library arcade from carnegie mellon university libraries
DESCRIPTION
A short presentation regarding our library arcade development and some concepts related to gaming and education. First presented on 11/16/2007.TRANSCRIPT
Donna Beck
Rachel Callison
John Fudrow
Dan Hood
Carnegie Mellon University Libraries
"..don't use force in training the children in the subjects, but rather games.”
Plato, The Republic (421 BCE)
Project Overview
Why Games
Demo & Questions
Why Games?
Public Libraries
•Marketing
Academic Libraries
•Teaching
2 Distinct Uses
Everyone’s a Gamer
Average Game Player Age is: 33
25% -- 50+ yrs.
44% -- 18-49 yrs.
31% -- under 18 yrs
From Entertainment Software Assocation, 2007.
Why (not) Edu-gaming?
• Cons– Integration– Traditional assessment is boring– Development tools– The "Lame Factor“
• Pros– Learning = Fun?!– No consequence for failure– Master skills in demand by today’s employers– Games offer attributes important for learning
Other Library Gaming Projects
University of Calgary•Hardplay (Future)
Arizona State•Quarantined (2005)
UNC Greensboro•The Information Literacy Game (2004)
Gaming & Culture
•History
•Progress
•New Audiences
As Easy as Pong
World of Information
Virtually Physical
Image used without permission from IGN.com
http://wiimedia.ign.com/wii/image/article/795/795126/big-brain-academy-wii-degree-20070608011557637.jpg
Mental Health
http://media.ds.ign.com/media/899/899492/img_4819084.html
http://media.ds.ign.com/media/740/740437/img_3448533.html
Arcade @ Home
What About the Web?
March 2006 to Present
Project Timeline
[Phase 1] Decide to make games/team forms
(March 2006 ~ August 2006)
[Phase 2] Design and Production of Games
(September 2006 ~ February 2007)
[Phase 3] Testing and Marketing Begins
(March 2007 ~ August 2007)
Our Sites
Library Arcade @ www.library.cmu.edu/Libraries/
etc •Play the games
•Learn about the developers
•Take the survey
Planning Blogcmlibrarygaming.wordpress.com/
•Find references on gaming
•See the survey results
•Share your research on gaming
References• Game Player Data- Fact Sheet, Entertainment Software Association,
http://www.theesa.com/facts/gamer_data.php (Accessed November 5, 2007).
• UNC Greensboro, The Information Literacy Game (2004).• Arizona State, Quarantined (2005).• University of Calgary, Hardplay (2007).• Pong Screenshot, http://upload.wikimedia.org/wikipedia/en/f/f8/Pong.png ,
(2007).• Pokemon Trading Card image taken from Ebay sale reference,
http://mollybol.50megs.com/Mollyweb/Book/Diary%20Pics/pokthur.JPG , (2007).
• Big Brain Academy Screenshot, IGN.com, http://wiimedia.ign.com/wii/image/article/795/795126/big-brain-academy-wii-degree-20070608011557637.jpg , (Accessed 11/05/2007).
• Flash Focus Screenshot, IGN.com, http://media.ds.ign.com/media/899/899492/img_4819084.html , (Accessed November 5, 2007).
• Brain Age Screenshot, IGN.com, http://media.ds.ign.com/media/740/740437/img_3448533.html , (Accessed November 5, 2007).
• All other images taken from their respective Wikipedia.com entries