japan’s gaming market 2014: status quo & examples of portrait usage

28
Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage 1 Source: Wikipedia/Taito

Upload: dr-serkan-toto

Post on 29-Nov-2014

810 views

Category:

Technology


1 download

DESCRIPTION

This is a presentation on the status quo of the Japanese gaming market and examples of portrait usage of local celebrities in video and mobile games at the IBA (International Bar Association) 2014 conference in Tokyo on October 23, 2014.

TRANSCRIPT

Page 1: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

1Source: Wikipedia/Taito

Page 2: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

About Me

2

• CEO & founder of Kantan Games Inc. • Advisor for various gaming startups in the US

and Asia • Japan contributor for TechCrunch.com from

2008-2012 • Based in Japan since 2004 • MBA and PhD in economics • Hardcore gamer since 1983

Page 3: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

My Website For Free Information On Japan’s Mobile Game Industry http://www.serkantoto.com

Page 4: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Contact Information

Twitter: http://twitter.com/serkantoto LinkedIn: http://linkedin.com/in/serkantotoEmail: serkan AT serkantoto.com

Page 5: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

I: Japan's Gaming Market: Status Quo

Page 6: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

6

Worldwide Market For Games Is Growing

Page 7: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

7

Worldwide Market For Games Is Growing

Page 8: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Size Of Japan‘s Gaming Market

8

Page 9: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Size Of Japan‘s Smartphone Gaming Market

9

Page 10: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Social (Mobile) Is Bigger Than Video Gaming

10

Source: The Nikkei

Page 11: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Mobile Gaming Ecosystem In Japan

Platform layer (over 20 in total)

Listed makers (20-30)

Private makers (over 350)

Page 12: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Market Leaders In Mobile Games In Japan(as of October 06, 2014)

1. GungHo Online (US$5.4 billion market cap) 2. Colopl (US$4.1 billion) 3. Mixi (US$4.1 billion*) 4. CyberAgent (US$2.2 billion**) 5. DeNA (US$1.9 billion) 6. GREE (US$1.7 billion)

12

* Mixi reaches this market cap only because of their smash hit game Monster Strike, their social networking service is on the verge of “death” ** CyberAgent is a prominent game maker but also an online ad powerhouse

Page 13: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Market Leaders In Console Gaming (2012)

1. Nintendo (21.3% of sales in Japan) 2. Namco Bandai (19.3%) 3. Capcom (8.8%) 4. Square Enix (8.2%) 5. Pokemon Company (6.4%)

13

Source: Enterbrain

Page 14: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

II: Japan's Gaming Market: Examples Of Portrait Usage

Page 15: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Hori Chiemi - Strawberry Puzzle (MSX, 1985)

15

Source: Tape Load

Page 16: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Takeshi No Chōsenjō (NES, 1986)

16

Source: Wikipedia/Taito

Page 17: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Nakayama Miho No Tokimeki High School (NES, 1987)

17

Source: Wikipedia/Square/Nintendo

Page 18: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Jumbo Ozaki - Hole In One Professional Golf (NES, 1988)

18

Source: Sara-Net/HAL

Page 19: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Jackie Chan Action Kung Fu (NEC PC Engine, 1991)

19

Source: VGDen/Hudson Soft

Page 20: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Nai Nai No Meitantei (Sony PS, 1999)

20

Source: Bandai

Page 21: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Onimusha Series (Sony PS 2, 2001-2004)

21

Source: Capcom

Page 22: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Onimusha 4 flopped because it “lacked characters based on real actors“ (Sony PS 2, 2006)

22

Source: Capcom

Page 23: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

AKB48 Stage Fighter (iOS/Android, 2011)

23

Source: AKS/GREE

Page 24: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Gossip Girl - Celeb No Kareshi No Yuuwaku (iOS/Android, 2012)

24

Source: WBEI/Voltage

Page 25: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Fantastic Eleven - 3D Soccer (iOS/Android, 2014)

25

Source: Klab

Page 26: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Akko No Uchuu Daisensou (iOS/Android, 2014)

26

Source: GNT

Page 27: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Portrait Rights Usage In Japanese Games

27

• Celebrities have been used for “electronic games” in Japan since the mid-1980s

• Celebrities have various backgrounds (sport stars, singers, actors, “idols”, etc.) and can be from Japan or abroad

• Genres covered include sports games, music, action, adventures, and others

• Nowadays, usage of portraits in Japanese games is shifting from console to mobile (along with the industry as a whole)

Page 28: Japan’s Gaming Market 2014: Status Quo & Examples Of Portrait Usage

Thank you for listening!