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    Jedi Knight II: Jedi Outcast: FAQ/Walkthrough byBilly Lee

    Version 4, Last Updated 2002-04-26View/Download Original File

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    /| |\ Jedi Knight II: Jedi Outcast|| || Single Player Walkthrough|| || by - Billy Lee|| || [email protected]|| || Version 4|| || 4/26/02|| |||| |||| |||| |||| |||| |||| |||| |||| |||| ||

    --|| ||---- || || --

    -- _|| ||_ ---- | | | | --

    -- | | | | ---- | | | |/| ---- | | | / ---- | | | / ---- / /| | \ ---- / / | | \ \ --

    -- / /| | | |\ \ ---- |/ | | | | \| ---- | | | | --

    --| | | |--\| |/

    *****************************************************************************Disclaimer

    This document (c)2002 Billy Lee. This FAQ may not be used or distributed forcommercial use. It may not be distributed at all without written permissionfrom the author(that's me). Jedi Knight 2: Jedi Outcast and the Jedi Knight2: Jedi Outcast Logo are (c)2002 LucasArts Entertainment. All Star Warsstuff (c)Lucasfilm. This guide must be displayed in its entirety. No piecesof it may be removed and/or copied to another location for public display.*****************************************************************************

    Contacting the author(that's me): If you need to get in touch with me forsome reason about the guide, please feel free to do so using the emailaddress listed above. However, before you send the email, there are a fewthings you go make sure of to make my life easier. And, if you make mylife easier, I'll be more likely to respond sooner.1. PLEASE, PLEASE, PLEASE make sure there is a subject line to the email.

    There is far too much spam and viruses that are distributed through

    http://features/recognition/10041.htmlhttp://features/recognition/10041.htmlhttp://features/recognition/10041.htmlhttp://dw.com.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http%3A%2F%2Fdb.gamefaqs.com%2Fcomputer%2Fdoswin%2Ffile%2Fjedi_outcast_b.txthttp://dw.com.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http%3A%2F%2Fdb.gamefaqs.com%2Fcomputer%2Fdoswin%2Ffile%2Fjedi_outcast_b.txthttp://dw.com.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http%3A%2F%2Fdb.gamefaqs.com%2Fcomputer%2Fdoswin%2Ffile%2Fjedi_outcast_b.txthttp://computer/doswin/game/516547.htmlhttp://computer/doswin/game/516547.htmlhttp://computer/doswin/game/516547.htmlhttp://computer/doswin/file/516547/16449?rec=-1791609888http://computer/doswin/file/516547/16449?rec=-1791609888http://computer/doswin/file/516547/16449?rec=-1791609888http://computer/doswin/file/516547/16449?rec=-1791609888http://computer/doswin/game/516547.htmlhttp://dw.com.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http%3A%2F%2Fdb.gamefaqs.com%2Fcomputer%2Fdoswin%2Ffile%2Fjedi_outcast_b.txthttp://features/recognition/10041.html
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    Force Healing- A true life saver. Once you get it, you should always use it right after afight to regain your health. Just find a quiet place to heal and let yourForce keep replenishing. Time consuming, but well worth it.

    Force Grip- Vader's trademark move, and for good reason. Against a single enemy it'sthe cheapest attack in the game. Why? Simple. Use grip on your enemy andthen throw your saber at them. At level 3, it's incredibly easy to do. Onearlier levels, you'll have to time it a little better.

    Force Lightning- Useful, but not as much as to make it a really great skill. It's fun touse, just not as effective as I'd like. It works great against anythingrobotic, however. From the mounted turrets, to floating droids, to thewalking things(the one's that look like ED-209 from Robocop).

    --------------------------------------

    Use of Lightsaber

    Fast StanceYour second stance, this one has fast movements and a quicker recovery time

    than the others for post-swing movement. However, it's the weakest of the 3,which in single player, doesn't really mean much.When to use: Always use it against normal enemies whenever possible.When not to use: Lightsaber duels. You can, but they will take a lot longer

    to win.

    Medium StanceThe one you start out with, your everyday, average, ordinary Jedi fighting

    stance. It's got average speed and power, which is ok, because sometimes,being average is better than being off-balanced.When to use: Until you get a new stance, always. Once you get Fast stance,

    use it for most lightsaber duels.When not to use: Normal enemies after you get Fast stance, certain light-

    saber duels.

    Strong StanceThe last stance you get, this one has slow movements, but delivers attacks

    that cannot be blocked by normal enemies, and tends to deal more damage toenemies that take more than one hit to die.When to use: Lightsaber duels against the "enhanced" Dark Jedi, strong

    enemies.When not to use: Pretty much every other time.

    --------------------

    Lightsaber Moves - These are moves I more or less made up or got from thegame: "Masters of Teras Kasi," there's nothing special about them, I justlike the way they look.

    Medium Stance360' Sweep - Hold Left, Attack

    Any StanceFigure 8 - Left Diagonal Slash Up, Right Diagonal Slash Up, Left Diagonal

    Slash Up

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    Somersault Slash - Attack, then right after jump to do a somersault with thesaber.

    =============================================================================Walkthrough=============================================================================

    Kejim Post

    ----------------------------------| Level Breakdown ||--------------------------------|| 1. Get inside the base || 2. Power up the cannon and use || it to destroy the door || 3. Destroy Power Generator and || open doors for Jan || 4. Get the 3 passwords for the || array and enter them |----------------------------------

    Part 1After the opening movies, you'll start with Jan on an emperial base (jeez,

    don't these guys ever quit?). Kill the two stormtroopers talking to eachother and go in the small room that should be to the left of where youstarted. Inside is a Bacta Tank, jump up onto the cylinders to get to it,then go back out and follow the pathway near the ledge on the far end of thelanding bay. There will be an officer who comes around the corner, so killhim then move to the main platform where about 5 Stormtroopers are waiting.Once they've been disposed of, make your way to the far end of this and youshould see a small doorway.

    Go through and kill the people in here (note: there is a weapon chargerjust inside the door if you're running low on ammo, but you shouldn't be).Check the officer for a Key Card and walk around until you get to theelevator. Take it up and go right to take another elevator to the controlroom. Near the windows is a blue control panel, hit that to power up thecannon outside.

    Make your way back to where Jan is and at the edge of the platform is acannon. Look down at the pedals and press the Use key(default "E") to aim/fire it. Turn it around with the directional keys and fire at the door,blowing it away. Go inside the newly opened door to hit Checkpoint 1.

    Part 2Ride the elevator down and get off it when you hit the bottom. You'll

    split up with Jan again. Wait for the elevator to start going up again, then

    jump down and go through the small door. First, go to your right and hit thered panel at the end of the corridor to turn off the electric thingy. Now goback to the small doorway and face the opposite direction you just went(inother words, when you entered the door you went right, now face left). Fireat the power generator down the hall and as soon as it starts to blow up,side-step through the door so you won't get caught in the explosion. Go backthrough and around it, and go up the small elevator.

    Shoot through the grate at the top, jump through it, kill the officer, gethis key, then open the door for Jan by hitting all the switches where the

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    glass is. More bad guys will show up (if you triggered the alarm by firingin the small corridor), kill them then Jan will start fiddling with stuff(as well as turning off the alarm). Get the key from the officer and thenleave the room.

    Go right and take the left of the two doors. Kill the Stormtroopers andget the shield bonus on top of the crates. Then go through the other doorand go straight. Around the corner is a small glowing crate, hit the switchon the side for another Bacta Tank. Go down the elevator by pressing theswitch then getting off on the bottom. Go through the near pitch black area(just feel your way through) until you get back to a lighted area(note, thereis another secret area in the pitch black zone with some health power ups).Crouch through the doorway and engage in more fighting, followed by pickingup the key from the dead officer. Hit the switches on the control panel tolight them all up, then examine the blue thing on the screen to the left toget a clearance code.

