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1 Learning Principles in Teaching and Video Games Peter Hastings CDM

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Page 1: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

1

Learning Principles in

Teaching and Video Games

Peter Hastings

CDM

Page 2: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

2

Intro

• Requirements for learning

–Multiple viewpoints

• Assessment of the learning opportunities I

provide

• Assessment of learning via games

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Page 3: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

Back to basics

What works for learning?

Page 4: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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What Affects Learning?

• Need empirically proven principles of

effective learning

–Theories of Motivation

–Theories of Emotion

–Learning Sciences

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Page 5: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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Motivation Theories

• Flow: (Csikszentmihalyi)

–Total absorption in activity

–Balance of demands and capabilities

• Self-determination (Deci and Ryan)

–Intrinsic motivation from inherent need to be active

–Influenced by needs for competence, autonomy,

relatedness

–External motivation can be internalized

• Terror-management theory (Greenberg et al)

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Page 6: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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Emotion Theories

• Appraisal theory (Scherer)

–16 dimensional appraisal frame represents

emotion (reaction to event)

–Ditto for mood

–Combine to get feeling

–Current effort to include in Soar (Marinier)

–Connection to motivation?

• Also: Ahn and Picard’s Affective Cognitive

Learning and Decision making (ACLD)

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Page 7: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

Learning Science

Page 8: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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Learning Science Principles

• Connect to prior knowledge

• Information delivery? NO!

• Constructivism

• Active learning

–Learner's active involvement with info to be

learned

–Metacognitive level

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distilled from Bransford, Brown, and Cocking (eds), “How

People Learn: Brain, Mind, Experience, and School”, 2000.

Page 9: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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LS Principles 2

• Reflection

• Zone of Proximal Development

• Assessment: Can't connect to what students

know if you don't know what they know.

• Facts are important

–base for further knowledge

–but not all-important

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Page 10: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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LS Principles 3

• Experts vs novices

–Qualitative differences in:

• Perception

• Knowledge retrieval

• Choice of action

–Expert blindsight

• Transfer

–Horizontal, vertical, near and far

–"Efficiency" of learning -> cheats, shortcuts, etc

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Page 11: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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LS Principles 4

• Learning is hard work!

–It takes time.

–Practice / rehearsal.

• Motivation is key!

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Page 12: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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LS Report Card

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Principle Grade

Connect to prior knowledge

Minimize info delivery

Support constructivism

Active learning

Metacognition

Reflection

Zone of proximal

development

Principle Grade

Assessment/feedback

Facts and how to use them

Training perception

Mastery Learning

Transfer

Practice

Motivation

Page 13: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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LS Report Card: My teaching

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Principle Grade

Connect to prior knowledge B

Minimize info delivery C-

Support constructivism B

Active learning C

Metacognition C-

Reflection C

Zone of proximal

development B-

Principle Grade

Assessment/feedback B-

Facts and how to use them B+

Training perception C

Mastery Learning B-

Transfer B+

Practice B+

Motivation C-

Page 14: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

Games

Page 15: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

Games

Reasons for caution

Page 16: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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“Educational” Games

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Page 17: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

Games

Reasons for hope

Page 18: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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Gee's principles for learning in games

1. Active, critical learning

2. Design

3. Semiotic

4. Semiotic domains

5. Metalevel thinking

about Semiotic

domains

6. Psychosocial

moratorium

7. Committed learning

8. Identity

9. Self-knowledge

10. Amplification of input

11. Achievement

12. Practice

13. Ongoing learning

14. Regime of

competence

15. Probing

16. Multiple routes

17. Situated meaning

18. Text

19. Intertextual

20. Multimodal

21. Material

intelligence

22. Intuitive knowledge

23. Subset

24. Incremental

25. Concentrated sample

26. Bottom-up basic skills

27. Explicit info on-demand

and just-in-time

28. Discovery

29. Transfer

30. Cultural models about

the world

31. Cultural models about

learning

32. Cultural models about

semiotic domains

33. Distributed

34. Dispersed

35. Affinity group

36. Insider

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Page 19: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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LS Report Card: GAMES

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Principle Class Games

Connect to prior

knowledge B A

Minimize info delivery C- A

Support

constructivism B C

Active learning C A

Metacognition C- A

Reflection C B

Zone of proximal

development B- A

Principle Class Games

Assessment/feedback B- A

Facts and how to use

them B+ A

Training perception C A

Mastery Learning B- A

Transfer B+ A-

Practice B+ A

Motivation C- A

Page 20: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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The Big Question

• Once we’ve identified a deficit, what do we

do about it?

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Page 21: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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The Answer

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Page 22: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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Serious Games Class

• In 2010, 14 CDM students developed two

different games for a 7th grade CPS class

–Planetary science

–Used Illinois state learning standards

–Tested before and after using games

–They actually learned!

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Page 23: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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SolarSurveyor

Page 24: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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Planetary System Builder

Page 25: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

Outcomes

• Engagement

• Learning

Page 26: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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Current research

• Two PhD students: Brian Grey and Ali

Alkhafaji

–Focus on motivational aspects

–Factors that affect motivation: (Garris et al, 2002) –Fantasy: Context, themes or characters.

–Rules/Goals: rules, goals, and feedback

–Sensory stimuli: Visual, auditory

–Challenge: Level of difficulty

–Mystery: Information complexity

–Control: by player over directions, outcomes

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Page 27: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

Further research needed

Page 28: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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Issues:

• Johnson: General cognitive capabilities?

• Refining principles for games

• Operationalizing

• Music?

• What DOESN'T MATTER for learning?

• Cheating / gaming

• Learning objectives and outcomes

• Injecting games into ed tech?

• Evaluation???!!! (more below)

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Page 29: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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Game simulates RW?

• Test in RW?

• MC tests measure RW abilities?

• Would anyone believe test embedded into

learning game?

• Is the best eval (without testing real-world

abilities) just whether they've "won the game"

or what their skill level is?

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Page 30: Learning Principles in Teaching and Video Games · Mastery Learning Transfer Practice ... Connect to prior knowledge ... by player over directions, outcomes . Further research needed

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Conclusions

• Games hold much promise for education

• Also huge potential for hype

• More research is needed!

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