joseph nuñez — usfsp graphic design program catalog

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A program catalog designed for the USFSP program in graphic design as part of a brand identity assignment in ART 4925: Media Workshop: Production. The identity system and catalog was designed by Joseph Nuñez. To view the identity manual, please visit http://issuu.com/philrules/docs/usfsp-identity-manual-nunez

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Page 1: Joseph Nuñez — USFSP Graphic Design Program Catalog
Page 2: Joseph Nuñez — USFSP Graphic Design Program Catalog
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by Caitlin Burns

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DESIGN IS AWESOMEdid you know that

Page 7: Joseph Nuñez — USFSP Graphic Design Program Catalog

DESIGN IS AWESOME

and so are you

Page 8: Joseph Nuñez — USFSP Graphic Design Program Catalog

REQUIREMENTS for BFA Degree

The Graphic Design degree offers students a sequence of rigorous courses that balance critical thinking and pragmatic experience com-plimented by the enriched experience of the liberal arts environment of the University of South Florida St. Petersburg.

Graphic designers develop the images that give voice to the world around us. Using their raw materials - the ability to think, draw, write, speak, and design - students learn the skills to solve specific visual problems. The study of typography, design concepts, and digital technology develops an understanding of the tradition, practice, and process of graphic design. 85

This program guides students in building the imagination, aesthetic sensitivity, and powers of critical thought required to succeed as visual communicators. The curriculum emphasizes expertise in image devel-opment, typography, print and screen-based graphics and interactive design. The program prepares students for the rigor of professional design practice through an internship program, courses in production and portfolio development. Additionally, students design, organize and promote an exhibition of their final senior project.

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The B.F.A. Degree in Graphic Design is a limited access, upper-level program. Students are accepted in the spring and begin the program as a cohort in the fall semester. An Apple Macintosh laptop computer, software and fonts are required for this program. For details, consult the program website at: www.stpt.usf.edu/graphicdesign.

Admission into the B.F.A. program is contingent upon the student having a 3.25 major GPA, which must be maintained for the degree to be awarded. Stu-dent competency will be evaluated individually and based upon criteria such as GPA, writing skill, and a portfolio of work indicative of:

(1) concept, execution and presentation of studio artwork, (2) conceptual understanding of art and design standards, (3) application of art and design concepts, (4) examples of drawing methods and materials, and (5) historical knowledge of art and design as evidenced by previous assign-ments in visual problem solving.

Applicants to the program must have a 2.5 or higher overall grade point aver-age. Students are admitted in the fall semester of each year only and must submit all materials (including the portfolio) for fall admission by early spring (see webpage http://www.stpt.usf.edu/graphicdesign/index.html for exact deadline date.)

Transfer credit from other institutions is accepted on the basis of portfolio and transcript evaluation. The School of Art and Art History accepts transfer credit from all Florida programs that are part of the common course prerequisites.

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PREREQUISITES for BFA Degree

The following courses are necessary for completing a B.F.A. degree in Graphic Design:

I. Art Foundations (Prerequisites)

ARH 2050 History of Visual Arts I* (3)ARH 2051 History of Visual Arts II* (3)ART 2201C Concepts and Practices I** (3)ART 2203C Concepts and Practices II** (3)ART 2300C Beginning Drawing (3)ART 3301C Intermediate Drawing (3)2000 level Studio Elective (3)

Total 21 hours

Students must meet all art prerequisites above with a minimum grade point average of 3.25 or above.

*History of Visual Arts I and II must be used to satisfy the General Education Historical Perspectives requirement if the student is to remain within 120 hours for the degree.

**Concepts and Practices I or II must be used to satisfy the Gen-eral Education Fine Arts requirement if the student is to remain within 120 hours for the degree.

II. Additions to the Art Foundation requirements:

2000 level course in Mac computer & software (3)MMC 3602 Mass Communications (program requirement)* (3)

Total 6 hours

*Mass Communications and Society may be used to satisfy the General Education Social Sciences requirement if the student is to remain within 120 hours for the degree.