    Go through the door and hit the switch on the left side of the wall tobring the force field down, and go up the stairs. Same old, kill all the badguys (actually, I'm going to stop telling you to kill the bad guys. This is

    a first person shooter for the most part, you should have figured out by nowthis game is going to consist of mindless killing. So from now on, kill thebad guys at your leisure). Go left, and keep going left until you reach anarea with 3 walkways and a big thing in the middle. Go across the firstwalkway and then go left across the next one. Run past the gun mount andinto the command office, kill the officer and get the key, then turn off thegun mount.

    Go down the small staircase nearby and into the room with several pillarsthat are glowing red. Watch your fire in here as those pillars deflectblaster shots. Make your way to the blue control console and press the blueswitch that's blinking. Kyle will call Jan to come help, but she'll getpinned down. Now run back out the door you came in and go back past the 3walkways, taking a right at the intersection, then go straight until you getto the first door on the left. You'll see Jan in here fighting somestormtroopers. Help her out then make your way back to the blinking blueswitch.

    Jan will work it for you, unlocking a door. Go through the newly unlockeddoor(simply go back out the way you came, it's the door close to thatstaircase). There are a bunch of power ups to the left of the door. Go leftin the room and look along the right wall for another code to the main array.Leave this room and go back to the area with the three walkways. Go left atthe intersection, run past the gun turret and deactivate it in the smallcontrol room. Go up the stairs then left to an elevator. Go up the elevatorinto another control room, there is a switch near the glass. Hit it then goout onto the balcony to the far end to hit another switch. When you get back

    to the control room make sure you kill the officer for his key. Go back downthe elevator and to the area with the 3 platforms(if you haven't guessed bynow, that's the main array).

    To enter the blue code, press the three switches to make combinations untilthey resemble the drawing you found earlier. If you forgot what it lookslike, just open up the mission objectives(default "Tab"). Do the same withthe green one. Go back to where the control room stairs are, but don't goback up to the control room. Instead, go through the doorway below and headright. Press the blinking blue button 4 times, then turn around and go

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    through the passageway leading right. Wait a few seconds then go through thedoor, watch the explosion, then go through the tunnel. After the brief sceneof it blowing up, keep going forward. Keep going along the given path anddown the stairs to a room.

    There are a few probe droids down here, so watch out since they blow upwhen destroyed. Go up the small elevator to the left and through the door.Try to go through the corridor and it will be blown up. Go back the way youcame but remember to jump over the small crack in the floor so you don't die.Go back to the room where the droids were and take the elevator behind theglass wall up to the roof. Go to the right past the satellite dish and walkover the tunnel, and drop down the hole in it at the end. Go through a smalldoor to the left then turn right, going through another door, then lookaround at the walls for the last code. Go through the door and turn left.

    You should recognize where you are now. Turn right and go around theglowing red wall to the area where the array control room is. Go back to thearray platform and enter the final code. Then hit the 3 switches on the sideof the array where there is no code input panel. Now... go across the newlymade platform and through the door to end the level.

    -----------------------------------------------------------------------------

    Kejim Base

    ----------------------------------| Level Breakdown ||--------------------------------|| 1. Make your way though the || level and it's obstacles, || nothing special |----------------------------------

    Make sure you kill the officer for his key. Now, use it on the switch toopen the door, then go left through the other unlocked door. Go forward andlook to the left for a switch. Hit it then shoot the glass and go through.Get the officer's key and hit the switch to deactivate the force field. Hitthe two switches on the small platform then shoot one of the glass panes togo into the refrigeration area. Go through the door and hit the switch onthe side of the wall, then hit the switch in the room that it opens.

    Go up the stairs and hit the switch to unlock the door and make your wayback to the refrigerator room. Go through the glass pane on the right, nearwhere the crane arm should be, and walk along the edge of that to the arm.Jump up the part of the arm that's against the wall to a corridor (note: Youcan crouch down and walk along the outside edge of the refrigeration tank fora secret area). Walk across this to a door (note: if you jump across the

    chain-link platform, you can get to another secret area).

    Walk along the edge of the room so you can see inside the control-ish room.Shoot the container in there to make a bridge come out. Walk back around orjump down and take the elevator up and go across the new bridge. Hit theswitch in the control room to make another bridge appear. Before you goback, however, go down the elevator to a small room. Go through the doordown here and follow the corridor to a switch. Hit this switch, then go backup to the main room and take that new bridge.

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    Go down into the tunnel and follow it to another room with refrigerationcanisters in it. In the far right corner of the room is a small control areawith a switch on it, hit the switch. Go through the door nearest to you andgo left. Kill the officer and get the security key, then use it to open thenearby door. Flip the 2 switches along the wall then go back through thesame door and head straight to the detention area (there's a monopoly joke inthere someplace). Walk along the cells to an elevator and then go through adoor.

    There is another nearby door that looks like the one you just came through,go through that one and hit the 2 switches at the top to turn off the laserturrets. Come back from that and turn right to go to the area above thecells. At the far end is a control panel, use the switch to turn off thepower to the cells. Jump down into one of the cells and go back out. Gothrough the door at the other end again, but this time go through the dooron the other side. In the back left corner is a container you can shoot.Do so and walk through the small tunnel. If you didn't destroy the turrets,hit the switches here to turn them off.

    Go down the small stairs and through the door, then walk to the glass to

    trigger the bad guys. Wait for the door to open and go through. Get thesecurity card from the officer then use it to open a door at the far cornerof the room. First, go up the stairs there to hit a switch. Now go throughthe security door and watch out for the explosive on the wall. If you godown the elevator, there are more powerups you can get, but watch out for theturrets.

    To move on, go back to the room with the stairs and the security lock andon the far end go through the glowing reddish pinkish door. Go to the farend and hit the switch on the wall. You can use the cannon here if you want,which is really a lot of fun to do. Anyways... Go back and through the nowturned off force field. Go into the little control area and hit the switchesto turn on the laser beam thingys. Watch out though, they will hurt you ifyou hit them. Make your way to the left corner of the room where the lasershave cut open a hole in the door.

    Go down the stairs and through the door at the end. Pick up the securitykey from the dead guard and go back through the door. Use the key to open acontrol area. Control the droid and make him/her/it go through the smalldoor. Use the "Use" key on the switch in front of the door to open it. Goto the right in the next room and through the small conduit. On the leftwith be a switch in a small alcove, hit it then continue along. Go down thesmall ramp and hit the switch on the wall. You're done with the droid now sohit the "jump" key to go back to Kyle.

    Go through the door again where the dead guard is and turn left to anotherdoor (note: there will be an energy recharger opened now, crouch down to get

    to it and a secret area). Destroy all the glass cylinders in here then go tothe opposite side and through a door. Go through the corridor and you'refinally done with the level!

    -----------------------------------------------------------------------------

    Artus Mine

    ----------------------------------| Level Breakdown |

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    |--------------------------------|| 1. Again, nothing special, || just make your way through || and blow the place up |----------------------------------

    Part 1After more dialogue, you'll wind up in a canyonish type place. Keep going

    straight until you come out into a clearing. Now, you have to try and getthrough here without attracting too much attention. Basically, you just haveto avoid the searchlights. So slide down the cliff and move over to theright of the platform. There's another small hill you can go down to reach aledge with a Wookie Bowcaster on it. Now walk back around the platform andgo to the other side. Walk across the ledge below the lights until you reacha door. Go in the door and hit the switch, it's the glowing red panel on theopposite wall.

    Now go back over to the platform and get on the grey Hexagon platform.Fall down onto the piping and move forward a little. Watch out for themeteor that's coming to destroy the 3 pipes next to you. Keep going over the

    pipe you're on to the end and use the pipework there as a makeshift staircaseto go up to the middle main beam. Don't try to go up any more, they'll falldown. Instead, walk along this pipe to the other end, where there are pipesgoing up like a ramp. One of them will fall though, so don't try to use thatone.

    Once you're back on safe ground go up either staircase into a controlishroom. Go up the elevator in the far corner and get the key from the officer.Now use that key to unlock the door below. Through the next door, one of thegrey officers has a supply key and the tannish-beige officer has a securitykey so make sure you get both. To the left of where you came in there is asecurity door leading to an elevator, at the bottom of which is another doorto go through (note: if you turn around inside the elevator so you're facingthe doorway, you'll see a small opening in the shaft on the way down.

