koc defensive strategies
TRANSCRIPT
Introduction A lot has changed in the world of KOC in the past years. Ascended cities, new troop types,
adjusted Throne Room Caps, Champions and the new selective defending feature. With so
many variables affecting battles it’s best to provide a few tips and guidance in the game.
Please keep in mind that just beating the opposing player's TR in Attack stats or Defense
stats does not mean you will beat them when you are defending. You need to use the right
set to counter what they have. Nowadays Champions alone can decide the outcome.
A common mistake that many players make is to defend with their High Defense Preset,
especially if theirs is better than the attacker's. However, the attacker receives a boost (
Blessings) to their attack damage from the Ore Guardian while a defending player does not.
That is why the common practice of defending with a Defense preset against incoming
horses rarely works. The attacker's horses can do double the damage because of the Ore
Guardian (blessings) so unless your attacker makes a mistake your troops will get wiped
out.
Here are a few other tips to keep in mind when you are being attacked:
1. On defense always use the wood guardian. No other guardian will give you a boost
when you are under attack.
2. Make sure you have a Marshall in every city with 300 Combat Skill. Since we will not
be reinforcing each other as much, your Marshal's combat level will be affecting your troop
stats. ( Easily done via Dashboard)
3. Keep a supply of Blood Fury’s & Stone Skins. Be prepared to use one when you have
incoming to give your troops a boost. Crafting them is simple and the 50% attack boost &
50% Defense Boost along with the 300 Knight makes a big difference in your defending
troops' attack damage. Additionally you can use the Health Boost from the Staunch Banner.
4. If the city being attacked is a Fey city, always sacrifice your troops first before setting
your troops to defend. In dashboard clicking the Pic representing the troop, will sac, the
troop for approx. 1 minute.
5. Double-check the type and number of troops you have defending. You should never
have to defend your entire city again ( Unless you want) or use Presets to change troop
configurations in Dashboard.
6. With incoming march times often being incorrect it is also a good idea to refresh the
game to check if you are on correct TR preset and Champion before you switch your troops
to defend. If you are already on defend the minimal march time will always be 1 minute &
30 seconds. If you are NOT on defend then the minimal march time can be 30 seconds or
less.
7. There is also nothing wrong with letting a couple of waves hit before you defend to
see what kind of TR sets they have. You may also decide to defend only the “Champ-less”
waves especially if your attacker has a superior champ and/or TR. A Good option is to use a
champion with troop stats to kill the “Champ less” waves. Have debuffs like Defense debuff
for example
Most attackers send mixed waves so they have some flexibility in the TR they select as their
attack hits. Sometimes it is very clear what the TR intentions will be, sometimes due to
troop configurations they can either go Range or Defense and that intention is not clear till
the last second. The addition of SpellPower adds a whole new layer to the game. Below are
given various Defensive Presets and from there you can go to make Variations on these
Presets, depending on YOUR level in the game. Higher or Lower cards in your TR. Different
Cards, custom Cards, Different Jewels & different opponents.
You can have a total of 24 Preset Possibilities, below some suggestions for you to fill those
presets aiding in your Defensive Strategies.
Range / Range Debuff Set
This is either your max Range or max Range debuff set depending on
which is your strongest or a combination of the two. You can combine
Range & Range debuff in a set as well. These 3 sets can also be enhanced
with SpellPower.
Various Specific Guides / Tutorials are here.
All the Range you can equip.
http://www.slideshare.net/Aderik/preset-max-range
All The Range Debuff you can equip
http://www.slideshare.net/Aderik/preset-max-range-debuff
Mixing Range Buff & Range Debuff in a preset.
http://www.slideshare.net/Aderik/preset-mix-range-and-range-debuff
Adding SpellPower to a Range TR
http://www.slideshare.net/Aderik/mixed-spell-range-tr
Defense + Attack Debuff
Referred to as “The Tank” this set is used mostly when attacking. However it can
be used effectively in very specific situations when defending as well. You are going
to need as much straight defense and attack debuff as you can muster. And don't
forget that Bonus to PVP on Defense also adds to your Defending troops Defense
total. 20.000 Defense + 1.000 PVP on Defense/Offense actually gives you 21.000
Defense.
Making these sets work better is adding high Combat Speed to close the Range Gap.
These Presets are used more for attacking, but can be used for defending
( But remember the warning from the beginning of this guide for defending with defense)
http://www.slideshare.net/Aderik/attacking-with-horsed-troops
Attack & Def Debuff
Many of us refer to this as the “Anti-tank”. This preset utilizes a combination of
Attack + Defense Debuff to stop a High Defense HC/Hussar/SW wave. Some TR levels
are getting extremely high so we are suggesting you have a goal of 25.000+ Attack (or
combined Attack & Horsed Attack or Ranged Attack ) minimum and as much Defense
debuff as you can come up with.
http://www.slideshare.net/Aderik/defensive-preset-countering-horsed-troops
http://www.slideshare.net/Aderik/defensive-preset-countering-horsed-troops-with-
spellcasters-version-2
Combat Speed + Accuracy Debuff
+ Range Debuff
Or Reverse of Above
Tough to get all of these high enough but it can be done. High Combat Speed is
ideal and then add as much Accuracy debuff and then Range debuff if you can.
Or as much Range with Accuracy and Combat speed in buff & Debuff.
High Attack
Combat Speed &
SpellPower
Defending with High Attack can be very effective. To make it even more
effective you need to add Combat Speed in Buff ( to close the gap fast) and you
can also add Combat Speed in debuff ( To slow opponent down). Accuracy in
buff & debuff makes it lethal. SpellPower can add a protection Shield with Shield
Sorcerers to protect your Troops from Damage while they are closing the gap.
The full Guide here for this Preset:
http://www.slideshare.net/Aderik/preset-high-attack-spell
SpellPower
The Addition Of SpellCasters Can greatly enhance existing presets or presets
can be built on a SpellPower Buff or debuff basis. Shield Sorcerers can add that
protective shield in Defense & Soul Stealers can take the Life away and give
them to your Troops. Toxics can slaughter strong enemies.
Presets with built on SpellPower:
http://www.slideshare.net/Aderik/high-spelldebuff-tr
http://www.slideshare.net/Aderik/preset-high-spell-tr
http://www.slideshare.net/Aderik/fast-furious-spell
Guide on SpellCasters :
http://www.slideshare.net/Aderik/spellcasters-guide
Defending your Castle(s) is one part of the Strategy. It is also important to have
your Castle(s) in order.
You should not leave too much resources around like ore or food and make
yourself a target.
Defend Your castles when you can .. Happy Gaming.
: Sharing is knowledge, and a lot of players are not sharing. Yes it
gives you and edge, or advantage, but it leaves also many people clueless. The
objective of these tutorials, is to teach, learn, educate players so ALL players
have a better under understanding of the game. The more players participate,
the better the overall experience is for all players. More attacking and defending
means “lively” domains full of activity.
https://www.facebook.com/Aderikstutorials