . . . Subpatch Guidelines. . . . . . Subpatch Distortion . . . . . . 5.2 Modeler Setup . . . . . . . . . . 5.3 Modeling the Head. . . . . . . . Basic Shapes. . . . . . . . . . Eye Sockets. . . . . . . . Nose . . . . . . . . . . . Mouth . . . . . . . . . . . Ears . . . . . . . . . . . . Adjusting the Shapes . . . Creating the Details . . . . . . Ears . . . . . . . . . . . . Nostrils . . . . . . . . . . Nose Wrinkles . . . . . . Eyes and Eyelids . . . . . Eyebrows . . . . . . . . . Adjusting the Proportions Inner Mouth . . . . . . . . . . Gums . . . . . . . . . . . Tongue . . . . . . . . . . Teeth . . . . . . . . . . . Closing the Mouth . . . . Final Details . . . . . . . . . . Hair . . . . . . . . . . . . Final Eyeballs . . . . . . . 5.4 Modeling the Body. . . . . . . . Torso. . . . . . . . . . . . . . Arms. . . . . . . . . . . . . . Groin. . . . . . . . . . . . . . Legs . . . . . . . . . . . . . . Hands . . . . . . . . . . . . . Fingers . . . . . . . . . . Feet . . . . . . . . . . . . . . Toes . . . . . . . . . . . . Detail . . . . . . . . . . . . . 5.5 Modeling Clothes . . . . . . . . Shoes . . . . . . . . . . . . . Pants . . . . . . . . . . . . . .

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