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by Caitlin Burns

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by Hunter Payne

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COURSES for Graphic Design

III. Fall Semester

GRA 2206C Typography (3)VIC 3001 Intro to Visual Communications (3)GRA 3110 Graphic Design I (3)GRA 3735 Multimedia Systems I (3)ARH 4430 19th Century Art (4)

IV. Spring Semester

GRA 3104 Computer Graphics (3)PGY 3801C Digital Media I (3)ART 4925 Media Workshop: Design Production (3)ARH 4724 History of Graphic Design (4)

V. Fall Semester

PGY 4802C Digital Media II (3)ART 4634C Visual Design for the Internet (3)ART 4930C Graphic Design: Senior Studio (3)ARH 4450 20th Century Art (4)Support Course (XLW) (3)

VI. Spring Semester

ART 4955C Senior Project: Portfolio (3)GRA 4945 Professional Practicum (3)GRA 4940 Internship (2)ARH 3475C Contemporary Issues in Art (4)

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there are awesome

COURSE DE SCRIPTIONS

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COURSE DE SCRIPTIONS

after this page

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GRA 2206C TYPOGRAPHY

Making type look awesome.This foundational course explores the structure of letter forms and lettering. This course provides information about the importance of type in the context of graphic design and application for printed and electronic media.

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VIC 3001 VISUAL COMMUNICATIONS

Look deeper.Survey of visual communication theory, techniques and contemporary application in the visual media. Critical examination of visual communication in newspapers, magazines, television, motion pictures and new media.

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GRA 3110 GRAPHIC DESIGN I

Solve problems with design principles.This course explores the application of formal design principles to visual problem solving through typography, layout, and web design. Students will apply conventional and electronic tools and techniques to the graphic design process.

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GRA 3735 MULTIMEDIA SYSTEMS

Make a lot of images. Then use them.

This course introduces multimedia systems and focuses on their use as tools in the production of digital multimedia. Content covers all key hardware, navigation, and operating components.

M.I.A.usf program in graphic design presents:

pioneer in electronica and world music | human rights activist

PRW 110 | 6:15pm

3.28.2011

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GRA 3104 COMPUTER GRAPHICS

Design principle problem solving Part 2.

This course is the continuation of Graphic Design I. The coursework emphasizes the utilization of electronic media for visual problem solving. Students will increase their skill with web based design and photo-editing software.

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PGY 3801C DIGITAL MEDIA I

Making a motion out of me.

This course builds upon the concepts introduced in Introduction to Multimedia Systems and focuses upon digital photographic creation and editing.

6H2O+6CO2 ----->C6H12O6+6O2six molecules of water plussix molecules of carbon dioxide

PRODUCE

Is the process by which plants, some bacteria,

and some protistans use the energy from sunlight to

produce sugar, which cellular respiration converts into ATP

(adenosine triphosphate) the "fuel" used by all living things.

one molecule of sugar plus six molecules of oxygen

chlorophylls [generally green],carotenoids [yellow, orange or yellow],anthocyanins [often red, blue, orange, or yellow, and common in flowers].these pigments are generally measured by determiningthe amount and wavelength of light that they absorb.

Plant pigments include

6H1molecule

molecules o

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ART 4925 PRODUCTION WORKSHOP

Produce, prepare & print.This upper level technology course will develop in-depth understanding of graphic software and print production techniques. Students will review software programs, file preparation requirements, and print production standards.

David Bowie by  Joseph  Nunez

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ARH 4724 HISTORY OF GRAPHIC DESIGN

Past tension.This course surveys the design profession and the graphic design discipline. Students will explore graphic styles from the turn of the century to contemporary works, highlighting the innovations of influential designers throughout history.

David Bowie by  Joseph  Nunez

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PGY 4802C DIGITAL MEDIA II

Making motion Part 2.This course builds upon the concepts introduced in Digital Media I and focuses upon digital photographic, web and digital video creation.

BOWIEDAVID

USF St. Petersburg Graphic Design Program Presents

Friday March 25 20116:15 pm PRW 110

David Bowie is an internationally known musician and actor who has been creating innovative work for decades. He is well known for his musical experimentations as the alter-ego Ziggy Stardust.

Page 25: Joseph Nuñez — USFSP Graphic Design Program Catalog

ART 4634C DESIGN FOR INTERNET

Doing it for the web.This upper level course builds upon the concepts students encountered in the introductory level graphic design courses and focuses upon web content creation and annimation techniques.

