let the games begin debbie sharp and sue smith gaming in information literacy

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Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY

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Gaming-as-Learning Movement University of Minnesota University of Illinois at U-C

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Page 1: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY

Let the Games Begin

Debbie Sharp and Sue Smith

GAMING IN INFORMATION LITERACY

Page 2: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY

The Games They Play

Scavenger Hunts Video Game Night

Analog Game NightSolve a

Mystery

Page 3: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY

Gaming-as-Learning Movement

University of Minnesota University of Illinois at U-C

Page 4: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY
Page 5: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY
Page 6: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY
Page 7: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY
Page 8: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY
Page 9: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY
Page 10: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY
Page 11: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY
Page 12: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY
Page 13: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY

Observations

ConceptsCommunicationDesigner IssuesTutorialsInstitution-dependent

Page 14: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY

Ideal Characteristics of the Game

Meets Gen Ed RequirementsBuilds in Critical Thinking Skills

Student/Faculty CollaborationPortableReal World Model

Page 15: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY

Ideal Characteristics of the Game

Game NOT a TutorialIncorporates AIFun to PlayCan Stop and Start GameOutcome Moves Player Forward

Page 16: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY

Game Concept

Page 17: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY

Game Challenges

Design Electrical IssuesPaint/CoatingsStructural DynamicsTire FlawsVibration

Page 18: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY

Multidisciplinary Research

Sponsorship (Business)Design (Artistic) (Fine Arts)Design (Engineering) (Engineering, Physics)

Green Concepts (Engineering, Chemistry, Agriculture, Biology)

Plus…

Page 19: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY

Multiple Learning Outcomes

Information Literacy WritingCritical ThinkingStatistical & Quantitative Reasoning

ScienceResearch

Page 20: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY

Hurdles

AppealAssessmentTimeTimelinessAdaptability

MarketingTechnologyProject Management

Funding

Page 21: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY

Game PointsBe on the Same

PageThink Outside

the BoxDon’t Reinvent

the WheelSelect an

Engaging Topic

Don’t Turn a Tutorial into a Game

Listen to Gamers and Game Developers

Involve Multiple Disciplines

Identify Long Term Funding

Page 22: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY

Games for Learning Institute

Page 23: Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY

THANK YOU!

DEBBIE & SUE

Game Over!