    Go in there to get to a secret area). To the left in here is a Bacta Tankcontainer, get that if you're running low on bacta. Go to the far end andthrough the door, leading to a corridor and an elevator. Once you're off theelevator, go left and then past the canyon area back to the imperialdecorations, and go right for the checkpoint.

    Part 2Through the door, the beige officer has a supply key, so get that. Go out

    one of the doors in the far end of the room and then walk along the cliff,looking down. There are 2 beams that stick out from the cliff and below themis a pipe. Wait for the pipe to come out and jump down to it, then wait forit to retract back into the wall. Follow the piping to a room with a pillar

    in the middle and destroy the 4 red pipes on the wall, then shoot the thingin the middle.

    Now get in the middle of where that was(it's an elevator) and wait for itto go up, then wait again for a moving platform to come through. Move up oneof the beams that goes above it and jump on. Ride this to where it turns andjump off when you can onto the ledge as you go by it. Go down the greencorridor. The enemies to look out for here are little bugs that crawl aroundand bit you. Go either left or right, they both lead to the same place.Make your way through here, it's pretty much just one path that divides and

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    then rejoins itself.

    Eventually, you'll come to a drill(you'll recognize it by the fact thatthere are normal lights around it). Press the switch on the back of it toactivate it, then follow it on it's burrowing path. When it falls throughan opening, go around that opening to a grate. Shoot through the grate andwait for a moving platform to come below it. Jump onto that platform andride it to a ledge, which is your exit. Well, it's where you jump offanyway... To the left is a bunch of ammo for the E11, to the right is anelevator, and oddly enough, the way you need to go eventually.

    Down the elevator, walk around to the other side where a door awaits you.When the big smashing thing slams down, jump onto it and use it as anelevator. Go through the door at the top and then down the elevator to theleft. The beige officer has a supply key(like always). See that bigcontraption on a dais? Guess what. You're about to blow it up. Hit theswitch to the right of it on the dais for a few scenes.

    Part 3Go over to the red-lit door and follow the corridor to the area you were in

    before. Go straight to another door and to the elevator. Follow the trailto another control room looking room. Go through the big door on the farside. Get on the platform there and hit the switch to end the level.

    -----------------------------------------------------------------------------

    Artus Detention

    ----------------------------------| Level Breakdown ||--------------------------------|| 1. Free the prisoners || 2. Capture the Base Commander |----------------------------------

    Part 1Remember, the place is still in the process of blowing up. First, jump off

    the cart and walk along the chain-link floor. There will be a smallexplosion, after which you can jump onto the metal beam that fell down andwalk up that to a control room. Hit the switch to the right of a door thengo back down and through the door here. Walk to the end of the corridor andwait for the stormtroopers to open the door for you. Go through and followthis passageway to another switch.

    Hit it then go back through the door, down the hallway, and through thedoor at the end. Walk around the giant circular pillar type thing andthrough the door on the other side. Go up the stairs and through the door at

    the top, and walk along the walkway to yet another doorway and staircase.Repeat this process until you're at the top of the cylinder thingy.

    Once you're in the control room, hit the switch in the far corner to openall the cells and "let the people go!"(okay, bad Bible reference joke, but Icouldn't resist). Turn left and hit the switch under the red screen to turnon the fan. Go down the staircase and out the door to the right. Follow thetrail of dead bodies for a brief scene.

    Artus Detention - Part 2

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    Follow the guy through the door and turn left. Look for an elevator and goup it. There should be a door on your right, go through it and follow thisto another door, which should land you on a chain link bridge. If you gothrough the door you'll be back in the room that opened the cells, so don'tgo in there. Instead, look to your right. Shoot the grate and jump through.Follow this trail to an opening with a hole in the ground. If you didn'tturn the fan on for some reason, go do so now, then come back and jump intothe hole.

    You'll glide down gently(instead of slamming down and dying).When you're at the bottom, crawl through the small opening to a scenerychange. Walk around the pillar and then through another small conduit to beback in the greenly lit area from before(well, it's a different one, but theyall look the same). Just as before, all paths lead to the same place, so trynot to go in circles. Keep making your way up and eventually you'll come toanother scenery change (back to the emperial scenery, but at least you cansee now).

    Go through the door then turn left and follow this into a room with aswitch under a red screen. This will unlock a door, but don't go through it,

    it leads back to the hanger. Instead, go back around and through the door onthe other side. At the next intersection, turn left and go through the doorto capture the base commander. In order to move him you have to walk intohim. Once he goes through the door he''l move on his own, just follow himand nudge him when he stops(he'll only stop if you get too far away or tooclose). At the top of the staircase he'll open a door and a bunch of thosebiting things will start attacking. If he dies it's game over so make surehe stays safe. Keep following him.

    Once all that's over with, go through the door the stormtroopers came outof and follow this to a corridor with a bunch of uniforms hanging up (I knowthere's a name for places like this, I just forgot it...) and shoot the grateto gain access to the vents. Go right and follow this to end the level.

    -----------------------------------------------------------------------------

    Artus Topside

    ----------------------------------| Level Breakdown ||--------------------------------|| 1. Keep the prisoners alive by || destroying the AT-ST's with || the cannons || 2. Work your way to a control || room and turn off the power || for the Ion shields |

    | 3. Destroy the Ion Cannons || with the cannons located || near them || 4. Go to Jan's ship and get || your butt kicked |----------------------------------

    Go through the door on the left and hit the switch. Don't forget the keyfrom the beige officer. Quickly go back out and get on the elevator beforeit starts to go up, otherwise you'll have to wait for it to come down and hit

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    the switch again. Once up there, go around the room and use the cannon todestroy the AT-ST Walkers.

    Now go in the room to call the elevator and go back down to the far end ofthe canyon. Run past the Walker and go through the door on the right to anelevator. Go through the door to be back out in the open canyon area (note:go right and shoot the grate to get a secret area) and go left. Use thecannon to destroy the Walker below then walk across and past the ion cannonsinto a room.

    Go through the door at the end and walk along the ledge to an elevator. Godown and get off, then wait for the elevator to go back up and fall throughthe opening where it was. Go through the door that's right there and get thesecurity and supply keys from the officers. Use the key then go through thedoor and hit the switch on the wall to disable the shields for the ioncannons. Go back outside and use the cannons to destroy the ion cannons. Goback to the Hanger with the Walkers in it and go all the way around theledge, through the door at the end, and keep going to end the level (sortof...).

    Jan will get kidnaped and you'll have to fight a Dark Jedi/Sith (whateverthey're calling themselves nowadays). Just let yourself get pummeled and thelevel will end.

    -----------------------------------------------------------------------------

    Yavin Temple

    ----------------------------------| Level Breakdown ||--------------------------------|| 1. Go up the elevators to meet || Luke || 2. Enter the area for your || trials |----------------------------------

    Part 1After some scenes you'll be on the Jedi Training grounds at Yavin. Make

    your way over to the elevator and keep going up. You can watch a lightsaberduel after the second elevator if you want, but otherwise just keep going up.At the top, follow the pathway to a big door to meet with good'ole Luke(hey,that's not Mark Hamill's voice! What the hell!?!).

    Part 2Leave the Auditorium and go down 2 elevators(right above the hanger bay).

    Go to the far end and through the now unlocked door. Follow this to an area

    with a bunch of holes in the wall and go up to the platform and through thehole near the tree to end the level.

    -----------------------------------------------------------------------------

    Yavin Trial

    ----------------------------------| Level Breakdown ||--------------------------------|

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    | 1. Get your Force Powers || 2. Get your Lightsaber |----------------------------------

    Push - Go left and through the door to get your first Force Power, Push.Through the door you have to use Force Push to get the tiles so that thearrows are pointing at the image on the floor. In other words, Push so thetile matching the one on the wall is in the middle.

