introduction to android

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Introduction To Android Bantyder Bahru GDG-Addis March 30, 2013 ICE Addis Introduction Android Overview Android is a comprehensive open source platform designed for mobile devices. It is championed by Google and owned by Open Handset Alliance. The goal of the alliance is to “accelerate innovation in mobile and offer consumers a richer, less expensive, and better mobile experience.” Android is the vehicle to do so. In 2005, Google buys Android, Inc. The world thinks a “gPhone” is about to come out. In 2007, the Open Handset Alliance is announced. Android is officially open sourced. In 2008, the Android SDK 1.0 is released. The G1 phone, manufactured by HTC and sold by the wireless carrier T-Mobile USA, follows shortly afterward. 2009 sees a proliferation of Android-based devices. New versions of the operating system are released: Cupcake (1.5), Donut (1.6), and Eclair (2.0 and 2.1). More than 20 devices run Android. In 2010, Android is second only to Blackberry as the best-selling smart phone platform. Froyo (Android 2.2) is released and so are more than 60 devices that run it. Android Versions Like any software, Android is improved over time, which is reflected in its version numbers. However, the relationship between different version numbers can be confusing. Table 1-1 helps explain that Android version API level Nickname Android 1.0 1 Android 1.0 Android 1.1 2 Android 1.1 Android 1.5 3 Cupcake Android 1.6 4 Donut Android 2.0,2.01,2.1 5 ,6,7 Eclair Android 2.2 8 Froyo (frozen yogurt) Android 2.3,2.3.3 9,10 Gingerbread Android 3.0 ,3.1,3.2 11,12,13 Honeycomb Android 4.0,4.03 14,15 Ice cream Sandwich Android 4.1,4.2 16,17 Jelly Bean

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Page 1: Introduction to android

Introduction To Android Bantyder Bahru GDG-Addis March 30, 2013 ICE Addis

Introduction

Android Overview

Android is a comprehensive open source platform designed for mobile devices. It is championed

by Google and owned by Open Handset Alliance. The goal of the alliance is to “accelerate

innovation in mobile and offer consumers a richer, less expensive, and better mobile experience.” Android is the vehicle to do so.

In 2005, Google buys Android, Inc. The world thinks a “gPhone” is about to come out.

In 2007, the Open Handset Alliance is announced. Android is officially open sourced.

In 2008, the Android SDK 1.0 is released. The G1 phone, manufactured by HTC and sold by the wireless carrier T-Mobile USA, follows shortly afterward.

2009 sees a proliferation of Android-based devices. New versions of the operating system are released: Cupcake (1.5), Donut (1.6), and Eclair (2.0 and 2.1). More than 20 devices run Android.

In 2010, Android is second only to Blackberry as the best-selling smart phone platform. Froyo (Android 2.2) is released and so are more than 60 devices that run it.

Android Versions Like any software, Android is improved over time, which is reflected in its version numbers. However, the relationship between different version numbers can be confusing. Table 1-1 helps explain that

Android version API level Nickname

Android 1.0 1 Android 1.0

Android 1.1 2 Android 1.1

Android 1.5 3 Cupcake

Android 1.6 4 Donut

Android 2.0,2.01,2.1 5 ,6,7 Eclair

Android 2.2 8 Froyo (frozen yogurt)

Android 2.3,2.3.3 9,10 Gingerbread

Android 3.0 ,3.1,3.2 11,12,13 Honeycomb

Android 4.0,4.03 14,15 Ice cream Sandwich

Android 4.1,4.2 16,17 Jelly Bean

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Introduction To Android Bantyder Bahru GDG-Addis March 30, 2013 ICE Addis

How many Devices

“A big day for Android... 500 million devices activated globally, and over 1.3 million added

every single day," said Hugo Bara, Android's director of product management, in a Google+

post. It's not clear how many devices are replacing older ones, though. September 12, 2012

Why Android as developers

Security Linux is a highly secure system, having been tried and tested through some very harsh environments over the decades. Android heavily relies on Linux for security. All Android applications run as separate Linux processes with permissions set by the Linux system. As such, Android passes many security concerns to the underlying Linux system.

