introduction to humanities computing

22
Introduction to Humanities Computing Geoffrey M. Rockwell x 24072 Togo Salmon 309A [email protected] URL: http://www.humanities.mcmaster.ca/~hc-courses/ihchome .htm McMaster University

Upload: olathe

Post on 02-Feb-2016

24 views

Category:

Documents


0 download

DESCRIPTION

Introduction to Humanities Computing. Geoffrey M. Rockwell x 24072 Togo Salmon 309A [email protected] URL: http://www.humanities.mcmaster.ca/~hc-courses/ihchome.htm. McMaster University. Evaluate a hypermedia work. How would you evaluate a hypermedia work? What criteria would you use?. - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Introduction to Humanities Computing

Introduction to Humanities Computing

Geoffrey M. Rockwell

x 24072

Togo Salmon 309A

[email protected]: http://www.humanities.mcmaster.ca/~hc-courses/ihchome.htm

McMaster University

Page 2: Introduction to Humanities Computing

Evaluate a hypermedia work

• How would you evaluate a hypermedia work?

• What criteria would you use?

Page 3: Introduction to Humanities Computing

Possible Criteria• Usability - Is it easy to use?• Audience - Is it appropriate for its audience?• Accuracy - Is the content appropriate and accurate?• Multimedia Integration - Are the different media

used appropriately and well integrated?• Hypertextuality - Is the hypertext design appropriate

to the content?• Interactivity - Is it interactive? Would it be better on

paper?

Page 4: Introduction to Humanities Computing

What is Hypertext?

Well, by “hypertext” I mean non-sequential writing--text that branches and allows choices to the reader, best read at an interactive screen.

As popularly conceived, this is a series of text chunks connected by links which of the reader different pathways. (Nelson, Literary Machines, p. 0/2)

Page 5: Introduction to Humanities Computing

Nodes and Links

Entry Point

Path

Page 6: Introduction to Humanities Computing

Anchors and Links

Page 7: Introduction to Humanities Computing

Some Proto-Hypertexts

• Encyclopedia - "See also". • Library - Footnotes. • Literary Allusions and References. • Manuscripts and Marginal Glosses.

Page 8: Introduction to Humanities Computing

Main Text

Interlinear Text

Commentary

Marginal Text

Secondary Text

Page 9: Introduction to Humanities Computing

Manuscript Main Text Interlinear Text

Commentary

Marginal Text

Link?

Page 10: Introduction to Humanities Computing

Text and Hypertext

Text Hypertext

Sequential Non-sequential

Paper Computer

Read Browse or Navigate

Table of Contents Map

Text and Images Text, Images, Audio, Video, and

Interactive Procedures

Easy to carry and use Needs expensive computer and

takes time to install, launch, and

use

Can be read in bed Usually browsed at a multimedia

station

Page 11: Introduction to Humanities Computing
Page 12: Introduction to Humanities Computing

1945, Vannevar Bush

• 1945 - “As We May Think”

article in the Atlantic Monthly

Screens

RecordingDevice

Keypad

Storage

Projection

Page 13: Introduction to Humanities Computing

1965, Ted Nelson and Xanadu

THIS BOOK DESCRIBES THE LEGENDARY AND DARING PROJECT XANADU, AN INITIATIVE

TOWARD AN INSTANTANEOUS ELECTRONIC LITERATURE; the most audacious and specific plan for knowledge, freedom and a better world yet to come out of computerdom; the original (and perhaps the ultimate)

HYPERTEXT SYSTEM. (Nelson, Literary Machines, Cover)

Page 14: Introduction to Humanities Computing

First Systems

• 1967/8 - Hypertext Editing System and FRESS. Andy van Dam, Brown University

• 1978 - Aspen Movie Map. Andy Lippman, MIT

• 1985 - Intermedia. • 1987 - HyperCard. Bill Atkinson, Apple• 1990 - World Wide Web. Tim Berners-Lee,

CERN

Page 15: Introduction to Humanities Computing

Hypertext (media) Comes of Age

• 1993 - Hyperfiction. On the cover of the New York Times Book Review

• 1993 - Hypermedia Encyclopedias. Print encyclopedias are surpassed in sales by hypermedia ones.

• 1993 - A Hard Day's Night. Voyager.• 1995 - Netscape. Netscape Corp is traded

on the stock market.

Page 16: Introduction to Humanities Computing

Designing a Hypertext

• When would you decide to use hypermedia for a work over print technology?

• How would you go about designing a hypermedia work?

• How would you make sure your readers are not lost in your hypermedia work?

• What sort of people would you need in a team?

Page 17: Introduction to Humanities Computing

Hypertext and Interactivity

• Hypertext is one form of interactivity• The most common on the Web• Home Pages, Tables of Content, Navigation

Bars, Indexes, Site Maps, Associative Links, • Image Maps

• What are some other types?• Searching (Google)• Visualization (Video, Virtual Spaces)• Interactive Games and Toys

Page 18: Introduction to Humanities Computing

Design of the Whole - Audience

What is the point of this work?

Who is your audience?

Why will they bother?

My Hypertext

How will they interact with it?

Page 19: Introduction to Humanities Computing

Hypertext Topography

Home Page

Page 1 Page 2 Page 3

Branching

Linear

Axial

Home Page Page 1 Page 2 Page 3

Home Page

Page 1

Page 2

Page 3

Annotation

Annotation

Annotation

Page 20: Introduction to Humanities Computing

Page Structure

• Where am I?

• What can I do here?

• Where can I go?

Identification

Page Abstract

Content

Landmark Links

Internal Associations

Direction of R

eading

Toolbar

BannerTable of Contents

Page 21: Introduction to Humanities Computing

Tips• Have a clear titling scheme so that the reader knows

where they are.• Keep the site fairly flat - don’t dice your content

into so many layers of pages that the reader gets lost.

• Be consistent - graphically and hypertextually.• Have a common toolbar at the bottom of every

page.• Have a credits page.• Have a signature at the bottom of each page.

Page 22: Introduction to Humanities Computing

End