    Pull - Once you're past the Push trial, walk along until you get the nextpower, Force Pull. In the next room you need to use Pull to pull out thestairs as you walk up them. The easy way to do it is to just stand on thebottom and pull them all out, then walk up.

    Speed - Through that door is Force Speed. Fall down the crack in the walland go down. Stand on the pressure switch to open the door then go throughand stand on the next switch. Activate Speed and run past all the doors.Now go up the ramps and through the door.

    Jump - Next comes Force Jump. This one works a little different. Instead of

    activating it with "F1" - "F8" all you do is jump normally and it will kickin. Go out the door and use Jump to go up the gold pillars on the right tothe ledge.

    Take a left through the door and through another door. Use Pull to openthe stone faces and let the water flow. Walk back to the door and wait forthe bars to go up, then activate Speed and run through. Once you're throughthe door use Push on the crack in the wall to make an opening and go through.When you get to the next puzzle, use Push on the symbols to lower the...things... then use jump to make it on top of them. Do this to work your wayup to the door.

    Go left and hit the pressure switch, activate Speed, then run across andjump on the platform, run across to the other side and through the door. Inhere you have to go to where the ramp is and face the pillar. Use Push topush in all the pegs along the pillar and lower it. Now, jump onto thelanding above the ramp, go inside the alcove and jump onto the small riserplatform inside. It's an elevator so ride it down to the bottom and activateSpeed. Run up the ramp and use Pull to get your lightsaber before the cagefalls down again. Congratulations, you now have your lightsaber (and it'sabout damn well time!)!

    Now, to get out... Throw your saber (using the secondary fire key) at theropes hanging with the stones above them to make the stones drop down,opening the door. Hit the lock on the next one with your lightsaber to openit and voila! You're done!

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    NS Streets

    ----------------------------------| Level Breakdown ||--------------------------------|| 1. Go into the bar and talk to || the bartender || 2. Make your way to the |

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    | garbage area |----------------------------------

    After some dialogue, you're in control again. The first thing you shouldnotice is that all of your weapons are disabled. Go straight to anotherplatform area and then left(but... not down the hole) and through a doorwhere you'll be greeted by the security forces who ask for your disabledweapons(yeesh, when do we get to use our saber in combat!). Walk up to thebartender for some dialogue and then you're attacked with only yourlightsaber for defense(oh yeah baby!).

    Go to the backstage area and around the divider, up the ramp, up thestaircase, and hit the switch. Go down the stairs and back to the bar. Goback behind the bar and hit the switch for another brief dialogue, then goback up to the second level and through the door up there, across the ledge.

    Once outside go left and make your way across the bridge and continue alonguntil you come to a room. Hit the switch on the wall to make the elevatorcome down and get on it. Once you're up, go to the doorway and use Push onthe block to get it out of the way, then turn left and jump over to the next

    building. Go up the ramps to the door at the top and get on the elevator andtake it down. Watch out for the falling bridge and jump across the gap.Walk around to the left to a closed doorway and jump from the stairs onto theledge, and from there make your way onto the roof.

    Fall through the glass and hit the switch to extend the bridge, then leavethe room through the door, turn right, and go across the bridge. Walkthrough the door and over behind the crates. There are 2 there that you canmove with the Force, so Push/Pull them over to the glass where there is ametal piece in it that moves. The crate will bring it down and hold theelevator down with. Get on the elevator and activate Push again to move thecrate and make the elevator go up. Go outside ands hit the switch next tothe edge to make the ramp come down and follow it all the way to the top.

    At the top there is another ledge and ramp to follow, leading to askylight. Jump on down and go the window near the door that won't open.(note: you can go through the door that opens, and hit the switch to make theelevator come down. Get on it, go out the door at the top an across moreledges. Again, the bridge breaks, jump across, go left and jump onto theroof, then walk up it and jump on the platform for a secret area. Jump downonto the ledge near the secret area, the place before the jump you had tocross.

    Now comes the fun part. If you walk to the end of the walkway and stand atthe edge of it, you can see a small little ledge right above a door, whereanother walkway is. Guess what. You're gonna jump onto that, and go to thenext walkway down, and repeat this process for yet another walkway. After

    this walkway jump down onto the roof of a building and then jump down ontoanother bridge and go right for another secret area. This is all up to youwhether you want to do it or not, but I wouldn't since you'd pretty much haveto start from the beginning again.

    Walk along the ledge and kill the guys in the craft to make it startwobbling around. Jump onto it when it comes close. When it gets close tothe ledge above you, jump onto that. Hit the switch to bring down theelevator and go up to the top. You have to be careful here as most of thewalkway will break (all the parts that are glass actually). What you do is

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    walk along the metal beams so you won't fall. Make sure you stay on theright though, if you go on the left side a mine will trigger and you'll getblown up.

    Once across, go in the next room. Be very careful in here, if you touchthe water you get an instant game over. Turn left and shoot the barrel inthe corner to blast a hole in the wall, go through, and use your saber to cutthe pipe, turning off the electricity. Now you can walk through the water.Use Pull on the bridge right below the door to extend it, then jump on thebridge and onto the area above. If you go to the edge and look down, youwill see yellow and black striped prongs. Carefully jump onto the one youcan and use Pull to bring the other one next to you. Walk along this andthen jump over to the garbage hauler. Every time you stop, use Push toactivate the switches and continue on and end the level.

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    NS Hideout

    ----------------------------------

    | Level Breakdown ||--------------------------------|| 1. Get to the jail for the || passcode || 2. Use the password to get to || Reelo || 3. Meet up with Lando |----------------------------------

    Part 1Notice that your Force Jump has evolved to the point where you can now

    actually notice a difference (note: before you get dumped down you can jumponto the pillars to the left/right and from there jump up to the ledge for asecret area). When you get dumped down, use the saber to cut away the barsand get inside so you're not crushed. Go through the door and use Push onthe cart to move it (note: you can turn right and walk along the wall arounda corner, to a door that looks like the one you just came out of and go in.Shoot the barrel for a secret area.). Follow the tracks going forward to ablue-grey floor with an empty vent above it.

    Jump up into the vent and wait for the compressor to smash down. When itgoes back up, run like hell to the door on the other side(make sure you'recrouching to go through). Go through the door and fall down to a smallledge, then jump over to the crate platform. From here you can either playit safe and jump to the left crate, and work you way around to the platformslightly above and to the right of where you are, or you can do a big jump toget directly to the crate right before the platform.

    Once you're up there, use Pull to get the box out of your way and jump up.Follow this trail to a bridge and go across. Go down the ramp and use Pullon the cart. Go back up and across the bridge to the ledge in the corner andjump down onto the crates. Now run back to the main area and follow thetracks to the end (yes, you just did all that to pull a bloody cart). Seethe hole in the platform? What you do now is jump on a small ledge in thepitch black area and then jump through the hole onto the landing (incrediblyannoying, but possible).

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    Go through the door and ignore the stuff on the right. Just keep goingstraight to a small corridor with a door. In here, jump down one of thesmall holes in the ground. Go through the tunnel that takes an immediateturn and follow it to a conveyor belt. If the door is closed, hit the switchto open it, then run against the flow of the conveyor (turn left) to theopening in the wall. Now use Push to get it out of the way and continue on.(note: you can jump up in the area where there is a break in the piping for asecret area) At the intersection turn left, then crouch where the openingis and use Push to move the crate.

    Now go back past the conveyor belt to the intersection where the drop wasand go the other way. When you get out into a room, jump down and shoot theobject on the door to unlock it. Now go up the ramp and break the grate.Jump in and crawl to the end. Shoot the barrel and then go back down andthrough the door you unlocked. Go through the hole in the wall and throughthe door. Shoot the lock on it to unlock the door then go down the ramp. Gostraight for some dialogue (Lando actually is Billy Dee Williams, the guy whoplayed him in the movies!).