Features Linux comes with a lot of very useful features. Android leverages many of them, such as support for memory management, power management, and networking.

Application Framework Contains application framework which provides numerous services to help you, the app developer, get your job done. This is the best-documented and most extensively covered part of the platform because it is this layer that empowers developers to get creative and bring fantastic applications to the market.

Native Libraries The native libraries are C/C++ libraries, often taken from the open source community in order to provide necessary services to the Android application layer. Among others, they include:

Webkit A fast web-rendering engine used by Safari, Chrome, and other browsers

SQLite A full-featured SQL database

Apache Harmony An open source implementation of Java

OpenGL 3D graphics libraries

OpenSSL The secure locket layer

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Introduction To Android Bantyder Bahru GDG-Addis March 30, 2013 ICE Addis

Setting up your IDE

Quick configuration with Android Bundle The Android SDK provides you the API libraries and developer tools necessary to build, test, and debug apps for Android.

If you're a new Android developer, we recommend you download the ADT Bundle to quickly start developing apps. It includes the essential Android SDK components and a version of the Eclipse IDE with built-in ADT (Android Developer Tools) to streamline your Android app development. With a single download, the ADT Bundle includes everything you need to begin developing apps:

Eclipse + ADT plugin

Android SDK Tools

Android Platform-tools

The latest Android platform

The latest Android system image for the emulator

How to configure

1. Download ADT Bundle for your operating system from

http://developer.android.com/sdk/index.html

2. Unpack the ZIP file (named adt-bundle-<os_platform>.zip) and save it to an

appropriate location, such as a "Development" directory in your home directory.

3. Open the adt-bundle-<os_platform>/eclipse/ directory and launch eclipse.

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USE AN EXISTING IDE

If you already have an IDE you want to use for Android app development, setting up a new SDK

requires that you download the SDK Tools, then select additional Android SDK packages to

install (such as the Android platform and system image). If you'll be using an existing version of

Eclipse, then you can add the ADT plugin to it.

How to configure

1. Download android SDK from http://dl.google.com/android/installer_r21.1-windows.exe

2. Start Eclipse, then select Help→Install New Software 3. In the Available Software dialog, click Add. 4. In the Add Site dialog that appears, enter a name for the remote site (for example, 5. “Android Plugin”) in the “Name” field. 6. In the “Location” field, enter this URL: https://dl-ssl.google.com/android/eclipse/

7. Click OK. Back in the Available Software view, you should now see “Developer Tools” added

8. To the list. Select the checkbox next to Developer Tools, which will automatically 9. Select the nested tools Android DDMS and Android Development Tools. Click Next. 10. In the resulting Install Details dialog, the Android DDMS and Android Development 11. Tools features are listed. Click Next to read and accept the license agreement and install any

dependencies, then click Finish.

12. Restart Eclipse.

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Introduction To Android Bantyder Bahru GDG-Addis March 30, 2013 ICE Addis

Code Practice

Declaring Activity

1. In Eclipse click File->New->Android Application Project

2. Specify all required infrmation as shown below

3. Click Next antil you reached activity creation step, and specify activity information as shown

below

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Introduction To Android Bantyder Bahru GDG-Addis March 30, 2013 ICE Addis

4.Click finish, your project will be created as shown below.

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4. Open up the manifest file from the Package Explorer, and then click on the AndroidManifest.xml

tab at the bottom to display the code that the IDE has produced.

Within the <activity> element, find the following attributes:

android:name=".MainActivity"

android:label="@string/app_name"

5. Edit the code so that it matches the following snippet:

<activity

android:name=".MainActivity"

android:label="Welcome to Android Introduction"

android:screenOrientation="portrait">

...

</activity>

6. To run your application you need to create android virtual device , to do so click “Android Virtual Device Manager” from task bar as shown in the figure below.

