intergenerational networked learning

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Page 1: Intergenerational Networked Learning

“Networked Intergenerational Learning”

Verena Roberts & Lee Graham

Page 2: Intergenerational Networked Learning

HOW TO CONNECT AS AN INNOVATOR - GLOBALLY

Innovation cannot happen in Isolation

I’m alone…

I want to Innovate….

I want to be part of something

I want my students to be part of something

I can’t do this by myself

Where can I find like minded souls?

How can I be part of a team?

Where do I start?

Page 3: Intergenerational Networked Learning

HOW IT STARTED - LEE

Page 4: Intergenerational Networked Learning

VERENA’S VERSION

https://storify.com/verenanz/my-learning-pathway-hunger-games-project

Page 5: Intergenerational Networked Learning

THE FOUR AMIGOS

Open k12

Minecraft

Higher Ed

Page 6: Intergenerational Networked Learning

WHAT IS A SERIOUS GAME?

Page 7: Intergenerational Networked Learning

GUIDING QUESTION

Quest 1 Questions:

What is a serious game? Is there such a thing as a

non-serious game?

What are examples of serious games?

How can serious games be evaluated?

Page 8: Intergenerational Networked Learning

WEEKLY MEETINGS

Page 9: Intergenerational Networked Learning

GROUND ZERO

Educurious PDF

Play Serious Games

k-12 Higher Ed

Game Makers

Page 10: Intergenerational Networked Learning

BLOGGING

Page 11: Intergenerational Networked Learning

MORE BLOGGING

Page 12: Intergenerational Networked Learning

EXPLORING THE TOPIC IN OPEN ENVIRONMENTS

Page 13: Intergenerational Networked Learning

#GAMIFI-ED WIKI

Page 14: Intergenerational Networked Learning

IMPORTANT TO TEACHERS:

1. Clear purpose that correlates with multiple learning

objectives

2. standards pertaining to coursework

3. Narrative Context/Storyline

4. Well-organized, risk oriented problem solving

5. Engaging and Motivating

6. Interactivity (Collaboration): students are able to interact

with other and the game

7. Skill scaffolding and mastery

8. Encouragement and Feedback

9. Utility

Page 15: Intergenerational Networked Learning

IMPORTANT TO STUDENTS

1.Problem Solving

2.Player Freedom

3.Game Play

4.Motivation

5.Real-World Connections

6.Team Work

7.Creativity

Page 16: Intergenerational Networked Learning

TA-DA!

Page 17: Intergenerational Networked Learning

STUDENT & TEACHER RESPONSIBILITIES

Teachers -

Recommend games for review

Review at least 5 games

Students-

Build and organize site

Manage workflow including notifying teachers of sites to be reviewed

Locate games for review

Review numerous games (10 each)

Manage the @gamifi-ED and #gamifi-ED Twitter identities and channel

Page 19: Intergenerational Networked Learning

GOOGLE COMMUNITY

Page 20: Intergenerational Networked Learning

YOUTUBE CHANNEL

Page 21: Intergenerational Networked Learning

OOC WIKI

Page 22: Intergenerational Networked Learning

OPEN AND DIGITAL BADGES

Page 23: Intergenerational Networked Learning

MIDDLE SCHOOL BADGES

Page 24: Intergenerational Networked Learning

CONCEPTUALIZING A SERIOUS GAME

3 Teams of Higher Education Students: One

Minecraft Group and two Groups who could create in

any media/medium

Presentation tool was each Group’s own choice

Encouraged to meet their own rubric as they created

the games!

Page 25: Intergenerational Networked Learning
Page 26: Intergenerational Networked Learning

REFLECTION- BLOGGING

Page 27: Intergenerational Networked Learning

TEACHER RESPONSES

I have to admit. At first, I was a little skeptical. There was no way we were

going to pull this off in a two-week period. But, lo’ and behold, we did it!

All I can say about the last two weeks is WOW, and not the game. I was a little

unsure we could pull this off in just two weeks but I think we’ve all done an

excellent job holding it together and coming up with not only a game idea but

our sanity as well.

This process has been an eye opening, I never thought that I would be part of a

group that would create a game proposal which could eventually turn into a

real game. This has been a wonderful learning experience that has opened my

world to a new type of learning and learning environment for students. As we

worked through designing the game I had my students in mind and could

visualize them playing the game.

Page 28: Intergenerational Networked Learning

Overall, I am very pleased with our game idea. It

focuses on realistic situations that are important to

many people living in Alaska, which should make it

appealing to people living here. Because Alaska

and Alaska wildlife have such a broad appeal to

people outside the state, it should also be

interesting to people in different locales. The other

aspect of the game I like is that the game will

require cooperation between different groups to

make it successful. Winning will not be an

individual achievement. Individual groups can

achieve different degrees of success but ultimately,

all of the groups must come together in the end to

achieve total victory.

Page 29: Intergenerational Networked Learning

Intergenerational

Collaborative on all levels

Intrinsically motivational

Fun!

Replicable???