    Part 2

    Make your way all the way back to the room that had the grate you smashedthrough and go up the ramp and out the door onto the bridge way. Go all theway across to the control room again and this time go to the right, onceinside the door, and you will automatically tell the droid the password. Goup the elevator and keep going to a down elevator, then swing the saber tobreak open the bars. Run the gauntlet here and break the small pane of glassthat's already chipped, then use Push to trigger the switch and open the doorto a checkpoint and a scene.

    Part 3After the scene you'll be fired at by a lot of moving turrets. Keep moving

    and equip any gun you're comfortable with and blow them all away. Now switchto your lightsaber for the next group of baddies. Run across to the doornear where Reelo was and go up to his control room. Hit the switch in frontof his chair to release Lando. Go back out into the open area and down theelevator in the middle of the room.(note: just below the staircase is aswitch you can trigger with Push to get into a secret area) Follow this tothe detention area to meet up with Lando for another scene. Now follow Landoto an elevator to end the level.

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    NS Starpad

    ----------------------------------| Level Breakdown ||--------------------------------|

    | 1. Get to the control room to || free Lady Luck, sort of || 2. Protect the ship/Lando || 3. Open the Launch Bay doors || 4. Get the fuel running |----------------------------------

    Part 1Your Force Speed has been upgraded and you've acquired a new power, Jedi

    Mind Trick(this is a lot of fun). Make your way up the ramp then Lando will

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    take the lead again. You'll find the ship then you'll have to do morerunning around of the errands variety. Step on the elevator in the corner togo down.(note: you can jump up onto the cylinder and run/jump over to thenext one, then walk along a pipe to another jump for a secret area). Goacross the bridge and unlock the door via destroying the lock, then gothrough for Lando's first progress report. Turn left and go through a seriesof doors to a room with an open pit in the middle of it. Go around to theother side and into the pitch black area.

    Activate the Light Amplification Goggles(forgot about them didn't you?) andmake your way along the trail. Go around the crates and onto the bridge.Keep going along this and destroy the turrets for Lando. Now, continuethrough the door to another door and back out onto the bridge area. Walkforward a bit and you'll be right in front of where the turrets were. Jumpup here and then take the stairs, following the path to a door that leads tothe control room. Flip the switch inside and then go outside (take a leftwhen you head back out of the control room). Walk along the walkways untilyou get to the ship, and the checkpoint.

    Part 2

    Talk to Lando and then make sure he stays alive when the attack comes.Work your way to behind the ship and go inside. Lando will join you andthen another attack will come. After that, listen to the brief dialogue,then leave the ship. Turn left and walk over to where the big red cylindersare. There is a grate nearby, slash it and drop down (I forgot if there wasa crate blocking the way, if there is destroy it). At the end of the tunnelis a giant pillar with 4 switches, flip them all then get the switch that'snot attached to the pillar. Now go back to the hanger with the ship and goto the other side. Use Pull to get the crate out of the way and use yoursaber on the grate and drop down. It's the same as before, only this time,in order to get to the giant pillar you have to throw your saber through thegrate on the other end of the tunnel.

    Now go back to the ship and follow the red tubing connected to the ship toit's base and look at the symbol on it. Now look at the yellow one. Afteryou know what they are (at least one of them, the other you can just fiddlewith until you get it right) go out the door at the rear of the ship and takea left. Jump up onto the giant grey cylinder and press the switches untiltheir pattern matches the ones on the fuel lines. Now get back to the shipand go to the cockpit. After the dialogue, hit the switch in the corner touse the gun. Just kill everyone there and try not to run out of ammo. Afterthat the level is over. Finally...

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    Bespin Undercity

    ----------------------------------| Level Breakdown ||--------------------------------|| 1. Make your way up the shafts || and corridors || 2. Fight your first duel and || get comfortable with duels || 3. Activate the R5 unit |----------------------------------

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    Force Push and Pull have been upgraded, and you now have Force Heal Lvl 1.Run around the pillar to any grate and wait for the wind gust to die down.Now break the grate and look inside. If there is an elevator in there get onit quick. If not, move back so you won't get blow off and wait for theelevator to come down, then get on it. At the top, go through the door. Goleft and into through the door. Now, stand next to the glass door where thefire jets are and use Mind Trick on the worker at the control panel to havehim open the door for you. Run through here and destroy the lock to getthrough the next door, then hit the switch and get on the elevator.

    Go along the ring to get to a makeshift lift. Repeat this process untilyou're up at the top, then go to the door (if you're facing the giant hole,it's to the left). Hit the switch and hop on the elevator. Past the door,go through the left grate and go up the vent. Use the air currents to helpyou jump up the platforms. At the top of the platform you get your veryfirst saber duel (hurra!!). It's nothing special though, just maneuver himand knock him off the ledge. Easy breezy.

    Once you're done with him work your way around the platforms to the door.Follow this pathway and you'll arrive in an area that looks like a carbonite

    freezing room and you'll have another lightsaber duel. This one is a bitharder since you can't just knock him off a ledge, but it shouldn't be thatmuch of a problem. Just bring him up onto the platform and fight him there,otherwise he'll jump around you so much Kyle's neck will start to hurt. Onceit's over, go up the stairs, through the door, and hit the switch near theR5 unit and follow it onto the elevator to end the level.

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    Bespin Streets

    ----------------------------------| Level Breakdown ||--------------------------------|| 1. Protect the R5 and follow || it || 2. Find the barracade and help || the survivors || 3. That's about all the fun || stuff, the rest is just || routine |----------------------------------

    Part 1You now have Force Grip. Once you're at the top of the elevator, keep

    following the droid. When you can, jump up to the ledge to the left and gothrough the door(watch out for the mine). Hit the orange switch to lower the

    elevator for R5 then let him open the next door. Make sure the R5 doesn'ttrip the explosives or he'll die(which leads to mission failure). Follow himand he'll unlock another door for you to go through. The only real thing youhave to look out for in here is anyone throwing thermal detonators, thesplash damage from them can kill R5. If he makes it through alive he'll opena secret area, thus ending his use(R-series are so wonderful, aren't they?).

    Go through the other door in the room(the one you don't need him for) andfollow the wall right to another door. Work your way across the landing areato the door on the other side. First however, you have to fight another Jedi

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    Wannabe. This guy is really fond of doing acrobatics, which can get annoyingvery quick. Once he's dead, go through the door you were going to(before youwere so rudely interrupted) and listen to the brief dialogue, then go throughthe next door for a checkpoint.

    Part 2Go left when you're out on a street(well, it is called "Streets") and then

    left again to get to a barricade. Watch out for the guy at the Cannon. Makeyour way through the door on the right. Go up the elevator at the far end ofthe room. At the top of the elevator go either left or right(they both leadto the same place) and work your way over to a door. Once through, gostraight ahead to another doorway, go around the bend through the next door,then turn left and break the lock to free 2 more personnel. Turn around andgo through the other door. Work your way around this area to an elevatorand take it down. Try not to fall down the big hole in the center as youwork your way across to another elevator.

    Go up and around to a side room where there is a switch on the left wall.Go back outside and through the newly opened really big door. Once you gofar enough you'll have to fight 2 Jedi Wannabe's at the same time. They're

    still really easy, but they can get a bit annoying when they gang up on you,which they tend to often do... Once they kiss pavement, head to the elevatorand take it up. At the top, run across the bridge and watch out for themines. They're placed next to the hubs that stick out, and you can avoidthem by jumping through the middle. Once you reach the end of the walkway,jump down into the water to avoid taking damage and then go through the door.

    Follow this path and you'll go through another door, then meet up with afew old friends(aka stormtroopers). Keep going and you'll end up at anelevator. Go up and through the door. You'll have to go outside onto alanding platform and kill another wannabe, then take out an officer to gethis key. Now go back to the room you just came out of and use the key on thelock. Go through the door to end the level.

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    Bespin Platform

    ----------------------------------| Level Breakdown ||--------------------------------|| 1. Get to the Sith and kill || her |----------------------------------

    You now have Force Lightning. The first thing you do is fight a wannabe.When he's toast(literally, if you hit him with lightning), go through the

    door at the end of the hall. Jump over the mine trips(you should recognizetheir blue line giveaways by now) and go through either door at the end ofthe hallway. Both ways lead to a big room with 2 entrances. Notice the C3POand R2-D2 cameos under the stairs, you can kill them if you want. Anyways...go up the stairs(or jump up) to the smaller door and go through. Get theofficer's security key then head back to the room with an elevator and takeit up.

