iperg integrated project on pervasive gaming. © sony netservices 2 pervasive gaming – physical...
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IPerG Integrated Project on Pervasive Gaming
© Sony NetServices
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Pervasive Gaming – Physical Presence and Virtual Experience
Games where game play is embedded in the real world
o mobile & location-based games
o online games that ‘reach out’
o mixed reality games that blend online and on- the-streets’
o augmented board games
o etc…
© Sony NetServices
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Europe in Lead
Europe leads the world in mobile technologies but not in games technologies
Pervasive gaming is a market where Europe has the initial lead and the potential to maintain this lead
This market will grow to billions of euros
© Sony NetServices
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IPerG is an EU project
Three and a half year duration
Budget ~10 M Euro, 6 MEuro contribution from commission
Ten partners
Three iterations (phases)
Started September 1st
University of Nottingham
BlastTheory
Fraunhofer
Sony
University of Tampere, Nokia Research
SICS, It’s Alive, Interactive Institute, Gotland University
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IPerG Goals
The objective of IPerG is to develop infrastructure, tools and methods for pervasive games
o Enable rapid and cost-effective creation and staging of pervasive games
o Create good designs
o Understand the intended audience
o Understand the societal impact of games
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Project Structure and Time Plan
Four research themes
o Business Models
o Design Methodology
o Infrastructure
o Tools
Several showcases
o Crossmedia Games
o Socially Adaptable Games
o Enhanced Reality Live Role Playing
o City as Theatre
o Massive Multiplayer Reaching Out
Research Theme
Activities
Evaluations,
Software Components
Guidelines
Tools
Infrastructure
Technology watch
Research awareness
Infrastructure
Tools
Methods
Game Designs
Genre Analyses
Showcase
Activities
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Commission ReviewCommission Review
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DELIVERABLES:
DELIVERABLES:
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Commission Review
TELLING PERVASIVE GAME
STORIES
TRANS-REALITY GAMING
CROSS MEDIA
CITY AS THEATER
MASSIVE MULTIPLAYER
LIVE ACTION ROLE PLAY
SOCIAL ADAPTABLE
CROSS MEDIA
CITY AS THEATER
MASSIVE MULTIPLAYER
SOCIAL ADAPTABLE
LIVE ACTION ROLE PLAY
DESIGN & EVAL. DESIGN & EVALUATIONDESIGN & EVALUATION
TOOLSTOOLSTOOLS
NEW BUSINESSNEW BUSINESSNEW BUSINESS
INFRASTRUCTURE INFRASTRUCTUREINFRASTRUCTURE
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Project Kick Off Project Re-planning
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-Game Prototypes-Play tests-Genre analysis
SELF-ASSESSMANT& RISK ANALYSIS
SELF-ASSESSMANT& RISK ANALYSIS
SELF-ASSESSMANT& RISK ANALYSIS
Tu
toria
ls
Project Re-planning
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-Game Prototypes-Play tests-Genre design rec.
Project Wrap-up
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-Game Prototypes-Play tests-Final evaluation report.
-Social impact report-Solution Packages-Genre design requirements
-Second prototypes-Design framework
-Design guidelines-Tech. guidelines-First prototypes
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IPerG
Creates opportunities for new business
Is timely
Addresses the core research issues
Makes computer games more social and physical
Contains the right partners and people