Android Virtual Device Manager

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Introduction To Android Bantyder Bahru GDG-Addis March 30, 2013 ICE Addis

7. You will be presented with virtual device manager as shown below

8. Click New and create new emulator and start .

9. Now close all the dialog except the emulator , and return to your Eclipse IDE

10. To run your application click Run ->Run

Starting a new activity with an intent object

1. Now from package explorer go to res->layout and open main.xml

2. Next to </TextView> Insert button as shown below

<Button android:id="@+id/callButton" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Call Log" />

3. Save and close

4. From package explorer got src and open MainActivity.java and put the following method at the

end inside the class

void startCallButton () {

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Introduction To Android Bantyder Bahru GDG-Addis March 30, 2013 ICE Addis Intent myIntent = new Intent(); myIntent.setAction(Intent.ACTION_CALL_BUTTON); startActivity(myIntent);

5. Insert button click event listener code show bellow in to onCreate() method next

setContentView()

Button cButton=(Button)findViewById(R.id.callButton); cButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { // TODO Auto-generated method stub startCallButton(); } });

6. Save the project and run,and click the button

7. If this generates an error message, it may be that the correct libraries have not been imported.

To use intents we have to import the relevant library, which can be done with import

android.content.Intent; however it's easy to get Eclipse to import any missing libraries simply by

pressing Shift + Ctrl + O.

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Introduction To Android Bantyder Bahru GDG-Addis March 30, 2013 ICE Addis

Switching between activities

Often we will want to activate one activity from within another. Although this is not a difficult task, it

will require more setting up than the previous two recipes as it will need two activities to be declared in

the Manifest, a new Class to serve as our second activity, and a button along with a click listener to

perform the switch.

1. Create a new activity in the same location as the original activity subclass to do so:

Right Click on your project->click New->click other

You will be presented with the following dialog box.

2. Select Android Activity and click next ->next until you reach new activity dialog box and

Activity Name- MySubActivity

Layout Name – mysub

And leave everything as it is and click finish.

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3. Next, we must add a button that the user can click on to switch activities. This is set up through

the main.xml file which resides in the res/layout folder in the Package Explorer.

4. Open the main.xml file and click on the XML tab at the bottom so that the code can be edited.

5. Add the following <Button> element just after the call button from previous example y:

<Button android:text="click to switch activities" android:id="@+id/main_activity_button" android:layout_width="wrap_content" android:layout_height="wrap_content">

</Button>

6. Now open the original Java activity class,.

7. Add the following code to the onCreate() method after the setContentView(R. layout.main);

statement, making sure to replace the package and class parameters in the setClassName() call

with your own, as they will most likely be different:

Button switchButton = (Button) findViewById(R.id.main_activity_button); switchButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent(); String packageName = "com.example.mysimpleapp "; String className = "com.example.mysimpleapp.MySubActivity"; intent.setClassName(packageName, className); startActivity(intent); }

});

8. Run the application on a device or emulator. Clicking on the button will now start the sub

activity.

Passing Data from one activity to another

1. Create a new project with these project name PassDataActivity. Leave everything else

as it is by default and click finish. 2. Open activity_main.xml and put EditText and Button as shown below.

<EditText

android:id="@+id/messageText" android:layout_width="match_parent" android:layout_height="wrap_content" android:ems="10" > <requestFocus /> </EditText>

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<Button android:id="@+id/sendButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Send" />

3. In the package explorer open MainActivity.java and add the following code to the onCreate() method after the setContentView(R. layout.main); Button mSendButton=(Button)findViewById(R.id.sendButton);

mSendButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { // TODO Auto-generated method stub

EditText MessageText=(EditText)findViewById(R.id.messageText);

Intent intent= new Intent(); intent.setClassName("com.example.passdataactivity","com.example.passdataactivity.SecondActivity"); intent.putExtra("com_example_passdataactivity_id", mMessageText.getText().toString()); startActivity(intent); } });

4. Now time to create our second activity, add new activity and name it SecondActivity. Leave

everything as it and click finish.

5. From package explorer Open SecondActivity.java and add the following code to the onCreate() method after the setContentView(R. layout.main);

String msg=getIntent().getExtras().getString("com_example_passdataactivity_id ");

EditText msgView=new EditText(this); msgView.setText(msg);

setContentView(msgView);

6. Run the application on a device or an emulator.

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Resources

• ORielly Learning Android, Marko Gargenta • APress Beginning Android 4,Grant Allen • PACKT,Android 3.0 Application Development Cookbook,

Kyle Merrifield Mew • http://developer.android.com