    At the end of this hallway is the door you use the key on, through it isanother wannabe. In one of the right corners of the room is a switch, hit

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    it. Go back out and once you're down the elevator, look for an officer toget his key. Use the key on the nearby door and you'll fight another wannabeand get ammo/shield rechargers. Go through the doors that led to R2 and 3PO,but don't go in that room. Instead go to the end of the passageway to thedoor you just unlocked. Go through to a checkpoint and your first real Jedibattle.

    Battle with the chick - Yes, I forgot her nameShe likes to throw her saber from a distance, and don't use your offensive

    Force techs(lightning/grip) as she'll send them right back at you. Insteadjust keep her close and do some saber combos on her and eventually you'llwin, and amazingly enough, end the level.

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    Cairn Bay

    ----------------------------------| Level Breakdown ||--------------------------------|

    | 1. Meet up with Luke || 2. Make your way to a semi- || maze and get past it || 3. Do the elevator puzzle |----------------------------------

    Part 1The first thing you should take not of is that Lightsaber Throw has been

    upgraded and you now have Fast Style Offense (oooooo), remember, "L" is thedefault key to change styles. As soon as you move you'll be attacked, so gointo the little alcove across from where you are and hit the switch to open adoor. Go to the right and then go through the next door for some scenes.You'll fight a bunch of stormtroopers with Luke (hey, no fair, he's betterthan I am!) which is pathetically easy, considering how Luke is... well...Luke... After they become cream pies a bunch of wannabe's will show up.Again, not that hard.

    Afterwards, there's a bit more dialogue, then you're on your own again.There's a door that's locked, and next to it is another alcove. Go in thatand then through the door. Follow this to a control room and hit theblinking switch. Don't forget the supply key from the black officer. Hitthe other blue switch in the corner of the room (right next to the cargocontainer you can open) plus the one on the opposite wall, and then go backto the beginning of the level (where the ship you came in on is) and take theopposite alcove. Take the side way(not up the ramp) to an area with anImperial Shuttle. Jump onto the shuttle and then onto the chain-link bridgeabove. Throw your saber at the grate above you and jump up into it. You're

    now in a maze. Well, sort of.

    Go right, hit the switch on the wall, drop down, and kill the wannabe.Then follow the path to another area with a switch and drop down. Now, facethe switch panel and go left for the next place to drop down. Here, you havea choice. You can either hit the next switch and go through the grate hereto drop down, or you can follow the path on this level to a different grateto drop down. The only difference is the grate where you don't hit theswitch leads directly to a switch, whereas the other one doesn't. Eitherway, go down and flip both switches that are in separate booths (the switches

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    are the blinking blue lights on the control panels), then go through the doorat the bottom of the ramp. Go forward for a checkpoint.

    Part 2Go into the open door to your right and throw your saber at the grate then

    jump through. Break the other grate and jump down onto the elevator. Jumpoff onto a platform and then jump across the gap to trigger another elevator.Get on this one as it's going down and ride it down to an opening in the wallwhich you have to jump across. This elevator isn't moving, so walk toanother opening and jump across. Jump down into the elevator to end thelevel.

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    Cairn Assembly

    ----------------------------------| Level Breakdown ||--------------------------------|| 1. Nothing special, just get |

    | past the electric floor and || make your way to the || reactor |----------------------------------

    Part 1Force Grip and Mind Trick have been upgraded. Go up the ramp and use Mind

    Trick on the officer to get him to open the door for you, then go through thenext door. Go right and up the elevator to hit a switch, then go back downthe elevator and through a door, then down another elevator. Go to the backcorner where a locked door is and jump up onto the crates. After that youjump from there onto the platform with the welder moving around it and jumpup to the second level. Go to the opposite side of it that you jumped ontoand look up for a grate. Throw your saber at that to break it then jump ontothe railing and over to the vent. Destroy the power conduits inside then goback outside and watch that thing blow up the door. Go back down theplatforms and through the doorway you just created. Go up the ramp to theright and through a couple doors. Follow this way until it turns and go leftdown a ramp to a checkpoint.

    Part 2Go through the door at the bottom. Be very careful in here, you touch the

    electric part of the ground and you're toast. First, jump onto the cratesdirectly ahead of where you came in. Then jump across to the next set ofcrates that are stacked up. From here jump to 2 smaller crates where you'llthen have to make a long jump. Aim for the little cylinder next to the tallcrates to make it. Now jump onto one of the taller crates and then through

    the opening in the center... sphere... I guess... and go up the elevator.

    Crouch down and go up the control panel onto a chain link bridge and walkaround into a control room. Hit both switches then go out and onto theelevator. The ground is now safe to walk on, so go around to the blast door,and go through, then through the next blast door. Make your way up the rampto the right and through the door. Watch out for the mines just inside, it'seasiest to just crouch beneath them. Go right to the elevator and down it,then through the door at the bottom. You'll fight more wannabe's, whenyou're done, go through the blast doors.

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    You now have to fight 2 things that look like they belong in "Robocop" for

    some reason. If possible try to stay behind them and close to them. Easyway to beat them is to use Offensive Fast mode and slash at their legs.You'll take some damage, but it's better than wasting more time on them thanyou want to. Someone will come through the door, it's another wannabe(surprise, surprise). Kill him and go through the door and up the elevator.There's only one way up here so take it. Flip the switch in the next roomthen go back and down the elevator, fighting a wannabe at the end. Gothrough the door at the bottom of the elevator for another checkpoint.

    Part 3Go back through the blast doors and fight more wannabe's. This one's a bit

    harder as the red one will use Push and Pull on you, which still isn't aproblem, it's just annoying. When they're dead you get to fight an AT-ST.You can destroy it with the Flachette Gun, otherwise just run. Follow thetrack to the big ship(I guess that's what it is...) and turn left to gothrough a door. Go to the end of this hall and under the stairs. In thecenter is a hole, drop down to end the level.

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    Cairn Reactor

    ----------------------------------| Level Breakdown ||--------------------------------|| 1. Get past the lasers || 2. Get past the big reactor || 3. Avoid the rockets while not || falling into the abyss || 4. Get to the dock |----------------------------------

    Part 1Force Speed and Force Healing have been upgraded (maybe now you might be

    able to get some use out of speed...). Wait for the timing of the lasers,then run past them to a corner. Run along the wall to the next corner andthen repeat the process. At the next area where there are lasers both on thewall and on the floor, turn left into a place with a crystal on top anddestroy the crystal. Try to time it so that when you hit the crystal, thelaser is firing right at it. This will make a hole in the wall you can gothrough. Run along this wall all the way to the end, then turn right, andright again at the next intersection to get to a switch. Switch it to turnoff the lasers.

    Go back to where you came through the hole in the wall and look up for a

    broken pipe. Jump up there, then jump up to the next pipe, up to an openingat the top. In the next area, jump on the platform right above you when yougo through. Take note that the lasers in here are active, but fire atrelatively long intervals. Anyways, jump to the next platform to the right(of where you came in), then to the next platform to the right, this shouldbring you to a door, go through this door, then the next door to a reactorroom (I hate reactors...).

    Make your way down to where there are 2 pipes coming out of the wall (theygo all the way down to the floor) and go past them to the next part of the

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    room. Now go across (under) the reactor pipe and up to where another 2 pipesare coming out of the wall. Go past them and through to the next section.Cross under again, only this time jump over 2 pipes on the left wall to getto the next area. Jump onto the platform with the 2 pipes, then jump up tothe next 2 pipes, then up to an opening in the wall. Follow this and gounder the reactor to another opening in the wall. Follow this then dropdown. Make your way to the other end and go to either the left or right sideand climb up the piping to a checkpoint.