USFSP Graphic D

esign Program Presents

6:15 pm @

PRW 11

0

Friday M

arch 25 2

011

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ART 4930C SENIOR STUDIO

Do whatever you want.

The content of this course will be determined by student demand and instructor interest.

A lecture about disposability and waste in graphic design by

4pm @ Davis 104

April 14th, 2011

USFSP Graphic Design Program Presents:

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ART 4955C SENIOR PORTFOLIO

Show off your stuff.Students continue to build a professional portfolio and focus on creating a cohesive and attractive way to promote and show their work.

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GRA 4945 PROFESSIONAL PRACTICUM

Promote yourself. Go on feild trips.

Students fi ne-tune their portfolios, create self promotional print and digital projects and develop their resumes. Includes feild trips to studios, agencies, corporate graphic departments and marketing fi rms.

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GRA 4940 INTERNSHIP

Get an internship.On site supervised work experience in an educational, graphic studio, advertising agency, or corporate environment. STREET

ART

-

January 11th - 27th

Blu108

Ces53Above

BanksyInvader

NeckfaceOs Gemeos

PosterchildAlexandre Orion

FEATURingThe focus of this exhibition is Street Art, a fairly new development in contemporary visual culture. Art that is developed in public spaces. The artists included in this exhibition are well known in street art culture.

114 South Semoran Blvd.Winter Park, FL 32792

@ A COMIC SHOP

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by Thomas Weigel

6H2O+6CO2 ----->C6H12O6+6O2six molecules of water plussix molecules of carbon dioxide

PRODUCE

Is the process by which plants, some bacteria,

and some protistans use the energy from sunlight to

produce sugar, which cellular respiration converts into ATP

(adenosine triphosphate) the "fuel" used by all living things.

one molecule of sugar plus six molecules of oxygen

chlorophylls [generally green],carotenoids [yellow, orange or yellow],anthocyanins [often red, blue, orange, or yellow, and common in flowers].these pigments are generally measured by determiningthe amount and wavelength of light that they absorb.

Plant pigments include

Page 31: Joseph Nuñez — USFSP Graphic Design Program Catalog

by Joseph Nuñez

6,000 Years on the sea

1000’S

1500’S

1600’s

1700’s

1800’s

1900’s

�e surface vessels shown include representatives of significant t�es as well as some historically famous ones.

Eg�tian Merchant90’, wooden, oars & sail

1500 B.C.Greek Trireme

125’, wooden, oars & sails500 B.C.

Viking Ship76’, wooden, single sail

900 A.D.

Italian Barque335’, wooden & multi-sails

1505

English Warship226’, wooden & many sails

1765 Great Western Steamship

140’, steam engine & sails1700

Venetian Galleass145’, multi sails & multi oars

1570

Great Eastern Steamship692’, steam engine & sails.

1860

Mississippi Steamboat307’, relies entirely on steam

1870 Mauretania Steamliner790’, stream-driven & iron made

1890

U.S. Steamliner990’, steel made & diesel/stem £eled

1950

Lenin Icebreaker440’, made for icy waters

1960

�e evolution of the boat stems from the development of oars, the sail, iron, steel,

and the steam £eled engine.

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there are some awesome

PROFESSORS & INSTRUCTORS

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PROFESSORS & INSTRUCTORS

like Phil McCollam

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IMPORTANT PEOPLE at USF

SHERAMY BUNDRICKassociate professor of art history, coordinator of program in graphic [email protected]://www.sheramybundrick.com/

NEIL MATTHIESSENassistant professor of graphic [email protected]

MATT NORMANDassistant professor of graphic [email protected]://emenspace.com/

PHIL MCCOLLAMinstructor of graphic [email protected]://www.philrules.com/

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ERIKA GREENBERG-SCHNEIDER adjunct professor of [email protected]://www.bleuacier.com/

LUCY TRIMARCOadjunct faculty in [email protected]

PATRICE BOYERadjunct faculty in art [email protected]

ANNE JEFFREYadjunct faculty in art [email protected]

CYNDIE COLLINSdirector of advising, advisor for the program in graphic [email protected]

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hunter

by Hunter Payne

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