    Part 2Go through the nearby door and when the rods rotating the cylinder will

    allow it, jump over them and walk along the cylinder to the other side of theroom. Don't step on the rotating parts though, you'll take damage. Gothrough the door at the end and then hit the switch for the next door. Turnright and go down to a small platform. Hit the switch to make it move andride it. Partway through though, 2 pricks with rocket launchers decide todestroy the thing and you have to jump the rest of the way. This part isreally annoying since they're still shooting rockets at you even after yourride is gone, and often you'll fall, so save often. Jump to the wall andkeep jumping across to get to the landing.

    When you finally make it across, take a break and do the dance of joy!Then, get on the elevator and go through the door at the top. Go across thebridge and through the next door. Go around and to the elevator on theopposite side and take it up. Flip the switch at one of the control consolesand then go back down the elevator. Go down another one of the elevators tothe bottom and then to another elevator that takes you even further down.One of the officers has a security key, take it and then go all the way backup to the top and use the key to open the door. Go through a few more doorsto end the level.

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    Cairn Dock 1

    ----------------------------------| Level Breakdown ||--------------------------------|| 1. Get to the other side of || the level undetected and || without smashing your fist || through the monitor |----------------------------------

    Force Push and Force Pull have been upgraded. Go through the door, thenright to another door(not the blast doors), then follow this to another door.Through here you'll fight another wannabe, and not just any wannabe, this one

    is using the quartosis, so he's a bit harder. Just stand on one of the highplatforms and slash at him when he gets near. Cheap, yet effective. When hedies get the force crystal he leaves behind, then go through the door on theopposite side. Get the security key and go back into the room with theblast doors and turn right. If you want, through the blast doors are quite afew powerups. There should be a door with a security lock on it, unlock itand go through.

    Through the next door hit the switch, then go down the elevator and out thedoor. Welcome to: Metal Gear: Solid Kyle. Make sure your lightsaber is

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    turned off and walk behind the crates to the right and follow the wall, andyou'll see a hole in the wall. Crouch through and follow it all the way tothe end and get out. Walk along the wall and go up the elevator. Walk alongthe walkway and around the corner, then look left. See the hole there? Jumpover to it. Crouch down and go through. Look to the right over the pipesand use mind trick on the officer(then kill him if you want). Hurry up andflip the switch, then get back out quickly. Run to the area with the shipsin it and you're in another maze... kinda... Go in at the far left and thengo to the end, quickly I might add, to get to the stairs. Kill the 2officers and continue forward.

    There are more troopers to watch out for, but you don't have to play hideand seek anymore since an R5 unit is working on the alarm (Go R5!!!). Nearthe middle of the room is a console with a security key on a crate. Get itand then use it to go through the door at the far end, then up the elevator.Activate the blinking switch in here then go through the door and hit thenext switch, go through the door and down the elevator and then run across tothe only unlocked door. Walk around the pipes, avoiding electrocution, andthrough the next door.

    Use Mind Trick on the 2 guys you can see then vault across. Heh, justkidding. Actually, you can snipe them both, just make sure to do it fastenough so neither one can trigger the alarm. Run to the corner and jump upthe pipework to get on top of the big thing that's serving as a makeshiftbridge. Go across and through the door on the other side. Now go around theelectric pipes again through the door. (note: you can go up the containers atthe end of this next area and go through a grate for a secret area). Do notgo through the next door, instead jump up the pillar on the left to get up toa ledge.

    From here jump across and through an opening in the wall. Crawl to theleft and hit a switch to turn off the lights. Put on the Light Amp. Gogglesand make your way to the next door by going down and to the left, and behindthe glass panels. You still have to avoid the guards though, so be carefuland crawl past them. Once you're through the next door you're automaticallyspotted so chase down the officer who goes after the alarm and kill himbefore he trips it, then make your way to the other side of the room to anelevator, which leads to a bridge. Follow this until you see a control roomand then go around it to get in and end the level. Thank God that's over.

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    Doom Comm

    ----------------------------------| Level Breakdown ||--------------------------------|

    | 1. Use the R5 to open a door || 2. Enter the frequency as it || appears in your mission || obectives || 3. Contact Rogue squadron |----------------------------------

    Take notice that you've got a whole whopper of Force upgrades, Jump, MindTrick, Lightning, and Lightsaber Defense are all upgraded, and you now havethe Strong Offensive Stance. Go through the door and make your way past the

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    welcoming committee, down the ramp and to the elevator. Go around the pillarat the bottom and hit the switch on it's other side. Go through the door itopens and get the security key from the officer and use it to open the doorand get some powerups. Then go through the door at the end, kill the wannabeand go down the elevator.

    Go along and when you reach an area with 3 doors, go in the left one. Lookup at the ceiling and throw your saber at the grate, then jump up into it.Go right and then left to another grate and drop through. Open the door andthen flip the red switch. You're now in control of an R5. Go through thedoor and up to the control area, open the small panel on the left side of thefar wall, then go left and open through the blue force field. Turn left andopen the door where a black C-3PO is. Switch back to Kyle and first go upand get the portable sentry from the small locker, then go through the doorR5 opened and walk along to the elevator.

    In here go through the door on the left and make your way to the centerwhere there is a platform and a hole, surrounded by pipes. Go around thepipes and break the glass to go into the hole. Follow the tunnel to anelevator and then go up into the control room. Flip all the switches and

    then go out. Go through one of the side door and then down the stairs. Hitthe switch in here facing into the tunnel to move the car. Once you reachthe end, get out. Go up the stairs and get the security key from the officerand use it to go through the door. Go through either of the next doors andaround the corner to an elevator.

    Check your mission tab and walk around until you find the panels that matchyour mission log and flip the corresponding switch. If on that first walkwayyou don't find what you're looking for, jump over to another one by fallingdown to the next level and then jumping up to the one you want. In the caseof the blue code, jump up first, then fall down. Something to remember isthat each level has the same code locations, so if you find the one you needfor green, but you're on the red level, then the one for green is right belowwhere you are. Once you've entered the right panels, go back up the elevatorand go into each of the three colored rooms and hit the switches in them.

    Now go back to the main array room and press the switch in front of themonitor. After a scene, make your way over to where the blue room is and gothrough the door there to end the level.

    -----------------------------------------------------------------------------

    Doom Detention

    ----------------------------------| Level Breakdown ||--------------------------------|

    | 1. Go through the hangers || 2. Use Mind Trick on the || officer || 3. Meet up with Jan |----------------------------------

    Force Heal has been upgraded. Follow this corridor to a door, and thenmake sure to get the security key from the beige officer then go to the areawhere the grey and yellow bridge is, that's where the security door is. Goin and down the elevator. There's another one of those super wannabe's in

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    here, but just use Push to knock him down and slash him with your saber whilehe's down for and easy win. Get his Force crystal and then hit the redswitch in that circular control area thing. Use the gun to shoot down abunch of tie fighters, when you're done having fun, go back up the elevatorand through the far door (the one that doesn't lead back to the beginning ofthe level).

    Follow this to a hanger and then go across and in the door at the otherside. Go in the left door and then the right door and hit both switches, toopen the hanger doors and send all the baddies out. Then hit the blue switchagain to close the door(so you don't get sucked out). Now go into the roomnext to this one and hit the switch next to the blue one. Now go back intothe main hanger and into the center to get on an elevator. (note: if youcrouch down at the bottom of the elevator, you can get into a secret area)Follow this corridor through a door into another hanger and run all the wayacross to an elevator. Up the elevator, run along the walkway to a controlpanel at the end and hit the switch.

    Go back to the hanger where the switches are and through the bigger door tothe next hanger. Go to the end of this hanger and through the door at the

    end. Follow this area to a room with piping above you and jump up to thepiping. Break the grate and go through. Go down one of the grates and getthe security key from one of the officers, then use it to unlock a door atthe lower level and go down an elevator. Go around the center and throughthe door, then go through either door and fight the super wannabe, gettingit's crystal. You can fight both if you want, but it's not required.

    Follow either corridor to another hanger and to the far corner, where thereis an unlocked door and go through. Crouch down and use Mind Trick on theofficer and he'll open the door. Go around and to the door on the otherside that's still closed. Hit the switch and watch the brief reunion, thenfollow Jan's instructions and hold the switch after the one she's got andwait for her to go through and hit the next switch, then... I think you getthe idea. When you're in the hanger again, go across to the door on theother side to end the level.

    -----------------------------------------------------------------------------

    Doom Shields

    ----------------------------------| Level Breakdown ||--------------------------------|| 1. Deactivate the shields || 2. Kill Fyyar || 3. Get the hell out of there |----------------------------------

    Part 1Go through the door and then run along the walkway to the last door and go

    through. Head towards the door that looks locked and turn right at theintersection, then go up the stairs and through the door. Hit the switch inhere then go back down the stairs and go out into the large room with theshield array. Look down at the pipes coming from it and you'll see that oneof them goes over to a door. Fall down and run over, then get back up andhit the switch to open the door. Get the security key from the beige officerand go back to the second door from the left. Turn right just inside to get

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    into a side room, then use the key to get into a security area and hit theswitch.

    Go back to the array and jump down into the rear left hole and follow thepipe to a tunnel. Follow this and use Push on the glass to open it, thenjump through and go through the door. Kill the super wannabe and get hiscrystal, then go through the door next to where you were. Throw your saberto kill the droids in the blue fields if you want, then go up the elevator.Go out the door here and jump up to the walkway above, looking out for themine. Go in the door up here and then break the glass and jump down. Youhave to fight 2 wannabe's, so make sure you do it away from the turret.

    Follow this corridor to an elevator and go up and through a door around thepillar at the top, and you're in the shield generator room. Throw your saberat each of the red panels above the glowing blue pipes then at the pipesthemselves. Watch the scene then you get(more like have) to fight GalakFyyar, the game's bigmouthed-hotshot-badguy.

    FyyarDon't use your lightsaber on him, that'll just get taken away and you'll

    have to go pick it up, but keep it out to deflect all his shots. Also don'tget too close to him or he'll saute you. Jump up to the rafters and shootrockets/the secondary fire for the flachette gun and his shield will gokaput. Once that's down sidestep around him and throw your saber until hecroaks.

    Part 2The gravity's kaput so float your way back out and get to the area with the

    array(the really big circular thingy). When you get lower on health, justHeal. Go in the second door from the left and in another door to end thelevel.

    -----------------------------------------------------------------------------

    Yavin Swamp

    ----------------------------------| Level Breakdown ||--------------------------------|| 1. Try not to have a hernea as || you navigate this area |----------------------------------

    Lightning has been upgraded. The only thing not at level 3 now is SaberThrow(what a bummer...). Make your way down the swamp as best you can(it'sa really confusing area). Partway down you'll run into a super wannabe. Theeasiest way to defeat him is to Force Grip him and throw your saber at him.

    A little further along you'll run into a crashed ship. In the alcove nearthat and to the left, there will be a smaller area you have to jump up to getto and then walk around and go back down.

    Your next landmark is a ruins site. Keep going along and you'll see agiant wall eventually with a hole in it's side. Go in the hole and fight asuper wannabe (use the same tactics as before), then feel your way around andup a ramp to fight another wannabe. Once he's toast, go out the opening andto the left. Get over the semi-barricade and then go past the ruins to ametal boardwalk. Follow this and then you'll meet up with some alliance

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    people.

    There's nothing to do here so just continue past them. Eventually you'llrun into an AT-ST, so whip out the rocket/flachette guns and kill it. To theright, past the AT-ST, you'll start to encounter more enemies, which means(as Kyle says) you're getting close. Go in that ship to end the level.

    -----------------------------------------------------------------------------

    Yavin Canyon

    ----------------------------------| Level Breakdown ||--------------------------------|| 1. Have fun in the AT-ST |----------------------------------

    Jump up to the AT-ST and hit the "Use" key to get inside and pilot it!Walk along the canyon and fire/walk on the stormtroopers. All you reallyhave to watch out for are Rocket Launchers and Cannons. This is pretty

    monotonous, just go along the canyon, there aren't really any wrong ways togo. Eventually you'll have to get off and do some rock climbing and fight asuper wannabe. Go into the greyish-blackish area and jump down to end thelevel.

    -----------------------------------------------------------------------------

    Yavin Courtyard

    ----------------------------------| Level Breakdown ||--------------------------------|| 1. Help the Jedi kill all the || wannabes || 2. Go after Desann |----------------------------------

    Lightsaber Throw has been upgraded. Congratulations, all your Force Powersare at maximum. Follow the trail and you're back in the academy. Go to theother end of the bay(once all the stormtroopers are dead) and through thehole in the wall. Go up the sides of the mountain and into the training roomwhere 2 Jedi are fighting a wannabe. Help them kill him then go up throughthe area of the above walkway that's broken and through the door. Run overto the broken glass, jump down, and help fight the wannabe's. Go through theopening where the big rock is and fight a super wannabe(by the way, the otherJedi will tag along so make sure you don't kill them). Then keep going andyou'll fight 3 wannabe's. After continuing a bit more, you'll see a brief

    scene with Desann and then fight 2 super wannabe's. Once they're gone dropdown the hole to end the level.

    -----------------------------------------------------------------------------

    Yavin Final

    ----------------------------------| Level Breakdown ||--------------------------------|

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    | 1. Make your way to Desann || 2. Kill him |----------------------------------

    Throw your saber to clear the path, then follow the path. In the corridorafter the room where the rocks fall, turn left at the intersection and gothrough a false wall. Activate speed and then try to time it so you can getthrough the fire without getting burned. Next problem, there are 3 Desanns.That's ok though. Take the left path. Now look at the floor and followwhere the ridge in the floor starts. Above it is a pipe, throw your saber atit to break it open and put out the flames, then continue on. Use Push onall the bricks down here then walk around either the left or middle one toit's back side and flip a switch with Push there. A new path will open up,activate Speed then try to time it so you don't get squashed. Once you'repast it's time to fight Desann.

    DesannFirst of all, no offensive Force powers like Grip and Lightning, they

    backfire and you get whammied. Along the walls on either side of the upperarea are switches you activate with Pull. Pull both of them to activate the

    Force stream you saw Desann in when you entered and get a Jedi power surge.This will make battling Desann a lot easier. When it wears off, Pull theswitches again for your boost. Use either Fast or Medium Stance and slashaway. Eventually you'll get lucky and beat him(or unlucky and get your asskicked). Well, once you do beat him, congratulations! You've beaten thesingle player game. Now, on to multiplayer! But first, a coffee break.

    =============================================================================Single Player Cheat codes

    To activate the codes, open the console and type them in. To open theconsole, hit the SHIFT key and the ` key at the same time as opening theconsole requires the ~ key.

    Enable Cheats - devmapallGod Mode - godNo Clipping Mode - noclipDisable Enemy AI - notargetSuicide - killFull Health - give healthFull Shields - give armorFull Ammunition - give ammoAll of the above - give allSpawn Item - give All Force Powers - setForceAll 3Dismemberments - g_saberRealisticCombat 1

    =============================================================================Ending stuff

    Most recent version always available at www.gamefaqs.com

    Thanks to:Mike - my best friend... aww.......Everyone at Lucas - Not only this great game, but also the greatness that is

    Star WarsGame Winners - the cheat codes

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    bsingh - the All Force Powers cheat codeTim Swindler - a correction on the Dismemberments codeGreg Evans - Kejim Base secret areaKyleKatrn, Azraelot, TripleEej, DKulwicki - My fellow Jedi Oucast FAQ

    writers on GameFAQs.AstroBlue - Being kind enough to critique this guide and giving me a few

    tips for making the guide easier to read.

    Jedi Knight II: Jedi Outcast: FAQ/Walkthrough byBilly Lee

    Version 4, Last Updated 2002-04-26View/Download Original File

    Hosted byGameFAQs

    Return toJedi Knight II: Jedi Outcast (PC) FAQs & Guides

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